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Everything posted by golstat2003
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issue 27 Focused Feedback: Enemy Aggro Revamp
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Pop 2-3 defense insp then go to town. 😛 -
issue 27 Focused Feedback: Enemy Aggro Revamp
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Makes those nukes folks have been complaining about in teams more relevant now too doesn't it? 😉 -
issue 27 Focused Feedback: Enemy Aggro Revamp
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
LOL pretty much what my non-squishy characters will be doing. Nice change devs! -
issue 27 Focused Feedback: Architect Entertainment
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
I was in beta and the reasoning for the changes make sense with the following: I would only argue again that rewards for other content be buffed (ofcourse NOT to AE levels, as that would be insane). I would also ask that we get more non-level 50 content in the future. Other level ranges besides 50 have needed content for ages. I'd also hope that the hard mode options get ported to other content other than TFS sooner rather than later. -
No. I like it the way it is where I actually get recopies I can use. Getting drops for levels much later is one of the annoying things I hate about CO and other games that do that.
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Suggested QoL change - Pool Power Standardization
golstat2003 replied to Zepp's topic in Suggestions & Feedback
I've never heard of Aid self being necessary, or chosen by most folks. I barely see it on any builds posted on these forums. So I found that very interesting. -
If xp were taken away from AE I would step into it a lot less and just go to PI for PLs (which would be where PLIing would inevitably move). I'd only play player written AE content if it were mixed in with actual missions (and mission doors in the various zones), and not in a one zone simulation.
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I vendor uncommon not rares. Rares are pretty much the only ones I put on the market. Uncommon and common aren't worth the time or space to put on the AH.
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And also pointless. The gains compared to orange salvage and enhancements gotten via converters, is a complete waste of time. Faster to vendor them.
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It's an okay set. Played one to 50 and never touched it again. There are better sets so I focused my IO'ing and incarnating out on those.
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I'd rather spend time on converters. Meh. I make absolutely nothing the few times in the past that I've tried just farming and selling salvage. Which is pretty much why I just vendor anything non rare nowadays. And I don't pay "buy it now prices". I just put up a price I think is fair and go play the game. Come back later and it's filled.
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AE Ticket missions don't give incarnate XP
golstat2003 replied to Ukase's topic in Suggestions & Feedback
Was getting incarnate xp from regular missions added by Paragon or by the inbetween private time the game existed as hidden, or by HC? I don't remember any last patches (when the game was live in retail) where incarnate xp was added to regular missions, but I might be wrong. I have a feeling that was added as the "solo" path AFTER COH shut down. But I wasn't part of the "hidden time" for COH. So I wouldn't know. -
AE ticket cap (per mission) is too low
golstat2003 replied to Ukase's topic in Suggestions & Feedback
Yeah no. The rewards for AE are fine seeing as how you can just sit there doing nothing and get rewards. As I've said before I'm against making the game harder by force for everyone (it should be optional to play on harder difficulty) AND I'm ALSO against making it any easier. -
Yeah no. I use twitter because I have to and have pretty much stopped using Facebook over the idiocy it has caused over the last 5 years. So no I won't be promoting anything on it. Discord I use only because it's a channel the devs here for betas use.
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Well yes, I thought that was obvious. Clearly there was an issue and the OP should have spoken up. If it can’t be resolved as numerous people said for pages and pages previously, then yes quit and reform. If it’s annoying enough that they came here to complain, they should have spoken up. No one is holding you hostage to a team. MMO does not mean you are forced to just be quiet and take it. Nor are you forced to stay in a teaming situation that makes you unhappy. It’s a game, not work. My point is life is too short to put up with nonsense. The OP said he did. not want to rock the boat at the start of a TF. My argument is that THAT is the exact time you should speak up. If it ends up the TF collapses, good. Better it to happen in the first mission of a tf then mission 4 of 5. Sorry if that was not clear earlier.
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If the task force is starting out terribly not it absolutely is not. if the first mission is going absolutely terribly as the OP alluded to, you damn right you should quit and reform. again it’s a game, not a f$&king job. Wasting everyone’s time on something that may end in a complete s)$t show is idiotic.
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with less players we should expect higher prices. Less folks producing things and putting them on the market.
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yaaaaawn. As others have asked let's have some evidence of someone actually manipulating the market. As I mentioned if I want something I'm going to pay the buy it now price. I've paid 100K for yellow salvage if I'm making builds or IOing out characters. Which I have done in the past three weeks. 100K for someone who regularly farms and gets massive converters (and uses them to sell things on the market) from massive merits from constant hamidon runs a week is nothing. I can sneeze and make that. So paying up to that for yellow salvage is nothing. I'm sure I'm not the only one. EDIT: And to be clear, again, I'm not saying everyone has to pay that. Just put your bid in, wait, and come back. Your bid will be filled. We're talking about uncommon salvage, not purples.
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Best post in the whole damn thread.