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AboveTheChemist

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Everything posted by AboveTheChemist

  1. My guess is that what you are seeing is one of the variants of the 'shared sales history' bug that has been documented in this thread. While I don't see that particular enhancement among those documented in that thread, that doesn't preclude it from being impacted by this bug. If that is the case, then the prices you are seeing are the sales prices for some other AH item. If you click the 'Find' button on one of your bids, do you occasionally get a completely different (and perhaps more appropriate) set of sales prices?
  2. Loading screen tips have now been overhauled. I pulled a bunch of old (mostly no longer relevant) tips and added any new tips. The tips on there are as they appear in the current game files. I also deleted/renamed categories as appropriate. There may be a tip or three that might be better suited for a different category, as I didn't spend a ton of time pondering each tip and which category it best fit. I also added links as best I could to the tips I added/edited. There were a couple of tips that still might have some relevance, and I thought of perhaps adding a 'historical tips' section at the bottom for any that fit that bill. I did not do that but I'll keep thinking about it. Its easy enough to copy them out of the history and add them back to the page if so. Most of the ones I removed, though, were no longer relevant at all.
  3. The top post has been updated to include the settitle ID/badge name/badge tag dataset (which has been updated for the i27p3 and 2021 winter event badges), as well as updated screenshots and descriptions of the various rewards for earning all the badges. If anyone notices any issues with the data please let me know.
  4. I checked the Candy Keeper a little while ago and didn't see either of them on the list. Looking at some of the winter badges on Badger, I see a few that have the wrong cost. I have some more data maintenance to do in the next few days so I can adjust those winter badges appropriately while I am in there.
  5. I'm quite glad that you continue to find this menu useful! There is not currently a way that I am aware of to export the badges from a popmenu for importing into Badger. However, Badger does have a fairly easy to use, if somewhat occasionally quirky, import tool that lets you import all of a character's badges from chat logs. If that is of interest, I wrote a walkthrough for importing chat logs into Badger.
  6. The new winter event badge has been added, and I submitted some general cleanup of a few other badges to bring them up-to-date. I updated Ripple Raider to remove the 'no deaths' requirement and to add the specific list of AVs needed. I was hesitant to add the AV list simply because I don't think of Badger as a 'full spoiler' site (that's what the wiki is for) but when I looked at comparable badges I concluded that adding the list would be roughly in line with the amount of spoilers on similar badges. If anyone feels that this addition was indeed too spoilery, please let me know and I'll take another look to see if a compromise is feasible.
  7. I've published another update to include all the new emotes introduced in the Nov 30, 2021 patch. The updated file is available at this post above, and in the CoH Modder tool. More details are available in the changelog in the linked post above.
  8. I've updated the Zone Maps and TSP maps in the top post above, to account for recent changes to a few of the maps in each mod. If updating the Zone Maps, I recommend deleting the previous install and starting fresh with the downloaded files. Updating the TSP maps can simply be done by overwriting the existing install with the downloaded files. Now that the Winter event is underway, don't forget that a complete set of winter gift maps is available as well. My previous two posts have more information, and the data is available in the top post.
  9. The most recent updates are available at this link: Click here for updated maps General update details are available in the spoilered section below:
  10. An official comment was made in another thread.
  11. I recommend posting your issue in the CoH Modder thread. It looks like you downloaded the source code, rather than the executable, but you'll likely get faster and more reliable troubleshooting in that thread.
  12. Haha, the keyword there was 'testing'. I was testing the emotes to see if they really were locked, so I used a character without that badge. I am updating the emotes menu to include them, and will use the 'LockedOption' feature to allow them to be used once the badge is earned. Along those lines, it might be worth considering having those emotes unlockable by more than one exploration badge. The badge in question is heroside, so perhaps allow it to be unlocked via a redside badge (like 'Sweet Tooth' in Cap au Diable) and a goldside badge (perhaps 'Don't Drink It' in Neutropolis or 'Binge Eater' in Underground Neutropolis), so characters that are strictly red/gold side can have access to the emotes. There may be more thematically appropriate badges, I just looked for ones whose names evoked eating/drinking.
  13. Just did some testing of the new emotes. The various new 'eating donuts' emotes were locked behind said badge, but I was able to use the 'ddcoffee' and 'ddcoffee2' emotes without having said badge.
  14. For the few who may actually use the menu, I have updated the conversion possibilities menu. I added the new i27p3 enhancements and cleaned up a few other things. If anyone notices any issues please let me know. Edit: Updated Dec 11, 2021 to account for the fact that the 'Running' category and 'Running & Sprints' category are considered the same category for conversion purposes. Same with 'Leaping' and 'Leaping & Sprints'. Edit: Updated Feb 6, 2022: I've added a Rare Roulette quick reference menu, and started a dedicated thread for this mod. You can now find the mod at the link below. Any future updates will be noted in that thread. https://forums.homecomingservers.com/topic/34310-conversion-possibilities-and-rare-roulette-quick-reference-popmenus/
  15. I've updated the dataset in the top post to include the new enhancements introduced in i27p3. I've been using this dataset for nearly 2 years now without any issues, but if anyone notices any errors please let me know.
  16. Dataset (in top post) has been updated for i27p3. If anyone notices any issues, please let me know. Edit 01-Dec-2021: Dataset updated to account for minor adjustment to position of Vision of Ambition badge in Cimerora
  17. I do not, sorry. Here's a preview of the map (click to enlarge). The spawn locations are denoted with the little 'V' symbol from the center of the Epidemiologist icon.
  18. The spawns for Epidemiologist have already been added to the Abandoned Sewer Network map as part of the vidiotmap update for i27p3. On the map, Cortex and Grey Matter spawn at the easternmost spawn. Salamander and Newt are at the southwestern spawn, and Pathogen and Malady are at the northwestern spawn. I'd like to eventually add this to the wiki page for the Epidemiologist badge (which doesn't exist yet) but I've been wrapped up with updating other stuff.
  19. I disagree that it is definite, but as I've said I'll look into it and if that appears to be the most appropriate approach then that's the correction I'll make. Thanks again for pointing these out!
  20. The current wording is: Conquer all three challenge encounters (including all 12 AVs) I have a couple of options in mind: Option A: Conquer all three challenge encounters (including the following AVs: <AV_LIST>) Option B: Conquer all three challenge encounters (including all AVs) I only played the ASF during closed beta and don't remember the specifics of that mission, but as I understand it there are other AVs (including Apex) that must be defeated as part of the mission requirements, but not part of the requirements for that badge. I want to word it so to minimize the opportunity for confusion and I think option B does a slightly better job of that but I'll think about it a bit more and perhaps hop on Beta and see what I can see.
  21. I pulled the descriptions directly from the game data, so something may have been tweaked in between the time the description was written and the issue was released. I'll look into the issues you mentioned and make corrections as appropriate. Edit to add: The patch notes mention the 'Old School Challenge' for Worthy Opponent so that checks out. The patch notes also mentions 12 AVs for Ripple Raider, and I found another source that listed the twelve needed (spoilered below)
  22. The problem is that you are not using the updated map. The map in your screenshots is the old Cimerora map.
  23. It's available as a built-in menu on the beta servers, in the same menu at the end of the chat bar where the emotes are. This thread was primarily meant as a means of soliciting feedback for changes I was making to the freebies menu almost a year ago.
  24. I'm slowly whittling away at my list above. Between my mods, the wiki, and the Badger site, it's been a busy 24 hours! Speaking of Badger, if anyone needs the icons for the new badges to put on the wiki, I have them all from where I extracted them from the piggs for use on the Badger site. Just let me know and I can pass them along. I think they are also posted in the i27p3 patch notes thread too.
  25. Last night I submitted a pull request containing the new badge data for the badges that were added/updated with i27p3. Those changes will go live once the site owner has a chance to merge those updates. The new badges may not appear in the same order as they do in game, because I wasn't sure of the correct display order, but I hope to do some more testing in the next week to determine the correct order and submit that change as another pull request. EDIT: Looks like the changes have been merged now. I still need to fix the ordering but the badges at least are in there now for tracking.
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