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megaericzero

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Everything posted by megaericzero

  1. They need to gain new powers as you rise in level so that they stay a challenge and are thus worthy of giving a reward. It's not just about doing even-level damage. That's why the Council got buffed; it wasn't because they were conning grey to the teams running radios in PI. As far as I'm aware (insert SCR here), the game can't spawn an entity and say "only use certain powers at this level range." It has to list each power spread as its own version. AE shows each bracket of Nullifier gets its own entry. (There's two of each because it also has separate listings for male and female models too.)
  2. I think a lunge attack fits more thematically with Katana than Broad Sword, personally. I agree on the whole that the sets could be updated to be more different from one another, though.
  3. Demonstrably false, though? Sergeants only exist at 1-9, Chasers at 20+, and Menders at 30+. Even Nullifiers gain new powers as you rise in level, in spite of how ubiquitous they are.
  4. It's a bit moot for factions that already span from low levels to endgame like Arachnos, Longbow, and Circle because their mobs change out at level milestones anyway - mobs gain new attacks, new ones are introduced, existing ones drop down a tier or are phased out. Even if you scaled Wolf Spiders so they spawn in Grandville, for instance, you'd either be watering-down the difficulty of Arachnos spawns or you'd have to make a new, endgame-viable version of them anyway, which defeats the purpose of making them scale up.
  5. Villains would be unable to participate if you move them to PI.
  6. @Rudra: Right. The context wasn't divorced from the original suggestion, though. In fact, it's a pretty direct progression. If I had to guess - and this is a really presumptive guess - it probably shoves you towards the nearest NPC pathing node.
  7. So? Nerio's request is trying to address a concrete bug. That shouldn't require a player to adjust their build. I do agree with others that the proposed solution has too much room for explotation, though, so best to use the existing solutions (including your suggestion to take Teleport Target).
  8. Slight semantic rebuttal: people can most certainly feel cheated for that. Whether they actually were is different, and I agree that they won't have been. My point is that people will feel slighted about changing the powers in Utility Belt, which have been listed on ParagonWiki for 12 years and two siblings of whose were added to Homecoming without their powers being changed, as opposed to making a new pool for your suggested powers. There's no shortage of recurring suggestions for side arm, nonlethal armament, and improvised weapon pools.
  9. You would need to, yes, rename Web Grenade here. Multiple archetypes can get it which, AFAIK, the game goes to lengths to make sure you can never have two of the same power by name on one build, even if their effects are virtually identical. Overall, I don't think the remaining origin pools are where you want to make large paradigm shifts because either side will have people who feel robbed - people who wanted the travel power but like natural origin or utility belt theme, and people who like a different origin but would want more utility instead of the travel power they got. Especially since this one and Gadgetry are already fleshed-out and Experimentation and Force of Will were added to HC with the powers they had listed on Paragonwiki.
  10. Physics Mastery To cover gravity, kinetics, and energy to a degree (since a lot of the masteries that pull from Energy Blast were made before Energy Aura existed to match up for the armor portions). BLASTER Crushing Field Gravity Distortion Kinetic Shield Siphon Speed Overload MASTERMIND Propel Kinetic Shield Gravity Distortion Overload Wormhole CONTROLLER Focused Burst Repulsing Torrent Kinetic Shield Energize Burst DOMINATOR Power Crash Repulsing Torrent Kinetic Shield Energize Burst DEFENDER & CORRUPTOR Gravity Distortion Repulsing Torrent Kinetic Shield Crushing Field Energy Drain SCRAPPER & STALKER Crush Gravity Distortion Lift Siphon Power Explosive Blast TANKER & BRUTE Crush Gravity Distortion Propel Siphon Power Explosive Blast
  11. Perhaps Waylay or Lariat, given SS' other attacks are named Jab, Punch, Haymaker, etc?
  12. In a world where we're all chipped with emergency teleporters that put us into miraculous healing devices that repair our bodies completely and instantaneously - mechanical, biological, or otherwise. The writing can be whatever it needs - more important is getting the mechanics down as a foundation.
  13. Unfortunately, it makes fighting the EB harder and harder each try, thus solving the problem once and for all!
  14. Powers generally have built-in safegaurds. Super strength includes stronger bones, super hearing has either an ability to filter out the excess noise or a brain that can handle the additional audio stimuli. Super speed includes the ability to overcome friction burns. Perhaps out of phase individuals don't move from their spot unless they will themselves to. There's also the fact that you're generally in uniform motion with the planet. Without wind resistance to change that immediately, you'll still be moving at the same vector as the planet at least for a few... I dunno - seconds, at least? EDIT: In the case of Shadowcat specifically, the Marvel wiki says she can selectively keep parts of herself tangible. It did also mention she's exploited what you're referring to, kelika, to travel westward as the Earth rotates under her. Hope that helps.
  15. The camera is anchored to your character. As a stopgap, you can rotate the camera or character and the pivot point of your FOV is where you're standing.
  16. Yup. Papers were part of COV at launch, starting in Port Oakes. Mayhems didn't exist until the following issue, so when the paper bar filled up you got a generic heist on a tiny mission map to complete so that the broker would introduce you to someone. Those poor speakeasies were getting robbed every five minutes...
  17. I can't speak on gameboy's behalf but I believe it's based on COV's contact system at launch, features of which are still in place today. In contrast to heroes' contacts which fluidly introduce one another and upwards as you continue to level, you had to do paper missions to be introduced to new contacts each time you entered a new zone's level range - and each of those contacts only have a strict A-B relationship with another specific contact in the zone. This was in tandem with the fact that red contacts have less non-arc/badge filler missions, which are replaced by doing the paper missions.
  18. That sounds like exactly the kind of people demons would want to manipulate. It's free real estate. IIRC, they're jokes to other villain groups but their pacts have put them above actual regular street gangs. I think it was the old origin contacts (Gregor Richardson?) that talk about it.
  19. While we're on the subject: can we get the controls in all three types - RGB, HEX, and HSL/HSV? 👀 As a tangent, can we also get visible numbers on the body and face sliders? I hate adjusting things and going "yeah it's like... it was like a few pixels off from two-thirds."
  20. Given the costume files save colors in RGB values, they already have access to all the colors. Any potential jank would likely be with UI implementation and removing/suspending any backend safeguards that normally prevent you from deviating from the standard swatch options.
  21. If it helps, the following powers have the same cast time per COD: (color coded: Archery, Assault Rifle, Beam Rifle, Arsenal Control) 1.0s: Snap Shot, Explosive Shot, Stunning Shot => Single Shot 1.17s: Fistful of Arrows => Sniper Rifle (fast ver.) 1.67s: Aimed Shot, Ranged Shot (fast ver.) => Charged Shot I don't know how much wiggle room - if any - there is but, if there can be a discrepancy of fractions of a second, we also have: 1.83s: Blazing Arrow => Sleep Grenade, Flash Bang, and Tear Gas all at 1.87s (0.04s diff.) 2.0s: Rain of Arrows => Cutting Beam, Disintegrate, and Lancer Shot all at 1.9s (0.1s diff.) That covers most of Archery except Ranged Shot (long ver.) (and possibly the ones that don't line-up perfectly.)
  22. Seems like no harm no foul, depending on how it's coded. If it only fires once on each inspiration when they're created, it would just try and fail. There's no penalty for clicking an awaken while alive.
  23. I wasn't suggesting damaging powers so... Unless you consider pool-quality confuse to be a significant DPS boost I guess. History is certainly written by the winners. FWIW, and I understand if you don't believe me, the suggested change wasn't born of a desire for revenge. My response that it happened to Challenge is to point out it's not solid to say we can't replace a power when the power we're talking about replaced a power. The actual suggestion to turn it into a PROC was purely trying to add more functionality to Presence. Yes, by compartmentalizing, because I was avoiding: giving Intimidate special treatment by making it a third no-prereq choice; giving Provoke special treatment that it should give Challenge for free; and we know the devs don't want any more either-ors. The most - seemingly only ubiquitously - contentious part of the suggestion in the OP seems to be the loss of Pacify itself. Since we're about to circle the drain on that part, I'm just going to drop it. What about (and forget everything in the OP in regards to this next part): - a threat set that adds Chance to Confuse* - a threat set that throttles AOE taunt to ST taunt * themed as a placate tricking someone into doing a temporary heel-turn, which is awkward because threat was formerly taunt so everything is themed as insulting someone, but now that it's a shared category with placate it shouldn't be any more awkward giving placate something themed properly for itself Now, we have no issues involving touching Pacify or Provoke, Provoke can become Challenge, and we "added" the confuse power with it taking on the slot tax to exist. (Now I have concerns with taunt creating a conflicting "confused but taunted", which might accidentally work as a pseudo-stun, and of course Tankers/Brutes could accidentally nerf their Taunt or aura.)
  24. The misunderstanding was much the opposite. I knew we were talking about the placated mob. I was saying I was unsure that being tagged "notify mobs: always" broke placation outright, since I've only ever seen damage break it, which would mean non-damaging powers (RTTC, Invin, AAO) would not. (I'm not in a place where I can test that right now by trying Placate + Surveillance with my spider to test if non-damaging debuffs break placate.) If it is the case that simply notifying the mobs breaks placate, that's fine. Better, actually, because the reason I brought it up was the fear I accidentally opened up the door to create "placate auras," which we probably don't want. Is there a meta built around Presence? Genuine question - I've only ever taken Unrelenting on one character. I thought it was much more about Hasten, CJ, and Tough/Weave. *shrug* I gave my two cents on Brutes. I see your bullet points on their issues in the same light as you see my bullet points on the benefits of this suggestion. What do you have slotted? Is it for set bonuses or to actually improve the power? Not theoretically; practically. I've always treated it as a one-slot wonder but I am guessing you're using it for something related to Mocking Beratement or Triumphant Insult? I've asked myself that before.
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