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DocMidknight

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  1. Here's my ill/dark/soul build that I've had a lot of fun with. Current build has perma PA, fad and soul absorption. It's also at ranged defense soft cap and s/l resist hard cap. Soul can be swapped for fire to get you the same outcome Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady Shadowbourne: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25) Level 1: Twilight Grasp -- CldSns-%Dam(A), CldSns-Acc/Rchg(3), CldSns-ToHitDeb(3), CldSns-Acc/ToHitDeb(17) Level 2: Blind -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprOvrPrs-EndRdx/Rchg(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17) Level 4: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(5), CrcPrs-Conf/Rchg(5), CrcPrs-Conf%(9), CrcPrs-Acc/Conf/Rchg(11), CrcPrs-Acc/Rchg(11) Level 6: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(7), DarWtcDsp-ToHitDeb(7), DarWtcDsp-ToHitDeb/Rchg(9) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Howling Twilight -- Ann-ResDeb%(A) Level 14: Tar Patch -- PcnoftheT--Rchg%(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(21), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(33) Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(19), ExpRnf-Acc/Rchg(25), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), RechRdx-I(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31) Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34) Level 28: Soul Absorption -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48) Level 30: Kick -- Empty(A) Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37) Level 35: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), GldArm-3defTpProc(39) Level 38: Dark Servant -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb(39), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-%Dam(40) Level 41: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 47: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon ------------
  2. I'm currently leveling a demon/thermal MM up but I'm struggling with how to build this particular pairing. I've paired demon with dark, storm and cold with similar builds to hit what I kinda want outta my MM's which is ranged defense at the cap and s/l resist at the cap but with thermal I don't see that as happening so I'm wondering how should I build thermal up, what is the recommended or favored slotting ideas. Appreciate any help.
  3. Demons/cold is another good combo. I'm slowly leveling up demon MM combos with demon/dark, demon/storm and a demon/cold at 50 found that one pretty good even without a heal. Has me working a demo/thermal and a demon/nature currently up which are both fun but still young and in their baby years.
  4. Here's my current build for my demon/cold. Heat loss is actually slotted with one of the new endurance sets but I haven't updated MIDS yet but with it I'm at ranged soft cap along with s/l soft cap on defense. I usually build my MM's for ranged defense as I let my boys do what they do and pop in as needed to handle whatever is giving them some difficulty. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Chill Mastery Villain Profile: Level 1: Summon Demonlings -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(7), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(9), EdcoftheM-PetDef(9), SlbAll-Build%(11) Level 1: Infrigidate -- TchofLadG-%Dam(A), AchHee-ResDeb%(3), ImpSwf-Dam%(3), ImpSwf-Acc/Slow(5) Level 2: Ice Shield -- LucoftheG-Def/Rchg+(A) Level 4: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(46) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-Travel(17) Level 10: Fly -- Empty(A) Level 12: Summon Demons -- BldMnd-Acc(A), BldMnd-Acc/Dmg(13), BldMnd-Dmg/EndRdx(13), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(15), BldMnd-Dmg(17) Level 14: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 16: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34) Level 18: Hell on Earth -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(19), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(21), ExpRnf-Acc/Dmg/Rchg(21), ExpRnf-EndRdx/Dmg/Rchg(23) Level 20: Assault -- EndRdx-I(A) Level 22: Arctic Fog -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), ShlWal-Def(39), ShlWal-Def/EndRdx(40) Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29) Level 26: Summon Demon Prince -- ImpSwf-Dam%(A), SprMarofS-EndRdx/+Resist/+Regen(29), SprMarofS-Dmg(31), SvrRgh-PetResDam(31), SvrRgh-Acc/Dmg(31), SvrRgh-Acc/Dmg/EndRdx(33) Level 28: Benumb -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33) Level 30: Boxing -- Empty(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Sleet -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/EndRdx(37), PstBls-Acc/Dmg(37), PstBls-Dmg/Rng(43), PstBls-Dmg/Rchg(46) Level 38: Heat Loss -- Empty(A), Empty(39), Empty(39), Empty(45), Empty(46), Empty(50) Level 41: Ice Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(42), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(48), GldArm-3defTpProc(48), UnbGrd-Max HP%(48) Level 49: Weave -- Rct-ResDam%(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(40) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Ember Demon Level 12: Hellfire Gargoyle Level 26: Demon Prince ------------
  5. Here's what my dm/regen looks like currently. Very tough and able to cycle IH-SM-Mog through tougher fights but on most things I just pop IH and run through. Went with spiritual for the recharge and healing boost which is very helpful for a regen. Slot soul drain for damage and use it as an attack and pop it as often as it comes up....does decent enough damage and the buff is extremely nice the more enemies you hit. Siphon Life slot as an attack, it hits hard so slot it that way either 5 slot it with Hectacomb and the 6th slot can be a healing IO from a set or use the scrapper ATO in there. Any set that will help with increasing your recharge will be your friend, boost it up as high as you can to help with Recon, DP and IH being up quickly. Debuffs will be you downfall along with slows but can be worked through with Incarnate and the Winter's gift proc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DM_Regen_Perma Updated: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(7) Level 1: Fast Healing -- RgnTss-Regen+(A) Level 2: Reconstruction -- DctWnd-Rchg(A), DctWnd-Heal(9), DctWnd-Heal/EndRdx(9), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11) Level 4: Quick Recovery -- PrfShf-End%(A), EndMod-I(13) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17) Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21) Level 10: Dull Pain -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), BlsoftheZ-Travel(29), BlsoftheZ-Travel/EndRdx(29) Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31) Level 18: Dark Consumption -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), PrfShf-EndMod/Acc/Rchg(33) Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 24: Boxing -- Empty(A) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39) Level 28: Instant Healing -- DctWnd-Rchg(A), DctWnd-Heal(39), DctWnd-Heal/EndRdx(39), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(43), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx(45) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/EndRdx(40), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42) Level 35: Dark Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(46), RechRdx-I(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), RechRdx-I(48) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), Rct-ResDam%(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 49: Revive -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3) Level 50: Spiritual Core Paragon Level 35: Quick Form Level 50: Barrier Core Epiphany ------------
  6. Here's what I have currently. Not perfect but manageable and at the softcap....I do slot stamina and health aggressively Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shadowfox: Level 49 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Super Reflexes Power Pool: Medicine Power Pool: Fighting Power Pool: Body Mastery Power Pool: Force of Will Villain Profile: Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/EndRdx/Rchg(50), KntCmb-Dmg/Rchg(50) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Shred -- AchHee-ResDeb%(A), Mlt-Acc/Dmg(50), Mlt-Dmg/EndRdx(50), Mlt-Dmg/Rchg(50), Mlt-Acc/EndRdx(50), Mlt-Dmg/EndRdx/Rchg(50) Level 4: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50), RedFrt-EndRdx/Rchg(50) Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(50), SprStlGl-Dmg/Rchg(50), SprStlGl-Acc/Dmg/Rchg(50), SprStlGl-Dmg/EndRdx/Rchg(50), SprStlGl-Acc/Dmg/EndRdx/Rchg(50) Level 8: Build Up -- RechRdx-I(A) Level 10: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50), RedFrt-EndRdx/Rchg(50) Level 12: Agile -- LucoftheG-Def/Rchg+(A) Level 14: Aid Other -- Empty(A) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Aid Self -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal/EndRdx(50), DctWnd-Heal/Rchg(50), DctWnd-Heal(50) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), UnbGrd-Max HP%(50), UnbGrd-ResDam(50) Level 26: Hemorrhage -- CrsImp-Acc/Dmg/Rchg(A), CrsImp-Dmg/EndRdx/Rchg(50), CrsImp-Acc/Dmg(50), CrsImp-Dmg/EndRdx(50), CrsImp-Dmg/Rchg(50) Level 28: Quickness -- Run-I(A) Level 30: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(50), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), Rct-Def(50), Rct-EndRdx/Rchg(50) Level 32: Savage Leap -- SprAssMar-Acc/Dmg/Rchg(A), SprAssMar-Dmg/EndRdx/Rchg(50), SprAssMar-Acc/Dmg/EndRdx/Rchg(50), SprAssMar-Rchg/Rchg Build Up(50), SprAssMar-Dmg/Rchg(50), SprAssMar-Acc/Dmg(50) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50), GifoftheA-Def(50), GifoftheA-Def/EndRdx(50) Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(50), EndMod-I(50) Level 41: Physical Perfection -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50) Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Mighty Leap -- Empty(A) Level 49: Elude -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 1: Blood Frenzy Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Heal/Rchg/EndRdx(A), Prv-Absorb%(50), Prv-Heal(3), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-End%(50), PrfShf-EndMod(50), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc/Rchg(50), PrfShf-Acc/Rchg(50) ------------
  7. Wait...what.....dark everything sucks.......how did I miss this.....how did I not get the memo...all those long hours of leveling up a dark/dark , dark/sd, dark/sr and dark/regen scrapper....what about the rad/dark brute I has.....oh and the dark/dark stalker......and my dark/dark troller, my dark/storm troller and both my ill/dark trollers. How could I have not seen that dark anything and everything sux.......now that I've gotten that outta my way, whoever says dark isn't any good just doesn't know how to play dark. In my experience and while I'm no master I do play a lot of dark builds, mainly dark builds if I'm being honest and it is by far one of the best sets I've ever come across. While it does have some issues..lack of strong AoE in the melee and the endurance usage in the armor are the main issues it more than makes up for those issues with everything else it does well. Anyone that tells you a specific set isn't any good or is terrible then either doesn't know the set or play the set. While I know there are more powerful combos out there and I've teamned with some that made my darks look like a 2nd grade drop out, in the end I still stood tall taking out the same mobs they did and while they may have done it a bit faster....I was still there dropping whatever was in front of me without missing a beat or getting put into a dirt nap.........rant over Doc Midknight the speaker for the dark
  8. Here's the build I've been using on my Ill/Dark. Perma hasten, PA, Fade and Soul Absorbtion. Ranged defense is at softcap an I have my smash/lethal resists at the cap. Spiritual is needed to hit the recharge to make everything work. I did grab both Superior Invis and Shadowfall, SI is just an LotG proc holder but shadowfall is always on Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady Shadowbourne: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25) Level 1: Twilight Grasp -- CldSns-%Dam(A), CldSns-Acc/Rchg(3), CldSns-ToHitDeb(3), CldSns-Acc/ToHitDeb(17) Level 2: Blind -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprOvrPrs-EndRdx/Rchg(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17) Level 4: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(5), CrcPrs-Conf/Rchg(5), CrcPrs-Conf%(9), CrcPrs-Acc/Conf/Rchg(11), CrcPrs-Acc/Rchg(11) Level 6: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(7), DarWtcDsp-ToHitDeb(7), DarWtcDsp-ToHitDeb/Rchg(9) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Howling Twilight -- Ann-ResDeb%(A) Level 14: Tar Patch -- PcnoftheT--Rchg%(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(21), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(33) Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(19), ExpRnf-Acc/Rchg(25), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), RechRdx-I(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31) Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34) Level 28: Soul Absorption -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48) Level 30: Kick -- Empty(A) Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37) Level 35: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), GldArm-3defTpProc(39) Level 38: Dark Servant -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb(39), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-%Dam(40) Level 41: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 47: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon ------------
  9. It's still actively debuffing anything in it's radius. If you've moved past that mob onto a new mob that is no longer near the active radius of DN then yes shut it off and reapply but in time it does shut itself off if no active mobs are near it
  10. It does miss here and there but usually gets the majority of the mobs. As for best practices I think it comes down to what works for your build, while Numina set works perfectly for my ill/dark my dark/dark burns through endurance at a higher rate so a split works better for him
  11. I've used healing sets in it, prev medicine to get the 8% recharge bonus as well using recovery sets to get a really big boost that way but my current build has a full set of Numi placed in it for the range defense and with the proc it aids with recovery.
  12. This is really awesome how you made the clones look like your goblin minions.
  13. I've taken it on all my savage stalkers with the main drawbacks being it's lack of crits and it breaks hide. What i usually do is once i go for the assassination and rehide i pop hemorrhage on the closest victim and then leap for the mob AoE.
  14. Hemorrhage is terrible on the brute based on my experience and is only viable on a stalker where it hits really hard. As for strike vs slash I always take the tier 2 attack and I really like it's animation. Hope that answers your questions
  15. My main for the longest time was savage/regen brute. Tore through enemies like they were paper, only issue were the Banished Pantheon with their debuffs and the Praet clockwork which just made me slow down to make sure I targetted correctly. At work but I'll post it when I get home Wolfyn_-_Brute_Savage_Melee.mxd
  16. Got a dark/savage dom to 50. I enjoyed the ride but having a hard time with the right chain for attacks and such. Not the highest damage and slotting was a challenge to get where I wanted her to be......will probably respec again and experiment one more time with her build
  17. Have you thought about rad/dark. Nice combo that does some serious damage with both auras going. Only real issue is endurance but that can be fixed with sets and the epic choices.
  18. I do love that animation.....that may be the best teason to swap powers. Thanks
  19. So I'm thinking of doing a respec on my dark/dark scrapper and the only power that I'm considering dropping is OG and grabbing soul storm. I think I've used OG once and only have it for set bonuses but i can get better with soul storm and the hold set. Anyone have any thoughts on the usefulness OG that I'm missing Thanks in advance for or any help
  20. Not yet. Sitting at work brainstorming a pure regen build, tried with pines but didn't save anything as I wanted more......so much more
  21. So I have an idea for a regen scrapper I'm thinking of making and while I know he will struggle I'm still kinda intrigued by the thought of a pure regen scrapper. My plan is build for regen and recharge so I can get as close as possible to a form of perma IH. I know my defense and resist will probably be non existent in pursuit of this crazy build but half the fun is seeing what can be. After a few builds through pines the most regen i was able to get was 730%.....has anyone built for total regen and if so what tegen number should be the target. Thanks
  22. Here's what I'm currently running on my savage/bio stalker. 2 purple sets and the superior versions of the ATO's, she's done some interesting things including solo some AV's. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sabrewolf: Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17) Level 1: Hide -- LucoftheG-Rchg+(A) Level 2: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam(40) Level 4: Shred -- AchHee-ResDeb%(A), Obl-Acc/Dmg/EndRdx/Rchg(5), Obl-Dmg(5), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13) Level 6: Assassin's Frenzy -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(7), SprAssMar-Acc/Dmg(7), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(11) Level 8: Build Up -- RechRdx-I(A) Level 10: Boundless Energy -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(21), EffAdp-EndMod(23), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(25), EffAdp-Acc/Rchg(31) Level 12: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19) Level 16: Adaptation Level 18: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46) Level 20: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46) Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(37) Level 24: Super Jump -- Spr-EndRdx/Jump(A) Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(31), Hct-Dam%(31) Level 28: DNA Siphon -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(45) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Savage Leap -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg(33), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(34), SprStlGl-Dmg/EndRdx/Rchg(34) Level 35: Genetic Corruption -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(36), FrtHyp-Sleep(36), FrtHyp-Sleep/Rchg(36), FrtHyp-Acc/Sleep/Rchg(37) Level 38: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(45) Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Boxing -- Empty(A) Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 49: Weave -- Rct-ResDam%(A), Rct-Def(50), Rct-Def/EndRdx(50), Rct-Def/Rchg(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 1: Blood Frenzy ------------
  23. On my demon storm I put to heal IOs in the demons and skipped 02 as I leveled and I put in hold IOs in demon prince I believe until I got the set pieces I needed. Worked well enough and kept things alive longer but after a while it's not needed as damage output overtakes the need to heal
  24. Just a thought on another option, have you considered illusion/dark....very good pairing
  25. So I've been pairing dark sets together since the original launch many, many years ago and this go round I remade my main and namesake into a dark/dark controller from the original build of dark/dark defender and early on it was a struggle. It took me all 50 levels to figure the build out and what it actually was and what it wasn't. Post 50 I've had more fun playing a dark controller than any other hero/villain I've created and found it to be very powerful and if build right can and has done some insane things. I've been mine with the soul patron power in mind to get dark oblit and dark embrace, mainly for theme but also for slotting of proc's and such with most other powers slotted for debuff to increase what it already does well and take it to an "Oh My God" why cant I hit you say's the AV level...throw in some lockdown procs on dark grasp and shadow field and you're holding everything. Mix in heart of darkness with it's heavy stun and with the -res proc from fury of the gladiator and your pets do even more damage. Want more sickness throw in more negative damage procs in haunt, dark servant and umbra beast and....well.....no one really resists the dark all that much. Doc has a single purples IO, no controller ATO's and is relatively inexpensive as final goes. Since you wanted to hear about dark...there it is....lock it down, debuff the everything out of it and then stomp it into the ground with your pets and whatever damage you have because AV's or Giant Monsters will all become scared of the dark.
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