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BrandX

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Everything posted by BrandX

  1. BrandX

    Regen 3.0?

    Now that could be a good change to the set. Heal over Time: 11% (went a little under half of what Temporal Mending gives on Defenders) attached to Reconstruction. I wouldn't want to give up the full heal of Reconstruction but adding a small Heal Over Time on to it. Not sure it would actually help it's survival that much but it seems like it would add to the Regen feeling to it.
  2. BrandX

    Regen 3.0?

    Have to be honest. I never used MoG to run off and hide. I used it like Instant Healing. "Things are going down hill! Click it!" I still feel MoG should have Resist/Defense to All and Resilience to have Resist to All, with an increase in Toxic Resist (Regen to me should have high Toxic Resist :p) Though if Psychic really needs to be a weakness, could add it to MoG but keep it out of Resilience. I don't see why Regen and Recharge Resistance would be to over the top. Not sure about the changes to Instant Healing on times and durations. Not sure I want reduced regen rate.
  3. +5 2 level 50 Rech/EndMod IOs and you'll be set once you have other +Rec IOs in place.
  4. I don't farm much, but when I do, I use an Ice/Fire Brute and I don't use the Ice Patch really. I may have dropped it a couple of times, but I don't recall it being because of defense.
  5. Well, I said I was for it in the case of Fire Armor, as part of it's said defense is more damage to kill quicker. However, they're busy running away, so they're not attacking, you can keep beating on the one staying in the fire or pick the one to chase down and finish off, before they either attack from range or run back and attack you. So, the run away from your burn is still valid, even if you don't like it. The only thing I really see keeping them in Burn Patch, is maybe, more fire armor scrapper fire farmers. 😛
  6. Because they didn't have Fire Armor in the beginning. It was strictly a Tanker Secondary. That said, it could be considered defensive. They run. They're not attacking you.
  7. Which is why I'd say, make it dependent on the Defense Set. Regen and SR for instance, aren't a set that needs it for survival. Close or far away, the survival is the same. Fire Armor is the one where I guess one could argue either way. Dark Armor could possibly as well, but if they're mezzed they're not exactly running away.
  8. I'd say Ice Armor (with it's -DMG and +Def based on enemies) and Energy Aura with it's +Def PBAOE, may like a taunt aura to keep enemies close. Fire Armor wants them close for more damage, but I'd say there's many who'd say that's the defense of Fire Armor, damage.
  9. Terrible idea. Some of those confronts are awesome animations and why I try to fit them into my builds! That, and I like to be a Scrapper who can taunt an AV 🙂
  10. Not really. Nothing ever said all sets have to be equal. We already know they're not equal in terms of survival. Why would ability to taunt be the exception to the rule? This isn't to say, I agree that all new sets shouldn't have a taunt aura. Should be based on the set. Just not on clear times.
  11. What was your team and what was your difficulty setting? You said Incarnates. Did you all have LORE pets? It's already been stated, the TF came out before Incarnates were a thing.
  12. That started as my main's hairstyle on CoH when I transferred to Virtue from Victory (it was not an option at the beginning of the game). Then switched to Hard Candy. Though, I'm not sure I see as many with Serrated Sugar, as I used to.
  13. Well, I got my Elec/Elec to pretty much 90% on S/L/F/C/E/P and over 42% Toxic/57% Negative. Not going to see a Scrapper do that.
  14. Why play a brute? Higher resist caps 😛 WP is supposed to have it's weak taunt aura, which, if I'm not mistaken, isn't enough to keep Director 11 taunted.
  15. Yup. Yup. You're right. I was thinking some storyline mission AVs. There are those two TF AVs.
  16. You didn't. I have. Point still stands. People go "Let's not blur the lines between ATs even more" and then laugh/whine at the idea of a 5% reduction in Brutes max Resistance. That said, I play Scrappers without a taunt aura just fine. 😛 If they have a taunt aura or if they don't, I'm still playing a Scrapper 🙂
  17. Best place for it. Total Focus > Increased Crit Chance on Energy Transfer. WIN! \o/
  18. Where is this AV running away? Maybe one AV ran away when I soloed them (Swan counterpart I think it was) with my EM/Regen (no taunt aura), but for most of them, they stayed right in melee beating back on me.
  19. I think, if if it makes sense, the secondary should have a taunt aura. By sense, I mean, what's the sets defense? SR has no need to keep enemies around them, other than desired by some players. WP has a -ToHit Toggle and more regen per enemy. Makes sense. Regen? Nothing. The one I would question is Fire Armor, as it's purely damage, but that's it's gimmick, so maybe, so it can do more of it's thing.
  20. Everyone always says that, but then you suggest lowering the Brute Resist Cap to 85% so it's not equal to Tankers, and blurs that line less, and it's either laughing or whining at the idea.
  21. I believe Spines Damage Aura crits, but yeah, I felt all powers should crit for Scrappers.
  22. I should say, at 798.66% Regen, you get 74.9 HP/Sec At 743.97% Regen on my EM/Regen, I get 74.69 HP/Sec Regen HOWEVER...made another change for you...got rid of the Heal IO in Physical Perfection and put Impervious Skin Unique in Resilience, | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;693;1386;HEX;| |78DA65945B6F12511485676010E98542EF37A0175A6E650AB6FAA889B6D52A552C6| |D7D322D97639D84000162ECA3319AA83FC0376F0F26BEF843BCC45F52ED93AFB83B| |6B956298847C67D6D97B9D7DCEECC3D6D3B5BEAF379F5DD374EF8D72BED1D8CF15E| |BF95A4DD5DDB9A2A52A45A5C9E37A606DD48FDC329A3C9BDEDF5265A5CC0D4BD58F| |300EB4A7D6D423556928735B1DAA8AAAE79B56B5E2DFAC3C567555699A67037FB65| |A2DCBDB13AB6115ACB2D53CEA56FA6C25A3F235AB72D863BFE46A4A95FCEB35AB68| |5EAF9664ED7CA329358C4B7131F93D3FADD27E5A867620481B9AA3401641A3442A7| |0ED3447B7731CDAAE6E6B17F6C0BEF0698C477BE16688F8EADF9CF6DCC5EFE40FB0| |E727F90BDC901C277D9D2706FCFE82DEB70E9BEB12E3428CE1CA71ED1DD017808F2| |F080E86C07EC9C1365BBA7B04B15E1F7853263CF4F36C431BA5EF38FDC6E9373903| |7A25A7177E5A2FFD0644EBA7D64FED966803F0760D4C2377989EC3F41C0DFDEF1D9| |C055F49AE9FB9FE039CC1A00267F264019C2D9225F0A5E40E21571BFA8273DB146D| |84673B12477DD32618090803528BC48C316F8C7B782DDA04BFE304FB239C0717D92| |78BEC9345F6C96DC99962CE54866B6D81C1BBE0CC3D703E0BCE494E006BEB81047A| |2848BE91B910BF5128E2B0B5D904F6351FC57B3C46C6C11D39C639D630F78EB1EFC| |1C80770E92398FC0466649D05F6C9821F75C5780EBBE217650DD124D68899E432B8| |9C22D3F0FB2C0D91408E33711F3E4BBC2F49F67792FDBD27FE26EB352FD167054CA| |F9297C92BE01DA937C5EF953A46DF848CF6DD6C4D1BEDBB2DFF44F836994E2D092D| |6BB4EFAAA627A01DF788466F9D71BF3BB528B43FE79A53E71EC3DC63E42AFA2A1E4| |6ECC979AC43E77D0E73FF4B3C0F8F4FFE03504B2BD5596B4B1E2DDEA5A4BB94D52E| |65A54BC94A2569AEF2B0639CEF18173AC6FF00B7AFDD1A| |-------------------------------------------------------------------| Puts you at 817.78% Regen for 76.69 HP/Sec It would seem at some point, the return on Regen isn't worth chasing. Also, for your information, keeping the EndMod Power Transfer IO in Stamina gives better regen than a +5 Heal IO in Physical Perfection. So, I'd leave that there for more End Rec. Which you have a lot of.
  23. You don't want the purple set in Scorch. You want it in Greater Fire Sword or Incinerate. You can move the 3rd Recharge IO from Hasten to Stamina and put a Chance for Heal Proc in Stamina. Then +5 those Recharge IOs in Hasten. It'll put you at 118 second recharge on Hasten. Take Triage out of Physical Perfection. Put a Heal IO in Fast Healing and you'll go from 777% Regen to 788% Regen. You'd get more Regen replacing the Numina Heal/Recharge IO in Health with a regular Health IO. You don't need to chase +HP Bonuses, as Dull Pain is maxing out your Hit Points all on it's own, and it's perma. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;691;1382;HEX;| |78DA65945B6F12511485676010E98542EF37A0175A6E650AB6FAA889B6D52A552C6| |D7D322D97639D84000162ECA3319AA83FC0376F0F26BEF843BCC45F52ED93AFB83B| |6B956298847C67D6D97B9D7DCEECC3D6D3B5BEAF379F5DD374EF8D72BED1D8CF15E| |BF95A4DD5DDB9A2A52A45A5C9E37A606DD48FDC329A3C9BDEDF5265A5CC0D4BD58F| |300EB4A7D6D423556928735B1DAA8AAAE79B56B5E2DFAC3C567555699A67037FB65| |A2DCBDB13AB6115ACB2D53CEA56FA6C25A3F235AB72D863BFE46A4A95FCEB35AB68| |5EAF9664ED7CA329358C4B7131F93D3FADD27E5A867620481B9AA3401641A3442A7| |0ED3447B7731CDAAE6E6B17F6C0BEF0698C477BE16688F8EADF9CF6DCC5EFE40FB0| |E727F90BDC901C277D9D2706FCFE82DEB70E9BEB12E3428CE1CA71ED1DD017808F2| |F080E86C07EC9C1365BBA7B04B15E1F7853263CF4F36C431BA5EF38FDC6E9373903| |7A25A7177E5A2FFD0644EBA7D64FED966803F0760D4C2377989EC3F41C0DFDEF1D9| |C055F49AE9FB9FE039CC1A00267F264019C2D9225F0A5E40E21571BFA8273DB146D| |049A3E12477DD326F72B73638C1F63EDAF459BE0F79B605F84F3E022FB6391FDB1C| |8FEB82D3953CC99CA708D2D3078179CB907CE67C139C909B0AE4002BD1324DFC85C| |88DF261471D8DA6C02FB998FE23D1E23E3E08E1CDF1C6B987BC7D8F760E403B8F41| |14C7E0233B2CE02FB63C18FBA623C875DF18BB28668126BC44C72195C4E9169F87D| |9646483027711F3E4BBC274BBC1F49F67792FDBD27EB98ACDBBC44BF1530BD4A5E2| |6AF8077A4EE14BF5BEA187D1332DA77B3356DB4EFB6FC13E11B653AB524B4ACD1BE| |AB9A9E8076DC231ABD75C6FDEED4A2D0FE9C6B4E9D7B0D73AF91ABC280A1C5C3883| |D398F75E8BCCF61EE3FC2F3F0F8E43F00B5B4529DB5B6E4D1E25D4ABA4B59ED5256| |BA94AC5492E62A0F3BC6F98E71A163FC0F74C5DD39| |-------------------------------------------------------------------| There...up to 798.66% Regen
  24. ^This. Less combo and more, "You'll want to use Total Focus before Energy Transfer" Which isn't a big deal really. First, you get TF before ET. Next, it's not like the recharge isn't there. Bone Smasher > Total Focus > Energy Transfer > Whatever. Could even put in Energy Punch before BS. Throw in a slow, or possibly second fast, ET (if crit happened before). And it's not often I see people not going 1 2 3 4 or some sort of pattern with their attacks and TF and ET are the DPS attacks, so it's not like one wouldn't just go TF into ET before really. 😛
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