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Infinitum

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Everything posted by Infinitum

  1. the name is what i wasnt sure about either. thats what i was going to go with i will give it a shot. thanks!
  2. Again, if your tank is dying because it cant kill fast enough, you are running content above your head, or your teams head, or both by not being slotted correctly or sufficiently for what you are trying to run. I have both brutes and tanks that are unkillable for the most part, with a few weaknesses but even then i can mitigate them at will and indefinately. Lowering Brutes Resistance caps would nuke pretty much half my character base, make a ton of slotting and planning redundant - including incarnate slotting you cant change easily now that I am lvl 70 and lvl 50 on my 2 main brutes. Im about 50 50 split with tanks and brutes for my elite mains that i play most. Not to mention if you take super reflexes or any defense based set into account the defense soft cap is the same across tanks brutes scrappers and stalkers. So in essance you would nerf half the brute secondaries and then the hybrids or pure defense would be left alone. It would only penalize resistance based sets for brutes only. I dont think any of that would be reasonable.
  3. If i have Longbow radial, how would i change this command to summon them Delete powexec_location me call thugs Or is it even possible with Lore pets? Thanks
  4. Honestly though, if you are on a good team all you need with either is survivability. If you are noticing any disparity in damage output between the 2, your team isn't up for the content you are running anyway. On a good team taking the alpha and holding agro for the 10 seconds needed should be all the time a good team needs to take them out. If you are having to rely on survivability and also taking the mob out solely or largely through your damage alone so as it affects your survivability you are trying to tugboat a team along that has no business being there in the first place. Not that there is anything wrong with that either, I do it a lot myself but it's not entirely fair to complain about something that's outside how an efficient team is supposed to operate.
  5. That was kinda the key to psy also, leading with mass levitate to gain insight then always make sure you have a boss targeted to make good use of greater psy sword then line up the cone attack to make good use of it then finish off the remaining ones with the attacks left or recycle. I like MA also but it is very much a single target animal.
  6. And IMO annoying.
  7. Yeah, IOs allow psy melee to only need 4 of the 6 attacks also, and increases insight chance with it, because it makes mass levitate more accurate and recharge faster. Mass levitate is the key to psy being good. Or really good.
  8. I ran 6 runs with psy melee today, i couldnt figure out how to add them to the sheet so if someone could do that for me much appreciated. i ran 2 test runs because 2 of the powers i had never used before and wanted to get a feel for them - it was the 2 punch attacks - my theme was blades so thats why i never used them - they are good attacks though. First run 5:39 Pretty good 1 runner - didnt herd multiple groups every time - Learned an issue i had playing the set and didnt know i had an issue actually, but there is a delay with mass levitates action on the enemy and when the damage actually hits them, so i was often times following up with greater psy sword and hitting a corpse - but following up with greater psy sword is the best way to make best use of insight because mass levitate is almost 80% in granting insight so i lead every fight with that power. Second Run 5:43 runners hurt this time - it was a solid run till i realized at the end one of the beginning mobs had ran off and i didnt catch it cost me about 15 seconds Third Run 5:23 - herded more groups together, and caught runners before they got away, just payed more attention - great run, made good use of insight every time ie hitting bosses with it. Fourth Run 5:24 - almost a carbon copy of the last run. Fifth run 5:48 freakin runners cost me again, i was irritated when i got to the end and it didnt end lol cost me about 20 seconds again my fault i wasnt paying attention. Sixth Run 5:17 Was on it in a groove on this one, i dont think i could get a better run than this one, everything worked right, maximized insight, hit the bosses with the hardest hits, didnt corpse bomb. I think thats the pinnacle of what psy is capable of on this test but i will run 4 more tests when i get time. thanks guys.
  9. I'm as anti nerf as anyone, but I'm just not seeing this as a severe nerf for brutes in the grand scheme of things. I mean what effect will it really have? Lower their capabilities on raids? If you have a good team the slight decrease in damage output would it really be noticed? On farms will it really slow you down all that much? Doesnt seem like an issue, and honestly I'm grateful the defense side was left alone, because I like to play my brutes like tanks without taunt anyway and be incredibly tough. Thanks Captain Powerhouse.
  10. I like the idea of an attack triggering a momentum mechanic to decrease the animation time of ET. Combine that with a not dismal whirling hands and I'd buy that for a dollar.
  11. Both are strong but IMO Elec is better especially end game when you are facing lots of groups like BP carnies Malta idf etc. Elec just seems to brush off facing those easier. Malta sappers are kinda funny now, they can't do anything to hurt an Elec. And slotted right you can cap psy - lots of psy late game. Toxic is the only issue, but you can work around that too through energize, situational defenses through set bonuses, and incarnate selections. You can res cap everything but toxic and neg nrg but won't be far off the neg nrg.
  12. Could slot sudden accelerations possibly also. Still would be better than as it is now.
  13. Not entirely accurate, if a brute has the same dam res and defense as a tank the hp difference isnt going to be consequential enough to matter. Both will be equally survivable. The tank will maintain and manage agro better, and the tank will also be cheaper and easier to get to that cap and the brute may have to sacrifice some damage output to get to the cap. Cool thing about CoH is you can play your blaster like a tank if you want. Won't be as effective but entirely possible if you want it to do that.
  14. Well you are kinda right, but wrong also. Tanks and Brutes cap resist at 90% On tanks its a lot easier on any resist based set to cap resists than on brutes. Tanks manage agro better than brutes. Brutes can tank but you have to invest a ton more in sets and also time, but still can't manage agro better than a tank. All ATs share the defense soft cap at 45% not just melee. Personally that's why on scrapper or stalker I choose defense based sets like SR or hybrid like shield that can also soft cap defense easily. I usually at least shoot for the incarnate soft cap on defense based melee ATs which is around 60-65% defense. On blasters defenders or controllers I shoot for 45% ranged 40-45% aoe and avoid melee range and use ageless radial for the destiny incarnate slot. So ultimately you can take point with any AT if you build it right, but tanks and brutes are a lot more sturdy than the rest. If you are looking to effortlessly survive just about anything while sacrificing damage output pick a tank or brute. If you want to outdamage anything melee related pick a stalker or scrapper depending if you want in your face Scrapperlock or strategy hiding picking your target stalker.
  15. Thats actually a cool idea but are you talking about making resistances mutually exclusive? If so instead of being mutually exclusive, maybe lower the power level per clicks running. The reason I say that if you are only mitigating one damage type end game against the idf for instance they will throw out energy, s/l, psy, etc. But the shared endurance usage relative to the damage, defense, and resistance is because its pulling from the same power core for the suit.
  16. I've had the Apex go well and I've had them go poorly. I've gotten caught rooted in place more than I'd like to admit. Sometimes there is a weird lag delay or something that you literally can't do anything about till you find your health plummeting and try to escape somehow. It's a fun taskforce but honestly Tyrant in the magisterium is easier than this is for some reason. It can definately be hard at times.
  17. Yeah well i call it like i see it, and when something appears ludicrous there is a motive behind it. Im sure you have any number of logical fallacies that violates, but in the real world everyone has a motive.
  18. Delete Combat Jumping - its OP Its time to slap FIre Kin trollers on the wrist. Stalkers Crit too easily and overshadows Scrappers - this needs to be adjusted. If i posted any of that as a thread title, what do you think the reactions would be? Im just using the above as examples i have read in threads at some point or another - its not my position. I would go into that aware i am going to get an emotional and probably heated reaction to that if i posted that as a thread topic. Acting shocked that someone has an issue with topics like that is naive at best, and unethical at worst because its honestly appealing for a strong reaction which doesnt do anyone any good on here. We are getting more topics like that without a shred of evidence to prove it. We have numbers as to what the powers do, we have numbers of people chosing them, but nothing that shows a cancerous imbalance in the game to prove anything is out of whack. This is what would lead any normal person to question the motives behind it, because it isnt game improvement. Nothing suggested in any of the heated nerf threads would improve the game one iota. That leads to the why at that point, I get questioning motives and intents isnt part of the logical debate guide, but its still relevant as to why the heck would someone request whats being requested. We can only guess, but an educated guess would be for notoriety at the expense of others, wanting to leave a mark on the game - no matter what it is, or just making other people to do things the way you would like them done. Those are the conclusions thread titles like these lately lead to.
  19. You are technically correct, there are mostly positive suggestions here, but it's like the Adjustor stated the titles of two recent threads is what polarized the discussion from the word go and why perception leaned strongly to trolling/nerfherding. Before that and the titan weapons slap on the wrist thread there were heavy calls for nerfing brutes in the tank brute conundrum thread. And internal to some other threads I didn't dedicate to memory there have been calls to nerf other features in IO sets which was very similar to the hasten thread ie remove or nerf them because too many people pick them. So I stand behind what I'm saying because there were no nerf threads then there was one, then another, now in the space of time in a week or so we have had 2 back to back that IMO were both became polarized monsters targeted at things that would only be a detriment if they were carried out. Thats why I said their frequency is increasing and there is no way from both the titles or the content could anyone expect anything other than a hostile reaction to them. Also in either of the previous 2 there has been absolutely nothing to back up the call to change anything so severely or demonstrate how its breaking the game outside of it being a popular choice.
  20. I would say moving in that direction at an increasing rate and also with a seeming grasping at straws mentality to be noticed for bizarre suggestions that would either require rebalancing the whole game or redesigning something that ultimately changes nothing in the grand scheme of things. Ultimately I think homecoming should weigh in at some point with some kind of road map as to what the idea of balance is. IMO the game is balanced well now despite all the accusations of power creep because ultimately there are vast options availible to the player base to set their own difficulty levels by thw actual difficulty settings, slotting, power selection, team selection, and enhancement sets. Thats a robust design that has almost unlimited options that is just very fun and keeps me coming back for more. I'm just not seeing anything breaki g the game in terms of making it so easy its boring. Thats just my opinion from playing many many different ways.
  21. I concur with this completely.
  22. Again..... The problem isnt throwing out ideas. The problem is throwing out ideas with no definition or direction as to what "balance is" which in essance is solutions to an undefined an undefinable problem that may or may not exist.
  23. Yeah it was, perhaps not initially or intentionally, but it stubbornly ended up there through the "obey my math rules and bow before my supremacy" attitudes getting thrown out at those of us that just want a fun escape from reality.
  24. Yeah, I was going to say this but you beat me to it. I have all kinds of characters, some of them are min maxed and OP but I like those that way. Those are the ones you call in when thanos is about to snap his fingers. I also have ones that are SG themed - an all MM Praetorian team, an all villain side blaster/corruptor theme, an all scrapper theme hero side. We are slow leveling those on purpose and not slotting heavily to enjoy the stpries plots and surroundings. I also have several other themes for solo characters Billy Lee from double dragons, a sj/Sr scrapper, and a few others. But the maxed ones I don't waste my time on what Billy Lee would be fighting - billy Lee is save the city, Shadowstryke is save the universe, just like in the comics there are lesser heroes that have yet to realize their full potential. You can literally play this game ANY way as it is now and I like that.
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