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Everything posted by Bill Z Bubba
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And all the other various tohit buffs in non-incarnate content. Then defense debuffs across the board will need to be rebalanced. And of course, rebalancing every defense granting set/power on the player side. I mean, yea, Elude is pretty useless as is but at least the DASF difficulty modes give it *some* reason to exist. So we're back to square one. A massive undertaking in changing values across enemies and player sets all to deal with the ramifications of a change that is arguably detrimental on its face.
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Of course it won't. But that won't stop us from seeing it in every thread even remotely related to the topic for the next whatever years as we've seen it for the last 2-3 years, will it?
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It's a global mitigation nerf to everyone even tanks and brutes. Brutes would get to stay at the 45% defense cap since they share the tank 90% resist cap. And what's to be the value for all the EATs with their 85% resist cap? 42.5% defense if ratios hold. So now you have a team of incarnates in an incarnate mission, where they have a 14% tohit buff for being incarnate enemies, and no matter what extra defense you throw in from all the powers in the game that buff defense, they all become completely meaningless and all tanks and brutes are being hit at least 14% of the time, EATs 16.5% of the time and everyone else 19% of the time. And that's just for even level incarnate minions, of course. It's a garbage idea.
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Trapdoor Test Results - the other half of Pylon testing?
Bill Z Bubba replied to Kanil's topic in Scrapper
Huh. I'll have to go give that a try. I tend to revert to it anyway, though, and use shockwave only when there's enemies ahead of me that I know spin won't reach. -
I quit playing. Did it several times back before the snap. No harm doing it now. It'll either be here when you want to come back or it won't.
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Course not. Still waitin to here how ya did against those +4 ITF AVs, though. 🙂
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I know your pain. I've been itching so bad to go on a two page roleplay based rant from a devil's point of view on existence and the nature of good and evil. It'd be a fun read but the permaban would be swift and vicious.
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Hell. But only if we're talking mythology. In this here real world? It's ONLY disintegration/reintegration! Transporters ain't nuthin but suicide machines!
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They're all duplicates. I don't buy other explanations. Teleportation, unless transiting through another dimension, means disintegration/reintegration.
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Oh, c'mon, this ain't rocket surgery. What can be gathered in game and worked out on paper is going to end up being highly descriptive across the vast majority of this game's reality.
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So the teleporters themselves are putting my enemies' intestines back into their bellies en route? Fascinating what humans have done with all that technology we helped them build. Too bad those porters can't erase the memories of my deeds from my victims' minds.
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Red side..no wonder the place is mostly empty.
Bill Z Bubba replied to Ukase's topic in General Discussion
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I eat babies. This information is nothing new to me. How many millions have I disemboweled on the streets, in office buildings, across the lush grass? I lost track long before Paragon City existed. The people wanted to be gods and there's only one outcome from that greed for power. My side won the war ages ago... evil wins because good is stupid and weak. Now if you'll excuse me, I have to continue my "Hero of the City" job. Heh.
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A good way to find out if a set sucks is to compare it to all the other sets in a controlled environment using the same armor set for all your tests. No procmonster builds needed. Pylons are an excellent test of a set's single target DPS, regardless of how the character is built. Same goes for the Trapdoor missions. If max diff is too hard for the builds you run, drop it to +0/x8. Or +0/x4. As long as it remains the same throughout your testing, it'll be fair.
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That's what defense is for. 🙂
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Depends on your build. Some might smack you into the dirt. Some you might just not have enough ST DPS to get past their mitigation.
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Maria Jenkins arc. Either talk to her in PI or through Ouro. Make sure you have AVs enabled in your difficulty settings. There's also a nice mission in AE, Praetorian Invasion by EvaDestruction, that is full of them.
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As would we all.
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I've watched them all. And everything in the pylon thread. We've gone through so many variations of City of X ... now it's City of Procs. Actual powerset combos and base values mean nothing. It's all about which powersets can leverage damage procs the most.
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When is powerset X good? When compared to the other powersets while slotting SOs? Or with a standard set IO build? Or when procmonstered? Or when backed by amplifiers? Or when spamming T3/T4 inspirations? I used to think I had pretty solid builds using what I thought were great (or at least fun and concept fitting) powersets but it's become quite apparent that they're all grossly inferior to what the procmonster crowd is pushing. Threads like this are gonna go round and round until we start laying rules for what's being compared. But knowing that we'll never agree on the rules... just... bah.
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Assault/Armor Earth/Bio would be amusing. Nrg/Nrg as well.
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Trapdoor Test Results - the other half of Pylon testing?
Bill Z Bubba replied to Kanil's topic in Scrapper
Username checks out. Nerf procs. Pretty awesome. -
I've long stated that the power order for SR should have been toggles, pb, passives, quickness, elude. Melee, Ranged, AoE, in order for toggles and passives. <shrug> At least on tanks you can grab Evasion at 12. I do run CP/PP-SC/PP on my claws and sr using builds but I also don't do procmonster builds and I do strive for equality amongst damage, mitigation and sustainability for long AV fights.
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Copied my swipe-only/inv scrapper to beta. T4ed Musc Core, Degen Core, Ageless Radial, Assault Core. No Pyronic as that wouldn't be kosher. *IF* assault core was perma, she would eventually take it down. However, it isn't, so she can't. 😞