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tidge

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Everything posted by tidge

  1. Amen. I had some rubber-banding in a mission where I could not get the hostage to go through the elevators (this was the 'rescue the Protector' hero mission). I felt like I needed the equivalent of a /stuck command for the NPC... as a Mastermind, I certainly would appreciate such a command for my pets! Even Gravity's Singularity finds a way to get stuck in the darndest places! I'd also appreciate if the hostages were slightly quicker. It doesn't matter if I have an IO for speed in the Fitness pool, or a global boost to movement rate from IO sets, the inability for civilians to keep up (or for the player to decrease speed, without resorting to Walk) is PAINFUL.
  2. I want to see the story arc that reveals Stephanie Peebles has been handing out wedding rings to so many players because she is building an army of spouses to do her bidding...
  3. I will echo the use of empowerment devices: I will regularly use them to consume salvage that would otherwise be wasted. Aside from P2W and Ouroboros, the Brickstown ZigBreak also grants Temp Ranged attacks good for 18 hours as a reward. The two Temp powers I rely on are the Envenomed Dagger and the Shivan. Both help with AV/EB HP stacks and having a bulky pet at low/mid levels helps with soloing things like TFs.
  4. You get the contact after training to level 35, and you earn a respec along with the badge (at least the first Patron). I tried Sirocco's arc solo, that felt harder than GW and BS.
  5. It isn't as if there are that many Hybrid choices *anyway*. My MM just go with Core Embodiment Support and wade into the mobs!
  6. /agree The lonely non-farmer playing as "team=1" may not be seeing many purple drops, but I don't think the Purple/PvP drop rate is extra-ordinary. I have a couple of non-farmer (Tank, MM) lvl 50s who will revisit the first Dark Astoria arc at 0x8 (which I suppose is a sort of farming) and will get a Purple/PvP drop approximately every other run. I can take these same toons into a comic-con farm and average 1 Purple/PvP per run. RNGesus has blessed one run with 3, but I've also had runs with 0. This doesn't seem to high OR too low to me. I default to 'neutral greedy' about my Purple/PvP drops, but many of them are not ones that I'd normally seek out so they find their way to the market to help out other players who want to kit them. ...And as a player that will occasionally seek out Purple/PvPs, I appreciate that others are doing the same.
  7. What is the point of storing recipes if you don't like crafting? This would be some Horder mentality that is not worth encouraging. Every player can store recipes in the auction house or email. Every player can access email anywhere in the game.
  8. Dyslexia is a Creole mister.
  9. I haven taken Unstoppable, but only as an IO Resist Damage mule. The power never stays in the tray.
  10. Get this man another Tier, because it appears that he may have neglected to fully kit out his alternate build slots! I'm a slow leveler who is lazy about looking at IO set bonuses. It's sometime after lvl 20 that I start thinking about things other than KB protection, +End, travel Stealth. By the mid 30s I will have several sets. By the time I get a character to 50 it's a toss-up how deep I go into the build, but I love having the option.
  11. I used to worry about the storage of recipes (I used the auction house, and email) but after six months of Homecoming play I find I don't really need it. The market place basically takes care of everything you need, and converters allow players to (eventually) get to any pieces that are not on the market. Initially, I thought I'd want certain IO sets for certain builds. However, it turns out that buying (attuned) is much better for almost every build, excepting the lvl 50 pieces that you want to boost. Initially, I also considered 'donating' certain recipes to alts to be able to make items to sell on the market. However, sending INF between toons is trivial. Initially, I considered transferring 'standard' IO recipes to make it cheaper to get crafting badges. INF is so easy to make that it is more trouble than it is worth to avoid just buying the IO recipes at the workbench. Initially, I thought 'hording' low level recipes was going to save crafting INF (compared to lvl 50 recipes, where the crafting prices take a jump) but practically at level 50 I find I get enough INF from just selling standard IO recipes that it doesn't matter. I'm sympathetic to the original request, but I have found that lack of recipe storage (other than the Auction House or email) is only an issue if a player has a small number of toons and completely lacks the INF to leverage the market.
  12. I was hoping the formal request was going to be for more descriptive thread titles.
  13. Did the non-tipped character start a career as gold-side? I recall that there are a limited number of things gold characters cannot do.
  14. My lvl 50s have only gotten tips in Peregrine Island and the RWZ. Is it possible you have been ToTing in PVP zone where you cannot be in costume? I've done some ToT in Siren's Call, but I didn't find a working door in Bloody Bay. edit: Have you ever done a tip mission? Are you pure villain/hero?
  15. Lady Grey taught me everything I ever needed to know about starting from the end of a mission and working backwards.
  16. I was under the impression that the market fills bids by matching the highest bid against the lowest price that is below the highest bid. If so, it is possible that you placed your sell price higher than other players. If multiple players have placed the same sell price I don't know if the bids are matched by FIFO, LIFO, or WTFO.
  17. Here is a conflicting anecdote: last night I logged in to a lvl 50 and immediately ran a new instance of an Ouro mission (Heather Townsend, DA1) to get a couple of incarnate components. It was somewhat early in the arc that a catalyst dropped. However, after the flashback, I then went to another mission I had previously queued (in Cimerora) and got an early Catalyst drop in that mission as well. I didn't have much more time to play, so that is the extent of this anecdote.
  18. Are there still changes planned to encourage Tanks to run with Leadership Pool toggles? If so, that may be a consideration before removing the +End boost completely.
  19. I'm pretty sure this is still in the mix: Tanks are supposed to get an 'inflated' amount of Endurance as well. This (along with higher damage) ought to make soloing at lower levels a lot more tolerable. I subscribe to the classic 3-slot Stamina (Perf Shift proc+End, IO End) on my characters so I'm somewhat curious if any players have experimented with cutting down to just 2 slots in Stamina.
  20. Here are the things that I think are keeping inflation down: Market seeding (not just salvage, but also Super/Winter packs) Current conversion rules Merit Vending (converters, catalysts, unslotters, recipes) Farming (AE, as well as Aspect/Ouro farming) Nothing 'new' to spend INF/Merits on I can't imagine that the Homecoming Devs making radical changes to any of the above. If there is anything that might threaten trying to store more than 2 billion Inf, it may be placing bids on 'impossible' IOs...just in case the Devs suddenly make them possible, a player may find some crazy bids suddenly filled! If anyone is really worried about not being able to buy future stuff with stored inf, follow the earlier advice in this thread and buy the items you are nearly sure a future alt will want.
  21. I am casting my downvote from a pneumatically-powered difference engine using gears and levers hand-crafted from self-refined ores I mined from the bowels of the earth. I originally had an Amish partner but he didn't believe in the time-saving processes of metallurgy.
  22. I vote NO on adding gimmicks to Energy Melee. (I would also vote NO to make any changes to the Stuns component in PvE). Energy Melee should be returned to the top tier of single-target attacks for generating (and keeping) THREAT. In my mind that means faster attacks (ehem Energy Transfer) to switch between targets if necessary and (generally) harder hitting single-target attacks at the expense of a mediocre (but not pathetic) AoE. If Energy Melee isn't going to end up at the top of single-target damage, it should at least be at or near the top in terms of achieving a reliable single-target attack chain that does respectable damage without having to resort to Hasten (or Incarnates).
  23. Some suggestions for the low-level player: Visit P2W to pick up free attacks and free enhancements. Use purple & yellow inspirations. I realize that low level toons don't have many slots, so use 'em as you get 'em. Buy boosters (as suggested: offense). At lvl 7 you can slot lvl 10 IOs. Check the AH for cheapies if you can be gifted any from another character. For CoT and ToT you must alter your strategy, if you don't have the defences or boosts to deal with the debuffs. If your entire team was individually fighting in close combat and it wasn't working, did you try maybe have one character tank while others sniped?
  24. My Invuln doesn't have the Fighting Power Pool either, and I'm not sure I'm missing it. I don't hit the "caps" when solo, but on a lot of teams I'm way past it. I also took Unstoppable, but only as a Mule. I removed it from my trays so that I don't accidentally use it!
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