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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. With the vast majority of it just being more power creep. I see no reason for buffs as a balance for this bug fix.
  2. This implies that FA wasn't fine and/or balanced before IOs. If burn's ability to doubletap procs is all that gets fixed, then nothing needs to be done to bring the rest of the set up because all that's happening is bringing burn back to where it's supposed to be.
  3. Toggle armors are made useless due to form shifting. Human clicks don't work if you have mez stacked on dwarf form and you shift down. Toggleoff macros fail if you're in a form animation when you click them. Limited power selection while in the forms forces constant form hopping just to have decently paced attack chains. Yes, it was even worse before the T1-T2 human blasts were made available to the forms. But hey, at least cosmic balance buffs the kheldian now instead of just partially relieving the debuffs they once had for being solo. And they're sometimes fun to watch while high. They were horribly designed at go live, damn near completely unplayable solo, (which I did anyway,) but they got better with the overhaul and with ample IO usage. Here on HC, I've already built and deleted fully IOed and lvl 50 human only PB and WS. I rebuilt the PB as a triform and soloed her up into the 30s and have now run a couple TFs with SG mates. Ran her through another solo mission this morning. Her WS counterpart sits at lvl 7. They are still a horribly designed AT and they need a hell of a lot more of a ground up redesign than just a change to the toggles. Personally, I'd dump the toggles completely. Make them passives that carry over to the forms. Do something else entirely with the E/N power since the T1 already covers it. Maybe a slottable sustain passive. Allow human form clicks to work in the forms. Yes, that means the black dwarf gets two mires and the white dwarf gets two heals. So what? Even a fully cranked dwarf can't come close to matching a tank just as a fully buffed nova ain't gettin close to being a blaster.
  4. Any fix/nerf to burn and irradiated ground or any other power that allows procs to fire off more than their PPM should allow for will not come with associated buffs. Any overall reduction to the efficacy of damage procs will not come with associated buffs.
  5. You should probably look at my times vs others. Compared to what's being pushed these days, my builds and performance are nothing to write home about. Both pylon times and the trapdoor thread have proven that. I'd say that alone puts my min-maxing credentials in question. I love claws because of its balance point between ST and AoE and its (to me at least) fluid and quick animations. Is it a great set? Yes, of course it is and it's actual ranking probably is higher than the 50% mark but it's no king of the hill on anything while being the 2nd most resisted damage type. That said, due to all the changes it's received over the years, it's a numerically screwed up set and could be corrected just like everything else.
  6. Claws needs no nerfs or buffs. It's perfectly in the middle of the pack on both ST and AoE output. And since most of my tanks are defense based, nerfing the MotT Res proc will hurt them moreso than the resist based tanks. Hell, by splitting it up the buff into res and def instead of just being a res buff, resist based tanks will actually benefit.
  7. Baby steps. We'll have War Machine soon enough.
  8. You should. They're fun. On topic, I enjoyed the ITF more when I didn't have to load up on acc/tohit buff due to the last fix patch for Cimerorans. It's still my favorite TF.
  9. If I'm not allowed to judge regen by how bad it sucks in the ITF, then yea... judging anything by how well it can handle a 4-tower backed LR is stupid.
  10. If they split the value between defense and resists, they'd be more likely to defend the decision.
  11. This. And grab another AoE from epic pools. Power Crush is heavy on the meh side as AoE goes.
  12. It's long past time for the MotT Resist proc to get nerfed. It's ridiculously, brokenly overpowered.
  13. Easiest fix there would be to stop if from self-stacking with AD.
  14. BWWAHAHAHAHAHAHAHHAHAHA No. Also to the OP, no. Not unless all archetypes be given some baseline across the board mez protection.
  15. A wise decision in all walks of life. Hope for the best and expect the worst was one of the finest things I learned in the army.
  16. Snagged this one last night. Methinks I enjoy DA.
  17. https://cod.uberguy.net./html/power.html?power=scrapper_melee.martial_arts.eagles_claw&at=scrapper Looks like yes. Why it's listed 3 times I've no clue.
  18. I have corruptors as well. Defs and Cors have always stepped on each others' roles. Doesn't change the fact that 8 corruptors are still considerably faster than 8 defenders and a solo corruptor is still faster than a solo defender in most cases. So I'll also disagree with your assessment of "not vice versa." Before it was added, defenders lagged too far behind corruptors solo, and quite frankly It was a far more elegant "fix" than the hamfisted buffs tanks recently received.
  19. I would enjoy soloing my defenders less without it so I disagree.
  20. What the hell is wrong with soloing? I actually enjoy soloing my time/fire defender for hours on end.
  21. BF, SS, AS would trigger a massive HP and damage debuff to the player. That'd keep it from being OP.
  22. Nope. Just crank up a tank and solo everything. /sarcasm off Or was it sarcasm? Debuffs and Buffs are awesome. Run around with a full team of corruptors and slaughter everything. That's not even remotely sarcasm. It's hilarious how a Murderball of Cors can lay waste to anything the game can throw at them. Play what you want. The vast majority don't care what you bring as long as you enjoy it. Which is probably why my SG will be happy when I quit playing my mastermind and kheldians.
  23. So why ain't it been fixed? 🙂
  24. Funny bit there pointed out this morning by @BillyMailman Due to the way tanks received their AoE buffs, they still maintain the better proc chance of smaller AoEs while having more of a chance of hitting more targets and having higher max targets hit. Tanks weren't overbuffed my ass.
  25. Quoting for absolute truth.
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