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MoonSheep

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Everything posted by MoonSheep

  1. i think also it’s the frustration of being in a big mob, doing your best to line up a melee cone and then hitting… one… enemy the rage is strong and lasting
  2. not as high level as yours but still great fun, submitting my club membership haha i found it didn't really need much defense from all the enemy debuffs if solo, and when on a team i let the tank take the alpha then hop in, venging any corpses that arise. great for speed run TFs, the debuffs make damage procs nice and spicy too
  3. it’s a great example of a build that would be better on a scrapper or sentinel than a buff/debuff support set positioning and proper team play will always be a more effective survival strategy than relying on set bonuses to facetank every mob #bringbackdefenders
  4. this doesn’t seem too bad mate. if it was me i’d pick up a few T3 team acc insps for the PPs and see how things go on the reverse, i ran a PuG mish team the other day and good lord was it good. every player was playing at their best and it was a dream
  5. absolutely. in my opinion a lot of defenders are worrying too much about playing scrappers, making silly tough/weave builds but neglecting the art of playing a defender and getting the best use out of their primary powers
  6. i have @Mezmera looking over my shoulder when posting on the dom forums, i have to hype up energy 😛 i do think it’s one of the more premium dom attack sets too, i’m not sure psi has enough damage for my liking
  7. i’d swap out tough/weave and pick vengeance / spirit ward. both great if you team a lot. a few def IOs in veng makes it really turn the tide of battle, spirit ward placed on the lead aggro taker makes a meaningful difference you could get away with 2 end reduction slots on disruption field, the difference is minimal having three i’d 3 slot amplify with 2 recharge and 1 guassian’s chance for build up. as amplify recharges so slowly you’re pretty much guaranteed to have the build up proc fire every time, double build up
  8. agreed. my mind/fire dom has every single power at range (apart from incinerate which sometimes gets used)
  9. i level by running ouro arcs for the badges and merits, TFs etc. stacks up pretty quickly i keep an eye out on LFG and my Events chat tab for monster spawns too, every little helps
  10. welcome to the game
  11. i have a D3 tank on test that i sometimes hop around with, darkest night makes things really fun, especially combined with other -acc powers it is of course less effective when enemies are much higher level than you, however i’m a big fan of buffs/debuffs as they benefit the whole team and make a character have a lot more ‘depth’ so it gets a thumbs up from me
  12. well, the current wave is rather sizeable time for new member posting controls?
  13. if you have assault and tactics i’d go for veng. it’s a beautiful team power and you can slot an LOTG +Rech in it
  14. MoonSheep

    MA Ideas

    wow, a 31% chance in a team of 8? that is great!
  15. MoonSheep

    MA Ideas

    this is an interesting read i notice attacks on my elec/shield stalker sometimes crit without hide (not AS), do you know what the standard crit chance is and does that also increase with team size? edit: doh, looks like @pearbear had already answered the crit percentage above
  16. After running a few blue cave missions and then the KHTF red cap mission which is ridiculously cramped, I’d like to hear your thoughts on worst map in CoX My nomination would be the arachnos base style maps - They make no logical sense, e.g there is no steps up to the lifts and often connecting areas have a ledge between them. Do arachnos climb around their base? If they have all this power and money why don’t do they design it properly?
  17. i joined a PuG a few days ago, a high 20’s mish team - the enemies were +5 lol. the lead seemed a bit odd before we even started but we thought we’d humour him by trying after the team unsurprisingly wiped he blamed us for being “cowboys”.. it was time to leave
  18. you’ve spent too many late nights in Pocket D
  19. no ED, old school blaster defiance, no herd cap!
  20. i think this is a valid viewpoint and i thank you for making it. it's not a popular one on the forum however, so you'll need to be comfortable with being slightly unique! i've said for quite a while that the game has become too easy and obvious exploits like AE need to be amended, i've earned myself many downvotes for defiantly having such views and being inflexible to how the rest of the community viewthings over time i've become more comfortable with the state of the game. some of the changes which may be power creep are actually allowing me to unlock my preferred style of play more. e.g. having lvl 32/38 powers at 26/28 means i can build characters i wouldn't previously, as i play mostly at the lower levels. i enjoy mostly traditional play and can still do this, i don't use DXP, visit AE or join teams above my level. i've also amassed a healthy global list of people who enjoy the same, to us, the game isn't vastly different to when it was on live. i spend most of my time running posi 1's and 2's and some favourite TFs. lately i'm enjoying recruiting teams of 8 to run select arcs in ouro which i know to be good fun i do also think you should consider how things really were on live, especially now that we're all much older and have responsibilities! the late lvl 38's and early 40's were a ridiculous grind, we simply don't have time to run that much content in order to level thesedays, and i say that as someone with just 3 alts on homecoming
  21. what about my macro that emails mass amounts of inspirations from a second account and another macro that consumes them from email whilst in a TF mission? i have strayed from gods light and am happy in the darkness
  22. thank you, Ukase. it’s important that we remain factual when posting and not resort to jovial hyperbole
  23. i think i saw some player stat numbers recently and the population over the last 18-24 months has remained surprisingly level
  24. if that’s what CoD is showing i expect it’s correct, 10 seconds feels like a lifetime when you’re in the heat of battle
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