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Everything posted by BrandX
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Can We Have a Default Zone 1 or 2 Option?
BrandX replied to Zeraphia's topic in Suggestions & Feedback
I'm not the big MSR fan. But when I run one, I go with Everlasting's MSR! 🙂 Really doesn't bother me about the RWZ and RWZ2. I would like an easier way of seeing if the RWZ2 has popped, because I can be annoyed by calls to move when I'm forming a ApeMage TF and there was no RWZ2 to start or even popped yet. -
I know. I know. I did get a 4:01 Pylon Time with tier 3 Hybrid. And the gap in the Follow-Up > Slash > Focus > Repeat. However, I did replace the damage proc in Focus with the +Recharge Proc.
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This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Strike -- Empty(A) Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9) Level 2: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), DefBuff-I(15) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31) Level 12: Mud Pots -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(31), IceMisTrmt-Acc/Dam/End(31), IceMisTrmt-Acc/Dam/End/Rech(33), IceMisTrmt-+ColdDmg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36) Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37), Apc-Dam%(37), ExpStr-Dam%(37) Level 20: Crystal Armor -- Rct-Def(A), Rct-Def/EndRdx(39), LucoftheG-Def/Rchg+(39) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(40), Ags-Psi/Status(40) Level 26: Eviscerate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43) Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(43), LucoftheG-Def/Rchg+(43) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45) Level 32: Shockwave -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), OvrFrc-Dam/KB(48) Level 35: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50) Level 38: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50) Level 44: Assault -- EndRdx-I(A) Level 47: Geode -- SynSck-EndMod/+RunSpeed(A) Level 49: Char -- Lck-%Hold(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 14: Afterburner ------------ Here's my build so far. I would like to get a little more recharge so I can go Follow-Up > Focus > Slash > Repeat. Though, I personally still like Eviserate's animation 🙂
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This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Teleportation Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Aimed Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Electrified Net Arrow -- ImpSwf-Dam%(A) Level 2: Glue Arrow -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(7), IceMisTrmt-Dam/Slow(9), IceMisTrmt-Acc/Dam/End(9), IceMisTrmt-Acc/Dam/End/Rech(11), IceMisTrmt-+ColdDmg(11) Level 4: Ice Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-End/Rchg(13), SprEnt-Acc/Hold/End(15), SprEnt-Acc/Hold/End/Rchg(15), SprEnt-Rchg/AbsorbProc(17) Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21) Level 8: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Stealth -- LucoftheG-Def/Rchg+(A) Level 12: Explosive Arrow -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(27), OvrFrc-Dam/KB(27) Level 14: Teleport Target -- WntGif-ResSlow(A) Level 16: Flash Arrow -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(29), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(31) Level 18: Ranged Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), StnoftheM-Dam%(33) Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(37) Level 24: Boxing -- Empty(A) Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37), Ags-Psi/Status(39), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(39) Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(42) Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 38: Oil Slick Arrow -- Dtn-Dmg/EndRdx(A), Dtn-Dmg/Rchg(46) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48) Level 47: Upshot -- RechRdx-I(A) Level 49: Aim -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50), Prv-Absorb%(50) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 49: Quick Form ------------ Here's my build. Personally love it myself.
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Honestly, my only Dominator that I found myself to enjoy is an Earth/Martial Dominator and I didn't realize that when I made her build 😞 I would've said something then, if I had noticed!
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Pistol loses the -Defense Secondary for Slow. Can't slot Slow Sets. Executioner's Shot loses the Knockback Secondary for Slow. It can slot Slow Sets. The same goes for many other attacks in Dual Pistols. Suppressive Fire looks to be the only one not to gain -Recharge/Slow with it's Ice Ammo. Just goes to Hold.
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Then this sounds like we need this fixed 🙂
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Which is what I would think as well, but the other pistol attacks allow the slotting of slow sets. Though, it says it does slow/-resist with Cryo Rounds, on Pistol. I figure Suppressive Fire doesn't because of the hold aspect, but I would think even with that, it could -Recharge and Slow like Ice Attacks can, but it may just be hold effect only on it's secondary effects. I don't even think Fire Rounds give it extra ticks.
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Why doesn't Pistols get to slot Slow IO sets? It gets the slow effect with Ammo Swap as well.
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And I love to take Void Core on my Dark users! 😞
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My bad. I actually meant to say optimized anyways. But that's because I'm under the impression the Judgements all do the same numerical value of damage. Pyro + Extra damage being equal to Mighty + Extra damage. No idea if that's accurate though, but I figure outside of how the damage is delivered (Cryo being the worst) and damage type, it was equal number wise.
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Not satisfying? It's what I picked for my Shield/EM and a few others. That nice super strength feel without going super strength? NICE! Took it on my Elec/Bio Scrapper too. Such a nice one to use and it's PBAOE! Though I use the CORE for the extra damage. Though, Pyro is a very nice one to use too 🙂
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I love it on my Tanker. Shield/EM. Loved it when my tanker was Shield/Rad, but I didn't care for Rad, and Energy Melee fit the concept more (and I love the pom poms) but hated the old Energy Melee (because I knew the original so much). Shield/EM/Soul. Doesn't have Werners numbers, but I'm not sure if that's with Incarnates or not. I went Musculature and Assault Hybrid and setup to run ET (Slow) > TF > ET > BS > Gloom.
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My issue with Fire Melee, is the swords. I don't know why people mention Procs though. It can still slot 3 damage procs in every melee attack, not including the purple, as only one could have it. 4 in Breath. 5 in FSC, which includes the purple as only one PBAOE attack.
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My problem with Forge, is it's a single target buff. If it buffed the team, I'd be grabbing it. Assault (18.75% Damage to the whole team) and Tactics (19.69% +To-Hit to whole team) to whole team versus a 50% DMG buff and 25% To-Hit buff to 1-2 targets. The Fire/Fire Sentinel, doesn't have Heat Exhaustion or Melt Armor for AVs/GMs and I notice the difference on teams when using a Sentinel versus a good debuffer. The one slotted shields seem to make a good difference on survival. I am wondering about the usefulness of World of Confusion so far, in my playing at 50 now. It hasn't felt that spectacular so far.
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Well @Moonsheep what is it you find terrible about it? I put it up here to try and improve it after all 🙂
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17) Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Plasma Shield -- GldArm-3defTpProc(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Freeze Ray -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(29) Level 18: Power of the Phoenix -- PstBls-Dam%(A) Level 20: Ice Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37), Ags-Psi/Status(45) Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45) Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46) Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 12: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Removed AIM for Evasive Maneuvers. Could've been Vengeance. However, first time with it, I have to say, I love the Flight speed 🙂 Have to say, I love Thermal. Melt Armor with it being a click on target, I have to say I love more than -Resist Patches.
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17) Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Plasma Shield -- GldArm-3defTpProc(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Freeze Ray -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(29) Level 18: Power of the Phoenix -- PstBls-Dam%(A) Level 20: Ice Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37) Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldNet-Dam%(45), UnbCns-Dam%(45) Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46) Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50) Level 49: Aim -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 12: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Made some changes. While not level 50 yet, Defender's Bastion in Freeze Ray has the heal go off often, nice for teams. -Resist in Ice Storm. Not sure how often the Absorb is going off in Ice Bolt. Still 1 slot left over, thinking the +Psi Resist to go with the whole Psychic Theme and lack of any more Range Defense that I can find (unless someone can do better on the slotting).
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The builds will be about the same, as I've done Dual Pistols/Support and Support/Dual Pistols... I built for defense, so I didn't need to rely on Darkest Night when on a team. Teams are fast moving, even when teams aren't all soft capped, but it becomes good to have in certain cases/emergencies. Tar Patch and Twilight Grasp were my main two abilities (that wasn't Shadow Fall/Pet) as I personally, just hated the cone of Fearsome Stare, but I'm also the type who's in the middle of the group and not at range, so that could be a difference. Radiation/Dual Pistols, fun on teams where I expect to hit some hard targets. I didn't care for it as much solo. Time/Dual Pistols and Dual Pistols/Time. Loved everything about it, but the feeling I wasn't doing enough damage. And really, it's likely on the same level as Dark Miasma (not sure) in terms of damage (maybe not on hard targets where Dark has better -Regen). But I love the combo, love the concept, it just doesn't do the damage I REALLY want it to do 😞
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17) Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Plasma Shield -- GldArm-3defTpProc(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Freeze Ray -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Rchg/+Absorb(27), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29) Level 18: Power of the Phoenix -- PstBls-Dam%(A) Level 20: Ice Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37) Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldNet-Dam%(45), UnbCns-Dam%(45) Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46) Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50) Level 49: Aim -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 12: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Concept build of a Psychokinetic (Pyrokinetic/Cryokinetic/Telekinetic) Telepath. Which is why I picked the sets I did. I was looking at Cold/Fire, but I liked the idea of using Ice Blast as a sort of less lethal form of attack (and grab Pyro on Judgement). I have 1 slot left. Was trying to cap Range Defense and rely on Range and Confuse to keep enemies attacks off me. Shield the team. AOE Heal. THe two Debuffs. Went Defender too, because either as Thermal or Cold, I just wanted the Debuffs sooner. 🙂 So, question is, is there anything I'm missing to make this better?