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megaericzero

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Everything posted by megaericzero

  1. @Saiyajinzoningen: Hisako Ichiki? Nice. Heart react for that alone. @Rudra: +1 on both the bubble-style and form-fitting auras. Minor tangent - IIRC, lower graphic settings display the Victorian Decor aura as a full, solid model without the traveling fade effect, like floating tattoos; it would be nice if that was also added as an option for higher graphics settings.
  2. Magic: magical wards and enchanted artefacts (or an enchanted set of armor), runes and spirit tattoos etched onto your body Science: a living symbiote separate from your person Natural: simple military-grade (maybe experimental) gadgets and armaments alongside body armor ... to name a few.
  3. FupDup, biostem, A.I.D.A., and myself at least seem to view it more as a "gadgets" armor set as a cousin to Devices and Traps, in a way that primary, pool, and epic picks wouldn't be able to fill - both mechanically and thematically. Can't speak for Ultimo or anyone else in specific but some of us are tired of every new and reworked set having to have a special mechanic gimmick. Let some sets just be good without jumping through hoops. That said, storing damage taken and unleashing it back definitely fits and is a rather unique mechanic it could have, especially looking at (MCU?) Black Panther as the "sleek" representation for this as-of-yet undecidedly-named power set.
  4. Danger Sense and Flamethrower are no less redundant than what we have here. As for combining with origin and power set, that's why some of us are suggesting ways to shift it to be non-origin-specific. Both mechanically and thematically separating it from the other power sets you listed by making it a "gadget" or "tricks-up-my-sleeve" armor set in a similar vein to Ninjitsu but more tanky than stealthy.
  5. Not if the prestige power fails to defeat them. Confront forces the enemy to march their happy-[butt] back into range of your primary powers.
  6. @Rudra: the power names don't seem problematic, largely. Armor Plate and Ceramic Armor are already used medieval knight mail and modern bulletproof vests. Life Support, Emergency Battery, and Overcharger could be magical or biochemical. Fusion Reactor and Exoskeleton are really the only ones that need renaming to be concept-neutral but even their concepts are fine - the armor's power source giving end discount and muscle-enhancement as the mez protection. @Ultimo: It's fine overall. A bit weird going against the grain on the smashing-lethal toggle shield that's usually in an armor's t1/2 (or melee defense for SR/Nin). It needs some flavor, though. Again agreeing/parroting what biostem said: make it the Ninjitsu to Invulnerability's Super Reflexes - similar start-off and feel, more gadgets.
  7. I feel FupDup hit the nail on the head for what a power armor set should have for its feel. To Rudra's point, I hadn't posted a version I thought up because I did think it should be more origin-neutral so it could be written off as protective runes and spells, gadgets and military training ("Arse Armor" 😉), living armor, etc. I just haven't gotten around to rewriting it as such. The star power (in my version) was a tier 8 or 9 power called Countermeasures, themed as your character having prepped for multiple scenarios (or having built-up a backlog of responses to previous problems, a-la Robert Downey Jr.'s Iron Man). In gameplay, you'd take the Countermeasures power and it would give you four other powers that shared one cooldown. The powers were watered-down expies of Thunder Clap, Burn, Energy Absorption, and Power Sink - either a pbaoe disorient, damage patch, self +absorb per mob, or self +endurance per mob. Another possibility was having the self-heal be similarly split between options to behave like Reconstruction, Dull Pain, or Energize. As a suggestion for additional power themes: automated defenses (for tech, your armor evading for you; for natural, your own reflexes; for magic, luck-manipulating runes, etc.) an active energy barrier (whether Force Field/Kheldian bubble or just a faint glow over your skin) nanites (for non-tech origins: serum, potion/salve, etc.) Those are just some ideas. Your version is certainly interesting. It comes with a lot of auto powers and not so many toggles. Also seems to have its physical protection split between two passives instead of the traditional armor toggle.
  8. Sorry, Gabrilend. Clave Dark 5 and I are on a tangent unrelated to the thread topic.
  9. Yup. I was speaking vaguely about progress as a whole. Leveling, badging, enhancing, incarnates. Completely severing effort from rewards will do the opposite of incentivizing engagement. The issue with your suggestion as posted is the complete lockout of merit earning outside of a daily handout. The part I quoted was to respond to the assertion that people would be upset largely or solely because of instant gratification. Oh, also: HC is free to sign up and play so people are just going to make infinite accounts and reap infinite merits under this proposed system.
  10. Having agency over character progression is a sizeable chunk of the drive to play an RPG. Otherwise it's a trophy collection with extra steps. EDIT: or a sandbox.
  11. Oh. I think I get it now. You want a popmenu like players get for emotes, but for henchmen? Sure. Someone could probably even whip-up a popmenu file so you can do exactly that with a macro as the game currently is. Now that I (think I) understand your suggestion, this part is an issue: Let's not allow people to automate chat spam anymore than they already can.
  12. What Rudra said - seems too limited (or, conversely, too hand-wavey with how Arachnos Mu are if not limited) and you can already make an elec/elec and call it a Mu. It would be cool to get always-hovering as a stance option in power customization so you could make convincing Mu and Seer characters. As far as I can tell, that's how they're coded - to have it as a stance so they look like Hover is on even if you've applied -Fly to them.
  13. No thanks. The melee sets aren't, as a whole, lacking for something that Taunt/Confront is depriving them of nor that making those powers inherent would fix. Tankers already get built-in Taunt with their attacks via their passive; all three get a hefty -Range built into their Taunt/Confront that forces enemies to close the gap for them without having to move. They're perfectly good as one-slot wonders.
  14. The thread is too TLDR for me so my bad if this has been asked/suggested already: If this is the goal, why not make the Security Chiefs of each zone into repeatable street-sweeping contacts, then? Have them offer the same three "hunt [group]" missions per zone, give their phones on first conversation or first mission complete, and adjust the number of foes to defeat and the completion reward to whatever compensation per time you think is fair for street sweeping.
  15. Boom. The feature was implemented before you even came up with the idea. Now that is customer service!
  16. That's interesting. Is it because pets execute their commands when available rather than immediately, so if they get stuck on something they don't see themselves as available to be dismissed? /release_pets forcibly defeats your pets - henchmen or otherwise
  17. I was going to suggest having the henchmen's own summon powers teleport them if they are still alive when used. Since the Mastermind can already just dismiss and re-summon them, this would give the option to act like they did but keep their upgrades and any lingering buffs with the trade-off of putting the powers on cooldown. Then I looked at COD and double-checked in game... When did the henchmen powers get buffed to 5-15s recharges with 5-13 endurance cost? Forget what I was going to say; just desummon and resummon them.
  18. Henchman/pet customization is a suggestion that comes up pretty frequently. Here's the most recent thread related to it for visibility on what was recently discussed.
  19. Bah. Beaten to the answer. Twice. Yeah, war wall surfing is more of a physics engine exploit than a power feature. EDIT: Which isn't to say it's bad. It's loads of fun; even on characters with travel powers. Hop on the wall, get the angle right, set autorun, and sail across the zone passively while you (the player) goof off.
  20. The whole game could use a full pass for lexicon consistency. The other powers come with an additional effect called Combat Phase. Ironic, given the tooltip describes Speed Phase as phase whereas the other powers call themselves intangible, but it appears it's the reverse case for which term does what effect when you look at COD. EDIT: And then there's Dimension Shift which has a sub-effect called dimension_shift_ally which I assume is the added function to walk into the field and be able to act against the foes that the power phased. One of its effects is listed as "1.0 points of Designer Status."
  21. "Speed Phase allows you to vibrate the atoms in your own body so quickly that you can pass straight through both allies and enemies. Whilst in this state you are unable to affect anyone but yourself, but can still be attacked by foes." EDIT: Note also that its power tooltip lists its effect as "Self Phase (Special)" whereas powers like Phase Shift, Quantum Flight, and Nebulous Form list themselves as "Self Intangible."
  22. To the subject of Athletic Run and Super Speed: they did add a momentum mechanic where running for a bit gives you temporary jump height so you can clear minor barriers or get to slightly higher ground without having to go around them like back in the day.
  23. To be fair, kelika did say to compensate Sudden Acceleration by giving its KB2KD something additional and then suggesting something that the proposed set doesn't have: -- What I'm trying to understand is why each enhancement has KB2KD. I'm guessing the purpose of the suggestion is to alleviate the slot tax by having KB2KD enhancements that also boost one aspect but not being beholden to which aspect so you can use them in powers with different needs (acc, dam, end, rech, etc.) without having to suggest separate sets.
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