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tidge

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Everything posted by tidge

  1. My Bots/Traps MM used Grant Invisibility quite a lot on the Bots on low level solo runs (*1). My recollection is that they were 'good boys' and didn't draw aggro while passive. (*1) That toon ran many blue-side Aaron Thiery (Atlas Park) arcs specifically for Door Buster and detours into Perez Park to fight Hellion bosses (badges, drops). The (3) bots would be hit with Grant Invisibility to get past the Perez Park spawns I wasn't interested in engaging.
  2. So we agree that the thread originated from a false pretense and a general non-appreciation for the specific use of an IO from a category that already has a number of useful IO choices. Any discussion of new IO choices has no specific relevance to the Aegis set.
  3. I freely admit to wanting to know the names of characters which were made generic. In my experience, it is very rare that a player complaining (in game in a public channel) about having been genericized shares the name. In the most recent case I recall, the name wasn't close to being trademarked, but was in extremely bad taste.
  4. I recommend picking up the 5 P2W IOs and dropping them in (damage) slots before 22. Even if all you are doing is running DFB, having the extra effects proc in your attacks will make things that much more interesting.
  5. IIRC The City Representative in City ha;; assigns them (for Blue). I think they also appear in as Ouroboros missions (in the lvl 50 range when you are 50?). They are good for collecting some spare Vanguard merits.
  6. I have (and toggle on) World of Confusion, but it is a purely aesthetic choice (as well as a mule for Coercive Persuasion) . It is not a great power... the only active benefit it brings my Dominator (Fire/Psi/Psi) is that: If I haven't locked down the enemies, and If they aren't running away from Hot Feet, and If they are close enough to me, and If the WoC hits them, then There are a few seconds when those enemies don't do anything instead of attacking me or my pets. I'm not sure I've ever observed an enemy mob actually take a swing at another enemy mob unless Hot Feet is off, and even then such attacks aren't really helping. Bonfire w/ KB->KD is an awesome power, no matter the secondary, no matter if Domination is up or not. The only thing I haven't tried yet with Bonfire is to slot it with a -Res proc.... I'm not sure why I haven't yet, perhaps someone can chime in with their experiences doing so?
  7. And turbans. "You take the one in the kilt, and I'll take the one in the turban."
  8. I run my Fortunata (AoE, Control, Range) with just: Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 10 Level 2: Stamina (9) Performance Shifter - EndMod: Level 27 (19) Performance Shifter - Chance for +End: Level 21 My Night Widow (Melee, perma-Mind Link on auto) runs with Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 10 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30 Level 2: Stamina (A) Endurance Modification IO: Level 50+5 (9) Performance Shifter - EndMod: Level 27 (19) Performance Shifter - Chance for +End: Level 21 I want to note that lvl 30 is the point at which you get extra slots for powers to work on IO sets, or just to slot endurance reducers. You should also be able to get a couple of accolades to help with Endurance.
  9. Greycat's post was missing something...
  10. I should hope Ali will help!
  11. Obvious reply is obvious: I default to Ion Judgement just because I hate having to track down stragglers, or otherwise the mobs are standing too far apart for other options. I like the other options: judgement is usually where I invest extra components just to see how they play.
  12. Oh, my bad... I should have written Def or ToHit sets. In my head, I was thinking of the only possible pure Recharge IO, which happens to be in the ToHit category. I will correct my reply.
  13. This doesn't reflect players but characters, but I think it is illustrative of how much raw inf *could be* pumped into the economy via farming.
  14. Nice and Ebil. The only bit that surprised me was that Catalyzing ATO was worthwhile. I'm guessing that it is farming/PLing toons up to 50 that drives the demand?
  15. Nothing special follows, just my personal experience: The only character with whom I was able to tank a Master of Lord Recluse run with was an Invuln Tank, using flight to avoid standing toe-to-toe with him (sigh, Invincibility). Dull Pain was on auto (perma, even if Hasten is not) with a T4 Radial Rebirth ready for the healing/regen. Some purples were consumed as well. I couldn't really 'glitch' him and it was a more stressful run than I care to repeat. Tip o' the hat to those that have built to do it regularly.
  16. Pardon me while I .....WAAAUGH! I know that people believe this, but I was on a Positron TF (1 ?) and a 'veteran player' was 'teaching' a new player how to 'tank', and the tank proudly didn't have taunt.= "because he didn't need it"... instead the tank was running auras... and the teammates were dropping like flies. That was not 'tanking'. Now about those slots: While leveling up, I usually multi-slot Taunt because its the sole non-temp, non-P2W 'ranged attack' option for my tanks. The progression of Perfect Zinger set bonuses 'feels better' (to me, YMMV) as a tank is leveling up, but Mocking Beratement bonuses usually look better in a finished build (again, YMMV). My Inv/EM tanker didn't have any obvious need for those slots from Taunt in the build: He's 6-slotted in Taunt w/ 5 from Mocking Beratement and the Perfect Zinger proc. I suppose I could eek out a little more Endurance or Recovery with those slots...back to the builder...
  17. I want to second the DA Elder (Lieutenants). They are also on the streets in abundance. The trick is you have to aggro the Elders and then damage the masks simultaneously/before you defeat the Elders. It is much faster (for lvl 50+) to get 100 this way than any other method I have found. While you are in Dark Astoria, the third mission from Heather Townshend is a warehouse that will be overflowing with Tsoo, including Sorcerers and Ancestor Spirits. If you run this arc for Incarnate drops, turn up this mission to x8 and clear the entire map. To farm Vault Doors, I recommend (Heroes) farm Aaron Thiery's arc. It is low level, but the only door mission has an Arachnos prison. The map is small and it is the same every time.
  18. This was my experience; there were never any 'Slow Snipes', and the damage was always in 'Fast Snipe' territory. I was just curious if anybody could offer a rationale for slotting that Proc.
  19. If we must go Marvel, I prefer to stay with the Red, White and Blue:
  20. I won't criticize except to say that the Hami-O Membrane in Mind Link is NOT contributing to Recharge. Better to 3-slot with 2xLotG (Global Recharge, Def/recharge) and an Adjusted Targeting: Recharge. This is I believe the maximum slotting for recharge for as few slots as possible (assuming you don't already have 5 LotG Global recharges). Mind Link can only get Recharge from Global Bonuses or from ToHit or Defense set bonuses. I can point out a few different choices I made. Comments apply for the lvl 50 build, not the leveling build. My Fortunata uses only 2 slots on TT: Maneuvers (LotG) and 6 on Mask Presence (6xReactive Defenses) <- I think there is more bang for the buck on Defense bonuses even once 'discovered'. The second LotG I use (after Global Recharge) is usually Defense/Endurance... but my Fortunata runs hot on offense and burns endurance like crazy. I have both of the Confusion's in my build, bu the single-target Confuse is 6-slotted with Coercive Persuasion while the PBAoE Aura of Confusion is only 2-slotted w/ Malaise (Acc/Recharge and damage Proc). The ST Confuse is only marginally useful at Incarnate levels, but the Contagious Confusion proc works much better in a single-target attack. I throw the PBAoE in x8 content to get a smidge of damage and to improve drop chances when enemies take each other out. (Hello, Knives of Vengence!) I did not go Tough/Weave, as I felt it unnecessary. I added Combat Jumping as a mule for a LotG, as I am almost always running my missions with Ninja Run on. I considered Hasten at lvl 47 to reduce the timing of Psychic Wail by 10 seconds, but I have enough attacks/controls that paying attention to Hasten would be a case of diminishing returns...I think she'd be 2 seconds+recast time off of Perma-Hasten without a major overhaul. I took Weaken Resolve instead, with the Achilles Heel proc slotted. I don't use it much, but you can imagine the situations I do use it. Here are my choices for defensive (and resistance slotting): Villain Plan by Hero Villain Designer 2.23 Level 1: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 30 (7) Luck of the Gambler - Recharge Speed: Level 50 Level 4: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense/Endurance: Level 50 (13) Luck of the Gambler - Recharge Speed: Level 50 Level 10: Indomitable Will (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (19) Unbreakable Guard - +Max HP: Level 50 Level 22: Foresight (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (29) Luck of the Gambler - Defense: Level 50 (31) Luck of the Gambler - Recharge Speed: Level 50 Level 24: Mind Link (A) Adjusted Targeting - Recharge: Level 50 (31) Luck of the Gambler - Defense/Recharge: Level 50 (31) Luck of the Gambler - Recharge Speed: Level 50 Level 30: Mask Presence (A) Reactive Defenses - Defense: Level 50 (37) Reactive Defenses - Defense/Endurance: Level 50 (37) Reactive Defenses - Endurance/RechargeTime: Level 50 (39) Reactive Defenses - Defense/RechargeTime: Level 50 (39) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (39) Reactive Defenses - Scaling Resist Damage: Level 50 Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 Not shown in the above is this character's investment in the Presence Pool; I prefer Provoke to Confront, and I find the last two powers great for high Defense, low Resistance builds. A PBAoE fear and a self-heal that doubles as a damage boost is pretty good (with enough recharge). Level 14: Provoke (A) Accuracy IO: Level 50 Level 16: Intimidate (A) Fear Duration IO: Level 50 Level 18: Invoke Panic (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50 (21) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50 (25) Glimpse of the Abyss - Endurance/Fear: Level 50 (27) Glimpse of the Abyss - Fear/Range: Level 50 (27) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50 Level 26: Unrelenting (A) Preventive Medicine - Heal: Level 50 (33) Preventive Medicine - Heal/Endurance: Level 50 (33) Preventive Medicine - Endurance/RechargeTime: Level 50 (33) Preventive Medicine - Heal/RechargeTime: Level 50 (34) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (34) Preventive Medicine - Chance for +Absorb: Level 50
  21. Does the Experience Marksman Fast Snipe proc contribute in any meaningful way? I noticed that when slotted, I never have the chance for Sniper Shot bonus damage. Is the fast snipe damage scale boosted by Kismet's +6% ToHit (called 'Accuracy')? If so, by how much?
  22. This is demonstrably false (ignoring the obvious situation in which a 'farmer' also creates IOs) as farmers are buying IOs from the market as well as placing raw materials on the market. Both of these contribute to setting market prices.
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