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Everything posted by Coyotedancer
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Suggestions for a father/daugther duo
Coyotedancer replied to Ejlertson's topic in General Discussion
Mr.CD and I used to duo his Fire/Energy Blaster (who was more of a Blapper in play-style) with my Willpower/Dual Blade Tank (who was built to be more like a heavy Scrap than a tank-proper). They were great fun together. -
How do you deal with multiple alts running through the same storylines
Coyotedancer replied to hyena69's topic in Everlasting
To me, it definitely sounds like your friends are being more than a little unreasonable. I can't promise that you WON'T find people doing that kind of thing on Ev... But it's not something I've run into myself. Some of my characters and their friends have busted those Skulls in King's Row a fairly ridiculous number of times now... And "Man, these guys just NEVER learn-" has always been the order of the day. 🤣 -
<_< >_> I've never made a vampire character in the CIty.
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How do you deal with multiple alts running through the same storylines
Coyotedancer replied to hyena69's topic in Everlasting
Kai and Arte and their friends, comparing notes about their similar experiences with... any set of goons, really: "Yeah. These guys just NEVER learn, do they? I mean, how many times can you fail at trying to take over the world AND STILL KEEP TRYING? Every week, it's the same thing. Gotta give them points for determination, but... Sheesh." In other words, it's just the goons being stubborn. And not terribly creative with their Fiendish Plans. -
Dear Diary: The Scrapbook of a Sorcerer's Apprentice
Coyotedancer replied to Coyotedancer's topic in Roleplaying
Dear Diary... My boss has decided to learn Illusion magic. Halloween is going to be really really REALLY strange this year. [OOC Note: Thanks for this. It made me (and Kai too, I suspect... in spite of the inevitable *facepalm*-) really grin. 🤣 ] -
If the expectation is for us to routinely use those Day Job teleport summons the way we've been using the enterbase code (That is to say... frequently), then it does sort-of lock us all into a routine of ONLY parking our characters in places where we can recharge those powers. If you want to go work on another one, that's probably going to be directly at the expense of having fully-charged base portal summons. Maybe that opportunity cost trade-off is seen as Good Thing? There's a certain segment of the City population who likes to insist that everything be "earned" or "paid for" by some degree of annoyance. I don't know... Maybe this is a bone tossed to them.
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'Still want the additional Circle of Thorns bits that the guys got (the Death Mage backpiece and more elaborate kilt, the gloves with the single large spine, the fancy-pants shoulder/high-collar part with the little cape-) ported to the female model, please... My lady-mages are feeling a bit left out. (Kai in particular. I really can't do a proper Death Mage outfit for her as things stand now. Which makes me all kinds of sad-panda. 😞 ) PS: Please port the Thorn Blade weapon model to the rest of the sword-using sets? It's cool that Broadsword gets it, but it would also be nice if all the other sword sets did, too.
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Wolf spiders *look* scary, but they actually make pretty useful housemates... If you let it stick around, you won't have to worry about anything ELSE crawly being in the house, including other spiders. Plus, as active hunters they don't leave cobwebs all over the place. In the world of bugs, that spider is basically the miniature, eight-legged version of a tiger. They're territorial, so in a relatively small space you'll never have more than one, they're pretty much fearless (I watched one of my resident wolfies stalk and kill a hornet that had gotten into the house a few summers ago. This was a smaller male... the females are the really big ones... so the hornet outmassed him by a fair bit, but Spidey still won that fight handily.) and unless you try to grab them they're unlikely to try to bite you.
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Once in awhile... I take the inability to make a choice as a good sign that I'm not really as into playing as I thought I'd be, so it usually ends in my logging off and doing something else entirely.
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Focused Feedback: Enhancements
Coyotedancer replied to Jimmy's topic in [Open Beta] Focused Feedback
You have to use the auction house. You convert the merits into other things... converters, catalysts, boosters or what-have-you... and then sell those to other players via Wents or the black market. -
Focused Feedback: Blaster Secondary Revamp
Coyotedancer replied to Jimmy's topic in [Open Beta] Focused Feedback
"Solutions in search of a problem" is the phrase a friend used looking over the entire list... -
As "just players", it's not really our circus to direct, VT and those monkeys aren't ours to train. We're the people up in the stands eating peanuts... I think you're asking an awful lot if you want to somehow be considered a part of the proverbial show.
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You're making the assumption that everyone is going to have those, for one thing. 10m a pop isn't cheap for non-farmer/non-marketeer players, so you can't bank on every team having people that bought them. (I *am* a farmer and can still count on one hand the number of my characters here on Homecoming that have the Team Transporter power, for instance.) The recharge timing on the Supergroup portal and Team Transport are both pretty brutal, too. If only one person on the team has it, it's probably not going to be available for every hop if the gang is at all speedy about completing missions. That's one of the reasons I'm in favor of lowering the recharge time on at the least the Supergroup portal summoning. Making sure it's likely to be back and available after a mission would help a lot, I think. As for the two base transporter powers... They're freebies, which is good... But you have to know the day job powers exist, and you have to have gotten them. That's not going to be universal. Also, the number of charges can be an issue if you don't routinely remember to park yourself next to a portal when you log the character. 30 charges is better than 10, certainly, but forget to log in the right place a few times and you may still find yourself out of luck on the far end of Crey's Folly. (Ask me how I know that. 😆 )
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Time is the bulk of it. Not only do I have fairly slow load times, but all of my characters are fliers. By the time I've flapped my way to the tunnel or tram or base portal, waited to load the zone, and then flapped my way to the mission door and waited for the map to load, my team of Superspeed fans may be half-way through the mission. The quick hop to the base didn't help with loading times, but it did save me from having to wing my slow butt across at least one zone. 🤣
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I can try to take a stab at part of this... First off, not all of us are badgers. In my case, I "went there/did that" with Kestrel and Palrah back in the live days and haven't had the least bit of interest in repeating the process here or on closed beta. Aside from picking up a few specific badges to use the titles, they just aren't "a thing" that I chase... That means, like I said elsewhere, that *if* I want to add this fast-travel option to my entire crew, I'd be looking at grinding those accolades a pretty ludicrous number of times. My issue with that is that I have neither the time nor the interest in collecting the same set of badges that many times. Since this LRT transport power is one of the more practical bits of replacing the enterbase command where travel is concerned, NOT having it on the bulk of my crew is going to have an impact. It's likely to mean that I just won't play the ones who lack it quite as often, since they may have more trouble keeping up with their team-mates than the ones who do.
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That's my only issue with it, as I've already mentioned elsewhere. It's hell on people with a lot of alts. Realistically... there's no way I'm going to hunt down all of those accolades for every single one of my crew. (Keeping in mind it's a "gotta do BOTH sides" thing for a fair few of them.) Not as things stand now. And that's likely to have an impact on travel for the ones who end up getting skipped when I say to heck with the grind. Otherwise? I love having banners for the Shard Zones at long last... second the request for adding Cim to the LRT list... and agree completely that the 30 minute cool-down on the supergroup summonable portal power is way, way longer than it needs to be.