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Everything posted by golstat2003
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Ehhhh, a discussion just means that: a discussion of ideas. Doesn't mean there is a majority opinion. On a side note, I don't honestly think anything is ever going to happen with Vigilence. But nice to have theorycraft discussions 🙂
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Agree to Disagree. 😛
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The break free idea would be the ONLY thing I would give up the +damage on vigilance for. So let's just say I VEHEMENTLY disagree with this post.
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That assumes everyone agree it's a problem. We don't.
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Ehhhh the pvp changes were a lot more complex (and pvp in general) than if defenders level slower. Paragon's point (and one I agree with) is that everyone should be able to level at a reasonable rate when a team is not there. They did not intend to make only support toons. It's why they don't have an AT that does no damage or doesn't have a primary or secondary that does damage, even though it was popular in other mmos before COH. But I'll leave the argument there. Agree to disagree. +Recharge just isn't that impressive to me. If you want to improve the strength of their buffs and debuffs I'd say THAT DIRECTLY focuses more on their role. (But some would say that would be a balance nightmare). I'm fine with any change except replacing the +dmg.
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Your Opinion on Sets and ATs that Over or Underperform
golstat2003 replied to TheZag's topic in General Discussion
Fine as is: Defenders and Corrupters. Need help: Controllers, Sentinels I don't really think anything over performs. -
Ehhhh I pretty much agree with the Devs idea (and based on the ACTUAL data they had, and players don't. Full STOP) that every AT should be able to solo at a reasonable rate when a team is not available. The idea that "defenders didn't need a damage buff" is nice opinion to have, but I'll go with the Paragon Devs, who had actual player data to back up the decision. So we'll have to agree to disagree on that point. I would not mind some of the ideas I've heard so far. I DO NOT agree that the +damage should go in favor of anything else. In that case I would just say keep vigilance as is. EDIT: To be clear think Defenders and Corrupters are in a pretty good place that I would focus dev attention on other ATs that might need some help, like Sentinels.
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Yeah I think it was. But yeah realistic with how small the homecoming team is now the likelyhood of ever getting any of these implemented before 2062 is pretty much impossible. This sub form is fun for fantasy brainstorming at least. 🙂
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Nope. No downvote. Agreed on keeping the damage buff as is. It was the only reason I could stomach playing defenders back in the day, after they made the change. And no, I'm not going to play a f&^%ing proc monster build. I find those build terrible after trying them. EDIT: Terrible, as in not fun to build or play or to rely on procs for my damage.
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QFT for the bolded. They can rebuild Vigilance if they come up with something better. I'd be down and might actually make me want to play Defenders more. (Granted when I want to debuff and buff the shit out of stuff I roll out my defenders). This entire thread is giving me a headache. It's like some folks never heard of primary/secondary. I say again that some folks are playing a different version of COH than the rest of us. lol
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Who is this they you’re referring to? Pretty much Vigilence is what it is and don’t see it changing by HC. Part of HC’s philosophy I thought was to stick as close to the original design of the game and make little QOL tweaks along the way. Again I don’t see them changing vigilance. Ever. Cause honestly what would you replace it with?
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Was just about to say this. As the year goes on there has been a shit ton of excellent other entertainment coming out. Elden Ring being primary amongst them. There is just so much other non-mmo stuff to do. Also keep in mind that there was Lost Ark, and the FFXIV post expansion raids right before Elden Ring. There is just too much to do right now to expect any game to keep its pop up forever. (And now also Fortnite no build is skyrocketing in popularity).
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The OP will be waiting a long time for an answer. The devs won't respond until they are ready to.
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Not sure if this has been asked: PvP on/off switch
golstat2003 replied to AlabasterKnight's topic in Suggestions & Feedback
Tell that to the devs. They said it. And you can go do the search. It's not hard to find. -
Not sure if this has been asked: PvP on/off switch
golstat2003 replied to AlabasterKnight's topic in Suggestions & Feedback
It's not nonsense. The devs on homecoming have already asked and answered that everything in a pvp zone is part of pvp content. -
I like this idea, but the OP and others are also right. The Kheld AT needs some help.
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Bad Build Decisions You're Willing to Admit To
golstat2003 replied to oedipus_tex's topic in General Discussion
This . . . is nightmare fuel. -
Null The Gull -> Knockback to Knockdown
golstat2003 replied to flyinggecko2's topic in Suggestions & Feedback
This is the best response to this suggestion I've seen in ages. -
Null The Gull -> Knockback to Knockdown
golstat2003 replied to flyinggecko2's topic in Suggestions & Feedback
Actually I would be down with this variation of the suggestion. Just turn ALL KB off. -
/Jranger. It's perfectly fine to just post that. Some suggestions are just bad enough that a simple "no" is all you need. I always found it succinct and funny. YMMV.
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That Kinetics and Emp are a thing now for MMs on HC? For some strange reason I never noticed that. For those who have played them on MM, how are they? Back on live folks said Kin and Emp for MMs would suck. Were they right? 😛
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I've always wanted to try one, but I just . . . have pain trying to level an MM. I don't know why I always stall out on them around the 30s. I have ONE MM I ever got to 50, and that was here on HC, the MM with the wolf pets (I forget the powerset).
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Bad Build Decisions You're Willing to Admit To
golstat2003 replied to oedipus_tex's topic in General Discussion
I see nothing wrong here. 😄