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Everything posted by BrandX
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Why was Statesman killed off again?
BrandX replied to OldSchool SC Fight Club's topic in General Discussion
Style of course. It was his symbol. 🙂 -
My condolences to the family, friends, teammates of Punchy.
BrandX replied to MoggieCanada's topic in General Discussion
This is truly sad to hear. -
They can throw us a bone, but when it gets here half of us will be "Awwwww...not what I wanted!" 😛
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Wish's Asha's hairstyle would be great for my main!
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Whew. Got some in this window.
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Ooooo...would love this! As I use Glow Aura Eyes as a way to do solid color orb for eyes. This would allow me to get some other aura on top of that for a couple of concepts I would've loved to have had to combine with just a Glow Aura Eye option 🙂 I'd have settled for Eyes Permanent and Hands in combat option too!
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Here we go... 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 ...does that work? As for using DW over Pistols. As I said, when doing the math, it looks like DW used once, is only worse than using Pistols twice in ST DPS, by less than 1 DPS. Edit: Oh, there's the clip *facepalm* Sentinel (Dual Pistols - Willpower).mbd
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Hero Sentinel Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dual PistolsSecondary powerset: WillpowerPool powerset (#1): ConcealmentPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Dual Wield A: Gladiator's Javelin: Chance of Damage(Toxic)5: Superior Winter's Bite: Accuracy/Damage5: Superior Winter's Bite: Damage/RechargeTime7: Superior Winter's Bite: Accuracy/Damage/Endurance7: Superior Winter's Bite: Accuracy/Damage/Recharge9: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Level 1: High Pain Tolerance A: Miracle: +Recovery Level 2: Empty Clips A: Superior Opportunity Strikes: Accuracy/Damage9: Superior Opportunity Strikes: Damage/RechargeTime11: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime11: Superior Opportunity Strikes: Accuracy/Damage/Endurance13: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime13: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 4: Mind Over Body A: Steadfast Protection: Resistance/+Def 3%15: Reactive Armor: Resistance/Endurance15: Reactive Armor: Resistance/Endurance/Recharge17: Reactive Armor: Resistance Level 6: Suppressive Fire A: Thunderstrike: Accuracy/Damage17: Thunderstrike: Damage/Endurance19: Thunderstrike: Accuracy/Damage/Endurance19: Gladiator's Javelin: Chance of Damage(Toxic)21: Gladiator's Net: Chance of Damage(Lethal)21: Neuronic Shutdown: Chance of Damage(Psionic) Level 8: Swap Ammo Level 10: Indomitable Will A: Kismet: Accuracy +6%23: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Bullet Rain A: Superior Sentinel's Ward: Accuracy/Damage23: Superior Sentinel's Ward: Damage/RechargeTime25: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime25: Superior Sentinel's Ward: Accuracy/Damage/Endurance27: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime27: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 14: Fast Healing A: Numina's Convalesence: Heal29: Numina's Convalesence: +Regeneration/+Recovery Level 16: Up to the Challenge A: Preventive Medicine: Heal29: Preventive Medicine: Heal/Endurance31: Preventive Medicine: Endurance/RechargeTime31: Preventive Medicine: Heal/RechargeTime31: Preventive Medicine: Heal/RechargeTime/Endurance33: Preventive Medicine: Chance for +Absorb Level 18: Executioner's Shot A: Thunderstrike: Accuracy/Damage33: Thunderstrike: Damage/Endurance33: Thunderstrike: Accuracy/Damage/Endurance34: Gladiator's Javelin: Chance of Damage(Toxic)34: Achilles' Heel: Chance for Res Debuff34: Apocalypse: Chance of Damage(Negative) Level 20: Quick Recovery A: Performance Shifter: Chance for +End36: Power Transfer: EndMod36: Power Transfer: Chance to Heal Self Level 22: Infiltration A: Winter's Gift: Slow Resistance (20%)36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Heightened Senses A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: Defense/Endurance37: Shield Wall: Defense/Endurance/Recharge37: Shield Wall: Defense39: Shield Wall: +Res (Teleportation), +5% Res (All) Level 26: Hail of Bullets A: Armageddon: Damage39: Armageddon: Damage/Recharge/Accuracy39: Armageddon: Recharge/Accuracy40: Armageddon: Damage/Endurance40: Armageddon: Chance for Fire Damage Level 28: Boxing (Empty) Level 30: Tough A: Reactive Armor: Resistance/Endurance40: Reactive Armor: Resistance/Recharge42: Reactive Armor: Resistance/Endurance/Recharge42: Reactive Armor: Resistance Level 32: Weave A: Reactive Defenses: Defense42: Reactive Defenses: Defense/Endurance43: Reactive Defenses: Endurance/RechargeTime43: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime45: Reactive Defenses: Scaling Resist Damage Level 35: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 41: Mind Probe A: Gladiator's Strike: Chance for Smashing Damage45: Hecatomb: Damage45: Hecatomb: Damage/Recharge/Accuracy46: Hecatomb: Recharge/Accuracy46: Hecatomb: Damage/Endurance46: Hecatomb: Chance of Damage(Negative) Level 44: Dominate A: Neuronic Shutdown: Accuracy/Endurance48: Neuronic Shutdown: Chance of Damage(Psionic)48: Ghost Widow's Embrace: Chance of Damage(Psionic)48: Gladiator's Net: Chance of Damage(Lethal)50: Gladiator's Javelin: Chance of Damage(Toxic)50: Unbreakable Constraint: Chance for Smashing Damage Level 47: Strength of Will A: Gladiator's Armor: TP Protection +3% Def (All) Level 49: Resurgence A: Synapse's Shock: EndMod/Increased Run Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End3: Power Transfer: EndMod3: Power Transfer: Chance to Heal Self Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition How's this look? From what I can tell... DW > SF > ES > MP > Dom > Repeat is less than 1 DPS (.72) different than Pistols > SF > ES > Pistols > MP > Dom > Repeat Softcapped E/N. Can anyone improve this?
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I thought they posted it in Scrapper. Was it moved? I know when I replied to it, it was in Scrapper.
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Agreed! Made a suggestion for it in the ECO Powersets thread
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Perma Lightform without Hasten?
BrandX replied to Captain Fabulous's topic in Peacebringer & Warshade
You have 2 self heals and 85% Resist caps. I wouldn't worry about defense. You don't even need the Shields (I use them only as 1 slot wonders) -
Grab the Rebirth Destiny 🙂
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Alternate animations for Socery & Experimentation
BrandX replied to Azari's topic in Suggestions & Feedback
Combat Teleport will give you +ToHit -
Shield with Energy Shield (TKish) Energy Aura (TKish)
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I knew that, but I liked getting rid of that. Not sure I fully liked the change we got, but I find it better than what it was. I may prefer if they had a damage proc in the ATO instead of the +Opportunity tho.
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Didn't Sentinels lose the -5% Resist (or whatever it was) on all attacks with their change?
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Prestige Power: Fly (w/out a jetpack, carpet, etc.)
BrandX replied to AwkwardGiraffe's topic in Suggestions & Feedback
Well, I can say, I know my concept is a hero who basically would be jumping around the city like Spider-Man, except there would be moments of UNLEASHED POWER concept wise, where she'd be able to fly. Usually I fit in Fly, but a few builds have made it either SJ or gone with Fly and just relied on Ninja Run. Problem with Ninja Run, is once I have flight, I tend to rely on it over the more concept for the moment, Ninja Run. It's not always an easy balancing act. Though, I've never made the choice between the two based solely on stats tho. It's been more of a "do I want to try and fit in Spring Jump" -
Can scrappers get a Taunt aura for Super reflexes?
BrandX replied to BlueValkyrie's topic in Suggestions & Feedback
I'm not going to disagree, but I think it comes to the sets having a self buff that gets better with enemies versus debuffs, but it does seem one would want enemies around you for the -DMG or -ToHit -
Was just about to post this. Went back in and looking at all the sets a little closer. Preemptive Optimization fits exactly what was asked for in terms of Stat Boosting the power. 97.49% Endurance Modification 91.78% Recharge 68.9% Endurance Discount Those stats are better than the one suggested as that power would only reach 68.9 on Recharge and Endurance Discount, if it came with a proc instead of RCH/ENDMOD/ENDRED. And it comes with 2: +END (close to the +Recovery in the suggestion) 3: +HP (same as suggested) 4: +Psi/Tox (Not S/L like suggested but Resists) 5: +Recharge (just a bit less than suggested) 6: Range Defense (Defense, but not melee like suggested) However, for the stats requested, Preemptive fits the bill.
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Fear Deserves its own Purple/Very Rare Set
BrandX replied to Mystoc's topic in Suggestions & Feedback
I would think it would follow standard purple set bonuses or Apocalypse bonuses or Confuse bonuses. Not likely to diverge from an already set up combo? 4% Recovery 4% Fear 4% Damage 10% Recharge 5% Pick a Positional Defense Is my guess for how they'd do it, by copying Confuse. But what would the proc be? I'd like +Negative Damage Proc! More Proc damage! Or change it up to a Heal Proc! The best of Heal Procs! -
I won't speak for the other non-ACC using abilities, but for Ninjitsu, it's +END Power really just shouldn't use a set. It's a 1 to 2 slot wonder, and I'd either use 2 +5 ENDMOD/RCH IOs or 2 +3 ENDMOD/RCH D'Syncs. Set bonuses can be found elsewhere in that case.
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The sets that do have ACC (but no damage) still work in those sets and I believe they have one low level set with no ACC in it. I'm not against the idea, but is the idea different set bonuses? Or thinking it would give better RCH/END Reduction?
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Yes! Even if they're close to others, they can be closer to concepts and such.
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Something else that may work is alternate animations. So many attacks seem to have the same animation time, yet they don't copy them over to other sets. Energy Melee with some Street Justice animations 🙂 Street Justice with Energy Melee Pom Poms would be love too.
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Can scrappers get a Taunt aura for Super reflexes?
BrandX replied to BlueValkyrie's topic in Suggestions & Feedback
No, but I'd think it'd more handy to have the enemies up close to you than ranged, so they get tagged by the -ToHit and you survive more too.