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Everything posted by BrandX
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Temporal Phase was to give us something different in terms of tier 9s and it feels like it goes with the theme. 🙂 So does having a rez. Also gives Defense, -To-Hit and -Damage, and -Damage is basically Resist to all damage 🙂
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Power Transfer has a Heal Proc. Put that in Stamina. That Proc + ENDMOD IO from the set, comes with a 6% Regen bonus. While I didn't find I REALLY needed a heal, I did take the Heal from the Incarnates, as it just layers the defense.
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Voted KM/ICE myself the first day, looks to still be losing 😛
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Can tell you right now, you'd be better off with Performance Shifter +END Proc, in place of one of the END MOD IOs, in Stamina. I'd then likely replace the other two with Power Transfer (I believe is the name) with END MOD IO and the +HEAL Proc...because it also gives +6% Regen (END MOD + END Proc in Performance Shifter gives +RUN/JUMP/FLY SPD) This is my EM/BIO Scrapper to give you any ideas... This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Plastik: Level 50 Mutation Scrapper Primary Power Set: Energy Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(9) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11) Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17) Level 4: Inexhaustible -- PwrTrns-+Heal(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal(19), Pnc-Heal/+End(19) Level 6: Environmental Modification -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 10: Adaptation Level 12: Maneuvers -- Rct-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(27) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36) Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: DNA Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), ThfofEss-+End%(40) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(42) Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dam%(43) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 1: Energy Focus Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Afterburner ------------
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Freezing Touch can take the Purple Hold Proc. I wouldn't make an Ice Melee build without putting that Proc into FT. Now whether it gets 5x Hecatomb set or another set, is a different story, but, I'd for sure give it the Purple Hold Proc, since it's a purple damage proc.
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Ridiculous Girl's COH costume and emote wish list...
BrandX replied to Ridiculous Girl's topic in Suggestions & Feedback
I know of it and I took it on every character that could take it on concept, because I loved the animation so much 🙂 -
Ridiculous Girl's COH costume and emote wish list...
BrandX replied to Ridiculous Girl's topic in Suggestions & Feedback
I still want a blast animation option that is just my character lifting up her hand and snapping her fingers. -
I love my EM/BIO/SOUL Scrapper. And while the idea wasn't otherworldly, the idea was of a ectoplasm using mutant who's basically a living dead girl. She's become my new main. So, StJ/BIO may be the way to go for you. May even be easier to get it a decent ST DPS going than EM's. As for Fire Armor. Have a FIRE/AXE Tanker that's lots of fun. Mutant fire fighter, went with Tanker for the higher resists and I wanted to not rely on going for defense. 🙂
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This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sandslash: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Strike -- Empty(A) Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(9) Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31) Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37) Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43) Level 22: Kick -- Empty(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40) Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43) Level 28: Minerals -- Rct-Def/EndRdx(A), Rct-ResDam%(43), LucoftheG-Def/Rchg+(50) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45) Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46) Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50) Level 44: Assault -- EndRdx-I(A) Level 47: Geode -- SynSck-EndMod/+RunSpeed(A) Level 49: Char -- Lck-%Hold(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner ------------ Didn't bother to softcap Fire/Cold as the Resists are basically capped. Had some good Pylon times with this as well and I do use Eviserate myself. Think I had a gap with Shockwave, as the ST chain (but it's close to Eviscerate's DPS) and it hurt the ST DPS so kept Eviscerate. I don't recall tho.
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Yet another, another Sentinel improvement thought...
BrandX replied to Due Regard's topic in Suggestions & Feedback
Other than an EB or AV, the -Resist wouldn't be that much help anyways. Maybe bosses, but even then, they at least fall in line with the EB and AV in requiring more shots, so going to get that -Resist anyways (especially the EB and AV). -
Can we get a way to bypass Arc-locked TFs?
BrandX replied to kelika2's topic in Suggestions & Feedback
Honestly, I find it's pretty simple and quick to Oro the arc to unlock Katie. -
I farm with an Ice/Fire Brute. I'm sure you can do fine with a Fire/Elec Tank 🙂
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It won't top the ST DPS, but I don't recall it being some extremely terrible combo. I soloed AVs with it (w/out incarnates) back on live. But generally, as states, Electric Melee is generally considered better on Stalkers, and I do love it on my Elec/Bio Stalker.
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It's a Scrapper. You're pretty good to go. 🙂 Claws/Stone is quite fun, if you're looking for a newer Secondary for Scrappers and a combo that couldn't be done before (claws/stone Brutes/Tankers aren't an option).
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Adaptation: An Idea for the Sentinel Inherent
BrandX replied to Calamity Cain's topic in Suggestions & Feedback
+1% to Resist per teammate (not including self), up to 5%, for whole team. Chance for -15% Resist with every attack. Chance for +5% Heal with every attack. Gives a team buff and does some -Resist on targets for the whole team!- 36 replies
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Adaptation: An Idea for the Sentinel Inherent
BrandX replied to Calamity Cain's topic in Suggestions & Feedback
While I'd love to see a new inherent for Sentinels. What I want is something not tied to the 1st and 2nd attacks. Unless it's combining them so you get both offensive and defensive but it's all triggered together by the 1st and/or 2nd attack. A little more ST damage would be nice for it though. 🙂- 36 replies
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Sudden Acceleration: Knockback to Knockdown
BrandX replied to kelika2's topic in Suggestions & Feedback
I don't think it needs a Damage Proc, but it might be nice to get damage added to it, like the Overwhelming Force one, so the set can actually reach full damage on the attack slotted into. -
I think the problem here is you think those names are creative while others can see those names as terrible. Of those three, only Red Havok seems very superhero comic booky. Charge Cable seems close, but it also seems like the type of name you'd hear others making fun of in the comics. Phil Harmonic more so. That said, only so many names to go around, but at the same time, lots of people don't like seeing multiple "Popular Superhero" running around with others using the name, because the company couldn't sell the other names.
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Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
Yes, but the set can still get the slow and knock depending on ammo. Just because you don't take Swap Ammo, doesn't mean the effect isn't there. It's just unusable. -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
I think it's sad you're getting killed because of knockback. I can see, "Man, I'm just annoyed that I actually have to move in a direction because of the knockback" than killed because of it. A good compromise for this however, is a new Energy Blast set. Same exact set, no Knock. Can't slot Knock IO sets (they're sub par anyways, right? That's why people say they don't want to slot those sets). Get the pure blasting set. -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
The difference is, Dual Pistols gimmick is switching between ammos that grant different secondary effects. So, slot the slow sets, because the attack can slow, if the right ammo is in place. Which they still need to fix Pistol's which can do it but can't slot for it. That is not the case with a Null the Gull. Null the Gull isn't part of the set. I don't recall Null the Gull turning off Team TP (isn't that just an option that says "Decide or Automatic" and only has the "Disable Group Fly" which, can stop a few sets from working, as they require one to be on the ground. Though, I would've personally lived without Null doing that. As for what happens with those enhancements, they can just grey out and not give any bonuses. -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
All knock on a character off and lose the ability to slot knockback IOs! -
Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
Not for this. Don't like the knockback, don't use the set. I don't like how Kinetic Melee isn't the top tier #1 damage set. Can we have Null the Gull make it so? 🙂 -
I always feel this is a mistake. I feel the best time to use it, is when it will heal that damage you just took. So you get the heal AND the extra hit points.
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Okay. This is my newest build for the Fire/Axe Tanker Char is just concept and my love of having a hold for Hami/LGTF. Currently only level 35. IOs in where I can. Replaced Damage Proc in Gash with the +RCH Proc. Tried to give it as little Recharge Enhancement as possible with the set, to increase the chances of it going off. 90% S/L/F Resist with 85% E/N Resist. I'm hoping, that as a Tanker, these high resists will go a long way. RotP seemed like a good place to put the Absorb Proc, as it just needs to be slotted into the build to go off. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Battle Axe Power Pool: Speed Power Pool: Sorcery Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11) Level 1: Beheader -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(11) Level 2: Fire Shield -- GldArm-End/Res(A), GldArm-Res/Rech/End(13), GldArm-ResDam(13), GldArm-3defTpProc(15) Level 4: Gash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19) Level 6: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23) Level 8: Temperature Protection -- StdPrt-ResKB(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Plasma Shield -- GldArm-End/Res(A), GldArm-RechEnd(25), GldArm-Res/Rech/End(27), GldArm-ResDam(27) Level 14: Mystic Flight -- WntGif-ResSlow(A) Level 16: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31) Level 18: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(31), ScrDrv-Dam%(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 20: Whirling Axe -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36) Level 22: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(37), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(39) Level 24: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Dam%(39) Level 26: Boxing -- Empty(A) Level 28: Swoop -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40), TchofDth-Dam%(42) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 32: Rise of the Phoenix -- Prv-Absorb%(A) Level 35: Cleave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45) Level 38: Pendulum -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dam%(46), Arm-Dmg(46), PrfZng-Acc/Rchg(48), PrfZng-Dam%(48) Level 41: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(50), GssSynFr--Build%(50) Level 44: Fiery Embrace -- RechRdx-I(A) Level 47: Char -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(7) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) ------------