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Everything posted by megaericzero
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Presence Set - Provoke Rework
megaericzero replied to Purrfekshawn's topic in Suggestions & Feedback
Well, yes. The AOE is probably more useful at 50 once I'm fighting larger groups. There's much more to the game than the endgame, though, and having/keeping tools that are useful for people as they're climbing the ladder is important. -
Presence Set - Provoke Rework
megaericzero replied to Purrfekshawn's topic in Suggestions & Feedback
I'm not Glacier Peak so I can't speak for them but, if you want an example, I am currently (like the past few days) solo leveling a Mind/Emp controller (long story; self-imposed challenge) and I found the st fear more useful than the aoe. The character (currently) fights in a very methodical fashion and it's more useful to me to have the higher uptime on single targets rather than once per group. -
Suggestion: Text consistency for Stun/Disorient
megaericzero replied to Shocktacular's topic in Suggestions & Feedback
Seconded. Thirded. Fourthed on this. Also the distinction between mez protection and mez resistance. -
Option to Disable Auto-Targeting of Next Valid Target
megaericzero replied to Sunsette's topic in Suggestions & Feedback
Are you clicking the power multiple times when you go to fire it? To my knowledge, it would take one click for your client to switch from a dead target to the next-nearest living one and a separate click to actually queue the power. Sound suggestion either way. (Also, can we get an option to re-enable this behavior for Levitate? I rolled a new Mind Control character the other day and noticed Levitate no longer does this, presumably because of the update to interact with Telekinesis.) -
Some things "I" think would be cool additions
megaericzero replied to Drow2100's topic in Suggestions & Feedback
Well that and Devices is part of the manipulation category while Traps is part of support/affinity. -
Some things "I" think would be cool additions
megaericzero replied to Drow2100's topic in Suggestions & Feedback
Hello and welcome to the forums. This subforum had a rather lengthy discussion about the topic of an Arcane Blast set recently over in this thread, and very recently too. The topic also comes up periodically, among a handful of other suggestions. Of your bullet points, I like Knights as set for Masterminds. Sounds cool. -
100%
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Random gimmick power thought: A "paradox strike" with higher base accuracy (or ignoring the "ranged" vector like Mind Control) created by reverse causality - your attack lands before you throw it, so the opponent doesn't actually see it coming. Similarly as a sucker punch if applied to a Temporal Melee set.
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Time Blast sounds interesting. Maybe -regeneration instead of (or in addition to) slow, as you halt your enemy's metabolism? (Or is -regen too broken as an attack set's secondary effect?) It's also funny that this thread is metered-out over a year's worth of time, given the subject. That is a weird dig to make but power to you. 👍
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"Turns out Hamidon has a price. Get the portal ready - we're going to buy back Praetoria!" "Croatoa just needs some economic stimulation."
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Hello and welcome to the forums. This gets suggested pretty often. +1 for this suggestion.
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- mastermind
- pets
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I believe the original mention of Statesman was to give him as an example of popular heroes, not to say he should be (re)added as an NPC. EDIT: What Ceddd said ^^^
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Hostages have a sound effect like glowies do?
megaericzero replied to Zephyr Star's topic in Suggestions & Feedback
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You're right! People have been asking for that kind of stuff for a long time. Henchman customization, arcane traps skins (especially triage beacon and force field generator), etc. We're very much circling the drain at this point. Sorry about the thread hijack, tiggertoga. Again, welcome to the forums.
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✋ Erm, I'm pushing back on it, too. Which is why we keep suggesting it be added as a power customization option - so it does affect the power visuals.
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An alternative to the Random Number Generator use in game
megaericzero replied to MsSmart's topic in Suggestions & Feedback
Right. If someone can keep track of when their table is rolling over and knows whether they've gotten more desirable or undesirable numbers since the last rollover, they can extrapolate the probability of the upcoming rolls. You could also potentially poke at it with things like Secondary Mutation - you'd know when you got the low roll because you turned into a monkey. Again, not that it would be easy. I suppose the biggest counterargument is that the sheer number of evasion checks happening in TF/trial content would continually roll your table over, making tracking it moot. At that point there's also so many people, though, that tables are also probably moot since you would average as a group anyway from the sheer number of people doing things that need rolls. I never took statistics in school, though. Probably should've. 😛 -
Oh definitely; SCR is always relevant. Funny anecdote: I went to check Beam Rifle's animations via COH Titan's icon in expanded mode and forgot to set a rifle so, since the UI defaulted to none instead of legacy, the animations' origin point was the character's pelvis. Very likely spaghetti issues. I believe Laser Beam Eyes (X-Ray Beam?) has an alternate animation where the lasers come from your fist. That could be evidence that alternate emanation points are possible - at least in non-weapon to non-weapon applications. We may never know how much of a duct-tape solution the alternate animations/fx options are without a dev informing us. On the flip side, I would hope that gets looked at long before we end up with, for example, Fire Blast, Fire Rifle, Flaming Bow, Burning Sludge, Pyromancy, and Fire Bending all as separate power sets in a single category (blast in this case).
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So then why can't it be called Elemental Blast with animations that apply to a broader spectrum and have the [magic/arcane/whatever] animations as the alternate? And again... yeah - Beam Rifle really probably should've been an update to Energy Blast alongside the implementation of a "choose your casting method" customization update where you can choose most any set to have (or not have) a weapon - guns, staves, gauntlets, tomes, etc. It's an idea some of us have suggested/supported before in other threads as well as putting slews of alternate animations to existing sets that let them be more magical, more feral (slashing/breath animations), more bender-y (martial arts animations), etc.
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You're being facetious but, honestly, yeah - those are great customization ideas. Let people use AR/BR/DP with alternate animations for integrated body weapons - "Gun Gauntlets", "Laser Arms," or "Tech Blast" don't need to be their own set. And no one is saying to take away anything; Arcane Blast (or whatever name you pick) doesn't exist. By and large, we're actually saying add a heck of a lot more options to existing sets. Heck, some of us (just me?) are saying go crazy and have an elemental set(s) but let them be open to all origin interpretations at their base. I joined around issue 5 but - at least from what I hear from someone who played since launch - Katana used to be "Broad Sword for weebs" because weapon and power (animation) customization were not a thing. That's why their power tables line up visually 1:1. (Heck, the internal name for the Katana icons are Broad Sword's power names.) You can't take that away now - both because people would complain but also very likely the database just wouldn't be able to handle it. The two sets could try harder to be different from one another though the cottage rule would likely get in the way. As for Ninja Blade I really hope you're playing around. You know it's because Stalkers always have to have Assassin's [Something], Build Up, and Placate as their t4-t6 powers. Why they renamed the set on Stalkers *shrug*. Probably to give it a slightly different model and unsheathing animation because it also existed well before weapon/power customization. Yeah BS, BA, and WM - or the latter two at least - probably should've been one set called Medieval Weapon or something and had a Swap Ammo-type power to go between the two/three but here we are, still repenting for the sins of our fathers original live dev team in many aspects of the game.
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An alternative to the Random Number Generator use in game
megaericzero replied to MsSmart's topic in Suggestions & Feedback
Wouldn't tables introduce the potential of RNG manipulation? At least inasmuch as card counting. Not that it would necessarily be easy but that it would become possible. -
Should there be an Echo: Mercy Island?
megaericzero replied to ZamuelNow's topic in Suggestions & Feedback
(Repeating from a previous thread about old/new Mercy: ) I wonder if it's possible with phasing tech to have both in one zone and characters get "old" Mercy if they come from Breakout or "new" Mercy if they came from Galaxy City or skipped the tutorial. -
Welcome, tiggertoga. The multi-element set(s) suggestion crops up quite often on the forums. Personally, I lean more towards Rudra's stance - origins are the "how" for your character's lore, primary/secondary power sets are the "what" it manifests as; better to add more animation/fx options rather than design origin-specific sets. I'm not opposed to multi-element sets; it's just probably better to have them be called Elemental [Blast/Melee/Affinity/etc] and load them with multiple animations to choose from. That way people can theme them after concepts in any origin. For instance: power armor, gadgets, an unstable mutation, an alien that is naturally capable of wielding multiple elements, etc.
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Minimal FX option for Super Strength?
megaericzero replied to Azari's topic in Suggestions & Feedback
If they ever port super strength powers to an assault set, I'll have to thank you for naming my grav/ss dom. -
New MM powersets I think would be fun!
megaericzero replied to Sharpshade's topic in Suggestions & Feedback
I would imagine yes inasmuch as it functions as a visual queue for which henchman have which tiers of upgrade. You could do both - have one upgrade make them more ornate and the other give them an aura.