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Jacke

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Everything posted by Jacke

  1. Beam Rifle is the only Powerset I know that doesn't use either of the T1 or T2 in a ST chain. I don't think that's that common.
  2. I know that a Blaster with Beam Rifle wouldn't want to use either the Primary T1 or T2 in their ST attack chain. Is there another Blast Powerset that has a good ST attack chain without either the T1 or T2? But for such Powersets, if the Proc is put into an attack chain power, there'll only be 1 or rarely 2 stacks. Either way, it's a pain. As I've got a Beam Rifle/Devices Blaster, I'll have to think about that (as well check the current build).
  3. These two following quotes contain a lot of good points, especially putting the Defiant Barrage Status Protection Proc on one of the attacks that aren't stopped by Mez, usually the Primary T1. But I'd say always carry Breakfrees just in case. I disagree with this quote below from @Wavicle, though it is right about needing to be slotted in a Power that's used. The Defiant Barrage Status Protection Proc has 3PPM (4PPM when Superior), but each stack of +1 Protection only lasts 10.25s. This needs a Power that cycles a lot to get enough stacks. And it's going to most likely be only 2 to 3 stacks at most.
  4. Then the Wiki Dark Mode isn't right, at least on charts, as it should have shifted the foreground objects to much lighter tones to maintain contrast.
  5. I suggest lightening the background grey tone, it's dark and there's not enough contrast between the foreground text and the background.
  6. Even better is use the AoE Immobilize and then use Bonfire without a KB>KD Proc. KD's a lot more often.
  7. It is very Silver Age in its craziness.
  8. The other benefit of being on Everlasting is "Everlasting TFs", a group that runs a lot of complex and difficult content. I've gotten every Mastery Badge on my main Badger thanks to them, including all the iTrials. Repeat Offenders and Everlasting TFs is the ONE-TWO punch that helps make City great on Everlasting! 😺
  9. Excellent suggestion about Sorcery's Arcane Bolt. I often take it on Controllers. With both Containment and Arcane Power (ring around the Icon), Arcane Bolt does TRIPLE damage.
  10. Okay, I've not answered one of your queries before, I'll bite. Having complementary Primary and Secondaries is helpful, but technically that could be any combo. You need to understand the Secondary Powerset a bit, as it's often the one that skips Powers. Also helps to understand Control Powersets in general too, as Powers should be skipped there too. For example, except in rare cases, I never take the AoE Hold as it has much lower Base Accuracy and a very long Base Recharge, making it a pain. Just pick a combo that appeals to you. Make a build. Look it up in the Controller Forum to see what others have said. Ask about it. Here's some combos I know work, either personally or from hearing it from many reliable sources: Dark/Dark Fire/Kin Fire/Rad Ice/Cold Illusion/Dark Illusion/Rad Illusion/Storm Pick the one that appeals to you. Make a build, ask about it as I mentioned above. Make and play the Toon. Judge the Toon on whether you enjoy playing it.
  11. Less Bay City Rollers and more Elton John. Leave researching that as an exercise. 😺
  12. Here's my current Tanker Inv/SS/EnergyM build. Should be able to flip it, but it'll need some work as the base Defenses and Resists for a Brute will be lower. Tanker Inv-SS.20241111.EnergyM CJ Stealth Fly Cross-Punch [i28p1] @Jacke - Jacke Smash.mbd
  13. 'Cause Saturday night's alright for fightin'. 😺
  14. I mean come on! One thing to have Silver Age weirdness in comic books, which have limited pages and completely forget about the craziness by the next issue. Put that in City and it's here forever! Our Devs have enough on their plate, what with nerfing Regen and other things under consideration. Having them take on a Silver Age Weirdness Powerset will just break them! 😺
  15. There's been a lot of updating of the base code of City, client and server. Running a canonization on incoming text to make it safe is almost universal to prevent shenanigans.
  16. Kind of tough to get the "Nutrient Rich" Badge. 😺
  17. Some of the mobs now have it. I think it's a Mag 20 KB.
  18. Only if the BNY are put in Atlas Park and have massive -Resistance to Knockback. I want to see 'em fly!
  19. The attack you're thinking of is Shadow Maul. Touch of Fear also now includes a Melee AoE around the primary target, with the Fear only being ST.
  20. I've also got a SG Base on Brainstorm with a full set of Telepads, NPCs, and everything else needed. It does including an Oracle for Tip Missions. /enterbasefrompasscode JACKE-348
  21. Eventually learned to take on all the mob groups. Their maps, however.... Although I've disliked the Layer Cake Room, I've learned most of its twists and turns. The Oranbega maps are a pain because of all the wall features to get caught up on. And finding kidnapping victims can be a bother. The Council/5th Column maps have some hangups. I do agree that damned Pool Room is a pain, so many niches for things to hide. I've not been on that huge vertical Arachnos map often. But sometimes, it's a bother too.
  22. What @Psyonico said. Buffing the team and debuffing the mobs is vital, but most of the time a Defender should be attacking. This also means that solo and team play are more similar and easier to shift between. The Player should learn how to get the best out of their buffs and debuffs from the minimal of applications at the most appropriate times.
  23. I clicked on the Mercy Island Arachnos Flyer to target it.
  24. You can target the Arachnos Flier in Mercy Island. However, you can't attack it, you can't even use Power Analyzer on it, and as it flies around, it sometimes disappears, to show up later elsewhere. It's also called a Transport.
  25. Anyone taken down the Arachnos Flier in Mercy Island?
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