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Everything posted by SuperPlyx
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You can tint the mane and armor on the Nemesis Horse. This may be too small an area tho...I just love that horse
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Gladiators Fury Chance for Res Debuff into Burn or Aura'?
SuperPlyx replied to SenkanYamato's topic in Brute
Let me see if I can say this right, Burn is cast as a pseudo-pet type and as such gives each proc 2 chances of working. That is the super simple answer. Now hopefully someone a lot smarter than me will come along with the long, more complete answer -
I worried about that, I guess I will give it a try but I foresee this may get respecced out of. 2 powers I am having difficulty choosing between is Longfang and Suppression .....any advice one which one to pick?
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Been wanting to do a team crab Soldier for awhile and I think I finally have a build that I like. I have never played these before. Was hoping someone with more experience with the AT would give it a look over and tell me if I missing anything important. Or has any advice, thank you. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(5) Level 1: Crab Spider Armor Upgrade -- UnbGrd-Max HP%(A) Level 2: Longfang -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), GldJvl-Dam%(7), Apc-Dam%(9), Thn-Acc/Dmg/Rchg(9) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Krm-ResKB(7), Rct-ResDam%(27), Ksm-ToHit+(48) Level 8: Kick -- Empty(A) Level 10: Assault -- EndRdx-I(A) Level 12: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def(17), LucoftheG-Def/Rchg+(17) Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), LucoftheG-Def/Rchg+(23) Level 16: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(23), ImpSki-Status(25), Ags-Psi/Status(25) Level 18: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31) Level 20: Tactical Training: Assault -- EndRdx-I(A) Level 22: Tactical Training: Leadership -- GssSynFr--Build%(A) Level 24: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Rchg/DmgFear%(33) Level 26: Mental Training -- Empty(A) Level 28: Frag Grenade -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36) Level 30: Fortification -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam(36), RctArm-ResDam/Rchg(37) Level 32: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39) Level 35: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(40), GrvAnc-Acc/Immob/Rchg(40), GrvAnc-Acc/Rchg(40), GrvAnc-Immob/EndRdx(42) Level 38: Call Reinforcements -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(42), CaltoArm-Dmg/EndRdx(42), CaltoArm-EndRdx/Dmg/Rchg(43) Level 41: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(43), CaltoArm-Dmg/EndRdx(43), CaltoArm-+Def(Pets)(45) Level 44: Omega Maneuver -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 47: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47) Level 49: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(50), CaltoArm-Dmg/EndRdx(50), CaltoArm-Acc/Dmg/Rchg(50) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) ------------ ------------
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How many Respecs do you use to get the build just right?
SuperPlyx replied to FullEclipse's topic in General Discussion
R. Lee Ermey voice: This is your fourth respec hero, if we can call you that. Do you know how many times you died in that last Tasck Force? Well, do you? No one knows because they lost count! You are an embarrassment to this SG and a besmirchment on my good name. You will be repecced as many times as it takes. And as I often as it takes to get it right. Now strip! I have to much free time on my hands -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
SuperPlyx replied to Jimmy's topic in Announcements
Love the new zone, exploring it I was tickled to see the big donut but I squealed like a little girl seeing the Nemesis Horses. -
Frenzy is just a game changer for a Dom. It means playing as and staying a Villain but man is it worth it. Personally I struggled with finding a Dom I could play , this is my 3rd try and I finally found one I like. One thing that made it click for me was doing a Range only Dom....I know they get some good melee attacks but I just couldn't make it work. Playstyle or whatever Range works best for me. So that may be something to look at. Good luck hope you find one you like!
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And I very much agree with Nightmare Shaman , Wormhole is a situational power at best. If you team a lot it just will not be used much. The cast time is just to long. Now I still have it in my build, but I rarely use it. What I do use a lot if Crushing Fields and Gravity Distortion Field , these are your AoE Immob and Hold and in my humble opinion should be well slotted since they are used so much. Cast Crushing Fields and then putting Singularity right in the middle of the pack is a helluva lot of fun. It pulls them into a nice tight group to murder. Edit to add, I slotted Superior Dominating Grasp: Recharge/Chance for Fiery Orb in Crushing Fields and I have had up to 4 Orbs out at once. It really shines in a AoE power. I imagine it would do well in Gravity Distortion Field as well.
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Didn't realize this thread was here. I played on Pinnacle, mostly redside. My main guy was the first toon I made when I got CoX, an Elec/Elec/Elec Blaster named Plyx. Because "all your end belong to me!" Member of Nites of Darkness. Meet a lot of great people on Pinnacle, enjoyed every minute of it.
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Exploration Tips and the return of "slow play"
SuperPlyx replied to cranebump's topic in General Discussion
Agreed the new exploration tips is such a great system. It synergizes so well with various styles of play. It really is one of those things where you got to ask yourself ,why wasn't this always a thing?! -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
SuperPlyx replied to Jimmy's topic in Patch Notes Discussion
Should turning Sprint on cause Stealth to drop from 55 to 36 ? Because it does -
Star Allergies: Causes, means to address?
SuperPlyx replied to MTeague's topic in General Discussion
You misspelled awesome! -
Debate: Softcap for non-melee/defensive ATs often not worth it
SuperPlyx replied to Zeraphia's topic in General Discussion
I have been bad about the "must hit softcap" on all my toons. Till I was building my new Dom and I just couldn't do everything I wanted it to do with defense that high. So it is maybe the only one I got with the defense in mid 30s. And really I can hardly tell it. I don't die any more often, and even when I do it's mostly my fault (chat death) I will say (and I am not sure if this is the lower defense or the squishy AT) when things do go south ,they go south in a hurry. -
Had to look it up but it is only going to be 6 episodes. Only 1 left in this season. Glad somebody liked the last episode I fell asleep watching it.
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How many Respecs do you use to get the build just right?
SuperPlyx replied to FullEclipse's topic in General Discussion
Either 2 or 3, while I do plan my builds out ahead of time. It never fails I misjudge a power or how often I use a power. -
Honestly just replying before this thread rolls into page 3 obscurity....I really do think it's good idea. With just a bit of change to code you could unlock roughly 45 quality, high level missions redside.
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I would think that would fix any problem this might cause
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So as a villain I can not search hero zones or for heroes by name with the find member window. Is that something we could change? As we have different alignments and people can switch so easily it seems outdated. Is there a pvp reason we couldn't change it, maybe?
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Yep, playing solo and mission calls for killing boss at end. Stealth, Snipe and clean up.
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Sounds like she might like Dual Blades or Staff Fighting, they both have systems that (to oversimplify) require you to do combos to bank points that you later spend on an attack.
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Agreed the SSA are great mission/arcs unfortunately not run as much mainly due to the TaskForce mechanic of locking the team. That seems to make people leery of joining for some reason. I am guessing the reward table at the end of the arc is why it does the TF team lock. But also because they are not run as much, team leads do not know the best way to go about them. Well , that's just my opinion. Actually gonna start trying to run Pandora's Box redside and see how it goes. Like I said I don't know it that well so a learning experience for me and everyone who joins me, lol
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Wanted to mention, that easy way to implement this would be to make the patron you choose be the one to introduce you the next one. After you have completed his/her story arc. And then when you have completed that patron's arc they could introduce you the next one and so on.
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But why limit the ability to do it? What purpose does it serve? And it is hard enough running redside missions without asking them to also lock into the flashback system. I mean I am happy you are willing to join , but I do not believe you are in the majority. Also I am not sure how much of the patron arcs are available by Ouro pass getting the badge. Getting the patron badges is just the very beginning of a lot missions they offer. All told I think Black Scorpion has 16 or 17 mission, I assume the others would be comparable.
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As it stands right now, you may choose 1 patron to unlock and only 1. But you get access to all the patron pool powers, so why am I only allowed to do 1 patrons arc? Now I know it can be done with Ouro and the flashback system, I have done it that way. But while the flashback system is great it is not conductive to PUG teams. And the vast majority of the player base is playing PUGs. The patrons have high quality content that is not being played for no good reason that I can think of. This seems like just a waste of content that could be being played regularly. I know I would do them.
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So here is a couple of interesting screenshots taking in the Shadow Shard map. The first is how it normally looks: Notice the particles and shields, etc... Now if I rotate the camera into the "field" around the building: No more particles, shields, anything...also of note my powers will not work if my camera is here. I press buttons and nothing happens. Of course just moving camera a little bit fixes it so no big deal.....just found it interesting Forgive the poor quality, I have an old rig and have to turn it way down on some maps.