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Oubliette_Red

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Everything posted by Oubliette_Red

  1. Could be stairs hidden beyond a door. Can try calling out in the Help channel for someone to come assist. Heck, depending on the server and the level I could log in and help.
  2. ☝️ This One of the things I love about this game, the origin of your powers can be whatever you want. Prior to Water Blast being added I had a Fire/Time character who's powers were water-based. Fire Blast takes on water colours surprisingly well.
  3. Tiny Death Star - A Star Wars themed version of the mobile app, Tiny Tower.
  4. This is particularly annoying on my mime.
  5. Why not just do away with the clicking altogether? Should be able to run into the gates and be transported there, like some gates and portals already do.
  6. I'm wondering if this has to do with the migration Legacy CoH did when they swapped forum systems? If I recall correctly there were some threads that didn't make the transition, for instance the 'Fruit Salad' post and subsequent thread regarding playing support characters.
  7. Bruin Hilda has been relocated and released into the wild away from any habitations.
  8. One of my favourite animated shorts The Blackwater Gospel
  9. Just for gits & shiggles, rolled up a Savage/Nin Scrapper dinosaur Clever Girl
  10. That was just what I was thinking. That sucks. People suck everywhere. It suck that @JJDrakken got hit, especially with all time and effort they put into creating builds for others. 😞
  11. It's here, though I'm not sure it's still being maintained/updated as it wasn't compiled by JJ.
  12. Not backing up @Sanguinesun's comment at all but I find that when reading anything in strict text format, it's best to read no emotion into it at all, otherwise the reader tends to impart their own emotions into what was written. I found the post to be rather matter-of-fact and though a bit blunt, not on the rude side. I try to keep that in mind when responding to a topic, especially a hot one where fingers are flying and posts are coming in fast and furious. That I type as fast as molasses in winter allows me the time to re-read my own posts before hitting the submit button, so that the wording is as neutral as I can make it.
  13. I played it for about a year, but stopped about 6-8 months ago. Every time I turned around some game mechanic or implementation had be saying "that's so stupid", to the point where I just started saying "that's so DDO." Add to that, they still charge full retail prices for their expansions, $20 and up. On occasion you can luck out and catch one of their 'Free Questing Coupons' like this one offered last year, which granted access to almost 50 quests. I only played it because my friends played it, otherwise I had zero interest in it.
  14. Awesome ty bio! You may also want to consider hosting your images elsewhere and posting links here. The HC forums has a limit cap on posts of just under 100MB, you can see where you stand by clicking on your avatar at the top of the forums and selecting 'My Attachments' from the dropdown menu. I use imgur, but there are numerous hosting sites available out there.
  15. Then perhaps @JJDrakken's thread in the Archetype's section
  16. Excluding one specific character, I tend to make the 'soap bubbles' as unobtrusive as possible as they can be migraine-inducing. I could go for some d12 shield bubbles or mystic runes.
  17. You also may want to check up i the Blaster section https://forums.homecomingservers.com/forum/13-blaster/
  18. I didn't play any of those games and I am unfamiliar with those studios, where they home-grown WB developers or were they acquired by WB? On numerous occasions I've seen publishers acquire game studios, and for a while things go okay, them start throwing monkey wrenches into the works by giving marketing/bean counters creative license on the game in development, pushing for mechanics or player-facing changes that they think will generate more revenue and "the player will enjoy", and beyond that setting deadlines and publishing dates that are unrealistic or overriding the designers/developers/qa and pushing a product live with enough bugs to ensure that the players will blow up. I used to work for a rather large company that had multiple revenue streams, I worked QA in one of their in-house mobile games studios and did the iOS/Android/Amazon/Windows Featuring certification testing. I had a rather large Excel spreadsheet with specific test cases for each platform's requirements for featuring and this lowly QA Lead, on occasion, had to hold up publishing to distributors over a failed test case. I rarely got overridden by the development team and once it bit them on the asscot. Prior to that I did QA for a notable software company back when everything still cam out in boxes and on CD's, then you had the added crunch to meet the publishing deadline for mass-production, which for most software companies was all done by Sony, so if you missed your scheduled delivery of your master to them for reproduction, you slipped in the queue and your publication may slip by months simply because Sony pushed you back in the queue. I think some companies still have that mindset when it comes to publishing their games even with digital distribution being so prevalent. Most studios I will give the benefit of the doubt and place the blame on their evil overlords, only because I've seen it happen from the inside. But hey, if anyone wants to buy a ship I've got a mint condition MISC Freelancer DUR. -.-
  19. For once I have some free coinage and it's already 100% Next time Gadget... next time.
  20. Crusader and Warden are the two Resistance storylines and there really isn't a 'Hero or Villain' side because depending on your character either side can be viewed as the villains. Though both Resistance and Loyalists have their extremists and moderates. For the OP not sure how they would interact, depends on who the mission holders are and it may not have any impact at all. It may require repeating the final decision missions for each player if their running a "deep cover/spy" story arc. One thing that will be required is toggling XP, especially while running a team because you will easily outlevel contacts in any of the storylines and miss those choice missions. I use this to put a button on my toolbar to allow me to easily toggle XP off/on: /macro_image "DayJob_XPBoost" "XP Toggle" "option_toggle noxp"
  21. Too funny. Mine giggle like 6 month old infants. For the dismiss, you could use a cat hissing. For gits & shiggles I looked up cougar sounds and this was the first thing that popped up. Mostly very angry sounds, but about a 1/3 of the way in there was a very playful trilling.|
  22. Not a release of names per se, but I recently had the idea for a water-based character duo and I was a little shocked that the names were available. So if anyone or a couple of anyones feels the urge to create a water-based duo, you or yous* can use: Ebb & Flow *yous is Pennsylvania Dutch plural for you
  23. This is the only thing we have agreed on this entire thread. It would be nice if the did have more situational emotes, say when a villain/rogue stops near them they use the cower emote like they do sometimes in missions and an "I'm sorry! I actually meant <villain name>!" Not sure if the NPC programming can handle or tackle that much NPC awareness though, first that they smack-talked said villain and then recognize the same villain stopped and is seriously wanting to pummel the NPC for their disrespect.
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