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Everything posted by BrandX
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Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
I think it's sad you're getting killed because of knockback. I can see, "Man, I'm just annoyed that I actually have to move in a direction because of the knockback" than killed because of it. A good compromise for this however, is a new Energy Blast set. Same exact set, no Knock. Can't slot Knock IO sets (they're sub par anyways, right? That's why people say they don't want to slot those sets). Get the pure blasting set. -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
The difference is, Dual Pistols gimmick is switching between ammos that grant different secondary effects. So, slot the slow sets, because the attack can slow, if the right ammo is in place. Which they still need to fix Pistol's which can do it but can't slot for it. That is not the case with a Null the Gull. Null the Gull isn't part of the set. I don't recall Null the Gull turning off Team TP (isn't that just an option that says "Decide or Automatic" and only has the "Disable Group Fly" which, can stop a few sets from working, as they require one to be on the ground. Though, I would've personally lived without Null doing that. As for what happens with those enhancements, they can just grey out and not give any bonuses. -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
All knock on a character off and lose the ability to slot knockback IOs! -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
Not for this. Don't like the knockback, don't use the set. I don't like how Kinetic Melee isn't the top tier #1 damage set. Can we have Null the Gull make it so? 🙂 -
I always feel this is a mistake. I feel the best time to use it, is when it will heal that damage you just took. So you get the heal AND the extra hit points.
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Okay. This is my newest build for the Fire/Axe Tanker Char is just concept and my love of having a hold for Hami/LGTF. Currently only level 35. IOs in where I can. Replaced Damage Proc in Gash with the +RCH Proc. Tried to give it as little Recharge Enhancement as possible with the set, to increase the chances of it going off. 90% S/L/F Resist with 85% E/N Resist. I'm hoping, that as a Tanker, these high resists will go a long way. RotP seemed like a good place to put the Absorb Proc, as it just needs to be slotted into the build to go off. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Battle Axe Power Pool: Speed Power Pool: Sorcery Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11) Level 1: Beheader -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(11) Level 2: Fire Shield -- GldArm-End/Res(A), GldArm-Res/Rech/End(13), GldArm-ResDam(13), GldArm-3defTpProc(15) Level 4: Gash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19) Level 6: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23) Level 8: Temperature Protection -- StdPrt-ResKB(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Plasma Shield -- GldArm-End/Res(A), GldArm-RechEnd(25), GldArm-Res/Rech/End(27), GldArm-ResDam(27) Level 14: Mystic Flight -- WntGif-ResSlow(A) Level 16: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31) Level 18: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(31), ScrDrv-Dam%(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 20: Whirling Axe -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36) Level 22: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(37), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(39) Level 24: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Dam%(39) Level 26: Boxing -- Empty(A) Level 28: Swoop -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40), TchofDth-Dam%(42) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 32: Rise of the Phoenix -- Prv-Absorb%(A) Level 35: Cleave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45) Level 38: Pendulum -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dam%(46), Arm-Dmg(46), PrfZng-Acc/Rchg(48), PrfZng-Dam%(48) Level 41: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(50), GssSynFr--Build%(50) Level 44: Fiery Embrace -- RechRdx-I(A) Level 47: Char -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(7) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) ------------
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This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Battle Axe Power Pool: Fighting Power Pool: Flight Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11) Level 1: Beheader -- Empty(A) Level 2: Fire Shield -- GldArm-End/Res(A), GldArm-Res/Rech/End(13), GldArm-ResDam(13), GldArm-3defTpProc(15) Level 4: Gash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(42), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Acc/Dmg/EndRdx(43), Mk'Bit-Dam%(43) Level 6: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17), Pnc-Heal/+End(19) Level 8: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 10: Boxing -- Empty(A) Level 12: Plasma Shield -- GldArm-End/Res(A), GldArm-RechEnd(19), GldArm-Res/Rech/End(21), GldArm-ResDam(21) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Tough -- GldArm-End/Res(A), GldArm-RechEnd(23), GldArm-Res/Rech/End(23), GldArm-ResDam(25) Level 18: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(25), ScrDrv-Dam%(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29) Level 20: Whirling Axe -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33) Level 22: Taunt -- Empty(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), Ksm-ToHit+(50) Level 26: Fiery Embrace -- RechRdx-I(A) Level 28: Swoop -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36), GldStr-%Dam(36) Level 30: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-Rchg(46), GssSynFr--Build%(46) Level 32: Rise of the Phoenix -- Empty(A) Level 35: Cleave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39) Level 38: Pendulum -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dam%(40), Arm-Dmg(40), Erd-Acc/Rchg(40), Erd-%Dam(42) Level 41: Consume -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(46), ScrDrv-Dam%(48), Erd-%Dam(48), Obl-%Dam(48), PrfZng-Dam%(50) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Char -- Empty(A) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(7) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 14: Afterburner ------------ This is the build so far. Build goals were good ST DPS with Swoop > Gash > Burn > Swoop > Gash > Cleave > Repeat is looking to be decent for a Tanker, though I could be wrong. This is not meant to be a Fire Farmer (but hey, if it can, cool). What I'm looking for however, is maxing out the rest of the Resistances! Max Resistances and Healing Flames (with Healing Proc and Absorb Procs) to survive, is the goal!
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I will say, your build makes me think it's been a waste to slot up Evolving Armor, even for the 3 set bonuses. I can move those slots else where, for better on the S/L Resist (still at 75% but slightly better still), a damage proc in Energy Transfer (It adds less extra damage than in Moonbeam, but it has 2 chances to go off versus Moonbeam's one chance, in the attacking string), and more END Reduction in Hardened Carapace to make up for Evolving losing it's ENDRED.
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I got a 1:35 Pylon time with my EM/BIO using ET > TF > ET > Moonbeam > BS > Repeat, with Crit Proc in TF. Besides Tier 4 Hybrid (not activated), Tier 4 Degen and Tier 4 Musc Radial, I happened to have the CoP +25% DMG buff at the time of testing. I have ET 5 slotted with Hecatomb (all but the DMG/ENDRED IO and all are +5ed) and TF 6 slotted with SCS. Seems like possibly switching could maybe work, but then ET can survive without ENDRED slotting, TF I'm going to want ENDRED slotting. So, this way, I'm not wasting the ENDRED slotting.
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Has anyone figured out the best ST for Titan Weapons and how it does for Tankers?
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While I was doing the same on my Ninja's (don't have a SR), I will say, it's a little different with the Shields, since they have a toggle that turns off when mezzed.
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Teamed my Blaster, Bad Beat, with a, I believe, Tanker named Bad-Beat, on Everlasting.
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What's the average DPS/Pylon Time seen on a SR/EM Tanker?
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Give all Tanker Primaries Knockback Resistance
BrandX replied to Mr Pierce's topic in Suggestions & Feedback
Fixed my typo (Do...not...So...on the question). That's what I'm thinking, but I don't have a Fire Armor scrapper. -
You can do this with some of the robot arms, just have a sleeve covering up the top half of the robot arm. However, you're limited to certain robot arm styles for the bottom half. As for the OP suggestion, I actually wondered this when making my namesake. Now, I like her cybernetic arm on the side it is. However, seeing some people's characters, I was wondering if it was done to stop them from completing those Cable and Winter Soldier looks, by forcing the arm on the wrong side.
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Give all Tanker Primaries Knockback Resistance
BrandX replied to Mr Pierce's topic in Suggestions & Feedback
Dark Armor doesn't need KB Protection. It needs the ability to cap Negative Resistance all on it's own. Do Scrapper consider Burn to be a good offense when the enemies run from them when it's used instead of staying in the fire? -
I have to say, I do feel Defensive Mode on BIO doesn't seem to add much more survival compared to Offensive Mode (which I don't feel should get a -Defense just because it's offensive mode...why a penalty for what is basically the sets gimmick). Maybe the DDR in Defensive Mode would make it feel more useful.
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Everything you could slot before, you can slot now plus more. So as a set mule, nothing changed. Personally, I think the set is better. Invisibility at first pick. Set. Not just stealth.
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Maining EM/BIO Scrapper currently. Wish I liked it for my namesake, as the set's a lot of fun. Both /BIO and /STONE (Scrapper version) in fact, but overpowered is not what I feel for /BIO. I do feel awesome though 🙂 It's like just enough to be awesome without being godmode, which I've found with other sets.
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Give all Tanker Primaries Knockback Resistance
BrandX replied to Mr Pierce's topic in Suggestions & Feedback
Regen is popular and it's argued to be underpowered by everyone. 😛 -
Give all Tanker Primaries Knockback Resistance
BrandX replied to Mr Pierce's topic in Suggestions & Feedback
Burn. Probably worth it. Cloak of Fear and Oppressive Gloom? Probably not. 😛 -
I have a Resist capped Electric Brute I felt crumbled under Cims. How does Rad handle?
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Newest iteration of the build! Room to change things around for those who don't care for such things like Fly/Hover. CJ/SJ Assault can be added in. Hit 50. Found I like the Heal IOs in DNA Siphon for a bit more survival over damage. Though, I'm wondering if I need the +END Proc still, but it doesn't hurt for sure. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Plastik: Level 50 Mutation Scrapper Primary Power Set: Energy Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(9) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11) Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17) Level 4: Inexhaustible -- PwrTrns-+Heal(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal(19), Pnc-Heal/+End(19) Level 6: Environmental Modification -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 10: Adaptation Level 12: Maneuvers -- Rct-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(27) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36) Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: DNA Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), ThfofEss-+End%(40) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(42) Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 1: Energy Focus Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Afterburner ------------
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Did a double check in game as well after I saw it. So, looks like Maneuvers gives the slightly higher defense, but does lose the stealth aspect which is handy. Weird, as I tested it in game and it seemed to do what I thought, in the combat window, but now...no. Oh well. Build is still being fun though. 🙂 Can't wait to get it to 50 to get it fully tested out.
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Newest iteration of the build. Didn't realized Concealment gives so much Defense! Over 8% when in combat. You do possibly lose out on the Leadership Pool though. Put the Damage Proc in Bone Smasher over Energy Transfer. Think ET would give more ST DPS with it, but I like having it in BS when exempt. Capped S/L Resist with Softcapped F/C/E/N Defense. Not yet 50, but lots of the IOs. Loving it! I will admit the taunt aura is nice 🙂 This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Plastik: Level 50 Mutation Scrapper Primary Power Set: Energy Melee Secondary Power Set: Bio Armor Power Pool: Concealment Power Pool: Fighting Power Pool: Flight Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barrage -- Empty(A) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(7) Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(13) Level 4: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(17) Level 6: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal(7), Pnc-Heal/+End(17), PwrTrns-EndMod(50), PwrTrns-+Heal(50) Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23) Level 10: Adaptation Level 12: Kick -- Empty(A) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27) Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(33), StdPrt-ResDam/Def+(33) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(34) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Def/Rchg+(34) Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(39) Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dam%(43) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 41: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 1: Energy Focus Level 49: Quick Form Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------