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Everything posted by AboveTheChemist
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Check under Menu > Options > Windows > Show Pet Window Options, although I think based on your post you already have the pet window option enabled. You can also try: /window_show pet I think the above command essentially does the same thing as the Team > Pet option. Either way, I think your pet window should thereafter always open when pets are summoned, as long as you don't manually close the pet window. It's been a while since I looked into the topic, though, so my memory may be rusty. There is more discussion here if you want to see if there are any other tips I missed: https://forums.homecomingservers.com/topic/38928-bugged-pet-window/
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[OPEN BETA] Patch Notes for April 15th, 2025
AboveTheChemist replied to The Curator's topic in [Open Beta] Patch Notes
I just logged into Brainstorm and still don't see capsules or the anniversary badge, but perhaps it just needs a bit more time. I see the capsules now, no Cheers! badge though. Regarding the freebies menu, the big things that are missing from the version that is currently on Brainstorm are the Cupid's Crush grant code, and the codes to grant Mark & Recall and Sheer Willpower. So, until the current version of the freebies menu is able to be loaded onto Brainstorm, here are the grant codes for those if anyone needs them. Cupids Crush: /boostset Cupids_Crush 1 This will give you a whole set. There are different (more complex) grant codes for individual pieces, but for simplicity's sake if you need individual pieces, I'd use the above and just toss the pieces you don't need. Or, you can visit any merit vendor, get the free merits (under Beta Testing), and buy the pieces you need. Mark & Recall: /badge_grant MarkRecallAccolade Sheer Willpower: /badge_grant ProtectorOfParagon /badge_grant StrikeForceCommander If you care about alignment, use the top one for heroes and the bottom one for villains. Otherwise, either will do. The only other freebies changes were some editorial changes that aren't super critical. EDIT TO ADD: If anyone needs maps of the time capsule locations, my Winter Gifts map mod should work. The capsules should be in the same spots as the winter gifts. -
[OPEN BETA] Patch Notes for April 15th, 2025
AboveTheChemist replied to The Curator's topic in [Open Beta] Patch Notes
Not sure if this is intentional or not (no worries if it is), but the freebies menu is missing from its normal spot in the quick menu at the end of the chat bar. The /popmenu freebiesmenu command works to spawn it, but the version on Brainstorm is one version old and is missing a few recent updates. -
Test Server: Brainstorm popmenu missing
AboveTheChemist replied to Frontlinetank's topic in Help & Support
The command: /popmenu freebiesmenu works to spawn the freebies menu. You can incorporate that into a bind or macro. The version of the freebies menu on Brainstorm is an older version, though, and lacks the most recent updates. -
My recipe salvage dataset might help get you where you are going. In order to focus on rare, PVP, and very rare, you'll probably have to isolate the individual recipes from my dataset yourself. I also have a short CSV that categorizes all the recipes if that would be helpful. I don't publish it but am happy to attach it if you think that would help.
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You can use the spoiler tool for this. In the formatting toolbars at the top of a new post, it is on the bottom row, third from the end on the right. It looks like an eyeball, and you can hover over it to check. Click that and it will create a spoiler block where your cursor sits, then paste the text of the menu inside.
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I tested the menus just now, after having made the changes I outlined above. I didn't test every single command, but I tested several in each menu, and everything appeared to work as intended. The /say commands output text to the current channel as expected, thumbtacks were laid down as expected, and thumbtack links in the chat worked. If you find that there are still issues, please let me know as I am happy to have another look.
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No worries, we all start with zero knowledge of the subject and have to learn. I went to a baseball game last night and fell asleep not long after I got home, so I didn't get a chance to check them. I should have a chance tonight though.
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These comments are just from visual inspection. I don't have access to my game client at the moment so I can't test them in game, so there may be more subtle errors I am not seeing. For the Accs menu, there are two issues: You have too many curly brackets. You only have one menu, with no submenus, so you only need one open bracket and one closed bracket. You need to delete the open brackets on lines 5 and 8, and one of the closed brackets at the end of the file. The format of the macro image command is: macro_image "image_name" "Tooltip" "Command". You have an orphaned quote mark before the image name, and are missing the tooltip. You can just put an empty pair of quotes for the tooltip if you want. For this menu it would look like: Option "Create &Menu" <¯o_image "InherentBase_Iron" "" "popmenu Accs"&> I don't see any obvious errors in that screenshotted section. Similar issues in the Mark_N_Recall menu: Delete the open brackets on lines 5 and 7 The macro image command is missing the tooltip and missing a quote at the end of the command section. It should look like: Option "Create Mark and Recall Menu" <¯o_image "DevouringEarthSeed_Hematic_Seedbuff" "" "popmenu Mark_N_Recall"&> Similar issues with Labyrinth menu: Delete the open brackets on lines 5 and 8 Macro image command is missing the tooltip. It should look like: Option "Create &Menu" <¯o_image "badge_i28_defeat_labyrinthminotaur" "" "popmenu Labyrinth"&> For the 4LG menu: Move the open bracket up one line, so it is directly under the line Menu "4LG" Macro image command has the tooltip but likely needs quotes. It should look like: Option "Create 4* LG Incan Menu" <¯o_image "InherentWarshade_ShadowRecall" "Incan" "popmenu 4LG"&> For all the above, you might also need to put a space after the "<&" and before the "&>" in the macro image commands. EDIT TO ADD that I tested it without spaces before/after and it worked fine, so you can disregard this comment. I'll try to test them out in-game tonight to see if I can spot any other issues.
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It could be a defunct/obsolete/unused icon that is still within the game data, or one could just mod in a custom icon to replace an icon they don't regularly use (in a powerset that no characters use, for instance).
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The pages at these links should get you most of that info: https://homecoming.wiki/wiki/Hero_Merit_Rewards https://homecoming.wiki/wiki/Villain_Merit_Rewards You might also find additional info at these pages, but most of their merit reward info should be captured in the above two links. https://homecoming.wiki/wiki/Task_Force https://homecoming.wiki/wiki/Strike_Force https://homecoming.wiki/wiki/Cooperative_Merit_Rewards https://homecoming.wiki/wiki/Trial I think most of these pages have been vetted for accuracy on HC. I did at least one of them myself.
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Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
You can try the previous vidiotmap thread at this link. It contains everything through i25 as far as I know. I didn't start maintaining vidiotmaps until i27p1 and I have not maintained a proper archive of older map versions during the time that I have worked on the project. Which isn't to say that I might not be able to find some older versions of maps (back to i27p1) kicking around, but if I did it would be out of luck rather than from a concerted effort to retain copies of older maps. And thanks for the kind words! -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
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Doors appear as NPCs in demo files. I used that fact to help map connections/locations in the Labyrinth when it was in beta, and to help find secret doors.
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Updated (in the top post) to account for the new spring set, Cupid's Crush. I also added a bunch of missing in-category conversion possibilities for the archetype enhancements, which I am a little surprised no one (including myself) noticed were missing before. The rare roulette popmenu did not change, so if you only use that mod, there is nothing to update.
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City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
It is the conversion possibilities menu here: https://mods.cityofheroes.dev/mod/16 I click edit, choose the updated pigg file to upload, change the version number, and edit the revision date and number in the description text. Then click submit. And now it is working! Before it was just bouncing me back to the mod page as it was prior to the edits, but the edits are showing up now. No idea what changed in the interim but it seems to be resolved now. Sorry for the bother! -
City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
Sorry to bug you again Michiyo! I can get to the edit page fine now, but my edits aren't retained when I press the submit button. I only tried it in Chrome but I did try turning my blockers off to no avail, and I have tried a couple of times over last day or so. Again, it's no rush as the mod is low-level and can wait. -
Always pay attention to your invites.
AboveTheChemist replied to JJDrakken's topic in General Discussion
Yep, there should be a full record in there of who took what and when. However I am not sure if removing a character from a SG also removes their transaction log history. -
How many times did you run through the wedding event?
AboveTheChemist replied to Apogee's topic in General Discussion
I had 6 alts that I ran (all solo) a little over 20 times each, and another alt that I did 6-7 times, and ended up with ~130 Cupid's Crush enhancements. I did a few second/third runs for merits/prismatics but my main focus was on the enhancements. The most fun runs were with my support characters that could keep the heroes healed/buffed and let them do their thing. -
If you are willing, feel free to zip up all the menu files in data/texts/English/menus folder and send them to me in a PM. I am happy to test things out on my end to see if I can replicate the issue.
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The screenshot you posted is one install of Homecoming (and would include the other server groups shown, like Open Beta, Closed Beta, etc., not just Live/Homecoming), but the above quoted statement is a bit puzzling. Popmenus and other mods installed into your Homecoming data directory should be accessible from all the server groups shown in that screenshot. Do you mean that if you log into Open Beta (Brainstorm, for example), you can't see the popmenu? If so, that is a big red flag. EDIT to add that what I mean by more than copy of Homecoming was something more along the lines of an install tied to the HC Launcher, and perhaps an old Tequila install. I don't know if there is a line limit to popmenu files, but if there is, it is quite large. I had a popmenu with over 2 million lines. One other thing you might try is to remove every popmenu from your Games/Homecoming/data/texts/English/menus folder. No need to delete them, just move them to a temp folder somewhere that is not within the Homecoming directory structure. Then try to open the popmenu in-game. I would not expect it to open, but it'll help test things.
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I just added the code you posted above to a dummy popmenu and it works fine. I'd add a screenshot but my old screenshot method for capturing popmenus no longer works, sadly. I see everything I would expect to see based on your code, though. Do you happen to have this popmenu code in another popmenu file somewhere (likely in a file whose name comes alphabetically after the menu file containing the new code)? Menu files can contain more than one popmenu, and if you have verified that all other old versions are deleted, I can't think of any other reason that the code would be overridden. I still think that is what is going on, especially given that it works fine for me. Also, do you only have one copy of Homecoming on your machine? It's not unheard of to accidentially install a mod to the wrong HC installation, if you happen to have more than one on your machine.
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If I read this right, everything is showing up except the new stuff you added. That leads me to think you have an old version somewhere that is overriding the new version. If I can think to test the above menu tonight, I will, but I would double-check that you are copying this into the right place, and that you don't have an old version that might be overriding it.