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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. A power used specifically for the set bonuses it can provide is in no way stupid.
  2. Ain't nuthin wrong with more options and thinkin outside the box.
  3. My suffering and bitching on the forums was legendary ... even in Hell. Edit: But it led to scaling resists for SR so yay.
  4. Wait... what? Link Minds? That's only 3.3% tohit buff. Ohhhh ... Mace Coordinated Targeting. +20% acc/+5% tohit. But costs .78end/sec. Yea, Fark That Noise.
  5. See above about permalude. 🙂 It wasn't an issue after that. At least that I can recall. Unsure when higher rank/level became Acc buffs though. Do remember getting a ping on Steam when brutes got claws and the new difficulty settings were put into place.
  6. I vaguely remember folks talking about that. Ugh. Flip side, I very much remember the day I got permalude. Folks would literally ping me to come help kill all the sappers in Malta missions.
  7. Truth be told, on the topic of mez itself, I'd still prefer every powerset that has a power that grants mez protection to teammates also affect the player. Non-stackable, of course. As it is, I skip it. Were it changed, I'd take it and use it often and make sure I had a pet to use it on for soloing.
  8. Fair. What % of boss mezzes are 3 or higher?
  9. SR superiority out of the box. No wonder ED/GDN hit it so hard. 🙂
  10. That went on for ages. We got our numbers from players on the forums instead. Yes, CoD is a VASTLY superior tool.
  11. How does that help against a stray boss mez for the first 49 levels?
  12. And FF does suck in much of the game because far too many are able to hit the defense softcap on their own thanks to set bonuses and/or barrier. The problem isn't with FF, the problem is with IOs and Incarnate powers. AR and Mercs definitely deserve some buffage. I really like my AR/Nrg Sent and her damage output is downright awful.
  13. I'd be fine with Hold, Stun, Sleep. I'd prefer it be to all. I'd still never take Acrobatics and I'd still almost always take Combat Jumping. The first is complete crap by any definition and I marvel at anyone ever taking it. The second is a very low cost defense IO mule with a huge buff to combat maneuverability.
  14. That's the question. What mag do bosses usually throw around? Thinkin it's mag 3. So that would be fine, too. Any lower than the average boss mag for a single mez, however, and it's worthless and shouldn't even be considered.
  15. Sounds more like just yes since the base design across the board was horrible. But a question... how did they rationalize practiced brawler? It was a click, which meant SR would have been able to use it while still having a defense toggle on. So very glad I didn't start until issue 1. Toggle exclusivity would have had me turn right around and never play.
  16. I don't consider inspirations to be anything but what they are: a temporary measure. What IO grants mez protection? Can't think of one. Plenty of mez resistance but that means fark all. CJ for Immob, ok. Acro for KB and 2 pts for Hold, sure. Where's the Stun and Sleep protection? And RoP is also a temporary measure only up 1/3 of the time. Hasten still isn't inherent. Never will be. I am against power creep. The tank buffs are a prime example of power creep that did introduce problems with AT balance. But I'm also for QoL changes that make sense. What I don't get is the, in my mind, completely unreasonable stance that squishies shouldn't get mez protection at all when 4 pts will only be enough to shrug off a single hold. Hell, even Def - FF - Dispersion Bubble gives 8.65 pts to Hold, Stun and Immob. The other defenders can't even access 4 pts from a pool? If anything, it would be a QoL change that does nothing to end game AT balance. On top of that, it would soak up another power pool slot reducing the number of other pools they can access. And those in the future asking to make it inherent can go eat rocks.
  17. The Awakened in Mr. G's arc redside. Freakin nasty bastiches.
  18. Same thing as now: blasters will still faceplant far more than sentinels for 49 levels. My new Bane SoA gets mezzed and knocked around far more than I expected he would and that's an AT that comes with built in mez protection. 6 whole points when you have both armors. Course now that I'm looking I see it has 0 pts to knock. Explains that issue. My main Sent (bio) is sitting on 8.3 with 9.33 to knock. I don't see how easy access to 4 pts of mez protection will change the balance of the game at all while it will make the random mez not nearly the PITA that it is now.
  19. No, it's a mitigation tool. If they're runnin, they're not attacking you.
  20. or do I favor melee/solo BECAUSE I hate how mez works here?
  21. Then why didn't they just strip the mez protection from it? DR side was too OP as well? I'd agree but then it should have never been added to the game in the first place. Personally, I think having to wait until Clarion for mez protection for squishies is absurd. Then again, I've though the way mez works in this game absurd since I started playing it.
  22. But that end cost... as I typically build for indefinite sustainability, every time I've taken FocAcc, I've had to steal all manner of slots from elsewhere to get more recovery/reduction to cover it.
  23. Every FA and DA user would end up with this pool. NIN and NrgArmor would take it just for the DDR. Make them passives except the mez protection which should be a toggle slotable for end reduction. Granting no more than around 4 pts of status protection. Make the 4 passives all have very low base values but slotable as you have shown. I'm not sold on regen and recovery, however. That would allow for some serious IO abuse.
  24. They could get it all and STILL not be OP. Human toggles and clicks accessible to the forms? Great... now they're on par with Sentinels. Oh, the horror.
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