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Everything posted by MoonSheep
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Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
Out of control inflation is indeed a risk, though I believe prices have been allowed to collapse to an extent where it is eroding core components of the game - such as archetypes. the over-availability of IOs has allowed all ATs to be a blurry combination of any AT, with little effort required to achieve an end-game build i propose the ability to convert IOs should be limited (if not removed) to see what impact this has on prices. prices should be allowed to double across the board at a minimum i would be surprised if the creators intended for powerful IOs to be as attainable as they are today -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
edited for clarity: i think you have a very genuine point - city of heroes and MMORPGs aren't for everyone and that’s okay as i mentioned in the notorious AE thread, mmorpgs are largely about the journey, progression and investment. people seeking an insta win or pick-up-and-play games may find that games designed for that playstyle better fit their desired outcomes like you say, that’s not saying people should leave the game, if people enjoy how they play then that’s all that matters. however, individuals who are edge cases or play in a niche way (for an mmorpg) may want to recognise that over time, the game will have design priorities which may not shine a light on their particular style - however they are still very welcome here -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
haha, keep your expectations low and anything positive is a bonus -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
i wouldn’t let an MM into the team even for a +0 regular ITF yet alone a hard mode run haha.. i just about tolerate sentinels 😛 -
i can’t believe the devs have introduced rewards which are received by playing the game, this is outrageous and so strange
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ah, that’s good to know back on live i solo’d a katana/invul to 50, enjoyed it so much i did it twice have found it a challenge to find a melee AT i really bond with, psi intrigues me as boggle is a fun mechanic, however it’s a clunky set to play ice melee is very effective and a great allrounder, however it does feel like my life is spent rotating between frost and freezing touch over and over mace is very tempting, it’s a powerhouse of a set, not sure if it’s too plain though
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thread bump are you guys still playing your strj/bio scrappers? i’ve been looking for something to play through goldside mostly solo what’s the ST and AoE like in the real world?
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i would argue that there’s no need to have expensive builds - teamwork and proper team composition more than makes up for IO sets my kin defender is mostly common IOs and one or two mixed IO sets and still does great on hard mode TFs / speedruns hard mode TFs need active leadership to build the right team, it’s given support ATs and team tanks a new lease of life which is a really exciting change. at present, every AT is any AT which is a bit bland
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prices are likely to reduce over time, however it is entirely right that the hardest content/highest risk should offer the most reward the problem with AE farming for many of us in the community is that the lowest risk / lowest effort activity offered the highest reward - hard mode ITF offering meaningful gain is a huge step in the right direction for city of heroes the MMORPG AE farmers have been largely unscathed by the new patch, it’s a win all round
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Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
bring back old school defiance! -
Mind/Elec Dom build. Any feedback or tweaks appreciated.
MoonSheep replied to doughty247's topic in Dominator
the contagious confusion proc goes great in confuse ice mastery for sleet is a far superior choice of mastery, dark mastery for soul drain is equally good -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
can you give an example of a recent change which required a complete character re-work or having to materially change how you play 1-50 content? -
i’m a neanderthal and my opinions shouldn’t be listened by anyone, however i do like playing into the theme of a set if it’s on a defender. i wouldn’t slot too much -to hit but would be interested in enhancing it saying that, you may find you can proc it nicely and have reasonable damage. i’m about to log onto the comp to see what a nature/dark def looks like in mids, will give a more informed answer soon..
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No More Empyrean Merits to Reward Merits
MoonSheep replied to DarionLeonidas's topic in Suggestions & Feedback
> looks at my login screen of just two alts 😛 -
hard mode has bought new life to support ATs - i might look into nature
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Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
i also enjoy the holy trinity - i think IOs killed that off quite significantly, with the rock bottom IO prices on HC adding further weight to the trinity’s demise hard mode content is starting to bring that back, i can see hard mode empath’s being a valuable addition along with resistance based support characters -
i made a dark/dark/dark on test and really enjoy it - it’s really survivable and i don’t find the endurance too bad now that it’s been slotted and has cardiac end insps drop reasonably often too for a boost where needed i’d say stick with it, nice to see variety
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dark seems a helpful compliment, especially if slotted for -acc
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defender 100%. when the best is on offer, why choose anything else? don’t settle for mediocre halfway house ATs 😄
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Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
the test was run on a dominator with a build that provides 0% defense or resistance, not a high powered solo melee AT. the inf gain from a team running a small TF or a few missions would be much faster - especially when taking into consideration recipe/salvage drops it shows how easily influence and IO sets can be achieved in-game, a full set earned in a matter of minutes through very minor casual play -
Defense build goals for squishies in Page 4
MoonSheep replied to Bastille Boy's topic in General Discussion
nothing wrong with that, player skill and positioning is the most effective survival strategy -
Nerf Destiny before Any More Advanced Difficulty TFs/SFs
MoonSheep replied to Astralock's topic in Suggestions & Feedback
i run incan to scoop up all the corpses into a neat pile to veng from -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
hey, i think you may have missed the rest of the post before replying the crafting cost, including all salvage required would be covered by defeating two more mobs -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
if you "Buy It Nao" the prices will always be higher, they can easily be had for well under 50,000, see below. they were a few thousand before i bought a bunch (can't remember why i wanted them at the time) i logged on real quick onto my dom and killed a mob of cimerorans and added up how much inf i received; 41,713 (7 minions) 82,016 (4 luts) 256,324 (3 bosses) total (without any drops) 380,053 a single mob provides almost enough inf to craft one Makos Bite, killing another two would provide enough inf to purchase the recipe, the rare salvage and all the remaining salvage. this mob had a higher than average amount of bosses, so lets say it takes 5 mobs per IO, even without any recipe or rare salvage drops this means every 20-30 mobs killed, a full set of a great IO like Mako's Bite can be had - about the same as two missions -
Sins of the Devs are visited upon the players
MoonSheep replied to The_Warpact's topic in General Discussion
i’m not sure i agree, IO prices are incredibly low on HC they’re on the verge of being free even for good sets - e.g Mako’s Bite for a few thousand inf. when i made my first alt i was able to fully kit it out with purple/attuned IOs in less than a few weeks of casual play with no farming/AE exploits. IOs have halved in price since that time personally, i’d remove the IO conversion function - it has muted the fun of receiving a rare IO and contributed to the auto-win low price of enhancements. i feel without it, prices would rise slightly to a more appropriate level for end-game enhancing