Jump to content

Bill Z Bubba

Members
  • Posts

    5201
  • Joined

  • Last visited

  • Days Won

    77

Everything posted by Bill Z Bubba

  1. Why should they be? Flip side, why should scrappers be buffing entire teams with the likes of barrier? My initial attack on procs absolutely stems from a belief that the game went completely off the rails at some point and procsmonster builds were just one more example of it. Thankfully, your data helps me understand why I was so off the mark on my expectations of what they mean to an ST focused character. I still find the tank buffs ludicrous as I did the blaster buffs before them, as I find incarnate usage, and hell even mitigation granting set bonuses now. So, yea, there's my failing, I see the entirety of power creep in the game as one big-ass nail (not to be confused with one big ass-nail) and I want to hammer it back into place, consequences be damned.
  2. No reason not to expect that at this point. They already did it for Seismic Smash as well.
  3. Agreed. I formally withdraw the proposal but that's what you get when you prove yourself wrong.
  4. Yea, that tactic will work.
  5. And Satan knows I hate hypocrisy. Took my shield/nrg tank to beta, reslotted as shown in the build above. Attack chain went from ET-Long, TF, ET-Short, Gloom, BS to ETl, TF, BS, ETs, G, BS. Didn't even have to swap on destiny as she was already on ageless core. No other changes were made to the build. Average pylon kill time after changes: 3mins Average pylon kill time on live: 2:45 Proc build loses 15 seconds. When I'm wrong, I'm wrong. Fix irradiated ground and burn. Have a good day.
  6. Me, directly? They don't. I use 'em all over the place. I especially proc out Infridgidate. Couple it with seeds of confusion and arcane bolt on a controller and you got some sick shit happening. Nothing in this game directly affects my life one way or the other but that also means precisely nothing in regards to game balance. In the end, either the devs see them as overpowered or they don't. I suspect they see them as problematic in regards to game balance and won't be remotely surprised when/if changes happen.
  7. You think the outlier powers will get fixed if things are left as is? Why bother fixing infridgidate when I can just load it up with procs? Power ain't intended to be a damage attack? Who cares? Proc that sucker up so it IS a damage attack. No need to fix it now, we have a fix! Who cares if the fix also makes the most damaging attacks in the game grossly more powerful?
  8. You're awesome, man. Thanks for all this work.
  9. You're not wrong.
  10. I hit H for fly between spawns and shield charge is nice.
  11. Live build: Proc build: This is easier. Live: Proc. I have absolutely no idea how this would play out or what attack chain would come of it or any of that. Just making comparisons.
  12. Damnit, I didn't save it... one sec
  13. Made me look. Turned off everything. Live build. Oh yea... freakin musculature buffing defense.
  14. Won't you still build for it regardless? But 53+.75 = 39.75. Guess you'll have to change the build a bit to get that extra 5.25% defense while dishing out 3 times the damage.
  15. Why? They'll do even more damage and just cut the mitigation by 25%.
  16. tease
  17. I honestly can't tell if this is sarcasm. If it's not, then PB has a 10.7 second downtime with a a single 50+5 recred and absolutely no other recharge in the build at all. Which is, I guess, possible at 50... if you work at it....
  18. Or to put it another way, here's my shield/nrg tank as she is on live: And here she is with as many damage procs as I can get in BS, TF, ET and Gloom. Still softcapped, some loss of resists and a bit less HP.
  19. Everyone can run with all three amplifiers all the time as well or store and use huge insps from email. Is that really a solid basis for a balance discussion? Let's look at some random power. 33.8 nrg and 52.8 sma at 50 for a tank. 86.6 total damage. 172.3 damage with 100% dam enhancement. Proced out that's 4 procs at 71.75 dam and 1 at 107.1 for a total of 394.1 damage (edit: plus the damage from the attack itself) if they all go off if Mids is correct on the values. Does anyone really think there's remote equity between proced and nonproced attacks? Someone else can determine what the actual proc chances are.
  20. Mmmmm ... bath salts.
  21. If that is the case, it should be noted that if you build for permahasten, PB is perma even unslotted. I've got a 50+5 endred in mine.
  22. But do they? Really? Yea, they lose some set bonuses, so some mitigation loss that's probably completely covered by Rune/Demonic/Melee Core if even remotely necessary, loss of slotting is covered by FocAcc or Tactics and Ageless... I'd have to argue that the damage gains greatly outweigh the loss in mitigation.
  23. From *this* crowd? Where we eke out 1% extra damage for pylons?
  24. Tough call. There are arguments for and against each, SR, SD or Nrg... but I'd probably lean Nrg for the extra end and self-heal. But that low DDR.... Edit: Buuut, ageless radial for DDR since your end costs should be covered by energize and drain.
×
×
  • Create New...