Hmmm...
Scourge is neato, but I can't help but feel that Cors really get the short end of the stick. Probably should start at 75% health and go from there -- maybe scaling like:
75% enemy health = 25% chance to scourge; 25% enemy health = 100%. Might just be me, but I swear scourge used to be a lot more reliable... 😛 I also think that Cors really could use some help with Endurance - maybe some +end when you scourge.. I think Scourge is kinda like Fury in that it helps guide the way you play by choosing targets, power orders, etc. So that's fine with me.
Domination I feel should be unaffected by Global Recharge so it can be better balanced across IOs -- it's just such a huge power swing to Perma it. Remove the bar building up, reduce it's cooldown but not perma...
Supremacy is fine - body guard is great - but I think these were implemented in a very clunky way that could be refined with some buttons added -- so that you get a BODYGUARD toggle to activate it and keeps the pets in defensive etc and a Supremacy toggle that just puts a low-graphic circle circle perimeter around you equal to your supremacy range to help new players see what's in its radius...
Sentinels are clunky and tying to the T1 blasts is just weird. Probably should just have 2 buttons to activate either -- larger discussion is on the Sentinel forum.