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Oubliette_Red

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Everything posted by Oubliette_Red

  1. Too funny. Mine giggle like 6 month old infants. For the dismiss, you could use a cat hissing. For gits & shiggles I looked up cougar sounds and this was the first thing that popped up. Mostly very angry sounds, but about a 1/3 of the way in there was a very playful trilling.|
  2. Not a release of names per se, but I recently had the idea for a water-based character duo and I was a little shocked that the names were available. So if anyone or a couple of anyones feels the urge to create a water-based duo, you or yous* can use: Ebb & Flow *yous is Pennsylvania Dutch plural for you
  3. This is the only thing we have agreed on this entire thread. It would be nice if the did have more situational emotes, say when a villain/rogue stops near them they use the cower emote like they do sometimes in missions and an "I'm sorry! I actually meant <villain name>!" Not sure if the NPC programming can handle or tackle that much NPC awareness though, first that they smack-talked said villain and then recognize the same villain stopped and is seriously wanting to pummel the NPC for their disrespect.
  4. Me thinks you need to work on your redside manner...
  5. Someone's second account for $200 Alex.
  6. Sorry, but Han shot first and no amount of editing will change that.
  7. Some buffs and the colours players choose to give them can be... annoying/eye-searing/epileptic-enducing. Or they muck up the costume, because i spent 4 hours making it an I want to look at it dagnabbit! I can understand not wanting them on occasion, but at least there's the option to dismiss them.
  8. I think moving everything to the main square would feel like it's all too cramped and jammed together. I don't mind Burke's current location but considering the mobs you have to wade through to get there, the Atlas equivalent would be if alternate starting contacts were put out near BaBs. The spawns around the corner need to be removed/moved and Burke should have couple of guards hanging out near the truck and steps to ward off mobs. Respawn rates should also be extended in some areas (like the outdoor instanced Longbow) as often will happen, you can get shot in the back from the mob you just defeated while taking out the next mob.
  9. Agge! Welcome home! I was Angel Red on Legacy, kept the avatar, changed the name. 🙂
  10. If your experience on the forums is as "often overwhelmingly wrong and toxic about a lot of things", I'm sensing one common denominator...
  11. One reason I try to create all the costumes I can on a character prior to hitting L10 so it's free. For most I only have a couple of costumes, for one in particular the 10 slots available isn't enough.
  12. That's the great thing about CoH, there really is no need to transfer characters when you can easily just make a new character. When it comes to 'the one', that can be tough. It really depends on your preferred play style, do you like wading into mobs and smashing OR perhaps nuking them from orbit OR maybe you want to lock them down so you can pick them off one at a time or so your team mates can decimate them? Knowing what you want to achieve helps to winnow down the often daunting task of picking your AT (archetype ie. class) and powersets. Myself, I usually prefer crowd control (CC) with a heaping of enemy debuff/team buffage. Though I also love my MA/Nin Stalker (Martial Arts/Ninjitsu). Welcome to the best MMO game and community!
  13. Not a movie but a series on Netflix, Messiah.
  14. I think that considering the state of the world today, Silent Running would be most appropriate of receiving a remake
  15. Greetings and welcome! I'd recommend creating characters on multiple servers rather than transferring them around. It's not that difficult to level up a character and you run the risk of not having your character's name available on the server you are hopping over to or losing the name on the one you just left. Enjoy!
  16. Even has that little eye-roll in there.
  17. Even more appropriate when they ignore everyone else in ht thread and continue to spew mouth noises to their speech-to-text post. This one also works well for these instances:
  18. Outleveling a contact.
  19. I used it heavily on my Praetorian that did an All-faction run, took 42 hours of game play.
  20. The XP lock exists. It's actually difficult to impossible to outlevel content if you remember to use it. Goldside is even worse, that's why I add a macro to my toolbar on most of my characters. /macro_image "DayJob_XPBoost" "XP Toggle" "option_toggle noxp" This gives me a nice, little toggle for turning XP off/on rather than going to Options or using a command every time.
  21. I believe spaces also count towards the character limit.
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