Jump to content

Oubliette_Red

Members
  • Posts

    2504
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Oubliette_Red

  1. Damage meters in CoH are about as necessary as the Holy Trinity.
  2. There's Pines that I've heard about, but I've not used it myself. https://forums.homecomingservers.com/index.php/topic,3093.0.html It's not online, but it's something.
  3. I always like the Logitech G series mice. But lately the base seems to have gotten narrower and narrower, especially where my thumb rests. feels like I'm constantly trying to pinch my thumb and pinky together. Really annoying that so many have gone this route, really cramps my hand. Currently using a Corsair M65 RGB, still not exactly what I'm looking for but it fits comfortably which is my #1 priority over buttons.
  4. You can do a "/getglobalname <character name>" to find out. That being said, I couldn't get my signature name on Torchbearer due to someone snagging the name before I could get on, so I can definitely understand your feelings. Sorry to hear about that Snow Globe. I know that a friend from the old days had the same issue and messaged the current owner of a name and managed to get it back. So worth a try, never know unless you ask. :)
  5. Remember folks, when providing confirmed sound file names and locations please use the following format: Description: Shadow Cloak loop Folder name: enemies File name: Blue_loop.ogg This allows for ease of incorporating into the tables. Thanks!
  6. Just to clarify, do you hear this phone in any Icon location? I hopped into Steel Canyon Icon and this seemed to hold true, for this location at least.
  7. On one of my RP characters, she confused Scirocco during an STF. It was hilarious to see him pound on Ghost Widow a couple of times but it also caused the tank to lose agro. They were like "Where the pancake is he going!!?!" and I was like "Ooops... <.< ". Nearly caused a team wipe when his mind cleared.
  8. It seems like svartypops has provided at least one option of doing so in the post right above yours. I have been using an online .pigg viewer to look for sound files, but viewing is very different from extracting and repackaging. PK provided a increased volume glowie in another thread, there are also some other fun option listed there as well.
  9. There are a few things that I really dislike in CoH... SFX for Spines aura, Demon rawrs, and robots stomp-stomp-stomping. The one thing I seem to hear about people universally complaining about are caves. Everyone seems to hate the caves. Except for me. When I first started playing CoH and entered my first cave I was immediately thrown back into the world of Morrowind. I had to constantly remind myself that, no... the enemies ahead would not be alerted to my presence when I splashed through a puddle. Anyone else out there with loves in the game that are out of step with the rest of your fellow players?
  10. According to the Archived thread, that should be correct location. Now you would need to rename your _silence.ogg file to name of whatever sound you're wishing to silence.
  11. https://paragonwiki.com/wiki/Category:Definition
  12. I doesn't look like these forums have that feature, all you can really do click on 'Notify' at the top. I suppose people could do that. I changes the MM Bots stomping to rubber ducky squeaks and Demon rawrs to infant giggles, would be happy to share them. :)
  13. Thanks for verifying, I have added it to the list.
  14. The biggest difference between CoH and CO is that CoH is a computer game and was built that way. CO was built for consoles and ported to PC. I too was in the CO Beta and it played like a console game. That was one of the biggest dings for me. I am also on the side of those that do not like the graphics.
  15. Not sure what the Rage activation is it might be able to find a few candidates. Other than the two listed above under 'Emotes', all I found was: Player\Male_Rage2 Powers\enrage.ogg Powers\rage.ogg I do not have a character with Rage and am unable to test.
  16. +1 on pinning this to the top. I'd be willing to re-post the Sounds Guide, but I would also want to filter it down to just the relevant info first. Sound silencing/modifying guide had been recreated.
  17. Sounds Location and file names | Pt. VI CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME System Not Ready (clicking a power not recharged) Frontend Recharge System Out of range FrontEnd Range1 System Chat typing beeps FrontEnd Type2 System Blueside Menu Music Music/FrontEnd H_music1_loop H_music2_loop System Redside Menu Music Music/V_FrontEnd V_music1_loop V_music2_loop System Goldside Menu Music Praetoria_Music P_music1_loop P_music2_loop User-Created Sound Mods An easier path to replacing entire Powersets sfx can more easily be accomplished with @Michiyo Mod Installer: Below are links to modified sound files created by players.
  18. Sounds Location and file names | Pt. V CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Power Radiation Emission:Choking Cloud loop Powers Tar_loop Rumble_loop Power Rage activation Powers rage Power Rage Loop Powers forcefield5_loop Power Reaction Time Attack Powers TM_Timesjuncture_Attack_01 Power Reaction Time Loop TM_Timesjuncture_Continuing_Loop Power Rifle (draw) Weapons Shotgunout Power Rikti gun hitting toon V_Powers riktigunhit Power Robotics>Pulse Rifle Blast Weapons PulseRifle2 Power Shadow Cloak loop Enemies Blue_loop Power Shadow Fall loop Powers miasma_lopp Power Shout (the annoying echo at the end of the power) Powers SonicMassiveBlast Power Slug (activation) Assault Rifle Weapons MachGun_single Power Smite hit Powers Shadowpunch4 Power Sniper rifle (activation) Assault Rifle Weapons Sniper1 Power Sonic Attack > Dreadful Wail Powers ScreamPBAOE SonicHit2 Power Sonic Attack > Howl Powers Sonic11 Sonic12 Power Sonic Attack > Scream Powers SonicScream1 SonicHit2 Power Sonic Attack > Screech Powers SonicScreech SonicHit2 Power Sonic Attack > Shockwave Powers sonicgale Power Sonic Attack > Shout Powers Sonic14 SonicMassiveBlast Power Sonic Attack > Shriek Powers SonicSmallBlast3 Power Sonic Attack > Sirens Song Powers SirenSong Power Sonic Attack (when attack hits) Powers sonichit2 Power Sonic Resonance>Disruption Field Powers Sonic3 Power Sonic Resonance>Sonic Repulsion Powers SonicRepulsion1 Power Sonic Siphon Powers SonicWave4 Power Sounds while travelling with Teleport Powers teletrans3 teletrans4 Power Spines >Barb Swipe swing Powers Quills2b Power Spines > Impale (Hit) Powers Quills6 Power Spines > Quills aura Powers QuillExplo2 Power Spines > Quills (Hit) Powers Quills6 Power Spines > Quills (Hit) Enemies poisonhit2 Power Spines > Ripper hit Powers Quillhit5 Power Spines > Throw Spines (Hit) Powers Quills6 Power Stealth loop Powers glow3_loop Power Storm Kick swing Powers Stormkick3 Power Super Reflexes>Focused Fighting hum Powers glow7_loop Power Super Speed activation Powers Run5 Power Super Speed loop Powers ForceField5_loop Power Symphony: Aria Of Stasis Enemies TOV_Siren_FascinatingSong_Attack Power Symphony: Chord Of Despair Enemies TOV_Siren_DebilitatingSong_Attack Power Symphony: Confounding Chant Enemies TOV_Siren_SorrowfulSong_Attack Power Symphony: Debilitating Song Powers sonichit2 Power Symphony: Dreadful Discord Enemies TOV_Siren_PainfulSong_Attack Power Symphony: Enfeebling Lullaby Enemies TOV_Siren_ForcefulSong_Attack Power Symphony: Hymn Of Dissonance Enemies TOV_Siren_ExhaustingSong_Attack Power Symphony: Impassioned Serenade Enemies TOV_Siren_SeductiveSong_Attack Power Symphony: Melodic Binding Enemies TOV_Siren_FascinatingSong_Attack Power Symphony: Reverberant Enemies TOV_Siren_PainfulSong_Attack Power Symphony: Song Hit Major Enemies TOV_Siren_SongHit_Major Power Symphony: Song Hit Minor Enemies TOV_Siren_SongHit_Minor Power Targeting Drone loop Weapons targetdrone_loop Power Teleport start loc Powers teletrans4 Power Teleport end loc Powers teletrans3 Power Temp Invulnerability loop Powers glow5_loop Power Temporary Powers >Throwing Knives Powers knifetwirly Power Thermal Radiation>Warmth Powers buildup Ignite2 Power Thermal Radiation>Warmth V_Powers BloodBoil2 cauterize Power Thuder Kick Crane Kick Powers thunderhit Power Thunder Strike V_Powers ElecThunderPunch Power Traps: Force Field Generator expiration V_Explo Metal-explo2 Boom_explo2 Explomed2 Power Traps: Force Field Generator expiration Weapons Grexplo.2 Power Umbral Aura: Inky Aspect Powers WarHold2_loop WarshadeShield_loop Power Unyielding loop Powers glow6_loop forcefield5_loop Power Warshade shadow cloat activation Powers intel_loop Power Warshade shapeshift "boom" Powers nova2 Power Widow Claw redraw Powers Claw1b Power Willpower > Mind Over Body Powers Voices, voices2 regen5b Heart_loop glow5_loop Power Willpower > Mind Over Body V_Powers reconstruction Power Willpower heart beat Powers Heart_loop 
  19. Sounds Location and file names | Pt. IV CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Power Hasten activation Powers hasten hasten2 Power Havoc Punch's V_Powers elecattack2 Power Healing Aura (activation) Powers darkregen heal1 radcharge Power Healing Aura (wobble) Powers radiation5_loop Power Hotfeet Powers ignite2 fireballfly flameburst_loog Power Hurricane’s looping sound Powers Hurricane_loop Power Ice Armor loop Powers IceArmor_loop IceArmor2_loop Power Ice Control > Arctic Air loop Powers cold_loop Power Ice Manipulation > Ice Patch Powers IcePatch_loop Power Ice Sword activation Powers coldwordout Power Ice Sword loop Powers cold_loop Power Icicles loop Powers icicle_loop icicle2_loop Power Jacob's Ladder V_Powers TeslaShotgun Power Leadership toggles activation Powers fanfare1 Power LKT-1700 Jet Pack Enemies heli_loop thruster_loop Power Mace draw Weapons MaceOut Swordshing Power Mace hits Weapons whooshbig3 Axe5 Power MasterMind whistle summons EmoteTest whistle2 Power Mercenaries: Summons Weapons WalkieTalkie1 WalkieTalkie2 WalkieTalkie3 Power Mercs/Burst Sound Weapons Mercenary_machgunburst Power Mercs/Slug Sound Weapons Mercenary_singleshot Power Mud pots loop Powers mudpots_loop Power Murky Cloud loop Powers miasma_loop whirlwind_loop Power Ninja Run Powers NinjaRun_Loop.ogg NinjaRun_Whoosh_1.ogg NinjaRun_Whoosh_2.ogg NinjaRun_Whoosh_3.ogg NinjaRun_Whoosh_4.ogg NinjaRun_Whoosh_5.ogg NinjaRun_WhooshFlip.ogg NinjaRun_WhooshHop.ogg NinjaRun_WhooshJump.ogg Power Peacebringer > Photon seeker loop Powers glow6_loop glow9b_loop elecZaps_loop Power Peacebringer fly/hover Powers Flight2_loop Power Peacebringer high-pitched whine: flight & blasts Powers peaceeyes1 Power Peacebringer shapeshift "boom" Powers nova4 Power Peacebringer shield toggles Powers glow6_loop glow9b_loop Power Plant Control > Carrion Creepers Sewer Tentacle7 Power Plasma Shield Loop Powers plasmafire_loop Power Plasma Shield Start Powers Ignite2 Power Practiced Brawler loop Powers fast7_loop Power Prestige Power Slide loop Enemies Green_loop Power Provoke (Fem) Player FemTaunt10 Power Psionic Assault > Psychic Shockwave Player FemTaunt2 Power Psionic Assault: Mind Probe Powers infuse4 Power Psionic Assault: Mind Probe V_Powers psionicMindProbe2 Power Psionic Dart wubba wubba wubba Powers psionic4 Power Psionic Mastery > Mind Over Body Weapons mindoverbody 
  20. Sounds Location and file names | Pt. III CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Power Air Superiority swing-and-hit Powers PunchA Power Arachnos Bane Mace Blast (Attack) Enemies PoliceBotBlast3.ogg Power Arachnos Bane Mace Blast (Hit) Weapons policebothit1 Power Arachnos Soldier Shatter Armor V_Enemies SpitHit1.ogg Power Arctic Fog Loop Powers fog_loop Power Arctic Fog Start Powers blizzard chillhands Power Arsenal Control Tri-Cannon Weapons gatgun4.ogg Power Beast Mastery Howler Wolves Dog dog_terrifyingroar_01 dog_howl_01 dog_howl_02 Power Beast Mastery Dire Wolf Powers BM_direwolf_wildcharge_01 Power Blazing Aura Loop Powers FireSword_loop aura5 aura6 aura7 Power Blazing Aura Start Powers Ignite2 Fireball1 Power Boost Range Powers aim5 phase_loop Power Buckshot (activation) Assault Rifle Weapons Shotgun5 Power Burst (activation) Assault Rifle Weapons Assault3 Power Charged Brawl's weak pzzt pzzt pzzt sound V_Powers elecpunch3 Power Chilling Embrace loop Powers IceArmor_loop Power Cloaking Device loop Powers glow8_loop Power Crab Spider Longfang power activation Weapons Assault3 Power Crystal Armor Powers glow5_loop Power Dark Armor loop Powers miasma_lopp obsidian_loop fear2c_loop Power Dark Armo: Cloak of Darkness Powers intel2_loop power2_loop Power Dark Miasma > Fearsome Stare Powers aura4 dakfear2_loop Power Dark Miasma > Petrifying Gaze Powers petrify1 miasmaburst Power Dark Miasma > Tar Patch Powers miasma3 miasmaburst4 ForceField5_loop Power Dark Miasma > Tenebrous Tentacles loop Powers tentacle_loop Power Dark Miasma> Twilight Grasp Powers miasma3 Heal1 Power Darkness Control > Umbral Beast howl Dog Dog_Howl_01 Power Darkness Control > Umbral Beast barks Dog Dog_Bark_01 - Dog_Bark_07 Power Death Shroud Loop Powers ForceField5_loop Power Demon Summoning - Lt Demon roar DemonSummoning DemonLieu_Taunt_01 Power Demon Summoning - Everything Else DemonSummoning Demon_AbyssalRecon Demon_AbyssalRecon_Hit Demon_BreathAttack_Cold Demon_BreathAttack_Fire Demon_BreathHi_In_01 Demon_BreathHi_In_02 Demon_BreathHi_In_03 Demon_BreathHi_In_04 Demon_BreathHi_In_05 Demon_BreathHi_Out_01 Demon_BreathHi_Out_02 Demon_BreathHi_Out_03 Demon_BreathHi_Out_04 Demon_BreathHi_Out_05 Demon_BreathLo_In_01 Demon_BreathLo_In_02 Demon_BreathLo_In_03 Demon_BreathLo_In_04 Demon_BreathLo_In_05 Demon_BreathLo_Out_01 Demon_BreathLo_Out_02 Demon_BreathLo_Out_03 Demon_BreathLo_Out_04 Demon_BreathLo_Out_05 Power Demon Summoning - Everything Else DemonSummoning Demon_BuffFX_01 Demon_Cast_01 Demon_Cast_02 Demon_Cast_03 Demon_CastHit_01 Demon_CastHit_02 Demon_CastHit_03 Demon_CastParticle_Loop Demon_ClawHit_01 Demon_ClawHit_02 Demon_ClawHit_03 Demon_FireHit_01 Demon_IceHit_01 Demon_SpawnFX_Loop Demon_SpawnGroundBurst_01 Demon_SpawnGroundBurst_02 Demon_SpawnGroundBurst_03 Demon_StompAttack Demon_SummonFX_01 Demon_Swipe_01 Demon_Swipe_02 Demon_Swipe_03 DemonLieu_Spawn_01 DemonLieu_SpawnALL_01 DemonLieu_SpawnVOX_01 DemonLieu_SpawnVOX_02 DemonLieu_SpawnVOX_03 DemonLieu_Taunt_01 Power Demon Summoning - Everything Else DemonSummoning DemonLieu_AbyssalEmpowermentVOX_01 DemonLieu_Dismiss_01 DemonLieu_DismissVOX_01 DemonLieu_DismissVOX_02 DemonLieu_DismissVOX_03 DemonLieu_EnchantVOX_01 DemonLieu_HellOnEarthVOX_01 DemonLieu_Look_01 DemonLieu_Look_02 DemonLieu_Look_03 DemonLieu_Look_04 Demonling_AbyssalEmpowermentVOX_01 Demonling_DismissVOX_01 Demonling_DismissVOX_02 Demonling_DismissVOX_03 Demonling_EnchantVOX_01 DemonLing_HellOnEarthVOX_01 DemonLing_Look_01 DemonLing_Look_01a DemonLing_Look_01b DemonLing_Look_01c DemonLing_Look_02 DemonLing_Look_02a DemonLing_Look_02b DemonLing_Look_02c Demonling_SwipeFlurry_01 Demonling_SwipeFlurry_02 Demonling_SwipeFlurry_03 Power Demon Summoning - Everything Else DemonSummoning DemonPrince_AbyssalEmpowermentVOX_01 DemonPrince_Dismiss DemonPrince_DismissVOX_01 DemonPrince_EnchantVOX_01 DemonPrince_HellOnEarthVOX_01 DemonPrince_IceDeath_01 DemonPrince_Look_01 DemonPrince_Look_02 DemonPrince_Look_03 DemonPrince_Spawn_01 DemonPrince_SpawnVOX_01 DemonSpawnVox_01 FF_DemonSweet_01 FF_DemonSweet_02 Resistance_Cold_Loop Resistance_Fire_Loop Resistance_Hellfire_Loop Whip_Corruption_01 Whip_CrackWhip_01 Whip_HellOnEarth_01 Whip_Lash_01 Power Destiny: Clarion whine Incarnate Incarnate_Clarion_Continuing_Loop Power Dual Blades: Nimble Slash Weapons Swordhit2 swordstab5 Power Dual Blades: Power Slice Weapons swordstab3 SwordSlicer Swordhit2 Power Electricity Assault - Charged Bolt Powers chargebolt Power Electricity Manipulation - Lightning Field Powers ChainLight2_loop Power Electricity Mastery - Lightning Field Powers ChainLight2_loop Power Energy Blast > Power Bolt Powers PowerBolt11 (activation) explohit2 (hit) Power Energy Blast > Power Burst Powers Mega6 Power Energy Control > Tesla Cage Powers EC_TeslaCage_Activate_01 Power Energy Cloak Powers glow8_loop Power Energy Control > Ball Lightning Attack Powers EC_BallLightning_Attack_01 Power Energy Control > Electric Fences Activate Powers EC_ElectricFence_Activate_01 Power Energy Control > Electric Fences Loop Powers EC_ElectricFence_Continuing_Loop Power Energy Melee attacks loop Powers ForceField5_loop Power Fiery Melee > Fire Sword Powers FireSword4 FireSword_loop Power Fiery Melee > Fire Sword Circle Powers FireSword4 FireSword_loop Fireball1 Power Fiery Melee > Greater Fire Sword Powers FireSword_loop firestreaks3 glow3_loop Power Fiery Melee: Incinerate's loud screech Powers Fireball2 Power Fire Shield Loop Powers FireSword_loop Power Fire Shield Start Powers Ignite2 firezap2 Power Fire Sward draw Powers FireSword4 Power Flight/Hover loops Powers Flight2_loop Flightflynew_loop Flightwind_loop Power Fly Powers air_loop Flight1 Groupfly_loop Hover_loop Flight_loop Fight1_loop Flight2_loop Flight3_loop Power FF: Personal Force Field Insulation Shield Dispersion Bubble Force Bubble Powers ForceField3_loop Power Fortitude loop Powers intel_loop Intel2_loop Power Granite Armor >Rooted activation Powers Stone6  Power Granite Armor >Rooted deactivation Powers Graniteexplo
  21. Sounds Location and file names | Pt. II CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME FILE NAME Enviro Ambient noise: 5th Column 5th Column AirAmb1_loop RumbleAmb2_loop SpookyDarkAmb2_loop Enviro Ambient noise: Atlas ambient noise City AtlasAmb2_Loop Enviro Ambient noise: Boomtown Boomtown BoomAmb_loop Enviro Ambient noise: Brickstown Brickstown BrickAmb1_loop Enviro Ambient noise: Cave Cave CaveAmb1_loop CaveAmb2_loop CaveAmb4_loop Enviro Ambient noise: Eden Eden EdenAmb1_loop Enviro Ambient noise: Faultline Faultline FaultAmb_loop Enviro Ambient noise: Grandville V_Grandville Grandville_loop Enviro Ambient noise: Hollows Cave hollowsamb_loop Enviro Ambient noise: Kings Row KingsRow KingsAmb1_loop Enviro Ambient noise: Lab Enemies Labamb1_loop Enviro Ambient noise: Mercy Mercy MercyAmb2_loop Enviro Ambient noise: Skyway City skywayamb_loop Enviro Ambient noise: Steel Canyon SteelCanyon SteelAmb1_loop Enviro Ambient noise: Talos Talos TalosAmb1_loop Enviro Ambient noise: Terra Volta Talos TerraAmb_loop Enviro Alarm Sound in city zone police stations V_PPD Cellblock_loop Cellblock2_loop Enviro Arachnos base map music (possibly one of several) V_MissionMusic JMission8_loop Enviro Architect Entertainment Data Stream Mission_Architect MA_DataColumn_loop Enviro Bank map music V_Bank BankHeist3_loop Enviro Crystal in Azuria&#8217;s City Hall room Phalanx PhalanxAmb1_loop PhalanxAmb4_loop Enviro Grandville's looping speech by Lord Recluse V_Grandville RecluseVO3_loop Enviro Grandville loudspeaker voice 5th Column PropPA_loop Enviro Helicopter rotors Helicopter HelicopterMainRotor_Loop HelicopterTailRotor_Loop HelicopterTurbine_Loop Enviro Helicopter rotors Tutorial Tutorial_Helicopter_Loop Enviro Horn honks from autos in the city Auto HornCompact1 HornCompact2 HornCompact1Dist HornCompact2Dist HornLux1 HornLux1Dist HornLux2 HornSport1 HornSport1Dist HornSport2 HornSport2Dist HornTruck1 HornTruck1Dist HornTruck2 HornTruck2Dis Enviro Mayhem side mission 'Smash & Grab' alarm TerraVolta sirenbeep_loop Enviro Mission Complete Music - Blueside FrontEnd MissionComplete1 Enviro Mission Complete Music - Goldside Praetoria_Music P_MissionComplete1 Enviro Mission Complete Music - Redside V_FrontEnd V_MissionComplete1 Enviro Mission map music V_MissionMusic Cave2_loop Cave3_loop Cave4_loop CveMusic1 CaveMusic1_loop CrazyMission_loop JMission1_loop Jmission2b_loop JMission3_loop JMission4_loop JMission5_loop JMission6_loop Mission1_loop Mission3b_loop Mission3c_loop Mission6_loop Mission8b_loop Mission10_loop Mission11_loop Mission15_loop Mission16_loop Missionspookiness1 MMission1_loop MMission2_loop smoothcave1_loop SpookyOffice1_loop Enviro Mission objective object (blinky/glowie) FrontEnd objective_loop Enviro NPC sounds NPCs Female_ClearThroat_01.ogg Female_Cough_01.ogg Female_Cough_02.ogg Male_ClearThroat_01.ogg Male_ClearThroat_02.ogg Male_Cough_01.ogg Male_Cough_02.ogg Mcough1.ogg Cup_Down_01.ogg Cup_Down_02.ogg Cup_Down_03.ogg Cup_Down_04.ogg Cup_Down_05.ogg Cup_Down_06.ogg Cup_Move_01.ogg Cup_Move_02.ogg Cup_Move_03.ogg Cup_Move_04.ogg Cup_Move_05.ogg Cup_Move_06.ogg Cup_Up_01.ogg Cup_Up_02.ogg Cup_Up_03.ogg Drink_01.ogg Eat_01.ogg WritingShort_01.ogg WritingShort_02.ogg WritingShort_03.ogg WritingShort_04.ogg Writing_01.ogg Writing_02.ogg Writing_03.ogg Writing_04.ogg Writing_Loop.ogg Enviro Portal Corp portal sounds Powers Rumble1_loop Enviro Portal Corp portal sounds Peregrine reactor1_loop reactor2_loop Enviro Portal Corp portal sounds (humming) Tech lowpulse2_loop spacemachine1m_loop Teslaroom3_loop Teslaroom4_loop Enviro Portal Corp portal sounds (train sound) Auto Train_Loop Enviro PVP warning siren countdown Arena BeepWarning Enviro Robotic footsteps Feet VFoot1 VFoot2 Enviro Sewer map music - entrance V_MissionMusic JMission7_loop Enviro Sewer map music - sloping tunnel V_MissionMusic Mission2_loop Enviro Splash into water Feet Splash Enviro Telephones - Icon Praetoria\Storefront Office_Phone_01 Office_Phone_02 Office_Phone_03 Enviro War Walkers Orbital Lance Enemies WW_OrbitalLance_Attack WW_OrbitalLance_Hit_01 WW_OrbitalLance_Hit_02 WW_OrbitalLance_Hit_03 WW_OrbitalLance_Hit_04 WW_OrbitalLance_Hit_05 WW_OrbitalLance_Tell_01 CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME FILE NAME UI Menu music Frontend H_MenuMusic_loop UI Menu music Music N_MenuMusic_loop UI Click 'Next' on char select N_UI N_Launch
  22. Sounds Location and file names | Pt. I CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Base FX Entrance Portal V_Base EntrancePortal1_loop Base FX Inspiration Collector Powers glow7_loop Base FX Inspiration Collector Tech zapperM_loop Base FX Inspiration Collector Tech & V_Base compAmb2_loop Computerx7_loop electricityhum4_loop Base FX Overall Hum Warehouse WarehouseAmb2_loop --------- Emote Angry yell (toon gender specific) Player Female_Rage Male_Rage1 Emote BoomBox BoomBox Propaganda1 Propaganda1_loop TrackX_loop (X = 1-25) Emote Hero Police Scanner Weapons PPD1_loop Emote 'Rarr' Yell in Tough, Integration and Tarzan Player Taunt4 (female) Taunt5 (male) Taunt1 (huge)
  23. Silencing/Modifying specific game sounds | Pt. III When silencing a sound understand that sounds get re-used. In addition, more than one sound can be made simultaneously. For example miasma_lopp.ogg is one of the looping sounds heard when running a dark armor. It is also made by the FX of enemies under the influence of other various powers. One can't be selective in this regard. Any object or action coded to make a sound does it by playing the related sound file. If you have silenced that sound it will be silent for everything that is coded to play that file. Also worth noting is the same sound may be used in different files. If you hear a sound you know you silenced it is most likely a different file being played. You will need to silence that file too if you don't want to hear it. Example of some of the Sound Information provided in the thread: Description: Hasten activation Folder name: powers File name: hasten.ogg, hasten2.ogg Description: Targeting Drone loop Folder name: weapons File name: targetdrone_loop.ogg Description: Prestige Power Slide loop Folder name: enemies File name: Green_loop.ogg Description: while flying or hovering Folder name: powers File names: air_loop.ogg, Flight1.ogg, Flight_loop.ogg, Flight1_loop.ogg, Flight2_loop.ogg, Flight3_loop.ogg, Groupfly_loop.ogg, Hover_loop.ogg Description: Super Speed activation Folder name: powers File name: Run5.ogg Description: Super Speed loop Folder name: powers File name: ForceField5_loop.ogg Description: Fortitude loop Folder name: powers File name: intel_loop.ogg, Intel2_loop.ogg Description: Dark Armor loop Folder name: powers File name: miasma_lopp.ogg, obsidian_loop.ogg Description: Ice Armor loop Folder name: powers File name: IceArmor_loop.ogg, IceArmor2_loop.ogg Description: made when using (or queuing) a power that hasn't recharged yet Folder name: frontend File name: Recharge.ogg Description: Shadow Cloak loop Folder name: enemies File name: Blue_loop.ogg Sounds listings The sounds listed in the next few posts are from a link to a spreadsheet by yet another player in the archived thread. I combed the thread for additional posted sound info and included those here as well. The original spreadsheet organized everything into Folders, then Sub-folders. I am 99% sure that the 'Folder' column has been used for organizational purposes only and are not required in the actual file folder structure. What is listed in the 'Sub-folder' column is what is used in the data/ogg/ file structure. If someone wants to host the file, I will happily provide it. I prefer to see all the entries listed within the thread, but tables within the forums are less than optimal. 😕
  24. Silencing/Modifying specific game sounds | Pt. II It would take quite a lot of time to list "everything" in one post. Besides, I don't know them "all" and frankly I'd rather spend the time playing. I'm sure most players feel the same way. For an example on how difficult it can be to identify the correct folder and file name look at Prestige Power Slide below. My hope is that with time this thread will contain the most common sounds players wish to silence. Posting requests for folder and file names. Search this thread first before requesting sound file names and locations. If you don't do a search first then do not be surprised if your request goes unanswered if that information already exists. An easy way to search only this thread is to click "(show all)" near the top right of the thread. Then press CTRL+F to get your browser to pop-up a find window. Please keep in mind everything that is involved in responding to requests [see the next section]. Understand why there may be delays in responding. Identifying and providing this information is done as a courtesy so please respect that. Limit yourself to the sounds that significantly detract from your play experience. The sounds that give you a head-ache. Ones that you go out of your way to avoid. Not significant: "It would be nice if I didn't have to listen to that." Significant: "As much as I love this game, I can't play it anymore because of that sound." Only describe what causes the sound to be made in-game. Try to be as specific as possible. For example, "the sound Hasten makes" is a little vague because it makes one sound when activated and another sound while it's running. Please don't critique sounds here. You don't need to explain why you don't like a sound. Show consideration for the people who bring the game its depth and immersiveness through sound. If you feel strongly enough about a change that would make things better there are several methods of directly providing that feedback where it will do the most good. This thread isn't one of them. When responding to a request for sound file from another user please use the format provided in the previous post. Example: Description: Glowie/Objective warble Folder name: FrontEnd File name: Objective_loop.ogg How can I find the folder and file name information for myself and/or respond to requests? It is simply trail and error. The key is to have a filename and location or list of multiple filenames/locations to experiment with. What you do with that list is use it to experiment with silencing various sounds until you discover the one that silences the sound you intended. To experiment one silences the sounds you want to test. Then you start up the game and see if you got it. If not, you have to completely exit the game (quit to desktop) and try again. Sometimes you do this over and over and... Sometimes it is straight forward. Take Hasten's activation as an example [see below]. It is a player power called Hasten. Makes sense it is in the "powers" folder and the file is called "hasten.ogg". (I'll explain "hasten2.ogg" in a bit.) Sometimes it is not so straight forward. The Targeting Drone loop is a good example. It is a player power called Targeting Drone. In the "powers" folder are two files called "targeting_loop.ogg" and "targetng2_loop.ogg". But guess what? Those weren't the right ones. The correct one is in the "weapons" folder and it is called "targetdrone_loop.ogg". That wasn't too hard either. Sometimes it seems bizarre. Look at Prestige Power Slide. "enemies" folder? "Green_loop.ogg"?!? It took me a long time to get that one right. One must keep in mind when doing these experiments that the folder and file names were not picked to make doing this easy. They were chosen by the sound designers for reasons that make sense to them. They are the only ones it needs to make sense to. How did I stumble on the right folder and file? I shotguned it. First I look for the obvious names that would match like with Hasten. Two files had "hasten" in their names. I copied and renamed my "silence.ogg" twice to the powers folder I had made. Then I started up CoH and activated Hasten. Bingo! Got it first try. If I had wanted to I could have gone back and disabled one or the other by renaming the file. (I like adding "_" to the front of the name. When sorted by name it shorts up at the top of the list and is easy to rename back to the original name if I need to.) Because it was a very tight shotgun spread I didn't bother. Flight/Hover is another good example. When obvious doesn't work I widen the spread by trying blocks of ten or so files that don't seem to obviously belong to some other power. For example I never tried "IceArmor_loop.ogg" when looking for the Dark Armor loop. For the really tough ones I use a sawed-off shotgun. With Prestige Power Slide I silenced every sound that ended with "_loop" that I hadn't already tried. I checked to see that it was at lest one of a list of about 40 sounds. Then I started splitting the list in halves and trying again until I narrowed it to the one I wanted. As an example of what I mean I'll use a starting list of six fake file names for brevity. 1st game launch for this test: Sound1_loop.ogg Sound2_loop.ogg Sound3_loop.ogg Sound4_loop.ogg Sound5_loop.ogg Sound6_loop.ogg No sound heard. One of them is the file I want. 2nd test run: _Sound1_loop.ogg _Sound2_loop.ogg _Sound3_loop.ogg Sound4_loop.ogg Sound5_loop.ogg Sound6_loop.ogg It made the sound so it must be one of the ones I disabled. We silence sounds by substituting a silent sound file. We disable the substitution by renaming the file or deleting it. 3rd run I have: _Sound1_loop.ogg Sound2_loop.ogg Sound3_loop.ogg The sound is quiet again. I deleted the other 3 files, but if I thought I might be trying them again soon I would just disable them with "_". 4th game launch it looks like: _Sound2_loop.ogg Sound3_loop.ogg It makes the sound. WooHoo! Even though it makes the sound again I know the correct file name now because it has to be the silenced sound file I disabled. 5th and final test (I like to be sure 😞 Sound2_loop.ogg I hope everyone now understands what is involved and what you could be getting into when you request the sound file listing. Please understand what you are asking someone else to do when posting a request for folder and file name info. Realize why I requested that you limit yourself to the sounds that *significantly* detract from your experience while playing. When you do hunt down the info on your own please post your final results in the manner requested if you think it likely someone else would want to know too. Please use the format in the following post as a template for providing the information. This is all anyone needs to silence a sound using the method described in the initial post. Additional information may be deemed inappropriate by moderators/players and warrant the deletion/reporting of that post.
×
×
  • Create New...