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BrandX

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Everything posted by BrandX

  1. Is there any reason to be against Master of badges? Generally, I find, when people want to go for "Master of..." they announce it when forming
  2. BrandX

    Scrapper ST DPS

    Well, I know I liked those Snipes (and the holds they come with) on more than a few of my melee, as they just work with concept too. Is any of the Fire Epic blasts good with melee for DPS too, or just the Snipes?
  3. BrandX

    Scrapper ST DPS

    Is that the best way to go for Claws? To throw in Gloom/Zapp?
  4. BrandX

    Scrapper ST DPS

    You know, right there is a good a good reason to go with one of those, as we couldn't before O.O Hmmm...Claws is looking to take the lead a bit here.
  5. BrandX

    Scrapper ST DPS

    I'm not so much focused on ST Damage, as I'm focused on using what is effectively sharp pointy object(s). 🙂 Which is why Spines is on the list. Axe could be on the list, but I never liked it's animations and only really enjoyed it with my Ax/Fire Armor Concept (Fireman with fire abilities \o/) Savage melee I was kinda looking at, but I'm unsure of it's mechanics and really don't know the set well. Spines looked like it could slot the new Ice Mistral Set nicely tho.
  6. BrandX

    Scrapper ST DPS

    I get that same flip with Spines. 🙂 And it's being a hard choice in what to go with!
  7. I was under the impression this was fixed in the last update (Page 2) and they all work on their own in their various auto powers.
  8. Wasn't there a breakdown of the Scrapper primaries in terms of best for ST DPS? I can't find it. Trying to decide between Claws, Katana, Dual Blades and Spines (which I know loses the ST) and while I can find the mission clearing side breakdown, trying to look at everything as I decide what primary to pair with a /Stone Armor Scrapper.
  9. I did. And I was just thinking on the idea of it being a long enough recharge maybe it'd proc often. But that suggestion was based on the idea of having extra slot too. As for the +END Power of Ninjutsu, on all my Nin builds, END/RCH IO x2 (+5 when I get the merits to spend) is plenty for that power in my experience.
  10. I'd just go with 2 END/RCH IOs (any End Mod Set) in the +END Power. Though, with the new +Heal Proc, I wonder if it'd be a good place to put that too.
  11. That's what I love and feel all sets should. Good picks all around! Hard to give up!
  12. I can't speak for Tanker, however, last I recall, Empower on a Scrapper did not outperform Attack Vitals. If this has changed, it's news to me. Perhaps the Tanker numbers make for better DPS with Empower.
  13. Here's hoping for that Temporal Aura for Melee Defense then 🙂
  14. Well, not sure how fast a DB/SR would be with non BF > Attack Vitals. However, just ran it on test for 5:09 (251.9 DPS) Not sure what that was running on Live currently either.
  15. Stalagmites needs you on the ground, hovering close to the ground doesn't allow you to use it, at least on Dominators.
  16. That was my only wonder on it. Does BF>Attack Vitals now beat the non combo route. At the very least, it's got to get it closer to it.
  17. As I look into Stone Armor on Scrappers, first thing I feel is the need for Earth Mastery Epic 🙂
  18. I know, which is why I said the second part . It was a joke based on the "Why do you have four ears?!" comment. 😛
  19. Leave my four ears alone! It's how I hear better! That said, I wouldn't be against it, and when I've done the, no 4 ears, I to had to pick specific hairstyles to cover them up.
  20. The synergy is the same synergy WP has with all weapon sets...no redraw 🙂
  21. While they're at it, add damage to the Troller and Dominator ATOs. 🙂
  22. I take them. Since they don't get detoggled while mezzed, I don't see why I wouldn't. Taking the Armor doesn't mean one has to chase the softcap.
  23. Pick the powers you want and then work the set bonuses available from there. My Earth/Martial Dom is far from my best character, 30% Defenses, Perma Dom by 1.6 seconds (so easy to miss) as I didn't want to take Hasten. Still the only Dom I've been able to get into (tho if Dom's ever get Illusion I think that may change :p) This isn't to say don't try for those insane defense numbers, but if you don't want Tough/Weave, don't take them. For me personally, they usually work for concept 😛
  24. I still want the Titan Weapon, Razor Sword, ported to Katana! No size change! The hilt looks long enough to handle the animation too.
  25. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Earth Control Secondary Power Set: Martial Assault Power Pool: Concealment Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Fossilize -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), UnbCns-Dam%(11) Level 1: Shuriken Throw -- Empty(A) Level 2: Stone Cages -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(15) Level 4: Trick Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(19), Dcm-Build%(19), GldJvl-Dam%(21) Level 6: Quicksand -- RechRdx-I(A) Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(50) Level 10: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(50) Level 12: Stalagmites -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), AbsAmz-ToHitDeb%(31) Level 14: Boxing -- Empty(A) Level 16: Envenomed Blades -- GssSynFr--Build%(A) Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 20: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(33), GldArm-ResDam(34), GldArm-3defTpProc(36) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(34), LucoftheG-Def/Rchg+(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(39) Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40) Level 35: Masterful Throw -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(42), CldSns-%Dam(42) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(45), GldJvl-Dam%(45) Level 41: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 44: Shark Skin -- GldArm-End/Res(A), GldArm-Res/Rech/End(46), GldArm-ResDam(48) Level 47: Tactics -- EndRdx-I(A) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 49: Quick Form ------------ Here's what I have so far. Level 27 right now. Contemplating taking out Quicksand for Caltrops and moving the slots in Earthquake and 1 of the Winter's Gift IOs in Infiltration over to Caltrops, for 5 slot Positron's Blast set. However, I do like Quicksand just for the Earth Control concept of it. 🙂 Maybe just slot a Damage Proc in Quicksand to give it a bit of a damage component.
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