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MoonSheep

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Everything posted by MoonSheep

  1. barrier needs to have an adjustment in the next patch to stop it stacking, the benefits it provides are disproportionately high compared to the other incarnate powers it also allows people create very boring teams where nervous TF leaders mandate all people have it, yawn
  2. i love these threads - you sure know how to find the ultimate PuGs haha
  3. what about an FBZ zone event where you need to defeat a GM on each of the main ‘islands’ that then grants a badge and a temporary power; +20% rech, dmg and +100% regen for 24 hours in game play have the GMs suitably spicy for some challenge, could lure more people in
  4. i’ve posted earlier in this thread but the ongoing conversation is quite odd. to clear things up: 1. this isn’t 2006, stalkers are vastly different to how they were 2. you don’t need to open mobs with AS (and most of the time in a team probably shouldn’t) you can open with your AoE for some nice crits, fire off two more attacks then go in for a decent quick AS crit, followed by another crit if you have the chance to hide ATO slotted giving a shoutout to ice melee as someone has above - another top tier stalker attack set along with elec stalkers thesedays are scrappers with controlled crits
  5. i think it would pair well with the “Delete Character” button or the “Quit to Desktop” menu option
  6. i’ve also been considering this combo and am on the verge of making it. i’m after a team tank that‘s reasonably durable and receptive to buffs energy seems “nice”. i wish energize gave more of a +regen buff to take tough or not is also a challenge - not needed at higher levels as set bonuses + the res all proc caps S/L resist, could be useful for penny yins though
  7. it’s a fun journey - i did it on my dom a few years ago, often an enjoyable challenge. makes you realise the massive difference set bonuses have
  8. i’m not sure this is true - everyone left the game after the defense type changes don’t you remember? we all had to fundamental rebuild from the ground up all of our 114 main alts because the Inner Circle™ hates farmers and min/max’d characters how dare you suggest people actually -try- the changes before complaining, ridiculous
  9. i’ve been tempted to make a team tank for quite a while - especially for underperforming teams. a good aggro magnet that can hold ground whilst the PuGers use their keyboard upside down looking at the wrong monitor
  10. the enemies buffed setting should be available for standard content - encourages teamwork
  11. i echo these thoughts. a bit of love for dark blast has been needed for quite some time. i want to love it, but it’s currently quite a poor set
  12. not too sure, however wormhole could group things up again, singularity would be doing his best to gather everyone and fold space could be picked up too. think i might be selling myself an alt here.. @Xiddo
  13. i’ve always loved supa troll raves, exciting when you get a good rave all to yourself and make good progress towards the badge if you’re in skyway and suddenly see a glowing supa troll it’s always exciting - there’s a party happening nearby!
  14. aesthetically energy assault pairs well, a high damage set too
  15. would definitely be interesting to see an updated set of charts
  16. ooh these are helpful numbers - ty might have to make a corr on HC sometime, haven’t played one since the CoV days
  17. the game could do with some refreshed mission dyamics - more ambushes that move faster, perhaps also an event that makes 1 selected person the target of all attacks until something is defeated
  18. ah maybe too hardcore for me, though i am interested i have never run a TF with enhancements disabled, will try it sometime
  19. Posi 1 and 2 are the perfect TFs in my view - teamplay required, different ATs matter, can quickly be challenging if people are messing around
  20. at the same time however, the stronger buffs/debuffs from a defender will benefit all 8 members of the team, whereas the corrupters slight damage advantage benefits just 1 player
  21. Are there numbers to back this up, e.g. pylon data? Sourge just seems like a massive waste of time, extra damage when something is nearly dead anyway I’m happy to have my view changed despite being a defender fan
  22. i’m also interested in exploring this further and will pose the question: why do people play corrupters when they could instead play defenders, given corrupters are an inferior AT with pretty much the same damage but much worse buff/debuff numbers? with the new addition of power level accessibility changes, in my view there’s not really any reason to ever think about making a corrupter, unless you’re finding defenders too capable
  23. a lot of people have never played alongside a PvP empath and it shows in their playstyle - it’s a dual problem of people playing empaths badly and people not adapting their playstyle when they have a talented empath supporting them when you have a PvP empath on your tail, it’s your license to go bananas and be outlandish with how you go about achieving objectives
  24. no IOs. support and tank ATs are once again important. strategic team play and “holy trinity” mechanics are important for success CoH and CoV exist in the same realm, you can travel to zones within each without needing to change alignment
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