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golstat2003

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Everything posted by golstat2003

  1. A yup!!! And once again this is all optional. No one HAS to play on these NEW optional difficulty modes. seriously the devs are giving both sides of the age old forum argument what they’ve asked for. Including more rewards for doing the harder stuff, which many folks thought the harder difficulty wouldn’t !!! I have a couple of team focused characters that I’m dusting off and finally IO’ing up just because of this. At the same time I know that if I just want to play the base mode easy mode COH, that will still be there. this is one of the best system updates to this game in years 😊😊😊
  2. actually I wouldn’t compare haimdon raids as I don’t think they are that easy. Our gifted and friendly raid leaders make it look easy. I don’t consider herding 50 players and organizing ATs into distinct teams via the hard to use league interface, to be all that easy. It’s often a thankless job dealing with 7 other players and getting them to cooperate is much easier.
  3. This one is one of the greatest fixes in modern COH history. Finally!
  4. As someone who was there as this epic content was developed, at various stages, Bravo @Cobalt Arachne and the team that worked on this and the new difficulty options. 🙂 EDIT: The way this was incrementally put together and tested at each stage is an awesome template for the future!
  5. If they are going to do it I hope they do it right. I’d be willing to wait as long as it takes, for Homecoming to do it right. I’ve seen what the other servers attempted and I was very VERY disappointed.
  6. Ehhh I doubt they do much to the solo path here for incarnates (aka threads constantly dropped when you hit 50, etc)
  7. I'd say has the lion share because it has a better experience. Many folks DO NOT want the old experience from Live. Various threads and arguments on the suggestion forums about difficulty and old-school versus new school COH experience also bares that out. They prefer the path Homecoming is on: Aka a more streamlined approach to COH that doesn't waste the player's time with time sink nonsense we had from live (which was necessary for a subscription game). On the other hand they also don't want the insane (but admittedly fun for a short period of time) sandbox feeling of Cake, where you can sneeze and everything falls over (With the changes that team has done the word "difficulty" is not even a serious discussion on that server). Costume pieces are nice, Full on sandbox COH is also nice (for a short period of time), better play experience over all trumps that. That's why HC KEPT the population all this time. Regardless of who set what server up first.
  8. Pretty much this. COH being back didn't do anything to fact that most of these "superhero games" haven't had any real progress in nearly a decade.
  9. which is why I’m glad the whole “wait here while the tank groups them up for us” style of gameplay is pretty much dead. Granted if a PUG team is struggling and they choose to do that I won’t argue. I just personally think it’s boring as hell. And I’m glad Homecoming hasn’t bowed down to those who keep asking for Tanks/Brutes to be able to round up more mobs.
  10. it will if you choose to form your own teams to run in hard mode. Or happen to catch a team choosing to run in that mode. Outside of that mode everything will be exactly the same.
  11. Yeah I never install the first version of a new Windows OS. Or any OS really. I usually wait at least 6 months for the beta testers . . . Errrr first adopters 😉 to shake out the bugs first.
  12. If it doesn't have PA on doms, I won't play it as I don't consider a set defining power being missing, being the same set. More power to those who would accept that though. I just would never play it on doms.
  13. Also in general I was really glad to see that the devs are thinking about adding new difficulty OPTIONS instead of taking things away from folks. Which is what I had been advocating for, for months when "difficulty" topics come up.
  14. You won't see hard mode if you run at +0 is my point. For anyone running at +0 all the time hard mode pretty much deosn't exist, no matter the mob type. I think folks will just have to experience it for themselves to understand.
  15. And I would be screaming bloody murder if they did. The base game should stay the SAME for those who want to play the base game. Full stop period.
  16. Actually the +0 teams if they stay at +0 will never see the hard mode. So they won't think anything as the game will continue to be the same for them.
  17. I'd actually like the granite affect to be useable for ANY of the armors. Even when I'm not suing Granite. But it might just be me.
  18. I . . . don't think I've ever seen a judgement miss in the entire time I've been playing on HC, and that includes various mobs, including ITF mobs, even after this bug fix. I'd need a video. No seriously, I have literally never seen judgement miss. I didn't even know it could.
  19. Nah, they've updated things for graphics that get folks sick before. This is a great suggestion.
  20. Realistically I think we are faaaaaar off from any further incarnate abilities. I think they have their focus on adding more content first.
  21. And for the record, I have multiple farmers in EVERY AT. And I farm, and some have no incarnate abilities and I still think this is a bad idea.
  22. You can't turn it into a business for obvious reasons. Seeing as how the IP is not owned by anyone currently playing or working on this. Think on that for a second. We'll wait. You can DONATE those funds though via the monthly donation window. You know, the one they announce pretty much EVERY MONTH. 😛
  23. As someone who farms regularly, this is simply incorrect. And the main argument against this was that it would reduce the number of folks doing iTrails. You're not making the suggestion look better with the recent comments above.
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