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Everything posted by BrandX
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I was under the impression this was fixed in the last update (Page 2) and they all work on their own in their various auto powers.
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Wasn't there a breakdown of the Scrapper primaries in terms of best for ST DPS? I can't find it. Trying to decide between Claws, Katana, Dual Blades and Spines (which I know loses the ST) and while I can find the mission clearing side breakdown, trying to look at everything as I decide what primary to pair with a /Stone Armor Scrapper.
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I did. And I was just thinking on the idea of it being a long enough recharge maybe it'd proc often. But that suggestion was based on the idea of having extra slot too. As for the +END Power of Ninjutsu, on all my Nin builds, END/RCH IO x2 (+5 when I get the merits to spend) is plenty for that power in my experience.
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I'd just go with 2 END/RCH IOs (any End Mod Set) in the +END Power. Though, with the new +Heal Proc, I wonder if it'd be a good place to put that too.
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Focused Feedback: Stone Armor - Revamp and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
That's what I love and feel all sets should. Good picks all around! Hard to give up! -
Focused Feedback: Dual Blades - Quality of Life Improvements
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
I can't speak for Tanker, however, last I recall, Empower on a Scrapper did not outperform Attack Vitals. If this has changed, it's news to me. Perhaps the Tanker numbers make for better DPS with Empower. -
Here's hoping for that Temporal Aura for Melee Defense then 🙂
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Focused Feedback: Dual Blades - Quality of Life Improvements
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Well, not sure how fast a DB/SR would be with non BF > Attack Vitals. However, just ran it on test for 5:09 (251.9 DPS) Not sure what that was running on Live currently either. -
Focused Feedback: Stone Melee - Changes and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Stalagmites needs you on the ground, hovering close to the ground doesn't allow you to use it, at least on Dominators. -
Focused Feedback: Dual Blades - Quality of Life Improvements
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
That was my only wonder on it. Does BF>Attack Vitals now beat the non combo route. At the very least, it's got to get it closer to it. -
Focused Feedback: Stone Armor - Revamp and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
As I look into Stone Armor on Scrappers, first thing I feel is the need for Earth Mastery Epic 🙂 -
No Human Ears Option for Cat/Bunny/etc Ears
BrandX replied to Tailcoat's topic in Suggestions & Feedback
I know, which is why I said the second part . It was a joke based on the "Why do you have four ears?!" comment. 😛 -
No Human Ears Option for Cat/Bunny/etc Ears
BrandX replied to Tailcoat's topic in Suggestions & Feedback
Leave my four ears alone! It's how I hear better! That said, I wouldn't be against it, and when I've done the, no 4 ears, I to had to pick specific hairstyles to cover them up. -
The synergy is the same synergy WP has with all weapon sets...no redraw 🙂
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While they're at it, add damage to the Troller and Dominator ATOs. 🙂
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I take them. Since they don't get detoggled while mezzed, I don't see why I wouldn't. Taking the Armor doesn't mean one has to chase the softcap.
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Transferring Invention set bonuses to a different set
BrandX replied to plainguy's topic in Suggestions & Feedback
Pick the powers you want and then work the set bonuses available from there. My Earth/Martial Dom is far from my best character, 30% Defenses, Perma Dom by 1.6 seconds (so easy to miss) as I didn't want to take Hasten. Still the only Dom I've been able to get into (tho if Dom's ever get Illusion I think that may change :p) This isn't to say don't try for those insane defense numbers, but if you don't want Tough/Weave, don't take them. For me personally, they usually work for concept 😛 -
I still want the Titan Weapon, Razor Sword, ported to Katana! No size change! The hilt looks long enough to handle the animation too.
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This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Earth Control Secondary Power Set: Martial Assault Power Pool: Concealment Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Fossilize -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), UnbCns-Dam%(11) Level 1: Shuriken Throw -- Empty(A) Level 2: Stone Cages -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(15) Level 4: Trick Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(19), Dcm-Build%(19), GldJvl-Dam%(21) Level 6: Quicksand -- RechRdx-I(A) Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(50) Level 10: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(50) Level 12: Stalagmites -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), AbsAmz-ToHitDeb%(31) Level 14: Boxing -- Empty(A) Level 16: Envenomed Blades -- GssSynFr--Build%(A) Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 20: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(33), GldArm-ResDam(34), GldArm-3defTpProc(36) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(34), LucoftheG-Def/Rchg+(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(39) Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40) Level 35: Masterful Throw -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(42), CldSns-%Dam(42) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(45), GldJvl-Dam%(45) Level 41: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 44: Shark Skin -- GldArm-End/Res(A), GldArm-Res/Rech/End(46), GldArm-ResDam(48) Level 47: Tactics -- EndRdx-I(A) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 49: Quick Form ------------ Here's what I have so far. Level 27 right now. Contemplating taking out Quicksand for Caltrops and moving the slots in Earthquake and 1 of the Winter's Gift IOs in Infiltration over to Caltrops, for 5 slot Positron's Blast set. However, I do like Quicksand just for the Earth Control concept of it. 🙂 Maybe just slot a Damage Proc in Quicksand to give it a bit of a damage component.
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For now, decided on Leviathan and see how it looks colored to look like sand 🙂 I had thought of Fire as maybe something lava ish.
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Anyone have suggestions for one that fits Earth Control the best in terms of concept? Can I color Ice to look like stone? Should I go Patron for a lack of any real FX?
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Going through all the Earth/ and /Martial builds. I'm not trying to stay range or stay melee, though I'd likely be in melee. Would combining Caltrops with Stone Cages and Earthquake be a good idea?
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Suggestions have been made on some assault sets. I know I've made a Dual Pistols/Street Justice Assault set in the suggestion thread in the suggestion forum. As for Water Assault. It has plenty of abilities that can be turned into melee version of the attacks without really changing much.
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Done ELM on a Scrapper. Is it top tier ST DPS? No. Is it able to get high enough to solo AVs before using Incarnate Abilities, in the Maria Jenkin arc? It is! So then it just becomes a matter of being fun to use 🙂 That said, I use it now on my ELM/BIO/Mu Stalker.
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If I put a Achille's Heel -Res Proc in Slowed Response, will it stack with the one in my attack? If not, would it be better to slot a different proc in Slowed Response? A damage proc perhaps?