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Everything posted by AboveTheChemist
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In the chat bar, please enter the following command: /settitle 1418 and report back (copy/paste or cropped screenshot is best) the response that appears in the chat window.
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Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Michiyo nailed the Cimerora issue, and the FF issue is server-side and not something I can fix. It's not as you describe, rather it is an issue with the minimap in that zone. The issue appears regardless of whether one has vidiotmaps installed or not. Last I heard it was being looked into. -
Ability to Access AH in SG Base
AboveTheChemist replied to Renatos1023's topic in Suggestions & Feedback
Don't hold your breath on this one. The AH is only accessible in world zones, not missions or bases. I think this is because a copy of the AH database has to be loaded into memory for each zone in which it is accessible, so making it available in bases would mean loading many, many more copies of the database and bog down the servers. That is the basic explanation anyway, the link below seems to have a more in-depth explanation. https://forums.homecomingservers.com/topic/17002-let-ah-work-inside-base/#findComment-187032 This gets requested often (or at least used to) so you can probably find other threads discussing it if you want to dig for more info. -
That is the name release policy working as intended. You can claim an eligible name on a new character, but you can't rename an existing character to that same name. There is a workaround, though, which lemming posted here: https://forums.homecomingservers.com/topic/60515-character-name-is-available-and-reserved-but-assigned-to-another-player/#findComment-751649
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It has been few years since I worked on the River Rat locations but if I recall correctly I based my numbering off what was on vidiotmaps, so the numbering should be consistent there as well.
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Poor choice of words on my part I suppose. I am not in IT so I sometimes use incorrect terms. I merely meant that these popmenus are included with the game files and provided by the devs, not modded in by dopes like me. And for the record I did mention the freebies menu, it is currently my baby after all. Technically both the fast travel and the hologram matrix menus can be accessed without being earned. They can simply be opened with the popmenu slash command. The fast travel popmenu was created by me (with some polish by Jacke) at the behest of the devs, but the hologram matrix menu was Cobalt Arachne's creation, I believe.
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You could create a page for server-side popmenus and include it there, along with the freebies menu, the quickchat menu (the little menu at the end of the chat bar), and include at least a reference to the costume popmenu even though that one is tied to earning a badge. There may be other server-side popmenus but those are the ones that spring to mind.
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RIP Terence Stamp
AboveTheChemist replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
This news makes me quite sad. I saw Priscilla for the first time a month or so ago, and he was brilliant in it. I was a big fan of Young Guns when I was a kid and while his role is somewhat brief, it is certainly memorable. The film that really gave me a great appreciation of him, though, was The Limey. -
GM Solace posted a potential solution to what sounds like a similar problem in the thread linked below. Hope this helps! https://forums.homecomingservers.com/topic/60043-geodesic-bubbles-causing-vertigo-and-nausea/
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ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
No. You are probably confusing the sewer network with the abandoned sewer network. Same layout, different badges in generally the same locations. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
In that case, go to the top post of this thread at this link. Please read and follow the instructions for Removing/Deleting Old Installations because that is the only explanation at this point that makes sense. I had assumed that you had only installed via the pigg/mod installer but perhaps you installed a favorites-enabled version at some point in the recent past. EDIT: I also checked the MD5 hashes of my local version of the pigg (which I know is the latest version) and a version I downloaded from the City Modder site, and they match. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Normally my money would be on this but I see the Labyrinth of Fog listed on the menu and that would only have been in a pigged version of the mod, not in an old .mnu file in the data folder. EDIT: I hadn't considered a favorites-enabled version being installed. That could have resulted in an old .mnu file in the data folder. Given the above, and as lemming alluded to, I would try restarting your client in case you installed while it was still running. Otherwise, try re-installing the mod. The new badges are all in there. -
Daft Punk Pocket D Mix
AboveTheChemist replied to Dynamo-Joe's topic in Tools, Utilities & Downloads
I had a chance to download the mod from the City Modder site and took a peek inside the pigg. These are the files within the mod, and they should be found the locations specified: <CoH Root Folder>\data\sound\Ogg\music\Rave_AE_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\ExtendedRave_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave1_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave2_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave3_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave4_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave5_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave6_loop.ogg Removing/deleting those should get things back to normal. -
Daft Punk Pocket D Mix
AboveTheChemist replied to Dynamo-Joe's topic in Tools, Utilities & Downloads
It is probably installed in your data directory. I don't have access to the game directory structure at the moment but I would guess it is somewhere in: <CoH Root Folder>\data\sound\ and potentially in: <CoH Root Folder>\data\sound\Ogg\ According the to HC wiki music page, the files are likely named: PocketD_NewRave<number>_loop.ogg where <number> is a single digit. If you see any files matching that description in your data folder you can try moving or deleting them and then restart the client to see if the music reverts to the stock music. -
Does anyone have a costume file for Fusionette?
AboveTheChemist replied to JoeMage's topic in Mission Architect
I did some digging in the leaked game data and found three models for Fusionette that have some costume data. You might be able to translate these into a costume file but I am not sure. I can't currently upload the file, so I'll paste in the content in the spoiler box below. -
Do I need to type in /maxinactivefps # every time i box?
AboveTheChemist replied to kelika2's topic in General Discussion
This page on the wiki should get you where you are going: https://homecoming.wiki/wiki/List_of_Command_Line_Parameters -
Do I need to type in /maxinactivefps # every time i box?
AboveTheChemist replied to kelika2's topic in General Discussion
If you are referring to multiple launch parameters in the HC Launcher, you can list them sequentially separated by a space as below: The last one is cut off due to the width of the window, but it is the -assetpath assets/mods parameter needed for pigged mods (such as those from City Mod Installer). -
Thanks for the kind works BlackSpectre. It only seemed logical that if I was updating badge info and other stuff on the maps, I may as well update the critter notation too. Thank goodness for demorecord, though. I shudder to think how long manual surveys might take. With regard to your edit above, I never found a single Lost in Royal Refinery or King Garment Works in the five surveys I did. Which isn't definitive, of course, and I adhere to the neighborhood boundaries on the map quite closely, but I would be surprised to find many in either place regularly and/or in appreciable numbers.
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Unfortunately that data is a lot sketchy now. Whenever I do a full zone map overhaul for vidiotmaps, I do a reasonable number of full zone surveys using demorecord and parse the results to get a statistical breakdown of what mobs are where and at what level, so that I can update the critter notation on the map. I've only done a full overhaul on 10 zones so far, but Kings Row is one of them. Here is what I found for The Lost: Freedom Plaza: 5-7 Industrial Avenue: 7-9 Aqueduct: 9-11 High Park: 12-15 The current in-game KR vidiotmap will reflect this as well. I'll also note that for the 10 zones I have done so far, most if not all have had significant changes to their critter notation, so I would definitely reference that historic vidiotmap critter data with caution.
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Headless Bat Man
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File names and paths for Sonic Assault
AboveTheChemist replied to wednesdaywoe's topic in Tools, Utilities & Downloads
Head here: https://forums.homecomingservers.com/topic/3155-silencingmodifying-specific-game-sounds/ Scroll to the bottom of the first post, where you will see a download link for a zipped 'Rosetta Stone' file. Within that archive you'll find a spreadsheet that contains the directory structure and locations for all (or most of) the sound files in the game. I say most because any new sounds added in the last few years likely won't be in there, as this hasn't been updated in a while. This was compiled a while back by the forum poster formerly known as The Philotic Knight. I think this same (or very similar) info is available at the wiki link below, but be warned this page may take a while to load: https://homecoming.wiki/wiki/Modding/Sounds/Powers -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Good catch, and yes this is the best place to report errors. I've submitted a pull request with the fix, and the database will be updated once that request is approved. It might take a few days for that to happen. Thanks for catching and reporting this! -
Can't slot Sting of the Manticore in Psionic Lance
AboveTheChemist replied to pbwill200's topic in Bug Reports
The lower level limit of Sting of the Manticore is 35, meaning it can't be slotted below 32. The enhancement being attuned doesn't remove that restriction. -
My optimal paths maps and popmenu, linked in my signature, were created for the express purpose of efficiently collecting all the badges/plaques in a zone in one go, to avoid cherry picking. I merely mentioned them to reinforce my agreement with Frozen Burn's sentiment. The tool I discussed and linked in the latter part of my previous comment is a completely separate tool developed by someone else (although I helped translate it into a popmenu) that I felt was relevant to the OP's goals. I had hoped that saying "To the OP's point of getting the passives efficiently, though" would create a distinction there, but apparently it did not.
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Seconding this, 100%. It's why I created my optimal paths maps and popmenu. To the OP's point of getting the passives efficiently, though, there's is an existing tool to aid in collection of the exploration badges/plaques needed which can be found here: https://forums.homecomingservers.com/topic/29475-a-quick-map-for-collecting-the-passive-accolade-badges-exploration-and-history/ There is a map in the top post at that link, and further down the thread I posted a popmenu conversion of the map. Perhaps one or both of those tools might aid in solving your problem.