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BrandX

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Everything posted by BrandX

  1. I think, with this change, people would still slot those. I wouldn't be all "OMG! The game is ruined!" if it happened, however, not so sure it needs to be done either. I get by without slotting Incarnates to keep my end issues in check and prefer not to rely on Incarnates for end issues on builds.
  2. Genius! I'm sad I didn't think of that! Switched made! 🙂
  3. You're right, but they're the same enhancement value as most enhancements. Knockback I think is the only one left with D, isn't it?
  4. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;697;1394;HEX;| |78DA65944973125110C7DFC0206149081042809048D8129340F0EC9692E006551C2| |8AD522335E240C620500307BDBBDE341AD7C4E5E82750A396DFC2BDCA8BCBC1CA52| |E57EC2CE74BFCA944ED5F09BD7FD7FDD3DFD7AC89D4EDBCBE5CC2E26D87757A566B| |358906AB3B26ACA4915A5C4D62F33DC3EB416D37259AE35E5445A52678B93EAA9BA| |EA274F4EAECA72A2A0B4A45AF1902C35EAB526B3E5EBF56A2253552A332D97F65C0| |055A3AEB6A49652AFD9355316C44AADE2E08B13B2DA9C511AEEA986524A4CAAA596| |522AE6A4664B56CFF4412551B81F59E047D08A6B9BD84B236329916D7A457C8DEC7| |883B4BE25BE43CE7B19BFDA8C7904CD781D8C028F281C06C445663F423C8AEC9A26| |1E437617918FA11C236D361ABF639AEE1F48D72FE26FE412884D5C6CF2C25350640| |3A975A7858593C8F1AD287E026233179B29720F45EEA188BD7F904F416C11B4BEB4| |4D966D18A9773BB26F0771278AFD4EA396D9EF423E83CD36CA24DA5650D4BF4AFC8| |60C53B7C207706D81D1E8E4ADEC24E72D68A583B7D27159D48C03578873C8CD5789| |D788F3C8E7508693BFB0F3A341AB6DFC13F13332F905791B32B949CCDC0F0D5A843| |8D4E4E13579DEA3310A462F377A03D43730FAF8761F557F0764015E7D8006214283| |10A14188D120C4681062340837617390D208410573874E229D906E90221B06AD982| |ED445A4F40B106188A71F5AC0A6C417897789F79023F7890F908BB039CA3747CF92| |F31C72CB79E205E245E4D825A41BCA1BA6CDC2708869D33246748173943B47FF71E| |6A19D093E3A89297CDB6486B80799DA4BDC877C01073DC15B35B18C2792FA8A1C11| |37BEEF76BFA8FF5EDB70B1ACCE2F303346ECB020F322F7815ED0F4CBD60D3D8558F| |9DFB4AA3319D87E413B52F1201E8C18C2D2D67422235BC3DE197E12E7B084C80DE4| |07DD5F4D3BEB061B7FA9BC55B798D62F24FDE2B87EF117398FDA79| |-------------------------------------------------------------------| Went Musculature Radial myself. It's been awhile, but I don't recall the end build being all that bad on the end in the end, however things like the +END Proc in Dark Regen is really good! I had that in slot 1 as soon as I got the power 😛
  5. Aren't they already schedule C?
  6. No, there was some valid points. I also thought about similarities to Leadership Pool for instance. However, I did think, while passive and at lower levels than IOs (Kismet is 6% To-Hit, the +Resist IOs is 5% and 3% with scaling up to 10%) and they had none of the other benefits/protections, like Perception or Fear Resist etc... So, the comments did get me thinking and I did have other ideas... Subdermal Armor (Passive): +3% Resist All Smart Link (Toggle .07 End/sec): +3% To-Hit Cyber Runner (Toggle .46 End/sec): Like Infiltration w/out the Stealth Aspect (System Rush (Click): +100% Jump/Run Speed) Endorphin Rush (Click 13 End): +17.5% Heal ***Here's a different idea for the 5th Power*** Reflex Boost (Toggle .15 End/sec): +10% Recharge (OR INSTEAD Slow Effect...enemies seem to move slower) & Taunt Aura Kept Subdermal Armor passive. Smart Link, turned to toggle at Combat Jumping level of end use. Seeing as how CJ gives Defense, Immobilize Protection and more Jump, this didn't seem off imo. Cyber Runner is a name change from Solo Runner. Endorphin Rush has no change, just went with the same End use as Aid Self (which is more than Reconstruction/Healing Flames style heals), but I'd likely give the power Reconstruction level Recharge, but it doesn't get any Toxic Resist like the mentioned Defense Set abilities. Reflex Boost went with keeping the Recharge bonus but replaced the defense with Taunt Aura. An ability many have wanted. May even go without the +Recharge and rename it something else. What I like about this idea, is if the set was the Tech side of things, it just took away the option for the use of Rune of Protection for some if they want that Taunt Aura more.
  7. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;683;1366;HEX;| |78DA6594596F125114C7EF30C332500A2DC5422922D8B296017C325513A36D63174| |C1312E35B1DE142C712202C89FD10BEE8834F6AA2ADCB57717DD1E84770EBA2BEF8| |62F030E75C4BE304F29B7BEEF99FED5E28DE5E18A956972E3269F4725DEF74364AE| |5B6DE6AF1B6A3D8EBEA5DA3D960F0D82EB5F546E5BA1D5E43C261A3C8EB9C6B8B0D| |DEAE6DE322F86F6F815779A3C3B5AB46E396D1EDF49873BDD9AC6BA516E7158FF9B| |AC6F50A6F77368D96DB5C2F19B5CDAED1A8B970551F2C838B2DA3AC95BA7A7D0B62| |969ABDFA4651EF74797B3B0095C4E0FB20CDC4D3870F3CCC9A8285842685F9E1ADA| |030DB920C5499ED0AD2B14C5C413E84381289ACD24BD914395F115F2347DE10DF22| |47DF216D9051161965CA384A19BD94D14B19C729A31D445621B292689C4413249A2| |0D10912C5E004EC2492EC19869B4407445425B3F53E534358DB18285C228D8BD204| |284D80C24F51F8A95514F940E4C671F4ADEE1D8B699CDE253E459E7C467C4E7C815| |4A10C0F1D89E4B96731239FBA837C0C731E13E58C9DA5CD79E23964F43CF1024674| |42449F381CDF67AC31FA0579FA2BF11BF13B72660F29412F7E7143FCE60D91C1344| |9F1E4C902F63E9327E690F133A87F02150745F2E00DC534C675E24D64A24CAC1039| |D205958748CC42839C618529903E2C2286F7314DEA807848FC814CFF24FE42EE403| |911218EC47150E904722E494C113338C0EC163339185D8C66A1C4E6D029AB1173C8| |5C9E5840F138943B2B7A988DE25D1B0C3F4991E4E47B8BD958E103F123F113F2F70| |86319710419BA832A84D54458ED0F333D1F417779E1999F0728328B28473FE8FEB4| |F2DF0F7E6D685F620EAC3AA722D715B107FE92E9BFE73CF2672C8B0DED1F3326D17| |83064B4B0289E80B2029604F01A367278CCE92EA6B5DC271EE045D84D0FF5B03AE8| |522C54EFD19F47FF2F387ACEC4| |-------------------------------------------------------------------| This is the current build. Looks to be able to do... Long ET > Total Focus > Short ET > Bone Smasher > Repeat (Looking at the math, only by putting in another proc into Gloom, does the ST DPS seem to get better) However, I was wondering, would I be better off losing the 4.5% E/N Resist, by placing full Kismet set in Maneuvers, instead of 1 LotG and 4 Shield Wall and moving the LotG to Hover. This would allow the Kismet buff at all times, at a loss of just .5 Defense. I'd gain +3.75% Recharge bonus as well.
  8. Could turn some of them into lowkey toggles like Combat Jumping. However, for the Gaussian's Proc, don't most combo's have ways to put that into a build without taking a pool power to slot it? I did put the defense one at the end tho, so it would require power investment to get it, if the idea was stack defense and slot a LotG. Could see turning the Smart Link into a toggle tho, same usage as Combat Jumping. Activating the smart link and keeping it in use maybe.
  9. I was just giving the power pool some theme with the names. I imagine many use Sorcery Pool for instance on non magic inclined concepts, with a pool that isn't limited by origin.
  10. Well, I did think of Cyberpunk and ShadowRun when I was trying to think of what sort of pool to go with for the travel power. Then I based the first two passives on the IOs. The heal I went with the idea that this click heal doesn't have interrupt issues. Last power I thought on the level of some of the others, but being passive kept them small. Not to mention 3 power picks for a 10% RCH boost and a Combat Jumping level Defense buff. So, I didn't think they were to bad, but this is all just ways to come up with a new travel power power pool that uses Ninja Run as it's travel power without the stealth (like I'd like to have with my Illusion Troller)
  11. Didn't find that Instant Healing helping me much on ITFs.
  12. So, as I was thinking what we needed was a Ninja Run Power that can be enhanced but doesn't come with Stealth attached to it, to detoggle other stealth powers. Then I thought why not go with the idea of passive cyberware. Really, any of these powers can be replaced or lowered if thought to be OP (I didn't see them as such), for me, it's really about getting the Ninja Run (or Athletic Run) style travel power without the Stealth. Subdermal Armor (Passive): +3% Resist Smart Link (Passive): +3% +To-Hit Solo Runner (Toggle Travel): Like Ninja Run/Infiltration (System Rush (Click): +100% Jump/Run Speed) Endorphin Rush (Click): +17.5% Heal Reflex Booster (Passive): +1.88% Defense/+10% Recharge Edit (Copy Paste of a revised idea from a post below) Subdermal Armor (Passive): +3% Resist All Smart Link (Toggle .07 End/sec): +3% To-Hit Cyber Runner (Toggle .46 End/sec): Like Infiltration w/out the Stealth Aspect (System Rush (Click): +100% Jump/Run Speed) Endorphin Rush (Click 13 End): +17.5% Heal ***Here's a different idea for the 5th Power*** Reflex Boost (Toggle .15 End/sec): +10% Recharge (OR INSTEAD Slow Effect...enemies seem to move slower) & Taunt Aura
  13. That was it. Remembered it last night myself 🙂
  14. I've run some /RADs, I feel it's about blasting away and casting AM and the heal when needed and saving those debuffs for hard targets.
  15. As said, happens to all toggles that effect the enemy. Blazing Aura will detoggle if the Fire Armor user gets mezzed. The difference is, Fire Armor has a toggle mez protection, while Shield's click mez protection can have gaps if you don't have the recharge equal to the duration. Also, you'd likely see it during an ITF as killing Rommy puts out a powerful stun, that eats through most stun resist (double Clicks Mezes and some sets with double stun protection can get by it...plus using a mez protection inspiration of course)
  16. Every build I've posted, I built for ST DPS, yes, but that doesn't mean I ignored AOE. I will say, I don't care for cones myself. One of the few builds with the cone is Dual Pistols, but that's because I love the Empty Clips animation 🙂
  17. Illusion/Cold Domination Get that Ice Style going!
  18. By offensive, they had to effect the enemy. Assault just buffs allies.
  19. I wasn't even thinking 4x8 content. And I never make my builds to feel like they need to cycle incarnates on normal content 😛
  20. Even so, there is a second name for the emote if I recall correctly, I just don't recall it. 😛
  21. Just rolled up an EM/NIN Scrapper because I never got Regen to feel tough enough and really, I don't want to take Shadow Meld and Rune of Protection, to try and make it so.
  22. Went Support. Maybe the Assault would give Phantom Army double hit if cast while it's active, but I thought that may just be very limited use.
  23. Realized I could just log on to test and yup...cancels out the other...*sigh*
  24. Can we get the Kissit emote as an alternate animation for taunt?
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