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Everything posted by megaericzero
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Allow taking screenshots in the costume editor
megaericzero replied to temnix's topic in Suggestions & Feedback
FWIW, Windows takes a screenshot with Windows + Print Screen and dumps it into a Screenshots subfolder under Pictures. If you run the game in full-screen (and don't have multiple monitors), it's effectively the same as the game doing it, just under a different directory. -
A wily trickster that will go unnamed got me to spill the beans early on my objectively awesome power set idea that I was planning on posting today - Plot Armor. Not to fear. As I am an individual of unparalleled creative prowess and strong balance sense, I was able to whip up another much-needed set! Namely, Market Manipulation People are always arguing about controlling the market and whether or not new players will be able to understand and utilize it. Now, everyone can! Sure, it's only available to Blasters. Aren't they in need of more secondary sets anyway? Mastermind sets purportedly take three times as much effort to make as any other set so that means they have like 21 primaries' worth of value already. Forget them. This set adds value in more ways than one. It is another set with a unique and non-origin-specific theme, it has the builder-spender set gimmick, it allows you to access the market in missions, affects your reward drops through combat, inflicts self-debt to offset the new explore badge patrol XP, and it even lets you steal INF from other players in PVP. Basically the only thing it is missing is being locked red side so people have to actually play villains! Now, onto the powers. First, the power table for a quick overview: Power Level Effect Lock In 1 (Ranged) Foe Damage (Energy, Special), Immobilize; Self Cancel Transaction (All), Collect INF (All), Build (Stock) Short Sell 1 (Melee) Foe High Damage (Smashing); Self +Debt, Build (Stock) Insider Trade 4 [Toggle] (PBAOE) Foe -Recharge, -Movement, Chance to Taunt Seed 10 Self +Damage, +Tohit, -Inventory (Enhancement/Inspiration/Salvage/Recipe), Build (Stock) Dump 16 (Melee Chain, scales w/ Stocks) Foe Moderate Damage (Psionic), Chance to Knockdown (scales w/ Stocks); Self -Salvage (Common x10), Consume (Stocks) Liquidate 20 Self Heal, +Absorb (scales w/ stock), Consume (Stocks), Change Market Sales Offers (1 INF/ea) Flip 24 (PBAOE) Foe -Endurance, -INF (PVP only); Self +Endurance (per foe), +INF (PVP only), Build (Stock) Crash 28 (Melee) Foe Superior Damage (Smashing, Psionic), Knockdown, Hold (duration scales w/ Stocks consumed), -INF Gain; Self Consume (Stocks) Hemorrhage Funds 30 [Toggle] (Ranged) Foe Minor Damage Over Time (Lethal), -Regeneration, -INF Over Time; Self -INF Over Time, -INF Gain; [Delayed] Self Detoggle (Hemmorhage Funds) Next up, in-depth power descriptions. We can infer from powers' effects what enhancements and sets are applicable. None of those Strength of Will "can't slot recharge" shenanigans going on. Lock In (Ranged) Foe Damage (Energy, Special), Immobilize; Self Cancel Transaction (All), Collect INF (All), Build (Stock) You immediately close your position, securing any existing profits and losses. All your current auction house entries and INF will be cancelled/collected back onto your character (or as many as you have room for). This bold play shocks your target for minor energy damage and immobilizes them for a time. It also has the added effect of forcing all existing damage-over-time effects you have on the target to end immediately, dealing the remainder of their damage all at once. This power builds one stock. Damage: Special Recharge: Fast Short Sell (Melee) Foe High Damage (Smashing); Self +Debt, Build (Stock) You sell a borrowed asset to smash a foe with some quick, heavy damage at the cost of accruing some debt. This power deals high damage and recharges fairly quickly but judicious use is recommended so as not to put yourself in a bind with constantly capped debt. This power builds one stock. Damage: High Recharge: Moderate Insider Trade [Toggle] (PBAOE) Foe -Recharge, -Movement, Chance to Taunt; Self +Discount (Enhancements, Inspirations) While active, you leverage inside access to privileged information about upcoming corporate announcements, financial reports, and other market-moving events. This makes it hard for rival investors to navigate the market, effectively slowing both their attack rate and movement speeds. It also tends to sorely anger them if they find out it's you. Recharge: Moderate Seed Self +Damage, +Tohit, -Inventory (Enhancement/Inspiration/Salvage/Recipe), Build (Stocks x3) You seed the market with inventory, providing you with a large boost to damage and a moderate boost to your chance tohit for a time as well as filling your stocks. Recharge: Long Dump (Melee Chain, scales w/ Stocks) Foe Moderate Damage (Psionic), Chance to Knockdown (scales w/ Stocks); Self -Salvage (Common x10), Consume (Stocks) You sell a large quantity of common salvage all at once, disrupting the item's market value. This, in turn, causes psionic damage that knocks investors down as the repercussions spread across the market. This power consumes all stocks you currently have; the chance to knock foes down and the number of max targets this power can chain onto both scale with the number of stocks consumed. Damage: Moderate Recharge: Slow Liquidate Self Heal, +Absorb (scales w/ stock), Consume (Stocks), Change Market Sales Offers (1 INF/ea) You sell existing holdings to provide you with more liquid capital, healing a moderate amount of health. Additionally, this power will consume all stocks you currently have and provide an amount of absorb that scales with the number of stocks consumed. Recharge: Long Flip (PBAOE) Foe -Endurance, -INF (PVP only); Self +Endurance (per foe), +INF (PVP only), Build (Stock) You create a short-term price fluctuation to reverse the financial positions of you and nearby foes, thus draining them of an amount of INF and endurance and transferring it to yourself. This power also builds one stock. Recharge: Long Crash (Melee) Foe Superior Damage (Smashing, Psionic), Knockdown, Hold (duration scales w/ Stocks consumed), -INF Gain; Self Consume (Stocks) You plunge the market value of an item that specifically undermines your targeted rival investor. The sudden and severe loss of value deals both smashing and psionic damage as the target hits the floor literally and figuratively. This will also put a hold on their ability to gain INF as they scramble to recoup their loss. This power consumes all stocks you currently have and uses them to boost the duration of its hold effect. Damage: Superior Recharge: Long Hemorrhage Funds [Toggle] (Ranged) Foe Minor Damage Over Time (Lethal), -Regeneration, -INF Over Time; Self -INF Over Time, -INF Gain; [Delayed] Self Detoggle (Hemorrhage Funds) While active, you burn your own income to cause an enemy continual loss over time. Your victi-- opposing investor will continue to take minor lethal damage and be unable to regenerate their losses as long as you keep this up. This power can be toggled on for up to 60 seconds, after which time it will forcibly detoggle itself and need to recharge. Damage: Minor Recharge: Long In addition to the above, there's some room for other effects to be added like costume discount coupons, forced emoting, -- just so much stuff. What do you guys think? ..... I think I lost sight of the joke and overdid it to the point of not being funny anymore but still: Happy April 1st, everyone!
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City Mod Installer (Released)
megaericzero replied to Michiyo's topic in Tools, Utilities & Downloads
Ah, my bad using a special character! Thanks for fixing it. 👍 -
City Mod Installer (Released)
megaericzero replied to Michiyo's topic in Tools, Utilities & Downloads
I uploaded a mod through the site and it's showing up in mod installer but with a blank name. Did I do something wrong? Its name appears on the site itself. -
Suggestion for the Mighty Incarnate power.
megaericzero replied to captainstar's topic in Suggestions & Feedback
Psionic? Seems fitting for a cuteness overload. -
The level of contempt people have about the new Striga arcs got me interested; I hadn't had a chance to play them yet but the sheer revulsion some posts have about them got me curious enough to dust off an old alt in level range and start this morning. I only had time to get through the first two contacts so far. As far as Oberst Straxt goes... what was the gripe? He's part of the 5th Column but his actual missions and dialogue didn't have anything offensive that I picked up on; you're just an errand boy picking up crates of what sounded like void rifle pieces. He could've been a Wolf Spider with the same missions. I saw something about Peebles in the thread so guess I'll circle back around when I get a chance to finish the other three contacts. -- The recurring suggestions in this thread to mark each villain arc as Rogue or [irredeemably] Villain and shuffling the linear contacts so they don't swap between the two types sounds good along with hopefully adding enough content to go 1-50 on one path or the other on a given character. To Rudra: I like how you reframe context yourself, in-character and/or as the narrator of your own story. It's a creative solution to "whoops, I took / have to take a story arc that doesn't fit with my concept!" and an extra immersive layer of roleplaying. -- EDIT: Okay. I finished the Striga arcs. Ragana and Orpheus didn't really stand out aside from the interesting alternate complete condition on one of Orpheus' missions. I'm guessing all the vitriol is reserved for the finale of Tatiana's arc. If it's that you're able - and only able - to do it as a rogue, I can see the complaint there. If it's about what you do, I would think that's par for the course of a villain (the actual alignment) - rough up the good guys, sew chaos, etc. Personally, I quite liked it. The dialogue in the Striga villain arcs as a whole were sometimes awkwardly scant and robotic but not glaringly so and the brevity is much appreciated. All-in-all a fun experience and I hope that villains (again the alignment) get more content like Orpheus' mission with the branched win condition and Tatiana's arc and dialogue. (My sympathy to the rogues who wouldn't have gone in if they could've known they wouldn't want their character doing the last mission.)
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On the whole, I agree with you. In terms of why it doesn't already, whatever dev(s) were in charge of power icons back on live seemed to be of the mindset that powers used primarily to buff yourself - even if they draw from PBAOE - should have the "self" designation (no ring). For example: Invincibility, Rise to the Challenge, Soul Drain, Energy Absorption (Ice Armor). It's interesting that the manipulation version would come with a ring. If I'm not mistaken, Vanden's icon fix pack gives these icons their PBAOE rings. Might be worth looking into.
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Patch Notes for March 26th, 2024
megaericzero replied to The Curator's topic in Patch Notes Discussion
Thanks for listening to the discussions and adding features to the renewed keybind behavior, especially /show_bind_all and /show_bind_all_file! 👍 -- If it helps, Starhammer, I find that the game temporarily overwrites the binds it needs for base-editing keys when you first load the base editor UI during a play session but that loading any bind files reverts them, so if you have a rotating set of bind files that switch off often and during base editing that may be what's happening. For instance, a bind that swaps files when you toggle a travel power for maneuverability while editing. (At least, that's been my experience in the past and I haven't done any substantial base editing since P7's release so it could have changed.) -
Base Item: Alternate Tech Transportation Pads
megaericzero replied to Oubliette_Red's topic in Suggestions & Feedback
Rudra beat me to it before I could take screenshots. Here's a pic of three different use cases where I fashioned them as a faux elevator, some cars, and - most fittingly - a blue police box. -
Looks like it just replaces the skyline backdrop with a flat gray. I'm more looking to replace the reddish backdrop to the UI boxes. Thanks, though. I really appreciate the help.
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Eco-Friendly Powerset Recycling!
megaericzero replied to Alchemystic's topic in Suggestions & Feedback
But... what will set TA apart if Heal Arrow isn't it's unique power!- 792 replies
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Super Strength for Scrappers please
megaericzero replied to UberRod's topic in Suggestions & Feedback
Er, right. I'm with you. I'm just counterpointing Saiya's assertion specifically that rage is thematically intrinsic to super strength in media. Mechanically, lump me in with the "just swap it with Build Up and rebalance the raw damage" crowd. (For porting to Scrappers/Stalkers; leaveit alone on Tankers/Brutes.) -
Super Strength for Scrappers please
megaericzero replied to UberRod's topic in Suggestions & Feedback
That was my point. Characters have been shown to receive a temporary boost from being mad - super strength or any other superpower - but these characters are not defined by consistent rage. I would argue those further exemplify a Build Up-style burst of strength than a Rage-style one. -
Super Strength for Scrappers please
megaericzero replied to UberRod's topic in Suggestions & Feedback
I wouldn't go so far as to say the two are intrinsically linked. There are plenty of characters that - while they can get a temporary boost from being mad - are not defined by strength and rage. Thor, Superman, Wonder Woman, Colossus, All-Might, and so on. -
Eco-Friendly Powerset Recycling!
megaericzero replied to Alchemystic's topic in Suggestions & Feedback
Right. I get you. I was explaining that I'll stick to legacy nomenclature when I see more value in doing so than not. Strength Combat, Strong Combat, Strong Attack, etc. sound clunky and unappealing compared to Strength Manipulation, to me. That said... Blade Manipulation (as a cousin to Dual Blades) (I'm not a fan of set gimmicks, and even less a fan of DB's version of combos, so I haven't included any.) Power Effect Pinning Strike (Ranged) Foe Minor Damage (Lethal), Immobilize Power Slice (Melee) Foe Moderate Damage (Lethal), -Defense Blinding Cut (Melee) Foe Minor Damage (Lethal), -Tohit, -Perception (This should be a single-target "accuracy/tohit debuff" icon but I don't know if any exist.) Refresh Blades Self +Damage, +Tohit Typhoon's Edge (PBAOE) Foe Moderate Damage (Lethal), -Defense Lucky [Auto] Self +Defense (AOE), +Resistance (Sacles w/ missing HP) Vengeful Slice (Melee) Foe High Damage (Lethal), Knockdown Dull Pain Self Heal, +Max HP One Thousand Cuts (Melee Cone) Foe Superior Damage (Lethal), Chance to Knockdown Another set that lends itself better to blapping than traditional blasting. In addition to dual blades, Pinning Strike and Refresh Blades lend themselves to characters in media who carry multiple sets of disposable blades and toss them as attacks or as they break. Ideally this would pair with a Thrown Weapons blast set - which I have thought up before but strays from this thread's premise of recycling existing assets.- 792 replies
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Eco-Friendly Powerset Recycling!
megaericzero replied to Alchemystic's topic in Suggestions & Feedback
Is there a particular pattern difference to Combat sets compared to Manipulation ones? If it's just nomenclature, I'm a lifelong lover of wordplay and a stickler for adhering to patterns. Most sets named something-manipulation, on face value, are ambiguous between whether it means "manipulating that element" or "using that element to manipulate your enemies." Playing into that, I purposely chose Strength Manipulation as it can be read into as manipulating your own body (light body mastery / shapeshifting) in addition to using super-strength to manipulate the battlefield. FWIW I would've also picked Arsenal Assault's name to be Rifle Assault because it's an easy way to illustrate it's related to Assault Rifle and still fits the existing Dominator secondary naming pattern. Sonic Attack stands out to me as a set from live that could've just been named a blast set. That's not to say we can't have exceptions - Martial Manipulation would've been a very awkward name, plenty of melee sets are simple and self-explanatory (Claws, Martial Arts, etc.), Mastermind primaries don't even have a unifying term used in their names, and up until recently the same was true of support sets though Affinity seems to now be their thing. I'm more of an "exceptions prove the rule" kind of person, though. Then again, I'm also a lover of bad dad jokes so the line between thoughtful double entendre and "please, Dad, I'm starving - stop saying 'hi, hungry; I'm dad'!" is .... it's blurry for me. 😛 Not to say that I'd chime in to say someone named something incorrectly - go wild with whatever names you want; just that you'll find when I propose set names they'll be pretty predictable.- 792 replies
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Would anyone happen to know the path/name of the texture file that produces the muddy red backgrounds in the character creator? I'm looking to make them invisible and I've found the corners and sides of them but the middle doesn't seem to be part of the same directory (texture_library\GUI\CREATION\HybridUI\CharecterCreationUI under stage1b.pigg). Same story with the gloss top for the thinner text bars in the ID screen. I'm really hoping the red backing isn't a hard-coded red box with no associated texture file.
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Specific Texture Question (Char Creator UI)
megaericzero replied to megaericzero's topic in Off-Topic
Thanks! I'll try there. -
Super Strength for Scrappers please
megaericzero replied to UberRod's topic in Suggestions & Feedback
Gonna side with TheMoneyMaker and Rudra on this. All sets should be available to all archetypes that sport their category (eg: Melee, Armor, Blast, etc.) Alter or swap-out some powers as needed for flavor or balance but, ultimately, don't gate them from an archetype because you perceive that archetype as the "skilled," "powerhouse", "savage," or "sneaky" one. This most often comes up with regards to Stalkers and Money addressed it well overall. -
Powerset Concept: Staff Blast [Working Title]
megaericzero replied to Ishiga's topic in Suggestions & Feedback
Personally, I like the name Staff Blast because it does what it says on the tin. We don't need to name Assault Rifle something like "heavy arsenal" or Dual Pistols "[variable] ammo blast"; often times WYSIWYG is the best nomenclature. And, as someone else said, Staff Blast actually more concept-neutral than Aether. -
Eco-Friendly Powerset Recycling!
megaericzero replied to Alchemystic's topic in Suggestions & Feedback
Because someone in this thread about Super Strength said Strength Manipulation (Not to step on the toes of PoptartsNinja and Normal Thomas; I saw in the index page of this thread that they've already proposed the idea. I'm more of a minimalist when it comes to ports, so transplanting Super Strength over as a manipulation set with minimal phenotypical changes is more my speed.) Power Toss (Melee) Foe Minor Damage (Smashing), Knockback Punch (Melee) Foe Moderate Damage (Smashing), Chance to Knockdown Challenge (Ranged) Foe Taunt, -Tohit Haymaker (Melee) Foe High Damage (Smashing), Chance to Knockdown Intense Rage Self +Damage (Special*), +Tohit * acts as Rage to anything in Strength Manipulation but Build Up to everything else in terms of duration/potency; removed the crash since this means only Punch, Haymaker, and Knockout Blow will benefit from the longer-lasting buff and that requires you - a Blaster - to be in melee range; probably halve the duration/recharge compared to Rage, making it more like Build Up with 50% longer recharge as a tradeoff for the added utility within its Manipulation powers Hand Clap (PBAOE) Foe Knockback, Chance to Disorient Dull Pain Self Heal, +Max HP Power Boost Self +Special Knockout Blow (Melee) Foe Extreme Damage (Smashing), Knockup, Chance to Hold This version, I feel, lends itself well to Blappers - coming with Dull Pain as a self-sustain and Challenge (whose name is free now that Presence no longer has it) as a cousin to Taunt/Confront with a -tohit instead of a -range.- 792 replies
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Welcome to the [Suggestions & Feedback] forums, Crusader. Personally, I'd prefer a rework to power customization that lets Assault Rifle come from your body in lieu of implementing another munitions set just for visuals but your proposed set has interesting features. Power Cycle might not be a popular sell only for the fact that people dislike effects applying after long animations (eg: Kinetic Melee) and the self-immobilize on archetypes that are largely trying to avoid letting enemies close in on them. That said, the endurance effect is quite potent and plays to the set's gimmick of toggle-able AOE damage so it does probably need those balances. As for Suppressive Fire, Missile Storm, and Reactor Beam, it's a very interesting concept to have your AOE(s) be toggles that continuously apply damage at the cost of being unsustainable. It might be redundant to have all three do it, though. At least if they're all going to be AOE damage. Maybe one could be single-target damage and one could be CC or debuff. Might I suggest swapping Missile Storm to tier 9 with the toggle-for-AOE-damage effect - making it the nuke - and Reactor Beam to tier 7 as the toggle-for-single-target-damage effect a-la Iron Man's unibeam / [whatever you'd call that maneuver he attempted in Endgame with all the lasers pointed at Thanos]? Similarly, Suppressive Fire could become a partial CC/mez with something like slow movement, immobilize, or -tohit as enemies are unable to focus on shooting/running to you. You may also want to add self-immobilize to the damage toggles because being able to deal constant damage while moving is really good against melee-centric enemies as well as a time limit on the toggles so even a super END-discount build and/or incarnates can't just sustain themselves indefinitely. I also like the sell that the powers can be tinted so it can look like artificial constructs. I'm guessing Crusader meant "a walking armory doubling as your armor" in terms of animation rather than actually applying an armor over your character.
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Hello. Could anyone please point me to the pigg file and path or name of the textures that produce these muddy reddish backings in the character creator (and the white glare on these thin bars)? (Screenshots below.) I've been slowly chewing away at the creator UI but these specific ones don't seem to be lumped in with the rest of the textures in that section. I'm really hoping the backing isn't just a hard-coded translucent box with no associated texture. I'm seeking to make it invisible. (Wasn't sure what section to post this in so figured off-topic was the safest.)
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Suggestion for incarnate salvage
megaericzero replied to Jawbreaker's topic in Suggestions & Feedback
Sounds like it may have been feasible, in part, by forcing a specific number onto specific powers that are in the same spot for everybody, so the leveling/respec/enhancement UI doesn't have to worry about any variability. Just a guess at how/why they could do that. -
I'd imagine people generally aren't keen to let someone just stand next to them emitting painful flames, darkness, icicles, etc.