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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. And again, I enjoy watching my peacebringer in action. Doesn't mean it's good at anything. But I do completely agree: if the constant need to monitor and react is the appeal, great, add the recharge and regen debuff resistance and call it a day.
  2. Counterpoint: The other sets are managing to survive withOUT those T9s rather than it being an absolutely necessary tool for survival. And then to add in T5 pool powers ... hell, you might as well be building a blaster.
  3. 4 clicks all in heavy rotation. And that's if, like others posting about regen, you're not also leaning on one or more of the T5 pool powers. Council at +1/x2. Welcome to running away due to your recharge being floored. No recharge, no clicks, no mitigation, dead. Player "skill" don't enter into it. What TF would you like to compare notes about, solo at max diff with no insps and no faceplants? Hell, you pick the primary as well. It won't matter. What are *your* regen's trapdoor and pylon times? You're welcome. Glad to help.
  4. I've only been back to back monkeyed once. Oddly enough, it made me click it more during combat as a way to thumb my nose at RNGeezus.
  5. I had a much longer post... but it's just going round and round. Like regen? Use it. Play it. Enjoy it. Ignore the rest of us constantly giggling at all the hoops you have to jump through just to avoid faceplanting.
  6. Yes, pls. Touch of Fear and Soul Drain in Dark Melee suffer from the same. Wouldn't mind a cap on the visual FX either.
  7. Bill Z Bubba

    Regen Tanker

    My new fire/regen brute hit 21. Gotta say, with SOs and at this level, it is by far the weakest armor. Which I expect it to be all the way up. Resilience is a notable help once you have it. It'll be 6 slotted shortly with steadfast +def, glad armor +def and 4 unbreakable guard. DDR or not, at least the enemy alpha strike will have less of a chance to land. Does this mean it can't be played? Obviously not. Something can be the worst and still playable after all.
  8. That is another benefit of waiting on 50 before bothering will all the accolades. Goes much faster that way.
  9. It can become addictive. Some Sat morning you wake up, think "huh, haven't done any TFC work on that one characeter," next thing ya know, you've got TFC from soloing them all.
  10. So where are we actually at on this discussion? We've got the nerf crowd. Nerf defense, nerf IOs, nerf incarnate powers, nerf level shifts, nerf procs. We've got the buff crowd. We know the devs are in this camp with the caveat of "always make it optional," but this doesn't really change anything because it's optional. At least it does give those at the bleeding edge a chance to get curb stomped. We've got the crowd that doesn't agree or care about the premise. So what if it's too easy? That's the point! So give us that clear map button usable once every 10 minutes! Or it's not too easy! Play with SOs at max diff sometime and see how easy it is. And then they join the aforementioned buffed crowd for a TF on relentless and turn into a fine red paste at first contact. That about sum it all up?
  11. Do you feel that there should be some kind of global mitigation nerf because of it?
  12. And that's how you completely ignore a point and reality, folks. If the incarnate tohit buff has to be removed, then all tohit buffs have to be dealt with. Wow.
  13. The answer lay in why the defense hard caps are currently between 3.8 and 5 times the softcap, depending on AT.
  14. And all the other various tohit buffs in non-incarnate content. Then defense debuffs across the board will need to be rebalanced. And of course, rebalancing every defense granting set/power on the player side. I mean, yea, Elude is pretty useless as is but at least the DASF difficulty modes give it *some* reason to exist. So we're back to square one. A massive undertaking in changing values across enemies and player sets all to deal with the ramifications of a change that is arguably detrimental on its face.
  15. Of course it won't. But that won't stop us from seeing it in every thread even remotely related to the topic for the next whatever years as we've seen it for the last 2-3 years, will it?
  16. It's a global mitigation nerf to everyone even tanks and brutes. Brutes would get to stay at the 45% defense cap since they share the tank 90% resist cap. And what's to be the value for all the EATs with their 85% resist cap? 42.5% defense if ratios hold. So now you have a team of incarnates in an incarnate mission, where they have a 14% tohit buff for being incarnate enemies, and no matter what extra defense you throw in from all the powers in the game that buff defense, they all become completely meaningless and all tanks and brutes are being hit at least 14% of the time, EATs 16.5% of the time and everyone else 19% of the time. And that's just for even level incarnate minions, of course. It's a garbage idea.
  17. Huh. I'll have to go give that a try. I tend to revert to it anyway, though, and use shockwave only when there's enemies ahead of me that I know spin won't reach.
  18. I quit playing. Did it several times back before the snap. No harm doing it now. It'll either be here when you want to come back or it won't.
  19. Course not. Still waitin to here how ya did against those +4 ITF AVs, though. 🙂
  20. I know your pain. I've been itching so bad to go on a two page roleplay based rant from a devil's point of view on existence and the nature of good and evil. It'd be a fun read but the permaban would be swift and vicious.
  21. Hell. But only if we're talking mythology. In this here real world? It's ONLY disintegration/reintegration! Transporters ain't nuthin but suicide machines!
  22. They're all duplicates. I don't buy other explanations. Teleportation, unless transiting through another dimension, means disintegration/reintegration.
  23. Oh, c'mon, this ain't rocket surgery. What can be gathered in game and worked out on paper is going to end up being highly descriptive across the vast majority of this game's reality.
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