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AboveTheChemist

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Everything posted by AboveTheChemist

  1. It's not just you. I also cannot get the CoH modder page to open at the moment. It may just be a temporary issue so I'd give it a little while and try back later.
  2. The Conversion Possibilities popmenu has existed for a while, having originated and been available in this thread (and an argument might be made that it should stay there). If you want a peek into the lunacy that spawned this popmenu, I suggest starting there. This popmenu details all conversion possibilities for the enhancements shown on the HC wiki enhancement sets page. I'm starting a new thread for this popmenu because I've added a quick reference menu for 'rare roulette' conversions. Those typically include a conversion by category to get from an uncommon set to a rare set (which is where this quick reference menu will be most applicable) followed by conversions by rarity until a sufficiently valuable enhancement is obtained. I had previously used a printed 2-sided PDF summary as a handy rare roulette reference, but thought the idea might translate well to a popmenu. I've made two different menus available. The first is a standalone version of the Rare Roulette quick reference popmenu. For the masochists true conversion enthusiasts, I've also included the full Conversion Possibilities popmenu which now includes the Rare Roulette quick reference. If anyone would like to use this mod as a starting point to build your own mod, please feel free to do so. All I ask is that I be acknowledged for the work that has been done to date, and that you take credit for any modifications that you make. Installation Removing/Deleting Old Installations Rare Roulette Quick Reference Popmenu Preview and Use Conversion Possibilities Popmenu Preview and Use Update Log If anyone notices any errors or other issues please let me know!
  3. Have you tried swapping the order of the commands? Binds typically execute right-to-left, and based on your description and the syntax of your bind that works I think that might work. f "powexectoggleon Fly$$cce 1 CCRapidBoil$$bindloadfilesilent D:\Games\CoHBinds\FluxFly1.txt"
  4. Nice guide! The link for what appears to be vidiotmaps at the top isn't working for me though. I tried clicking it directly and copy/pasting the text into the address bar but no luck either way.
  5. Here's what I saw, using the vidiotmap for the Founders' Falls safeguard, and using a similar approach to TheZag's post above. The image on the left is what I could reveal by traversing the instance, and the image on the right is after using Reveal. In the image on the left, no vidiotmap markers or symbols are visible that would clearly distinguish this map from the stock game map. The only subtle clue is the black border around the map (see the comparison I posted above), and that blends in with the black border within the map window itself. So, without using Reveal, the vidiotmap and stock game map are nearly indistinguishable unless examined closely. These two new bits of info are extremely helpful. Those icons are not part of the vidiotmap (which contains only the exploration badge marker and the five square markers for the side mission key mobs). Those icons you mentioned are independent of the map image displayed beneath them. As far as I know they are completely server-side and no client-side mods (like vidiotmaps) can influence where they appear. If those icons are what you saw rotate when you used Reveal, then that issue is unrelated to the map image displayed in the window. If you saw the icons and the underlying map rotate, then the game must have rotated the map image for some reason. I established in a prior post that the Founders' Falls safeguard vidiotmap has not changed in 12+ years, and even though you updated your vidiotmap installation, the version of the Founders' Falls safeguard vidiotmap on your computer is still that same 12+ year old map. So, if the map image was rotated, it was the game's doing, and not because your previous vidiotmap file contained a rotated map. The fact that your rotation issued stopped when you updated vidiotmaps might also be purely coincidental. Whatever change occurred to halt your rotation issues could certainly have happened around the same time, but I wouldn't rule out other factors. Perhaps the rotation issue you saw is somehow related to the scaling issues that already exist on that map? I don't know how high up the bug list that one sits, but it's been reported repeatedly, and maybe fixing it (which I would love to see) would take care of this less-common rotation bug as well.
  6. No worries, I think a reasonable conclusion can be reached based on what's been posted, and the first sentence of the first post sums things up nicely. I am satisfied, at least, that the issue is unrelated to vidiotmaps. It's a shame you can't provide any screenshots, as there doesn't appear to be enough info available to reliably replicate the issue. But, I'll give it a shot the next time I am on Brainstorm.
  7. Given that information, it appears you have been using the same and most current vidiotmap for the Founders' Falls safeguard the entire time. There is no corrected version of that map on page 20 of that thread, because I would have been the one to post it. As noted in my previous post, that map has not been updated since sometime prior to shutdown. The image below shows the current stock FF safeguard map on the left, and the current vidiotmap (which dates back to at least i23) on the right. The vidiotmap is at a slightly smaller scale, but there are no rotation issues. Below is the listing of the directory of safeguard maps that are used in the vidiotmap mod. The FF safeguard map (and most of the other safeguard maps) dates to July 29, 2009 (which is roughly Issue 15). I am keenly interested in this issue because I have noted scaling issues with the Founders' Falls safeguard map for some time now, and several of your posts seemed to indicate that those might have been fixed. As the current caretaker of vidiotmaps, I would love to be able to update this particular map, but until those underlying scaling issues are corrected, there's not much I can do. As I noted before, I am interested in trying to replicate this potential bug on my end but I haven't seen sufficient data to convince me that this bug extends beyond the known map scaling issues. If you are still having issues with the map window showing different maps before and after using the Reveal power, then it would be extremely helpful if you could post screenshots of your map window both before and after using the Reveal power. In general terms, I'd recommend including as many screenshots as possible (where applicable) when posting a bug report.
  8. Can you please link where you found this update? The Founders Fall safeguard vidiotmap has had the correct rotation dating back at least to i23 (prior to shutdown). I can find no record of Blondeshell (the previous vidiotmap caretaker) having updated that map, and I know I have not updated it since I began updating vidiotmaps a little over a year ago. The only map that has changed rotation since then has been the Siren's Call map. The issue you noted with map accuracy is, as I mentioned before, an issue that apparently dates back to live and plagues both the stock game map and the vidiotmap. The stock map and vidiotmap are scaled slightly differently (for reasons that are unknown to me), so perhaps that coupled with the fact that both maps are scaled quite incorrectly for that safeguard instance led you to believe that the map was rotated?
  9. Do you happen to know which version that was, or have a file date for that map? I don't see any rotation issues in the older versions I have. I'd like to try to replicate the issue if I can and I'd like to use the same map if possible. Is this a bug that you are able to replicate?
  10. Can you please be more specific about what is outdated with the FF safeguard vidiotmap? The last time I looked into this issue (this past summer), both the stock game map and vidiotmap for the FF safeguard mission were not showing the player's location correctly. Based on what I have been told, this is an issue that dates back to Live. I don't recall hearing that the devs fixed the stock game map so I assume it is still incorrect. If possible, could you please post some screenshots showing your map window with the map cleared prior to using Reveal, and after using Reveal?
  11. I have definitely had a great time so far with this group. The slow journey has been really rewarding, and I've been taking it slower than most, keeping my XP off unless I am teamed and running my missions. There's so much lower level content that I don't want to outlevel it! I will be on shortly for most of the evening.
  12. I am an admitted demo novice and I am not sure if this will help but I play mine back (including doing screenshot dumps) via a shortcut using the directions on the HC wiki Demo Recording page. I used the instructions under Playing back a demo > Playback via a Windows shortcut > Method 1. Down at the bottom of that same page are some commands you can add to the shortcut to create loops, use fullscreen, etc.
  13. There are manual installation instructions in the top post. It's probably easier to install it via the CoH Modder tool, though, so that is what I would recommend.
  14. Given the relative ease with which one can level a farmer (especially after the first), I assumed that what Ukase meant was that once his farmer hit vet level 99 and the emp merits stopped flowing, that farmer was retired in favor of a new farmer that could once again earn emp merits with their vet levels. If the new farmer is the same build (or close), then the old one could be stripped and their enhancements given to the new one. I could be way off, though.
  15. Dampened spirits is just one of many sets that have this particular issue. There is a pretty thorough rundown in this thread: https://forums.homecomingservers.com/topic/28635-attuned-gladiators-net-chance-for-lethal-damage-set-to-wrong-level/
  16. Those are the number of copies of each recipe that you have. For example, you have 2 copies of the Lethargic Repose recipe.
  17. The HC wiki actually has a dedicated page for image names that can be used in macros (along with usage examples of each): https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command)
  18. I think this thread is the one with that discussion. There is a lot of good information in that thread regarding this type of discrepancy.
  19. It might be easier if I just took a look at it myself. If you like, feel free to PM me the texture file in question and I'll try to take a look at it later tonight and see if it's the issue I think it is. EDIT: Is the location in your screenshot behind the tram in Atlas Park?
  20. Does the stock version of the texture that is there (without your mod installed) change resolution with different world texture quality settings (in Options > Graphics and Audio)? If not, it probably doesn't need mipmaps. For the textures I have created that don't need mipmaps (mostly maps that go in the map window), none of the DDS converter tools I tried set the mipmap count correctly and I have to set the mipmap count to zero manually. I have not used Photoshop, though, so it might be able to set that flag correctly. I don't want to go into the weeds too far in case this isn't applicable to your case, but I can provide more info if needed. You can also try cycling through those same world texture quality settings with your mod installed and see if the issue goes away at higher quality settings. If it does, then that's another sign that it might be that mipmap count flag.
  21. Sounds like a good idea. A similar idea was proposed back in the fall in the linked thread below, with lots of positive support for it. https://forums.homecomingservers.com/topic/32024-colored-heatlh-bars-for-mezzed-teammates/
  22. There was a project about a year and a half ago to do just that. At least, I think that was its purpose. I never actually used it, and don't know if it is in a form that is currently usable, but I did follow that thread off and on and I think the author was able to create something that worked reasonably well. Unfortunately, development seems to have dropped off, which is a shame because that author was also working on a web-based character designer that looked quite promising.
  23. On the wiki, there's the set bonus comparison tables as well as the tables at the top of the 'Sets that improve' invention set categories pages. City of Data has a Boostset Bonuses page that is quite nice. They all do similar things in slightly different ways so some users may find one more appealing than the others.
  24. I updated my previous post with some results of further investigation. Part of my original motivation for doing a deep dive into recipes and salvage was to generate a definitive list of those rare recipes that didn't require rare salvage. At the time I planned to put it to use making inf, but then I realized I already had more inf than I knew what to do with, so that plan got shelved.
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