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kiramon

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Everything posted by kiramon

  1. Do you mean a "Target of Target" type cast? Are they targeting YOU, by chance, without an ally to jump to?
  2. And farmed it to 50+60 emps, then decided I wanted to make an elec/ice stalker, so i made that to 50+60/fully IOd then decided I wanted to finish the Dom so IO'd that then decided i wanted to do another Dom so now I'm leveling that to 50+60 to IOs... in a period of 2 days. I CANT STOP MAKING ALTS. Mind you, I already have like 15 characters with 500m-1B builds... ERGH. ARGH.
  3. ELECTRIC. Do it.
  4. I feel people are looking inclusively at their own performance rather than the broader AT balance, hence limited in scope. The problem isn't that Dominators are weak. No AT is really weak (though I'd argue that CORs are top on the list of weak compared to their mirror); the issue is more what it takes to get to strong, the cost, and the tax on the AT as a whole. This is why the scope isn't just about 'Make my AT better' -- it's about making the AT more balanced vs itself. Again, this isn't a power level conversation. This is what it takes to get there and the highs/lows that are attributed to that -- it's not in a healthy state. Workable? Yes. Doesn't mean it's perfect and doesn't mean it should be that way.
  5. Oh willpower... How I love thee.. My current WP is a SJ/WP tank. I love it because it plays like a fighting game character. With Jaunt from Speed of Sound, she blinks (using a location target macro) between enemies like poof poof (Her name is Ccombo Breaker on Excelsior lol). That being said -- my only friggen bane is END DRAIN MOBS (NOT self recovery, just when mobs have End drain). Ergh. dw111
  6. Sounds like at least one person here is limited in scope.
  7. Yeah, not a fan of inherents that don't affect how you play -- the VEATs/hero ones are a bit different since they dont compete with anything, but theyre very lazy.
  8. You'll see here (and in the General Weekly topic) that I am in agreement with getting rid of the dom bar and just making it a clickey.
  9. Try it on test, see how it goes.
  10. That's great and probably true. But the problem is if you don't build that way, your mediocre dom is even worse off. But they have to be careful with how they change things for doms because they have to accommodate the top end -- that's the problem. And yes, my Dom builds all border 1B -- vs some other builds I have that arguably perform better at 400m. It's too high of a swing between the two -- and nerfing domination but bringing up other aspects (Survivability, Damage) would go a long way. Inherently they have to choose between Defenses (which can be a tight rope) and enough Recharge. Nobody is saying "NERF DOMS" -- we're saying balance them -- not against other classes, but against themselves. 😛
  11. Yes, and I imagine it would likely cause some dopey issue where they're considered a separate entity if they die and rez so you'd be able to mass-summon things if they didn't kill off player pets (like doing buffs in between zones).
  12. I just monitor my typed defenses to see when theyre being deleted by def debuffs
  13. Hmmm... Scourge is neato, but I can't help but feel that Cors really get the short end of the stick. Probably should start at 75% health and go from there -- maybe scaling like: 75% enemy health = 25% chance to scourge; 25% enemy health = 100%. Might just be me, but I swear scourge used to be a lot more reliable... 😛 I also think that Cors really could use some help with Endurance - maybe some +end when you scourge.. I think Scourge is kinda like Fury in that it helps guide the way you play by choosing targets, power orders, etc. So that's fine with me. Domination I feel should be unaffected by Global Recharge so it can be better balanced across IOs -- it's just such a huge power swing to Perma it. Remove the bar building up, reduce it's cooldown but not perma... Supremacy is fine - body guard is great - but I think these were implemented in a very clunky way that could be refined with some buttons added -- so that you get a BODYGUARD toggle to activate it and keeps the pets in defensive etc and a Supremacy toggle that just puts a low-graphic circle circle perimeter around you equal to your supremacy range to help new players see what's in its radius... Sentinels are clunky and tying to the T1 blasts is just weird. Probably should just have 2 buttons to activate either -- larger discussion is on the Sentinel forum.
  14. I didn't do any actual power switching, but I too would drop tough (and kick) for Aim.
  15. I wanna join your teams cuz I’m the tank regardless of what at I’m on ... or end up that way
  16. If you don't care about exemplar as much, I would probably just switch Subdue and Assault in the leveling path and switch Subdue for Gloom. Rarely resisted type (2nd after fire), little more damage, faster animating. Psi is shut down so hard later it would make sense to add a different type -- but again, depends on your exemplar plans. I think you still have plenty of attacks, but mostly melee at that point if you exemplar.
  17. Without trying to get you to use Agility instead of Musculature (which would easily give you perma-hasten/perma Mind Link). 1. You have 1 too many LOTG 2. You can get Perma-Hasten (BARELY) with +5s in hasten:
  18. The bar is honestly a big reason "perma dom" is so important. Having your dom low but not needed to be 100% on top of it would be a much better way. Honestly, I'd rather they make Domination unenhanceable (YAH, I SAID IT) but reduce the cooldown drastically so they can actually balance around its uptime. I realize nobody actually wants that because it is such a sweeping change to doms, but it's too much power loaded into a single ability in that it defines the choices for a large portion of dom players... way more than other ATs would ever like to have, but we accept it because it bandaid'd the AT.
  19. Yah like Mezmera said - you never buy the Superior ATOs (or winters) -- just buy the regularly for 7M (for ATOs) and then use catalysts on them.
  20. I dont even wait for hide in teams. Just gogo. Spam the Aoes. Then again, I usually play the alpha-soaker so...
  21. While I agree it's silly for the heal to work that way (probably should heal like half the amount and then another half if you hit a contaminated target), it's still really good.
  22. IDK If you do /priorityboost #, then do /priorityboost (without a number) it'll echo back whatever you have it set to... lol
  23. Well FF bubble gives you like ... 10.38 on Cor. Tanker stuff is 12.98.
  24. It's not. The power should become a short lived nanite pet (maybe like Traps' Seeker Drones except they heal) -- this way it could accept pet enhancements to mule ^_^b
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