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Jacke

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Everything posted by Jacke

  1. @Bionic_Flea again getting a good bite into the situation. 😺 The devs do gather data to help them see where the game is going and some of the details on how changes are affecting the game. Some of that analysis affects which things should be considered for changes in the future. When looking up data that's been shared on these forums, we have to be careful not to read too much into the data. Especially if that data is even a couple years old, because the game is changing in significant ways. (Example: I've yet to make up new builds for all my Toons for the big changes in Issue 27 Page 5, because those changes affected all Toons.) BTW, the Apex and Tin Mage II Task Forces are also locked at Notoriety +4. I asked about this and was told this was to allow them to keep their current rewards. I highly suggest having at least a Tier 3 Alpha Boost slotted so it's only effectively +3 to a Toon (but virtually all Pets don't inherent the Castor's Global Buffs, so it'll still be +4 or worse to them).
  2. Welp, you can always create them. 😺
  3. Welp, if it's a conspiracy, that means.... 😺
  4. @TG BrainFog, I decided to update my old build for a Ninjas/TA Mastermind. I'm not planning to make this Toon anytime soon as I have many existing Toons that need work. I also confirm a build while levelling the Toon, so it's likely I would revise this build in light of my experience with it. Posting it here so you can look at it and perhaps get some ideas from it. Mastermind Ninjas-TA.20240627.MaceM Stealth CJ Maneu Weave GI - Jacke Ninjamaster.mbd
  5. I am not privy to the internal discussions and actions of the MRB devs. From what I can figure out, there's a lot of confounding factors at work here. There'll be a new MRB release when they are comfortable releasing it. As for @TG BrainFog, I suggest he join the MRB Discord with this link here. https://discord.gg/PdPX34EG Linux is unsupported by the MRB devs, but there are Linux users who have installed under WINE both the required .NET 6 Desktop Runtime as well as the latest MRB and got them to work. Best to connect with them there. One big limitation on MRB is it has bugs, many of a nature or scale to be unfixable, that means some MRB numbers don't always match the game numbers. MRB is a vital guide (I really need it to make a good build too), but you've also got to check some things either in-game or in CoD2.
  6. But Flea, how will @Number Six know if you don't tag him. And perhaps @Jimmy's only failing is being irritated by...Fleas. 😺
  7. [Not an MRB dev but I know things.] There is a bug in the current release of MRB preventing pasting into MRB. It's fixed in development but not yet released. Because of the rough nature of current MRB datachunks, it's far better to attach the whole .mbd file to a post, like this one. (One of my AR/Dev Blaster builds.) Blaster AR-Dev.1.20240501.MunM MF TT Weave Maneu [i27p7] @Jacke - Jacke Dark.mbd
  8. It's 18 storage racks that can take 100 items each that rack can store. And I suspect both numbers would be very hard to change for various reasons. Each SG Base is a database entry that besides all the other items in the base stores 1800 each item references, date reference, and character references (last 2 in the log, which will have its own overhead) as well as the SG entry's overhead, depending on the implementation. While structures in databases can be updated, it's a non-trivial transition that has to be done right by a few key devs who have a lot on their plate already. As well as the increase in data storage. For every SG Base in HC. I'd consider it equivalent to transitioning Fitness from a Pool Powerset to 4 grouped Inherent Powers, but with much more storage increase for an SG Base change. Like @tidge, I work to clear items out of the storage racks. Turn them into Influence, much easier to store and control.
  9. I'm familiar with issues like you've encountered, @tidge, though I didn't realise that some Powers suffer from it directly. My Ice/Cold Controller has two click-binds and macros to deliver 2 Location patches: /bind LCTRL+LBUTTON "powexecname Ice Slick"$$macro tIS "powexeclocation target Ice Slick" /bind ALT+LBUTTON "powexecname Sleet"$$macro tSlt "powexeclocation target Sleet" I normally uses the macros. Sleet always works. My experience with click-binds is they always work too (though with your experiences I wonder now). The macro for Ice Slick often doesn't fire. Good example is during MSRs: Ice Slick only fires in well under half the times I try. Because I think whatever code is used to turn the location of a target into a location for Ice Slick to be cast leads to an illegal location for Ice Slick. Also, I used to use "powexeclocation cursor ...." macros but they were harder to use and often didn't work in a similar fashion to the problems I had with the target macro for Ice Slick. The next paragraphs are my conjectures of what's going on here. It's likely down to the definition of the ground and how that compares to the location of a mob walking upon that ground. The code for "powexeclocation target ...." likely in the cases that fail for Ice Slick somehow return a location that's above or below the ground. Considering the massive number of maps with multiple defined ground surfaces, this would be impossible to fix by modifying maps. It may be fixable by changing the code for "powexeclocation target ...." to be better at getting that location for the Power. That could be easy or very hard. Alternately, it could be fixed by changing the Location code to allow for a greater range of vertical space for legit locations for them to be cast. One way or another, they would involve being better at placing a pet at a nearby location, even a short distance above or below the surface, just correcting it to the actual surface.
  10. I agree. Without transformations, HEATs wouldn't be so hot. 😺 There's also several experienced HEAT Players who are Testers on the Gold Standard Discord to provide thorough testing and feedback on HEAT proposed changes whenever they come up.
  11. By crafting IOs for my own uses and for sale, I've already maxed out 2 Toons on all Invention and Auction House Badges. Have 2 others doing the crafting now, one of whom has maxed out the Auction House Badges. Currently splitting sales across most of my Toons to have them get the 4x 50ea AH Badges.
  12. If you take a look at the HC Wiki--most content of which was copied from the much older Paragon Wiki--the enhancement values are always referred to as aspects. https://homecoming.wiki/wiki/Invention_Origin_Enhancements
  13. It's cheaper still to Market-Attune own crated IOs (ideally minimum Level) as much as possible and save dropped Catalysts to make Superior ATOs, WOs, etc. Market-Attuning uses the binning in the Auction House to turn non-Attuned IOs into Attuned IOs. Alas, there's no good reference for binning and it's rather easy to understand but complex to explain.
  14. ATO, WO, Universal Damage, Purple, and PvP sets always keep their set bonuses, no matter what. https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements PvP sets only have pure Procs and Globals without any enhancement aspects, so I get the PvP Procs and Globals at L10 for ease in slotting. Like the set bonuses, PvP Globals always provide their benefit. https://homecoming.wiki/wiki/Set_Enhancements_with_Special_Effects I would suggest you have at most 2 sets of Attuned PvP IOs for use by Leveling Toons. Then at L47+, use Enhancement Unslotters to remove the Attuned PvP IOs and replace them with L50 PvP IOs. Please don't use the term "aspect bonuses" as it is confusing. All IOs and Special Enhancements (ATOs, WOs, etc.) have multiple enhancement aspects (Accuracy, Damage, etc.) as well as set bonuses.
  15. I've released a new version of the Commands Popmenu in a new topic, located here.
  16. There's several dozens of Powers packed into this Popmenu, including some Emotes. Take a look at the Usage section of the 3rd Post (the one above yours). That's just 3 submenus of this Popmenu. Nearly all those Powers in this Popmenu I no longer have to put in my Tray Slots. Even with this Popmenu, for my L50 Toons, I still have 70 Tray Slots or more of the 90 possible filled with Powers or Macros. To me, having this Popmenu is a vital part of my UI. Also at the bottom, I have menus allowing me to see what Zones a particular Toon has unlocked for the LRTP, without needing to use it.
  17. INSTALLATION USAGE To select powers with the mouse, hover your mouse in the upper left of your screen, then press the key to trigger the bind. You'll then see the main menu with each entry cascading to a submenu or a power. If a power is available, its name is bright aqua. If not available, either not owned, not recharged, or disabled (as are self-rez powers if the toon isn't defeated), its name is greyed out. The White Letters are the menu entries' Hotkeys, allowing quick entry of commands. For example, to invoke the Ouroboros Portal Power, I press "P T O". To invoke Rest, I press "P R R", then after recovered, press "P R R" again to turn it off. At the bottom are extra entries and menus to show by being bright aqua whether the Long Range Teleport Power is unlocked ("LRT Available Zones") as well as what Zones are currently unlocked for LRT access.
  18. To access common commands shared by most or all my toon alts without having them take up slots in Powers Trays, I've brought them together into a Commands Popmenu. Issue 27 Page 1 added Popmenu features to show icons and recharge state in Popmenus. Version 20240723a release for Homecoming i28p1, 2024 Jul 23 Tue Download the Popmenu file here. Commands.20240723a.mnu The popmenu file has its version in its name. New version releases will just require replacing the file without any need to change binds or macros. 2nd post below contains the CHANGELOG. 3rd post below contains the INSTALLATION and USAGE instructions. Previous post for earlier versions of this popmenu located here. https://forums.homecomingservers.com/topic/25097-commands-popmenu-including-long-range-teleport-available-zones/ Corrections and suggestions are welcome.
  19. Skimmed the list. I think the order is random. Which kind of fits the subject. 😺
  20. I recently saw a comment by a Code Dev. What we call Logs are actually Chat messages created by the Powers. It's all down to the specifications of the Powers as done by the Powers Devs throughout the history of City. There's some changes coming, but it's a big glacier to icepick away on.
  21. I always make a full L50 build in MRB with my best estimate of when to pick what Powers and Extra Slots. As I'm slow at Levelling, the build get revised at least a few times before any hope of getting to L50.
  22. There's also Luna in Echo Park. On the Truck just outside the Pocket D AE, click on the back doors. You end up in Echo Park near the SG Portal. Just go around the other side of the outcropping and there's Luna. There's also a TUNNEL Portal just by Luna.
  23. The Resistance enhancement in Cardiac and Resilient only boost enhanceable aspects of Powers. The IO set bonuses are not enhanced. For some cases, like my Spines/Fiery Aura Brute getting SL Resistance to the hardcap, I need to take Resilient Core to do so. In many cases, it seems the buffs don't do that much. For my SR/MA Tanker, I decided to take Agility Radial for the collection of buffs to Defense, Endurance Modification, Recharge, and Movement Speeds. However, the Toon is far from L50 and now I'm not sure of that choice. Tanker SR-MA.20240415.SoulM [i27p7] Infiltration TT Tough Presence [i27p7] @Jacke - Jacke Lee.mbd
  24. The RunSpeed buffs from Ninja Run and Infiltration don't stack; only the largest effect will be present. But the Endurance Costs of all the Toggle Powers running does add up. You have to be careful that all the Toggles you are running are truly worth running together. The change to Travel Power Stacking happened in Issue 27 Page 2 on 2021 Apr 20: https://forums.homecomingservers.com/topic/28070-patch-notes-for-april-20th-2021-issue-27-page-2/ https://forums.homecomingservers.com/topic/27807-travel-power-updates-in-issue-27-page-2/
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