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Everything posted by BrandX
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My issue with Fire Melee, is the swords. I don't know why people mention Procs though. It can still slot 3 damage procs in every melee attack, not including the purple, as only one could have it. 4 in Breath. 5 in FSC, which includes the purple as only one PBAOE attack.
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My problem with Forge, is it's a single target buff. If it buffed the team, I'd be grabbing it. Assault (18.75% Damage to the whole team) and Tactics (19.69% +To-Hit to whole team) to whole team versus a 50% DMG buff and 25% To-Hit buff to 1-2 targets. The Fire/Fire Sentinel, doesn't have Heat Exhaustion or Melt Armor for AVs/GMs and I notice the difference on teams when using a Sentinel versus a good debuffer. The one slotted shields seem to make a good difference on survival. I am wondering about the usefulness of World of Confusion so far, in my playing at 50 now. It hasn't felt that spectacular so far.
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Well @Moonsheep what is it you find terrible about it? I put it up here to try and improve it after all ๐
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17) Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Plasma Shield -- GldArm-3defTpProc(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Freeze Ray -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(29) Level 18: Power of the Phoenix -- PstBls-Dam%(A) Level 20: Ice Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37), Ags-Psi/Status(45) Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45) Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46) Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 12: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Removed AIM for Evasive Maneuvers. Could've been Vengeance. However, first time with it, I have to say, I love the Flight speed ๐ Have to say, I love Thermal. Melt Armor with it being a click on target, I have to say I love more than -Resist Patches.
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17) Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Plasma Shield -- GldArm-3defTpProc(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Freeze Ray -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(29) Level 18: Power of the Phoenix -- PstBls-Dam%(A) Level 20: Ice Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37) Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldNet-Dam%(45), UnbCns-Dam%(45) Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46) Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50) Level 49: Aim -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 12: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Made some changes. While not level 50 yet, Defender's Bastion in Freeze Ray has the heal go off often, nice for teams. -Resist in Ice Storm. Not sure how often the Absorb is going off in Ice Bolt. Still 1 slot left over, thinking the +Psi Resist to go with the whole Psychic Theme and lack of any more Range Defense that I can find (unless someone can do better on the slotting).
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The builds will be about the same, as I've done Dual Pistols/Support and Support/Dual Pistols... I built for defense, so I didn't need to rely on Darkest Night when on a team. Teams are fast moving, even when teams aren't all soft capped, but it becomes good to have in certain cases/emergencies. Tar Patch and Twilight Grasp were my main two abilities (that wasn't Shadow Fall/Pet) as I personally, just hated the cone of Fearsome Stare, but I'm also the type who's in the middle of the group and not at range, so that could be a difference. Radiation/Dual Pistols, fun on teams where I expect to hit some hard targets. I didn't care for it as much solo. Time/Dual Pistols and Dual Pistols/Time. Loved everything about it, but the feeling I wasn't doing enough damage. And really, it's likely on the same level as Dark Miasma (not sure) in terms of damage (maybe not on hard targets where Dark has better -Regen). But I love the combo, love the concept, it just doesn't do the damage I REALLY want it to do ๐
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17) Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Plasma Shield -- GldArm-3defTpProc(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Freeze Ray -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Rchg/+Absorb(27), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29) Level 18: Power of the Phoenix -- PstBls-Dam%(A) Level 20: Ice Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37) Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldNet-Dam%(45), UnbCns-Dam%(45) Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46) Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50) Level 49: Aim -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 12: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Concept build of a Psychokinetic (Pyrokinetic/Cryokinetic/Telekinetic) Telepath. Which is why I picked the sets I did. I was looking at Cold/Fire, but I liked the idea of using Ice Blast as a sort of less lethal form of attack (and grab Pyro on Judgement). I have 1 slot left. Was trying to cap Range Defense and rely on Range and Confuse to keep enemies attacks off me. Shield the team. AOE Heal. THe two Debuffs. Went Defender too, because either as Thermal or Cold, I just wanted the Debuffs sooner. ๐ So, question is, is there anything I'm missing to make this better?
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Still the top.
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I have a StJ/EA Scrapper. EA has a taunt aura. The enemies are still running. Now, I haven't done an INV or WP on Homecoming and I don't recall how well my BIO did with runners, because I never got to focused on it (really really want to use it on my main, for being a fun set, but I just haven't gotten into for my main). However, I'm going to guess, taunt aura isn't stopping runners, at least on Scrappers. Though, I've had runners on my Ice/Fire Brute and Elec/Elec Brute. Can't recall how my Tank did with runners at the moment.
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Have to say, I'd go Purple set in Shockwave. Yes, you lose the Damage Proc, but you gain the same set bonuses but better. Just at first glance of it.
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It'd change increase some defense for loss of damage. Resist sets already grab Alphas for more resist, if they don't grab those Alphas for more Defense/Recharge. Though, perhaps they could make just Nerve have the DDR and not Agility?
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I'm not a hater of Elec Melee, like a lot seem to be, but I have to say, Elec Melee on my Elec/Bio Stalker is my favorite with it.
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I think this might actually get some to look away from Musculature and eyeball Agility and Nerve. SR may not take it, but all those other Defense Users, including those who rely on set bonus defense may now start going "Hmmmm" An extra 20% DDR...seems like a good start to see how it gets players picking on Alphas.
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Someone made a Sonic Armor set and I did a revised version of it. Sonic Ancillary Powers wouldn't be to hard to figure out, but you'd have to base it around the AT they're for. While the Red Side Villain Patrons are a bit different, generally the other ones have a pretty standard formation.
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I was going to say this. Also there just so happens to be an Icon in Atlas Park, so no need to make that dangerous trek to North Steel Canyon! Anyone else remember those days?! ๐ฎ Like travelling around the Hollows!
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Thoughts on the Sentinel (feedback/theorycrafting ahoy)
BrandX replied to Nerva's topic in Suggestions & Feedback
I'm not much a fan of it either, but I know I'm not a fan it's current form even more, as it's linked to taking specific attacks. Could make it easier, I guess, by just linking it to both Tier 1 and Tier 2 attack and giving both a decent offense AND defense all at once. What if, you need to use one of those attacks to use Opportunity. Now, players would of course always use it (unless they ignore tier 1 and 2 attacks) and it could put a -Resist on the target and a give the player a defense bonus of some sort. -Resist that lasts a decent length of time and does a decent amount of -Resist to be noticeable, while also giving a 3-5 second Huge Defense bonus. Sort of a critical hit and critical defense. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
BrandX replied to Nerva's topic in Suggestions & Feedback
Why not make it simpler? Build Opportunity like Fury/Domination is built. Get attacked and attacking builds Opportunity. When Opportunity has hit 100%, the Sentinel can click on Opportunity (Defensive) or Opportunity (Offensive). They share a cool down, so it's one or the other. Now as to what these Opportunities are...AOE or Single Target. Heal? +DMG? -Resist? I'd go for PBAOE Heal or Defense All, as both seem like taking some defensive opportunity. Could make it Self only if wanted as well. -Resist, keeps with the current opportunity and just leave it on the target. I'd make it worth while. Also, I don't think it would be that bad to put the damage scale up to 1 if it's lower than that. -
Pretty sure StJ out did Claws in Single Target, but I'm not 100% on it. Claws for sure out does StJ on AOE, which imo is sucky damage wise, but Spinning Strike animation is pure love ๐ Also, getting that huge POW from Crushing Uppercut (especially with it being able to slot 2 Purple Damage Procs) is just so satisfying ๐ For me Street Justice and Energy Melee are the best two Scrapper Primaries. Some of that has to do with my love of the Pom Poms and StJ's animations I admit.