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Everything posted by cranebump
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Interesting. People can’t agree on how to disagree.
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Bad Build Decisions You're Willing to Admit To
cranebump replied to oedipus_tex's topic in General Discussion
PI’m running a Fire/Savage/Sorcery Dom right now, and it has just got to be a bad idea, because, even tricked out with nice sets, dude is still so winded.:-) It’s a theme toon...undead cowpoke left to die in the desert, made a deal for revenge, gave up soul, yaddayaddyadda...idea of carrion animals and “soulfire” seems interesting, but it’s weird to play [probably because I never play Doms]. He’s just getting into his 30s, so maybe this weird idea will start to shine (or at least be less of a chore). I still like the idea. Btw, pretty sure I can list a ton of my characters as “bad” builds, since I don’t bother with mids or anything. i do remember an early toon back in the day where I 3-slotted sprint. Yup. He was almost quick. -
Beat me to it.:-)
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Well...when it comes to overbearingly long, nothing really beats Hamlet. Not that that's a good thing...:-)
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Many have already been mentioned, so i’ll just add Ruin Mages from early game to prevent the constant flopping. Sky Raider Engineers. Freak Super Stunners. Bone Daddies.
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And, just to add to the “homage-ness,” my own character in the photo is based on one of the in-game contacts. THIEVES! THIEVES! Look to your house, your purse, and your bags!
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What was most interesting to me was that Penny Yin was running the Penelope Yin TF. FINALLY! One of these turds jumps in to help us!:-)
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Good God, this white room is loud. (Any popcorn left?)
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That one ranked right up there with my best “doh!”-ments.:-)
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And we're on the case! Extensive Redside run through end of Graves, Bane Spider Ruben, and a host of other folks (Gremlins, filthy Arachnos, and these guys, who we just hammered when they tried to book a pleasure cruise): Bapbapbapbapbap...ssssssssSHHHHHH...(flump).:-)
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So, finally, with the western motif, went with: I'm tellin' ya, pard, I done went to hell. An' it ain't like that. Introducing: John Duke (Fire Control/Savage Assault Dom) I died on the desert... Well...not exactly. See, they left me there, outside-a Tombstone. Left dead, under the dyin' moon. Somewhere in the night, beneath the pale moonlight, my sould was transported downward, where it belonging. I was asked if I wanted revenge. I said yes. I got that, and more. I got the hellfire, and the blood frenzy. I got the madness that overcomes ya in the heat. An' now? I just cain't die. An' it's killin' me... (Never run this particular combo, so...stand back...) NOTE: Soon as I make some $$, gonna grab that coyote travel power, 'cause AWOOOOOOOOOOOO! Heck with it-used acquired ouro portal to scarf Echo:Galaxy explore. Converted those and AP explore merits into merits, grabbed a revolver (I mean...c'mon-gotta have a gun), and threw down 1M for this: See, NOW I'm ready.:-)
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Greets, folks! Hoping to be online later this evening. Should be on for an extended run SAT, about mid morning to 3-4 EST. Hope to see y'all! H'YAH!
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Previous Dev's Choices have been converted to Hall of Fame
cranebump replied to WrongNumber's topic in Mission Architect
No...no, I'm not...:-) -
Tbh, I don't much care for ITF, either. However, I do not think it's a bad design. It's a good design. One of the best ever in the history of MMOs? Hmmm...surely there are better things than this somewhere? Feel like you could take some of the mission arcs already in the game, expand them into TFs, and they'd be just as good, if not better than ITF (Bane Spider Ruben, for one; or Laura Lockhart).
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Previous Dev's Choices have been converted to Hall of Fame
cranebump replied to WrongNumber's topic in Mission Architect
Wonder if perhaps they can take away the HoF designation for plays? Esp. since the AE was always intended for, you know, actual mission scripting, rather than a slogfest grind? -
Hm...well, that <b> is definitely a formatting issue. I can't for the life of me figure out why groups would disappear/reappear. Good luck!
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Bet that's it. Totally forgot about that, since I'm **almost** immune to it (after doing it, like 50 times).:-)
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Yep. I've had stuff just not show up. Not much exp with dialogue not there, unless it is also tied to an objective that is not showing. For missing groups, typically, I've gone over my count for certain types of objectives, and, for some odd reason, AE doesn't let me know. I've had to rescript missions to make them work. Never figured this out, tbh, so I'm little help in this dept. I just worked around it, and went with what it gave me (sometimes changing to a larger map helps). Just for clarity's sake: the groups are actually deleted? or just not showing up in the mish when you run it? And is the dialogue tied to the missing groups? Beyond that: you might try @Ankylosaur, @Take One or @Darmian. They've done a ton of scripting, and are more knowledgeable about the nuts & bolts than I am. That said, if you ever do have any questions, feel free to PM me, and I'll offer whatever help I can. Happy Trails!
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