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Everything posted by BrandX
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Poll: Master of Eden, Hydra & Market Crash badges
BrandX replied to Faultline's topic in Open Beta Testing
Is there any reason to be against Master of badges? Generally, I find, when people want to go for "Master of..." they announce it when forming -
Well, I know I liked those Snipes (and the holds they come with) on more than a few of my melee, as they just work with concept too. Is any of the Fire Epic blasts good with melee for DPS too, or just the Snipes?
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Is that the best way to go for Claws? To throw in Gloom/Zapp?
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You know, right there is a good a good reason to go with one of those, as we couldn't before O.O Hmmm...Claws is looking to take the lead a bit here.
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I'm not so much focused on ST Damage, as I'm focused on using what is effectively sharp pointy object(s). 🙂 Which is why Spines is on the list. Axe could be on the list, but I never liked it's animations and only really enjoyed it with my Ax/Fire Armor Concept (Fireman with fire abilities \o/) Savage melee I was kinda looking at, but I'm unsure of it's mechanics and really don't know the set well. Spines looked like it could slot the new Ice Mistral Set nicely tho.
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I get that same flip with Spines. 🙂 And it's being a hard choice in what to go with!
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I was under the impression this was fixed in the last update (Page 2) and they all work on their own in their various auto powers.
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Wasn't there a breakdown of the Scrapper primaries in terms of best for ST DPS? I can't find it. Trying to decide between Claws, Katana, Dual Blades and Spines (which I know loses the ST) and while I can find the mission clearing side breakdown, trying to look at everything as I decide what primary to pair with a /Stone Armor Scrapper.
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I did. And I was just thinking on the idea of it being a long enough recharge maybe it'd proc often. But that suggestion was based on the idea of having extra slot too. As for the +END Power of Ninjutsu, on all my Nin builds, END/RCH IO x2 (+5 when I get the merits to spend) is plenty for that power in my experience.
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I'd just go with 2 END/RCH IOs (any End Mod Set) in the +END Power. Though, with the new +Heal Proc, I wonder if it'd be a good place to put that too.
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Focused Feedback: Stone Armor - Revamp and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
That's what I love and feel all sets should. Good picks all around! Hard to give up! -
Focused Feedback: Dual Blades - Quality of Life Improvements
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
I can't speak for Tanker, however, last I recall, Empower on a Scrapper did not outperform Attack Vitals. If this has changed, it's news to me. Perhaps the Tanker numbers make for better DPS with Empower. -
Here's hoping for that Temporal Aura for Melee Defense then 🙂
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Focused Feedback: Dual Blades - Quality of Life Improvements
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Well, not sure how fast a DB/SR would be with non BF > Attack Vitals. However, just ran it on test for 5:09 (251.9 DPS) Not sure what that was running on Live currently either. -
Focused Feedback: Stone Melee - Changes and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Stalagmites needs you on the ground, hovering close to the ground doesn't allow you to use it, at least on Dominators. -
Focused Feedback: Dual Blades - Quality of Life Improvements
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
That was my only wonder on it. Does BF>Attack Vitals now beat the non combo route. At the very least, it's got to get it closer to it. -
Focused Feedback: Stone Armor - Revamp and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
As I look into Stone Armor on Scrappers, first thing I feel is the need for Earth Mastery Epic 🙂 -
No Human Ears Option for Cat/Bunny/etc Ears
BrandX replied to Tailcoat's topic in Suggestions & Feedback
I know, which is why I said the second part . It was a joke based on the "Why do you have four ears?!" comment. 😛 -
No Human Ears Option for Cat/Bunny/etc Ears
BrandX replied to Tailcoat's topic in Suggestions & Feedback
Leave my four ears alone! It's how I hear better! That said, I wouldn't be against it, and when I've done the, no 4 ears, I to had to pick specific hairstyles to cover them up. -
The synergy is the same synergy WP has with all weapon sets...no redraw 🙂
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While they're at it, add damage to the Troller and Dominator ATOs. 🙂
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I take them. Since they don't get detoggled while mezzed, I don't see why I wouldn't. Taking the Armor doesn't mean one has to chase the softcap.
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Transferring Invention set bonuses to a different set
BrandX replied to plainguy's topic in Suggestions & Feedback
Pick the powers you want and then work the set bonuses available from there. My Earth/Martial Dom is far from my best character, 30% Defenses, Perma Dom by 1.6 seconds (so easy to miss) as I didn't want to take Hasten. Still the only Dom I've been able to get into (tho if Dom's ever get Illusion I think that may change :p) This isn't to say don't try for those insane defense numbers, but if you don't want Tough/Weave, don't take them. For me personally, they usually work for concept 😛 -
I still want the Titan Weapon, Razor Sword, ported to Katana! No size change! The hilt looks long enough to handle the animation too.
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This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Earth Control Secondary Power Set: Martial Assault Power Pool: Concealment Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Fossilize -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), UnbCns-Dam%(11) Level 1: Shuriken Throw -- Empty(A) Level 2: Stone Cages -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(15) Level 4: Trick Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(19), Dcm-Build%(19), GldJvl-Dam%(21) Level 6: Quicksand -- RechRdx-I(A) Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(50) Level 10: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(50) Level 12: Stalagmites -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), AbsAmz-ToHitDeb%(31) Level 14: Boxing -- Empty(A) Level 16: Envenomed Blades -- GssSynFr--Build%(A) Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 20: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(33), GldArm-ResDam(34), GldArm-3defTpProc(36) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(34), LucoftheG-Def/Rchg+(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(39) Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40) Level 35: Masterful Throw -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(42), CldSns-%Dam(42) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(45), GldJvl-Dam%(45) Level 41: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 44: Shark Skin -- GldArm-End/Res(A), GldArm-Res/Rech/End(46), GldArm-ResDam(48) Level 47: Tactics -- EndRdx-I(A) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 49: Quick Form ------------ Here's what I have so far. Level 27 right now. Contemplating taking out Quicksand for Caltrops and moving the slots in Earthquake and 1 of the Winter's Gift IOs in Infiltration over to Caltrops, for 5 slot Positron's Blast set. However, I do like Quicksand just for the Earth Control concept of it. 🙂 Maybe just slot a Damage Proc in Quicksand to give it a bit of a damage component.