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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I wonder if changing character name might cause it to reset? I have no idea how those fog of war files actually track characters so there could be any number of things that might cause a character to lose the link to its fog of war files and reset the fog.
  2. Manual mod installation can be tricky even for those familiar with how the folder structure works. Manual installation of vidiotmaps can be especially tricky because manual installation requires installing up to three separate mods in a specific sequence. First is the original issue 23 vidiotmaps, then the MoreMaps4U pack from Blondeshell, and finally my most recent updates. It is for this reason that I strongly recommend using the CoH modder tool to install vidiotmaps. It has all the maps I listed above combined into one installation package called VidiotMaps I26. All that is required is to point the CoH modder tool to your CoH installation folder, then to tell it which mod you want to install (and there are many more besides vidiotmaps available there), and it will do the rest. If you insist on manual installation, I can still try to help, but that might be a far rockier path than the one CoH modder offers. If you have multiple CoH installations (for instance, if you have recently switched from Tequila to the HC Launcher), it is vital to make sure you are installing it to the correct CoH install folder. It's quite common, for vidiotmaps and many other mods, for folks using the new HC Launcher to accidentally install mods to their old Tequila install folder, which would result in the issue you describe.
  3. The fog file locations vary by launcher. The HC Launcher stores them in the CoH root folder, in the accounts folder. They are actually in a subfolder of the accounts folder but I don't have access to my CoH installation at the moment so I don't know the exact name of the subfolder. There is a little more info in the HC Launcher Technical Deep Dive. According to info in this thread, Tequila stores the fog of war data in C:\Users\<login_name>\AppData\Local\NCSoft\CoX\VisitedMaps I'm not sure about other launchers. I think in both cases the fog file names don't contain any clear indication of the character to which they are tied. In the rare case where I may need to intentionally reset my fog of war for a character/zone, I'll take that character to that zone, log out, then delete the most recently modified fog of war file.
  4. True, but I also don't see anything from either source that would lead me to believe that anything other than the badge tag would be required. I agree and also recommend the liberal use of quotes. I've certainly erred on the side of using quotes in the many menus and bind files I have made. But, as I said earlier, they are not needed, even in cases where multiple badge tags are chained to create an 'OR' clause. Glad you got everything working!
  5. I am still planning to make a character for this, I just need to find a little inspiration for the AT and powers. I haven't played much in the past several days, either, which hasn't helped!
  6. The syntax (referenced from https://hcwiki.cityofheroes.dev/wiki/Popmenu_(Slash_Command)) is: Badge BadgeIdentifiers No quotes needed. In your example, it would be: Badge KingsRowTour5 If you need a comprehensive list of BadgeIdentifiers (also called badge tags) for all current badges, I have one available at this link: https://forums.homecomingservers.com/topic/16441-badge-settitle-id-name-and-tag-master-list/ The HC Wiki settitle listing page also has an up-to-date list of the badge tags (in the BadgeGrant Tag column): https://hcwiki.cityofheroes.dev/wiki/Settitle_(Slash_Command)/listing
  7. It wasn't removed, it was relocated. The HC wiki page has the current info: https://hcwiki.cityofheroes.dev/wiki/Living_Dark_Badge If you use vidiotmaps, you may also need to update those as well. The latest maps are at this link: https://forums.homecomingservers.com/topic/3523-vidiotmaps-for-issue-24-and-beyond/page/18/?tab=comments#comment-374458
  8. The thread linked below addresses both of these. https://forums.homecomingservers.com/topic/29414-paladin-drones-himself-in-kings-row
  9. All correct! Right clicking is the only way I know to remove the tack.
  10. The closest drones now are at the AE building, which is near the center of the zone. It's not too much trouble to drag one or more Paladins down there to be zapped. The HC wiki page for the current incarnation of the Paladin event is up to date if anyone needs more specific info: https://hcwiki.cityofheroes.dev/wiki/Paladin_Construction
  11. Does it disappear when you are on the in-game login screen, or when you are still in the launcher? Do you have a custom cursor mod installed, and if so do you happen to know if you have your world texture quality set at the lower end of the scale (very low or low)? I had some issues recently with a custom cursor mod and it manifested in a similar manner to what you describe (although in my case, it always displayed an error message as well).
  12. Character copy is working again for me this morning after the restart.
  13. It seems reasonable to allow/use lower level IOs, but I enjoy marketeering enough that I think it will be fun to try to self-fund SO upgrades by playing the market (as others have alluded to).
  14. I would make whatever seemed fun. I'd most likely make something new, but I wouldn't rule out making a second build on an existing character. I've never done incarnate trials but I'd certainly be willing to give it a shot. I'm definitely interested in this idea, though. I recently did some SO-only testing on beta and it was a lot of fun.
  15. Thank you for posting that, and thank you for being willing to help out with the wiki. I don't think there is anything you need to apologize for, and I wouldn't go so far to say that you did anything wrong. Worst case scenario is that edits can be reverted pretty easily, but it sounds like you are going to focus on adding back in the data that was removed, with updated info. And that sounds fine to me. In this case the logic behind the edits on some of those pages wasn't quite clear at the time, and it was a little worrisome to see so much information deleted. Especially since I have seen your name in the change log many times before and I know that you've made many worthwhile contributions to the wiki. I can't speak for anyone else and I certainly don't want to try to tell anyone else how they should go about editing the wiki, but in my case if I couldn't edit the entire page in one sitting, I would update what I could and leave the rest in there (even if it was wrong) until I had some more time to get to it. I might also add a work-in-progress note to let folks know that I was still in the process of editing that page. Again, thanks for clarifying things, and thanks especially for helping update the wiki!
  16. They responded to my PM. I don't want to copy it here without their permission, so I asked them to post the reply here so we can all chime in.
  17. True, I just wish there were a more direct way to contact them to find out why they have made those edits. I don't have any admin rights on the wiki but I wonder if it would be worth revoking their edit rights until a rationale for the edits is provided.
  18. They are back at it, Dark Blast this time. I saw Aberrant tried to reach them via their wiki personal page. I'll send a PM, but they haven't been on the forums in several weeks.
  19. This has been broken since the 9/10/2019 patch. I posted a bug report about it back then but had pretty much given up on it being fixed. It would be great to have this functionality back.
  20. I've seen the same error for the past day or so. I was going to give it one more shot tonight then post, so thanks for getting the ball rolling!
  21. For folks that use the Mids' Reborn beta build export menu, you may have noticed that Mids' Reborn has added the option to custom name your exported menus. Unfortunately the freebies menu won't be able to open custom-named menus. The exported menu has to be named 'MRBTest' in order for the freebies menu to open it. I have made a minor correction to the export directions noting this, and have submitted the corrected freebies menu to the devs for inclusion in the beta build. I have no idea when that might happen, though, so in the meantime, if you want to be able to open your MRB exported beta build menu from within the freebies menu, be sure to name it 'MRBTest'.
  22. Ah, that explains it. You are in the wrong thread, unfortunately. This is the thread for the Badger badge tracking website. You need the thread for the City of Badgers badge tracking website, which is at this link: https://forums.homecomingservers.com/topic/15981-badges-detection-tool-and-online-tracker-leaderboard/ xeaon, who runs that site, is good people and we have worked together quite a bit sharing badge data to keep these sites up-to-date. I'm sure they can get the issue sorted out without much trouble.
  23. Thanks for the update. It is quite common for the parser to miss all but one badge. There are multiple examples of this noted over the last few pages of this thread, as recently as last Thursday, and I think it has been a different badge in each case. If that one badge was all that you were missing, then I am inclined to think that it was just coincidence that it happened to be the Proprietor badge. I'll try to remember to run a test export tonight on one of my characters, and I'll keep an eye out in case anyone else misses that particular badge.
  24. I am glad you find the manual install useful. I always recommend installation via CoH modder but I understand that is not ideal for everyone, so I do my best to provide alternate solutions. I have considered the two sewer network maps. I mentioned them briefly in a post above, and in more detail in the top post of the thread for the full release of this mod, in the 'Notes' section. I'll quote that here; The link at the end of that quote links to Jacke's post above, which, while I have not tested it specifically, looks to be as optimal as any solution I could devise given the nature of these two zones. Until someone comes forth with definitive proof that there is a better method (and I am not holding my breath waiting for that!), I recommend Jacke's method of badge collection in the Sewer Network and Abandoned Sewer Network as the most optimal.
  25. Odd, I know it was changed in the database because I submitted the pull request myself the day the patch went live (June 2), and it was merged the next day. When you say you 'ran a check', do you mean that you ran the bind file in-game to record all your badges in the chatlog, and then ran that chatlog through the parser? Or did the character in question already have the 'Shopkeeper' badge marked as 'Collected' in Badger and now it's not showing up as such? Or is there something else going on?
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