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BrandX

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Everything posted by BrandX

  1. I do recall EM being the best ST, but I could swear there was a list made of them, but I don't recall where I saw it.
  2. The fact that you lost the combo really doesn't matter. (As an example only as I'm not going to look for the numbers) DB doing 200 DPS w/ the misses is still awesome. Losing the combo, really just equates to missing that big hit. If BF > Attack Vitals was that 200 DPS, and some other set capped at 175 DPS without a combo gimmick, the fact that you missed the combo isn't that huge of a issue, except in one's head. BF > Attack Vitals was great DPS (soloed ITF with it) and is easy to obtain for most builds, versus the absolute best option which avoid combo's but required enough recharge that few builds could get the defense they'd normally like. I did try to chase that nice 3 attacks on a DB/WP and I just didn't get the defense in.
  3. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;687;1374;HEX;| |78DA65935B6F124114C767D9A5DCC15AB9B49442A96DB97501AFAF462B491192A62| |4FAA006573A20660358C0B69FC46713ADFA317CF7FAA6ADBEAB495BAA890F26663D| |EC39D34B9C00BFE1CCFCCF7FCE5CCA1B8BEE7ABD708549DE6BBAD6ED562BBCD56BB| |6B86E2FF77B5AAFD96E3168DEA2567BD46FC62AEB9AAEB7D76D100A8B89D515ADD5| |E0ABEA2DADC7D7AA5721492F7A38B6C8EBBCD5E56AA5DF81C1155ED7F906EF32E77| |2BBADAB950EE7AB6EB35BE25AA7D96AB8CC3F05BDD978D0F3607FD88591F1EB9D66| |4D3DCC5BE28FAB6570E26B9B21584C1CBE9104FC48C3D532C3CA2280BC838D3C45D| |ADD56A0C2EC5EA4730B6646809B16C6C61476FB84D8299993DC1EA217E9F511FDC8| |537F9999642A21B420963E2938F819797A9BB8833CF385F8157907C432392B32390| |7C83940CE21720E9173144456B15C2BD53A41B54E50AD9354EBE4888CCB7C8DB5DE| |05B18DC4CC4619AB1074500DCC61406371386617CD935C694C3E450CC0A04724F15| |0120D92F884C2F7C46206A77E63A171181C15BB349AB19869622A314BCC21A7F328| |9EA61AEE81784CD88D919D0BD6E0A78C927F9B143B48090683A2A0A059900CA1714| |A228FE765D369264B3C279BBA9920DE8CFBE018168E6153AF803E22763DB287F3CF| |EE1307C403E4DC4FE22F8A43BEA81047DFE09ECCBD45CEBF23BE277E40263F226B2| |08E8B95C70BB8E2E412B1884CDD40A7EF49C666C546CFCEE386A612C424329322A6| |71BB324BC8183825F0361BD6C4330C2E3C276E115F20B32F89AF90DFC0392DEE72F| |A3C3A642F20F3178997889751F40344AAD868F50F061DB0D539717AB9301636A930| |D10CF80C8FE461D27CB7D661C828FD3FBEAC1C3D4D2699A15DE7D153676C01AFF3F| |EB1A0CC8AD09B57987213EF99328DFE23BBC8BD1319129861702C686174F72D033C| |3F0BBD01E3B0B1C0D1DD35FE017576DDD3| |-------------------------------------------------------------------| First, this is a 400 year old pirate concept, so Leviathan Epic (Shark Hold) over what's considered the best, Psychic Epic. Hydro Blast > Dehydrate > Water Jet > Repeat, throwing in Knockout Blow every time it's recharged. Don't actually need Hasten for that Single Target, I have it more for bringing Geyser back 5 seconds faster. School of Sharks could be replaced by Whirlpool (which maybe I still might) but reading the Collaborative Project, @drbuzzard said it wasn't worth taking and if that's the case, maybe some more fun Shark action...tho more water attack wouldn't be bad either. Whirlpool would have the KD Proc in it, to help keep them in it instead of running out of it and it may just be more useful than the cone immobilize. Wasn't sure if the Opportunity Proc wouldn't be better in Hydro Blast (can then move the 6th slot in Water Burst to the Hold to cover the missing Ranged Defense). Also wasn't sure if I'd be better of with Aqua Bolt for Offensive Opportunity, but then I would need Hasten to go Aqua Bolt > Dehydrate > Water Jet Thoughts?
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  4. Eh, really, I felt that people letting the chance of the combo failing was over reacting to, considering it still had a good DPS regardless. It just bothered people they could see the combo didn't go off. Also, we go back to not all can pull off that insane recharge. However, now that the combo goes off all the time, how big is the difference? I would think the gap has closed some.
  5. Feel it gets forgotten how much +RCH is required to get that best attack chain. You're taking Hasten (so locked in to a Pool Power Set there), and chasing after +RCH instead of survival bonuses. Easy enough, sure when you're using Super Reflexes. Also trying to recall if anyone knew if anything was better than Attack Vitals back when Dual Blades was introduces (IOs were Issue 9, DB was issue 11).
  6. Is there a list of best ST DPS for Scrappers, that doesn't include using attacks from the Epics? Trying to stay away from Moonbeam and Zapp.
  7. What? When I run a TF, I'm never at +0. Always +1 minimum. That said, I never form Shadow Shard ones.
  8. And I got that, but you're supporting more with the support set, not the blast set. And you're killing things faster on the team with more damage
  9. It still supports as it still does the -Resist. The real question I would think is, does it improve the soloing of said support character? If you don't solo much, then that Support Set is doing a lot of the supporting anyways.
  10. This was back on live. It wasn't +4, as I was solo and this was back on live. However, +4 on a /WP Scrapper...that's just ouch waiting to happen without Incarnates (as I was going without Incarnate power or inspirations when I did the run solo) because WP does lack strong DDR and the -ToHit Debuff it does have isn't going to cover it that much.
  11. I like the idea of this change. Though, I'm not sure on all the implementation of it. Sonic Attack being more Energy? Makes sense. Energy Melee being more Energy? Could go either way. What about things like Ice Blasts? Does it make sense that it's more cold damage to be hit by an ice ball? Smashing seems to be the real defense type. While Cold Breath would seem to go to Cold Defense.
  12. While you're at it, can we get Dual Pistols: Pistol Attack (Tier 1) to accept Slow Sets.
  13. I'd skip DA on SR and Ninja and possibly WP if you've got the defense up S/L Defense. Made a DB/WP (softcapped S/L Defense) that soloed ITF without Incarnate powers, so lack of DA isn't going to hurt. I do suggest taking WP Tier 9 and knowing when to use it, if you do take WP. It's a power that gets hate, but imo it's not a OMG emergency button, it's a know when to use it button.
  14. For Sentinel's, I'd say you shouldn't skip Suppressive Fire. It's second in terms of DPS to Executioner's Strike (unlike other ATs, where SF is an almost no damage, mez attack) and can slot the purple IO proc from the Hold Set for a big damage boost.
  15. So, just made this combo for a Pirate themed Sentinel (Radiation colored blue for water because hey, why not). What's a good Single Target DPS for Water Blast? Best way to slot Rad Armor? Just go for cap resists?
  16. Yes, they are, but as mentioned there's Gloom for a really great blast too. And I'm not saying turn them into Snipe level Blasts (I wouldn't be opposed) but get them closer to them. Moonbeam is around 154 DPS (in quickform), Zapp is around 156 DPS (in quickform), so getting those Epic Blasts up to say 110 DPS (Gloom Range) range, wouldn't be terrible. Though, this is all taking numbers from Mids (which I thought Moonbeam was a head of Zapp before)...so number could be off.
  17. I'd hate to see Moonbeam and Zapp reduced in damage, so would be nice to see those blasts in the Epics, like Fireball and Laser Beam Eyes, improved in damage to be closer to those ones.
  18. Exactly! Usually with the TSOO left as someone would be in IP already.
  19. I never understood why I don't see the Terra Volta players go against the wall just a few feet from the entrance. Two Sky Raider group on two sides of the building, ready to be AOE!
  20. I'll put in things such as height, weight, background, ethnicity...however...sexual orientation...that tends to be more in line with ERPers, tho, I'm sure someone will say "I don't do that, but put it in" I'd say they're in the minority. It may even help stop some RPs from taking place. Like "Well, I see their character won't be interested in mine, so won't try hitting on them." Which, in a RP setting, should just do anyways 😜
  21. It is faster, with all the teleporting around one can do, but that speed only works when the team is working together and knows where to go to grab those enemies. However, yes, some go straight to the end and wait. I used to assign out zones to people, but then some just wouldn't go. So now, just hope for the best. 🙂
  22. Super Strength Scrapper from DC... Caitlin Fairchild of Gen-13. Yes. Used to be Wildstorm Studios from Image Comics.
  23. I like Ninja myself. It lacks defense debuff reduction, but it's a fun set. Played it with multiple primaries and that END Heal just works so well. Never cared for Energy Aura. Personally, I hate it. Can't get into it. Shield is awesome. One thing I found with Bio, is people can play it on Defense a lot more, as the damage may be awesome, but really, outside of AVs, GMs, put it on Defensive and survive more 🙂
  24. The leads match up to what I expected so far.
  25. Sounds like a good place to put Back Alley Brawler!
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