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Everything posted by MoonSheep
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naw, he‘s just adding another dish to the farming thread tapas
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i know, that’s wild scrooge mcduck is a hapless proletariat compared to that guy
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they are an endangered species. natural predators include forum contributors who hunt them for their sweet meat and volunteer game developers
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the farming community have sold themselves a belief that they are inexplicably important to CoH and without them, the game will fall to pieces. therefore when one leaves, we should mourn the loss north korea style
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kin defender for the buffer, a shield tank or scrapper for the melee. shield charge seems to fit the bill nicely!
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higher risk of failure, time spent to complete objectives and repeat deaths not all teams are able to complete hard mode TFs, not all teams who set out to speed a hard mode TF succeed in doing it speedily the challenges are far greater than other content - increased defence on enemies, increased enemy accuracy, damage and available powers it’s aligned with common game structures that a higher risk activity would provide an increase in reward for completion this is not a new game mechanic, defeating a +4 enemy gives a higher reward than defeating one of the same level
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for sure, i do roll things on brainstorm to try them out but never seem to find things that are particularly enticing the mind/fire/ice dom has everything i want from an offensive alt, the kin/sonic defender is a fun support when i don’t want combat have been tempted by a team tank, though the role is not as required thesedays
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i love that! my hero
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i think of a great new alt to play, make a well thought out build in mids.. then convince myself it would be a disappointing endeavour haha
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Have been working on my merit haul on my main for the last few years to become Scrooge McDuck's right hand man Turns out the amount of merits you can hold on one alt is capped at a lowly 10,000. Anyone else with reverse altitis incapable of playing multiple characters? I'm on the verge of finally making my third alt..
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honey, bring me my internet argument jacket - a new update is about to land on that game i play!
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Hey what happened to Leveling Pacts?
MoonSheep replied to Glacier Peak's topic in General Discussion
ah great, thanks -
Hey what happened to Leveling Pacts?
MoonSheep replied to Glacier Peak's topic in General Discussion
what were they again? -
why is there a 3 page thread with no posts?
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my quoting for truth perhaps doesn’t add much value to the overall conversation, but damn, this is absolutely spot on i also find the use of the word “dev cheerleader” as an insult very strange. it’s amazing that the game is back. some of the changes had a negative impact on my main - (a /sonic def), however it’s not my server, i am a guest in someones house and that’s how it goes i find i restrict more and more of my conversations on recent changes to PMs to avoid the usual wave of grumpiness and downvotes from the rather sensitive anti-change crowd. this is a shame as it seems to be a minority of less than 10 posters i do think the time has come to remove them from the game and forums, it is giving a bad image to the community which is and has always been, 99% friendly, funny and welcoming
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was this ghost written by @Ukase? 😛
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Christ, what'd they do to the Crystal Titan?
MoonSheep replied to Vanden's topic in General Discussion
sounds proportionate given that it’s a challenge trial -
hmm this thread is staying surprisingly civilised, lemme get things going yes, nerf those farms! ban AE! farmers are bad people who leave the toilet seat up
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A video that represents well the pitfalls of feature creep.
MoonSheep replied to Sanguinesun's topic in General Discussion
i think people do get it, i’m a parent thesedays myself and work full time etc. i recognise the development team do also as a hobby server, the development is naturally influenced by these circumstances, whereas if you work for a professional game house you target a specific playerbase and play style the conflict arises where some people still wish CoH to be a long paced MMORPG and others want a pick up and play game what if an issue 1 or issue 3 shard was created and one of the ailing shards combined into the other 3? -
A video that represents well the pitfalls of feature creep.
MoonSheep replied to Sanguinesun's topic in General Discussion
interesting perspective. i noted a list of the power creep / ease of challenge changes made over the years below to aid discussion. is there anything missing? (other than old school things from early issues on live) - auto stamina - powerful purple IOs which work when exemped - ability to use powers 5 levels above your exemped level - ability to convert IOs leading to all enhancements being nearly free to use or require very little time to achieve - travel powers at much lower levels with no prerequisite - an abundance of free respecs, very little challenge to complete a respec TF, available on the market for pennies - ability to buy things from the market by typing /ah anywhere, stock up on huge insps before events - DFBs which catapult people to lvl 20 - permanent double XP available - AE farms allowing people to distill powerlevelling further to its purist form - most powerful powers now available at lvl 26 and 30, usable when exemped down to 21/25 edit: a point of discussion which was held during the Great Page 4 Riots was whether CoH is still an MMORPG or whether it has now transitioned to being a pick up and play sandbox activity. lots of discussion on which retains a playerbase most effectively -
Is changing the power levels power creep?
MoonSheep replied to _NOPE_'s topic in Suggestions & Feedback
i also sit in the “earning things make it feel worthwhile” camp, having dished out my views during the page 4 threads i was initially excited about the new power access level changes, though i do wonder how dramatically it’s going to change some of the mid 20’s content. the updated examplar system where you can use powers 5 levels down was already quite a boost to balance that however, for some ATs/sets like SS tanks, not getting foot stomp until lvl 38 is an incredible slog. having it available by lvl 30 makes levelling naturally far more appealing