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Everything posted by Coyotedancer
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After running around with a red side lowbie again lately... I'd love to have the round boulders from the various Snake Caves added to our base-building rock collection. They come in some useful assorted sizes, and the pictographs on them are interesting.
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You can't get there from here. (places LRT won't go)
Coyotedancer replied to cohRock's topic in General Discussion
I wish we could LRT to Cimerora. That place is still just annoying to get to, even with the LFT cheat. <_< -
I don't need it to be animated... But I'd love to have a deer tail for Carwyn.
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After playing around with it for a couple of days now, I still think 5 minutes would be a sound compromise... 10 feels a little long given the number of "FedEx run"-style missions we have in the game. (Mid-level content on the hero-side, I'm looking at you. <_<) It doesn't need to be super-fast recharging, but matching the Ouro portal's recharge seems reasonable.
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Hmm... Can it be done as a right-click Power Info thing?
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*tries to imagine Galactus working his way through a purple cave map*
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Even though I typically do have that "random friendly" tag in my crew's bios... and actually abide by it... Do yourself a favor and never talk to any of my Oranbegans. If you don't think anyone can handle roleplaying an elf, you'd just hate someone trying it with a group of fifteen-thousand year old body-snatching ghosts. 🤣 Snark aside, I do get what you mean, though. "I'm older than dirt, but never grew up" does get old.
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I'm just going to say that I love the LRT... I seriously do, and I'm glad it exists. It's a great addition to the game in my opinion. The new teleport destinations (Shard zones! Woo!) likewise. Why do I love it? As I've said in the beta threads, I deal with long map-loading times when I play. The /enterbase command was *never* an "instant travel" option for me. I'd hit it, then wait around a minute or two while my 10k+ object ridiculous sprawl of a base loaded, only to have to jog to the teleporters, click my choice and then wait ANOTHER few minutes for the zone to load. It was not, by any means, a particularly fast process. Faster than flying my slow butt to a tram, certainly, but still much more turtle than hare. The LRT lets me by-pass loading the base, effectively halving my travel time. That's a Good Thing. A nice change of pace, and something I appreciate a lot. Was it *fun* having to hunt down all of those exploration badges on 55 alts? Honestly... no. It really wasn't. One-badge-per-zone was infinitely better than the original plan that called for having to have the eight-badge accolade for every zone you wanted, but it was still sort-of a pain in the rump. Particularly on my vig and my rogues, who had to collect them all for both sides. Still, I considered the tedium something of an investment. "Do this annoying thing once for each of the gang, and then you have a Really Nice Toy to play with from there on." So, worth it ultimately. The only complaint I really have about it is the cool-down timing. I just casually tinkered around with it on test, but after using it "for real" while playing yesterday afternoon and last evening there were several occasions when I found myself standing around waiting for it to recharge. I didn't use it constantly, between every mission... sometimes Ouro was convenient, or the tram or TUNNEL was *right there*, and yes, I COULD have just eaten the extra load time and done a base-hop... But there were still occasions when it would have been nice to have my BAMFing back somewhat sooner. (We have a lot of "FedEx run" missions in this game. <_<) So, if I could wave a wand and change anything? I'd just make the cool down five minutes like the Ouro portals instead of ten, Other than that... I ❤️ this thing. I really do.
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Let me go get Amtes' demons... If I park their fat bums in the doorway that'll stop the goons from going anywhere. <_<
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The Good, the Bad, the Fugly [ issue 27 ]
Coyotedancer replied to Taboo's topic in General Discussion
I've been playing around with it this afternoon, and I have to say... the ten minute timer on the LRT isn't so bad. I'd love for it to be five, like the Ouro portal, but all in all? I think being able to hop directly to a zone instead of having to wait for my base to load before I can get to the teleporters to do that makes the longer timer seem like a fair trade, just in terms of sheer convenience. -
*sounds of mad giggling* I want to visit the Chantry. [BAMF] Oh, hiya Faathim! (ten minutes later) I wonder what's going on in Imperial City? Looks like a friend is hanging out over there. [BAMF] Hiyas, bud! (ten minutes after that) Okay, time to join the gang in Peregrine for that TF. [BAMF] Yeah. I kind'a love this zone teleport thing. XD
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I started playing around with a new Stalker last night... RadMelee/Ice. 'Should be interesting to see how that one works out.
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I definitely want a set of Black Knights for Kai... and Circle Mages for a lot of my gang, for obvious reasons. Animus Arcana, likewise.
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I'm going to zone-teleport EVERYWHERE! Livin' the BAMF-life, y'all 😁
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*squee* *bounces off to teleport around ALL THE PLACES without having to wait for her big-ass base to load*
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True that
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Our weirdest pair... who actually turned out to be absolute terrors... were a Ninjas/Nature MM and a Nature/Water Defender. I know it *sounds* silly as all hell, but with the alternating and overlapping Nature buffs to keep those paper ninja nutballs alive they were more or less unstoppable.
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The first character I soloed through Praetoria back-in-the-day was Shade in Shadow... She was a Kinetic/Willpower Stalker, and handled it just fine.
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Try running one on a small team rather than in the middle of an 8-player wrecking ball... or better yet, duo/trio. It's a somewhat different world. (I'm saying this as someone who runs a Necro/Thermal MM duo with a Broadsword/Shield Brute. We've also had a Demons/Thermal and TA Defender duo, and a Thugs/Pain and Time/Fire Defender pair.)
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In general, I'm fine with the iPowers as they are... The crafting system isn't the most intuitive thing in the world, but with a little poking around there are guides that make it easier to deal with for newbies to the system. Adding the missing powers? Eh. I know it would give the OMGPowerCreep!-crowd absolute fits... not to mention ticking off the people who are already convinced that our existing iPowers "ruined the game". All that might be more drama than the project is worth. Personally... If I were going to do anything with the powers, I would focus on adding some of the missing Lore options. Syndicate, for instance. Freakshow. Circle Magi as a counterpoint to the Demons we already have. Devouring Earth. PPD.... That kind of thing.
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If I wanted to do the PvP-thing... IC or otherwise... I'd wander back over to Aion. <_<
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Share your Puns/amusing Character Names
Coyotedancer replied to Venture's topic in General Discussion
Mr. Coyote is currently playing a Broadsword/Shield Brute named Mediocretes... who's the most average Roman soldier ever. -
A few more for the thread... Ananka the Necromancer and her Roman partner Mediocretes (played by Mr. Coyote, who I finally talked into joining us. 😄) ====== Semnai, showing a seedling why it's a really bad idea to tick off a Thorn Wielder and her demon sword... ======= Tesamun (The third of my "random roll" characters, a Street/Shield Scrapper) really doesn't approve of vampyres. Or fascists. Or vampyre fascists. ======= Ossuni and Arrokoth, my "matched pair" of zen-mode Claws/Fire Brutes, survey the wreckage of their latest farm map. =======
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Collective noun for mob groups aka Murder of crows
Coyotedancer replied to KaizenSoze's topic in General Discussion
A Marley of Wailers.... I am *so* adopting that. 😆 From now on, that's how Tav is going to refer to the things. I swear it.