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issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
That seems a bit off. Looking at Spectral Wounds, Blind, all of Mental Control except Levitate (makes sense since it's a telekinetic attack), and all of Psychic Blast except Telekinetic Blast (which has a smashing and psychic component, but I always felt it should've just been smashing for damage, as it's a TK attack that's done mentally) are pure psychic attacks. So, they didn't have defense against those psychic attacks. Spines has always been mostly Lethal damage, so it should still be checking lethal over toxic. Haven't checked the other Toxic attacks, but some I believe are just toxic damage. -
Ill/Traps Troller Should I just go with Assault Radial? I read it gives Phantom Army Double Hit when PA is cast while Assault is active. Or should I go with Control? Tho, Illusion lacks the controls. Or one of the others?
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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;684;1368;HEX;| |78DA5594494F53511886CF1D6A692950AC659E2BA50C9D08EAC2852050056942827| |1A7F5C6B67093DA361DA2FE07576E50593883C3AFF03F68342A1A578E5086B5A91F| |F7FD4E2837290FE73DEF379CEFDC367E7BC6954EC72685E29ECE18C562623A972D1| |572994CAA50172F978C9299CB0A7AEA966E99D924A9765AF80E4DD21F9ACB64CA45| |324BC15BE3395F4EA743970B46BE289C8B39322FE553A9A4CBFA772165E4CDEC729| |35C245385E28A996FB0D6317379A544BBEDB379F346682677D3CC1AA55C21112F27| |E246B1942ADC69A376FAE8F348A13F071F21AA36B14A18D2C5B1FBCC0760DD43E61| |AE81CD38488EAE293FF30588835C5121F13149951993C703A84730A744D3367C0C6| |59646AE48C9F29A32683B5469B25BAC755CBEC9E008F9F629E064F9C512DDF00CDD| |8C6C18A6D546093F98C36EC72D3FE8FD0AD8B162F7ADEA4B20E59D61144DA9610D8| |166646C08E28CA75BC257A280995AD9753A8E78CCD243648B181C5AF54A68945AD8| |9C5AE1846D1350FF65CC2285ED076B3E09E9A2BA8D9B3CBDC03FBF699E7D05BDF14| |F88D2A79E4813CB310FB63CC0BCC8BA06F0E497C6F50D943BD7B65EFDE7ECC4F21B| |195DB11AD557AC43A79DA59D2DBD711ECDB004FBE64BE62BE0635CAD3C9C9D5CE56| |C5BA077F04B3F04F803A99BA65FBDDDB88F457C0A11DE62E730F1CDE073728B0978| |3F5DE1D9C6D980737CC831BE1C18D7C47D05DC2807C3D06A2B88A9130F885A63928| |DB19FC8988B15FCCDFCC3F60F02F730B7C4A81019E921678A75A070EBE07C31F981| |FC127641E95BD8F5EC5FD84AF81D104F33AD3C0199E5340485E4D885FAB1F2E2122| |528C8CA317AA209F6AB5AB6671B0A61B5DD06BBFD06709764D2CEA522351B17C5BC| |E5A5F106FC8F6113100B15223AAA21F6DA8F38AF53BA25E41AF3B474CF7702A7D95| |59D12D3ADC873F0DD5FFBA43D2D9| |-------------------------------------------------------------------| Can't seem to export the list of powers, just the data chunk. That said... Here's what I'm currently doing. Lack of travel power is purely concept reasons. I originally had Flight Pool instead of Leadership, but honestly, it didn't feel right for the concept since I first picked it up. So, easily replaceable for others. I would've gone Infiltration if it wasn't for Superior Invisibility, for the ability to enhance Run/Jump. Tried out Trip Mine. Didn't care for it Long cast time and seems to be interruptible. It seemed to have limited use imo Took Mu Mastery for now. Maybe I'll switch it up to Mace Mastery for the S/L/E Shield defense and replace Tactics w/ Focused Accuracy later. Not feeling the lack of KB Protection as Phantom Army does a good job of keeping aggro away, but I have had moments. Still have lots of testing to do. Deceive is taken for the set bonuses. I could go Trip Mine, but I went with Confuse for the 4% Damage Bonus over the F/C Resist. I am enjoying it more than the Ill/Rad I've had before. Don't know what Hybrid to go with yet. Went Degenerative Interface, Barrier Destiny, and Intuition Alpha (enhances everything I do!)
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Ranged and Melee Damage -- What good is the distinction?
BrandX replied to Completist's topic in Suggestions & Feedback
Make a Scrapper with the Leadership Pool and you just pulled off what you asked for. Also, if you pick the right Powersets, you can buff your friends more and/or debuff enemies. Shield Scrapper buffs your friends and debuffs enemies. Bio Armor will debuff enemies. Willpower will debuff enemies. 🙂 -
I have to say, I have more fun soloing my Ill/Traps than my Elec/Storm
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I never found it required, but still it's so useful, especially for those trying to hit Softcap with Maneuvers. However, past that one power, does one really need any other from the set other than a desire for them?
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If we go outside of the two mentioned, I'd suggest /WP. The set that came out with Dual Blades.
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If I'm not mistaken, for Incarnate content, you're going to want 52 or 56% Defense to hit softcap. Which may be the issue you're having.
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I've been enjoying Illusion/Traps myself, if you're looking for something else.
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For pure survival, I'd say EA. For less redraw, Dark Armor has one power for redraw and EA has two.
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Because Time's -Regen is sadly a joke and it's -Resist isn't that great when it doesn't have the damage (like Storm) to make up for it. What Time has, is good survival, tho I don't feel it's much better than Darkness, but Time may be a little easier for others in those terms.
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Well, I wanted to put all 4 Damage Procs in Hold in the power (2 Psi, 1 Lethal and the Purple), but the issue was enough +recharge to get perma Phantom Army.
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So far...my thoughts have been... Not keen on Time Bomb. Big Boom is always nice, but the time to cast it and that it seems to be interruptible in casting, so thinking of respeccing out of it. While I don't care much for Deceive either, I may take it instead. I do like being able to just set Poison Trap and Acid Mortar. Feels better than Radiation's toggle debuffs while on teams speeding through missions. Triage Beacon, I like for some things not all. I wonder if it'll be less useful on Incarnate content, but it's at least good for the set bonuses. Might switch Purple Hold Set in Poison Trap and PvP Hold Set in Blind around. Get the Purple Proc in Blind instead of Poison Trap.
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AE Vet Levels -or- Empyrean to Reward Merits
BrandX replied to Troo's topic in Suggestions & Feedback
For me, I have converted Emp Merits to Reward Merits, but I've also used them to get my Incarnate's finished. Since I do Incarnate content (ApeMage the big one), it's usually to get those Very Rares taken care of faster/easier. -
AE Vet Levels -or- Empyrean to Reward Merits
BrandX replied to Troo's topic in Suggestions & Feedback
I like the idea of keeping AE from granting Vet Levels over Emp Merits unable to be turned into Reward Merits. Because really, that's just handy for players and especially new players. Then famers can do some TFs until they hit whatever vet level they feel they don't need anymore. Though, I'd think they do content besides farming anyways. -
On Coercive Persuasion and the fun factor I do agree 🙂
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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;665;1330;HEX;| |78DA6593594F1A5114C7EF3043D95D8A8888284245591CA04F4D97B48A92682531B| |1E92B21152CC9080486B4FD0E7DB7AD0F6DBAD8ED53F43BB46953B5EA5B370535E9| |5B430FF79C1B689C64F80D67FD9F737333F7E7EC8542FA0693FA525AAE56CBA6CA2| |5BD5AD6B47CD59CA9EB39BD582E3178CC2BF78AA555B09AE04FB01324E2D5054DAB| |D72058185C5D31B3F54241BD55CD556ACCBA5C86E0954A3EBF6AE79F4BF95CA5585| |AB3F13F69ADB8765777E077FB133C9EF94AF18E3A575E2F96727AB99ACDD4B3995C| |4DCF571F0C81143FBC4F25F869BF8CB58C2C66602C6961E754621C694E10936D2AC| |C1A9339BF863AC98C6D4ADCF80C20898AD216465ADF20ED6F89EF903DEF890B5879| |1B2ACA94ACC8562337F6D98876E47907B1071980BD1A2949324619D73A407C010E9| |3709AFE027C0A1B70A1D65D6867115A2D1B8049850D3E223E460E3D216E22873F80| |5627F8A1AD4D4C6FA38A36303A18191D5E9CEE1BB4E9A548B9972287D3321738B24| |8BC89C1AFC0DD4F158CFD0DDCCBE831F104E93F255EC793F1CF20F7A093530CE49C| |C1CAE3B3C414710E199CC78EC175546401ED2E31908B644A60748B81DC2D78D8167| |83CE2903CDB1817DC415ED825EE11F79132D4F15292C1EB96F8398492A82414472A| |10E413F27D47286FB4810C359193C7C413E229F235248E0959634D5C50981617A6C| |585697191034C7A080808590192132139918B1874005B9D1095272EE1AA63978957| |885791D3D7B0C30E244D8959A6BE63A5E91FC49FC8F82FE26FE221721F92A362EB5| |1BEF5E7504B2593AC7E34F005263F113F13BF205F427042E427E8284714261EB8AE| |BCA8AFCBD45A3AEB5F56C4050793C44D87D6EE4BCF4D8D2E93818DE308CAA2C4AF8| |B721BBB1F9DCD6BFE97B7817B333415E41F241BECDCA8D63F15E7E1D4| |-------------------------------------------------------------------| Rearranged some powers. Different slotting. Going to see how it plays out. Currently level 21.
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This is what I've come up with so far. Haven't been a fan of Deceive so far, so speccing it out seems like a good idea so far. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;676;1352;HEX;| |78DA6593596F125114C7EF3083EC2D2D854229B42C855A60009F8C4B5CDA92B496A| |4498DAF8458A8934C81B044FD0EBE57ED834663AB7E0BFD0E2E7137BEB8B5D036F1| |CDE0E19E7303A693C06FE67FCFF29F73E7E66F2DD8CBE5DC452639E7F562A35198A| |F569AF5AAAE97EAE67CAB596C6AD50A83CBBC7653ABAC836A8287483F48C4AB4BBA| |DE6A40B010DC0331975BE5B27AB55EAC359875B50AC16BB55269DDC66F73BAB671A| |3E9C0FBDEAD56D9B0F3A79552B1060FBEC59A765D5DA86E6A9562B35A2FE45B857C| |B1D12CD56F7BC1CA34FC1E48F0D7FB31D635B2A481B1AC859D508969A43943CCF6A| |8B07852E67C17EB2733B62D71F121401215A52D405C61D6BB48FB3DE27DE4D03671| |092BBF878A32C36445B61AB9E8B42127ECC8AC8338847C04DD8C94241B5F41A5007| |47C8D74BE418EBE453E866013D9934C6EF43CF697F1C58FD0DE22BC5BC8FB2879F7| |90770F79F79277EF0BA8EC525818B6D7262ADB128C8F6C826883450779640E3FCEE| |F13B41BA60C7998BC4CE6649E31B98C0C5EC1E027B03C42158C236D9C57F000397D| |483C225EC01D0B5D427E864E2EF1622E1AD1188D2848230AD188429BE824B2889D2| |5F0EE16DEDD5DB8980CD238D5338CF7EE202F9A45C7D1347207641F0529BE1D2C16| |D945C69E129F21E3CF911FC0A95F38F57F47F1E40FE24FE22FE4DC6FE21E52015B0| |1911CD8A7CA6D0AEA209307C8F421F108B90B8953E2DB9BEA18281899A201A768C0| |A96F0AE71DC80D8B41846900111A40F41456FE0AEF34230631731AB7247606993C8| |B4C9F4366CF63070BBCCBAC385CB3F47178404C083141E21728AF8AFD51F9FEBC9C| |632C23A48CF8B214262E38AE3C2E302075578EAFAF2AE28083247169CF3A78E8B9D| |41E900C2C447BB12CF1E3A15CC3EEFBC7F33AFFE57570A2863FC42D9C03F3F44F4E| |F71F8C2FE275| |-------------------------------------------------------------------|
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Poison Trap doesn't take ACC IOs, so does it automatically hit?
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Last I recall reading it was still a top set, however, people may not care for the feel of the set any more and it's not as far on top as it used to be.
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Never made a Traps before! I'm hearing skip Time Bomb. I'm seeing Seeker Drones taken and not taken. Same with Triage Beacon. Idea is to kill AVs/GMs Thoughts on the build from those in the know?
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I hear Ill/Traps can work for it. Is there powers in Traps to skip? Is Trip Mines good for AVs? With the setup, I'm just not sure.
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ill/time buffbot; would you want to team with this guy
BrandX replied to cohRock's topic in Controller
Never felt Time was OP. It had good defense, but offense wise, it never felt like it was in the top for that. Take note, we're not seeing Time mentioned in the AV/GM killer thread.