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Everything posted by AboveTheChemist
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ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
That is not my mod. It might be this mod, which incorporates an outdated, modified copy of my mod, but I can't tell for sure. Regardless, I can't provide support for other people's mods, so unfortunately there isn't anything I can do to help you. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I honestly have no idea to what you might be referring. Nothing that I know of in this mod should show the word 'Player'. Can you please share a screenshot of what you are seeing? -
Positive Gamer No Longer Playing CoH, Very Horrible Story
AboveTheChemist replied to Solarverse's topic in General Discussion
Looks like this is the Hami raid in question (streamed July 11, 2019). It matches the footage shown in the video from the OP, if anyone is compelled to review the actual footage. -
I still plan to join with the psychic blast/SR sentinel ('Cerulean Cipher') I created for this group, but it will likely be after the winter event ends. I am working on a few of the event badges on my other characters in my somewhat limited playtime. I've spent a decent amount of time on his costume, and I am not overly interested in adding western elements to it. If that is a dealbreaker, just let me know.
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Try this post, it's a guide I wrote that walks you through the basics of using the site. -
Based on numbers from the AH (live servers), it appears that they are bundled by source, but not by level. A level 50 End/Res HO has the same Bidding/For Sale numbers as the other level 50 End/Res special enhancements. However, a level 51 End/Res HO has different Bidding/For Sale numbers from the level 50 version. Clicking through other levels of the same enhancement shows different Bidding/For Sale numbers for each level. This leads me to believe that they are not bundled by level.
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One could create a couple of characters on Beta, grant some enhancements and inf, and have one character sell to the other to test it out.
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VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
The way I read it, he's referring to the post I quoted, or perhaps the ping was meant for that person and PK just typed my name accidentally (they both start with 'A'). Either way I picked up what PK was putting down (thus the like). -
VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
I am not sure what support you refer to here, but I monitor this thread and (to a lesser extent) the HC discord and try my best to answer questions and help folks out when they have trouble. I have not seen you previously post in either place. Regarding your second post (wherein you quoted the screenshot), I replied directly under that post with my suggestion. If you are having the exact same issue as is in the screenshot, then you likely downloaded the CoH Modder source code rather than the executable. I recommend using the executable unless you are comfortable compiling the source code yourself. Please refer to the CoH Modder thread if you need more help with that program. Overall, as I've said numerous times, CoH Modder is by far the easiest installation method. I have no plans to package these maps into an .exe as was done previously, but I do plan to simplify the manual installation process when I release the next update (date TBD). Regardless, CoH Modder will remain the recommended installation method. -
It predates HC, as it is mentioned in the i25 consolidated patch notes. I remember goofing around in there a bit during the HC early days (had a tough time finding my way out) but I think it has been retooled a bit by HC staff in the interim.
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It looks like this thread (and more specifically, this post in that thread) might have what you need, but that's just what I am seeing from a quick search and there may be more info out there.
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More Day Jobs for Praetoria
AboveTheChemist replied to Frozen Burn's topic in Suggestions & Feedback
As far as badges are concerned, Praetorians remain Praetorians even after they leave for Primal Earth. Specifically, there is a subset of badges (represented mostly by the Praetorian achievement badges, but also including a Praetorian-only Patroller badge, and the Praetoria's Son/Daughter badge) that are treated as completely separate badges from their Primal equivalents, with different settitle IDs and different internal badge IDs. Praetorians will only ever earn the Praetorian versions of those badges, and characters that start on Primal Earth will only ever earn the Primal equivalents. So there is some precedent (including one day job badge) for handling badges differently for Praetorians and Primals. -
Macro help - target and cast next teammate
AboveTheChemist replied to svmcgarry's topic in Tools, Utilities & Downloads
The wiki page you need for including an icon with the macro is: https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command) -
Are you 100% sure you didn't already have it? Try entering the following line of code in the chat bar, which will set it as your title if you already have it: /settitle 2370 What is the alignment of the character in question?
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I thought I recalled seeing this issue mentioned previously, and I've found two other similar reports. Report 1 and report 2. Looks like in both cases the character in question has been rogue alignment.
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Michiyo reported earlier today on discord that there are some hardware issues with the wiki server and the wiki is down while those are being resolved.
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It has nothing to do with vidiotmaps.
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How do I make my keybinds account wide?
AboveTheChemist replied to DarknessEternal's topic in Help & Support
I think the file needs to be specifically named 'keybinds.txt' and be saved in the default location for keybinds. For the HC Launcher, that should be <CoH Root Folder>\settings\live (and if you use the Beta server, you'll need a copy in \settings\beta' as well). For Tequila, that should be <CoH Root Folder>\data. That's how I have done it and my default keybinds show up on every new character I make. -
VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
I recommend double- and triple-checking that you are installing the maps in the correct location. In each of the numerous cases I've helped folks that say they can't see the maps after installation, it's because they install them in the wrong location. -
VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
Please refer to my map update post, which contains information regarding manual installation. -
Just to follow up, I have updated the 'Numbered Inspirations' mod in CoH Modder (it should appear as version 2 now) and this issue should be fixed now.
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The issue was what I thought it was. I've fixed it and updated the files in CoH Modder, where the mod should now appear as version 2. PK, I ended up tweaking an existing script to process all the texture files. It's a really simple 20-line Python script that replicates the basic function of the detexturizer tool, and the part that fixes the textures is a single line. There's probably not a huge need for it, but if it's something you think you might want to integrate into the detexturizer just let me know and I am happy to share.
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Enhancement icon pack fix
AboveTheChemist replied to LKN-351's topic in Tools, Utilities & Downloads
Interesting. It looks like whomever made the mod also replaced at least some of the set IO icons with pog/icon combos to keep the set IOs from looking odd with the modded pogs from earlier. And you are right, they didn't quite get the pixel offsets correct so they do look a little shifted. The modded tech SOs do look kinda spiffy though. Your inspirations look stock to me but there might be a subtle difference I am not seeing. Here's what the stock versions of those two jump icons look like, but who knows what is in the modded ones. The jump height icon appears not to be used in-game (although a similar icon appears on some power icons I think). Distance - Height Edit: If you are interested, I exported everything from texture_library/gui/icons/enhancements from the original piggs and the homecoming piggs. This includes all the stock borders, pogs, and icons, plus a couple other goodies. It includes the original texture files, converted DDS files, and converted PNG files. It might come in handy if you end up doing serious work on your mod, especially if you need to see what the un-modded versions look like. It's a fairly small download (less than 5 MB I think). https://drive.google.com/file/d/1PdMq_eW-lCYFRDCch2tCGaKUshF_8pji -
Sounds interesting, and the rules sound reasonable. The idea certainly fits my playstyle well. I have a few character ideas I could dust off for this, and I could use a spark to get back to playing the game normally again rather than working on mods and stuff all the time. I wasn't totally clear if this was intended as more of a static group (which is fine with me) or if it's more of a play-as-you-can, but I assume it's the latter.
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Enhancement icon pack fix
AboveTheChemist replied to LKN-351's topic in Tools, Utilities & Downloads
I actually noticed that almost immediately last night when I first read the OP. I think that means I have spent way too long looking at how borders and pogs and icons align! On a more serious note, given the modded pog files that were posted above, I would be extremely curious to see a screenshot from the AH showing one or more of the defense sets like Karma or Red Fortune, and/or from one of the resist sets like Impervium Armor or Titanium Coating. Please do feel free to argue if you want, I am by no means an expert and I would be more than happy to be proven wrong if that is the case. It's certainly possible that there is a clever solution to all this that I have not considered. In the end as long as it works and/or looks like you want that's all that really matters.