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Mr. Vee

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Everything posted by Mr. Vee

  1. Resize your window. Maximized or just dragged out to a letterbox look will make it better. You still may not like the new look (I've not decided yet) but it'll work.
  2. They're super streaky, they've always been super streaky. Seem to be WAI to me. If you feel you need more it's pretty trivial to make an afk farmer these days and just reset their map when needed in between missions on a character you're actually playing, or between shows or chores or work or whatever. And since purples aren't bound to the normal recipe drop rules even an SO'd toon could afk farm them.
  3. are you perhaps running a level 49 farm? exemped you won't get enhancements.
  4. You probably got them on either side of the reset time.
  5. If mez is your only issue the defensive amplifier temp power gives 4 points protection to everything including the rare confuse and terrify. Most NPCs usually don't have the ability or sense to stack. If you're high enough for PJ you're looking at a million and a half or thereabouts for an hour but should be well worth it to carry you through the arc. Side effects include +5 defense all and +7.5 resist all.
  6. Do you have them set to AV? I've soloed them on 3 blasters but I leave them on EB and 0/1 for speed sake just because i don't particularly care for the arcs. Can always plow to the bosses so you get help from the various NPCs if you're having trouble. But as to the cheaper temp pets - shivans are easy enough to grab in 5-10 minutes and can be refilled as often as you need.
  7. Iirc on live, purples had a flat drop rate of 1/5000 independent of enemy class. I've not seen if that was changed for HC.
  8. Not sure how successful depending on folks who're too lazy to check prices on crafted vs recipes yet also somehow have giant piles of inf will be as an ongoing strategy, but you do you.
  9. I just ran it and got 10,265,405. Number i had written down for old version was 10,249,401. Prolly some variation mish to mish but not what you're seeing. Do you have patrol exp?
  10. Now recommend Shauna Braun's vigilante arc for marcone kills. Last mish if you have the spawns turned up enough you get half of them just doing what the mission requires. Of course there's no wedding band at the end of the arc but there's also no annoying kill alls with roamers in the arc like Peebles.
  11. If I had to guess it's that player costumes have particle effects like auras, etc. that Brigg wouldn't have included on the original costumes designed for a farm. Maybe lower your graphics settings?
  12. That trial sucked anyway and i wouldn't say it was challenging. Unless remembering which cat was herded where is a challenge.
  13. Ran it again with the graphics turned up. Definitely improves the ground patch stuff. It did nothing to improve the bits that I find more annoying, but helped on that. Only died twice - one the patch warning started just as i hit the button for blackstar (i blame the falling sky, but the satellite also seems to be in on it) and the second I rubberbanded into one just as BM died, which seemed just spiteful since I don't remember having rubberbanded at any point in the last month or so.
  14. That's like voting against smart phones because you used to have a rotary home phone. Pointless wait is pointless. I doubt it's trivial to fix but if it were why would you be against it?
  15. Go buy 8 hours of offensive amplifier for 1k/hour on a level 1. Shouldn't be too pricey on level 10 either.
  16. Sigh. Was hoping Homecoming would revert to the old fun version of trick or treating but alas the door timers are still there. Still haven't had fun ToT'ing since whenever they first added those.
  17. I'm with you, but idk how hard it'd be to fix. But if it's not hard why stop at the tram. Basically any door that makes you wait because someone else just clicked it should be on the hit list as well. The boat doors on itf and the sub door on stf are particularly egregious just from sheer repetition. And then of course the entrances that you don't know where to click, and the slow to load after you click ones like the helicopters and ok i hate entrances in this game 😄
  18. aaaaaaand they just uncoupled superior and regular winter in the AH, which in light of our just talking about that here i take as a personal slight.
  19. i'm aware, thanks. used to use the command on live. my graphics being all the way down now is prophylactic really. i've not tried them higher, just was used to them being low from back in the day trying not to overheat a laptop. i really don't care about graphics in general and prior to reading here that there's a clear signal i'm missing i'd not had a problem other than the chantry being a big grey blob. next time i run apex i'll turn them up to see if it's better. but note i'm not in favor of making it easier, i just find it annoying. and really i'm more annoyed by the scattered mobs than the death patches.
  20. Couple benchmarks for previously unreported TFs. Good times, but definitely beatable. Get out there and speed people. Morty Kal - 11:30
  21. So I accidentally happened across a pretty good to ridiculous niche, depending on how buy it nao the buyers get at a particular time - 1mil and change + 2-10 converters -> 4.5 - 8 mil (i've seen as high as 10). I don't actually even market much now as I have taken to afk farming to add to my ridiculous piles of money and I give away probably 20 times what I spend on my own toons. So should I: a) mention the niche here, killing the niche but making the IOs in question more affordable to everyone 2) just tell a couple of friends who're just starting out marketing or iii) keep it to myself, cackle madly as the money comes in and just have that much more of a pile to give to friends and those poor helpchan souls? leaning toward iii, cuz i do love myself a good cackle.
  22. I soloed it (took almost an hour for me, though) so i can't really say it's hard. It's more just annoying with artificial challenge. It's just as annoying to me on ranged as on melee, though (i've never felt so useless on a kin as i did running this earlier - fulcrum shift hitting like 2 or 3 things ftl). It punishes anything with long animations. Melee it's annoying to have to chase the stupid swords. Ranged it's annoying that you're getting whacked to death by the swords while you're trying to dodge the patches and kill the av. But overall my problem with it really is just the enemies who refuse to bunch up at all in a game that's otherwise so aoe focused. As far as the big warning flashing for seconds before the blue flames - is that hyperbole or am i missing something? Possibly the latter b/c i have my graphics turned all the way down? My experience soloing was that there was some slight blue sparkling that came before the sword dropped so i could get out of the way before the death patch. Teamed I have no shot, too many other graphic effects happening. I find that the best way to tell the patch is coming while teamed is that my hp just dropped 75% or more. I was surprised as it's obviously imitating a widely used MMO mechanic, but in other games you have ample warning to get out of the way - so much so that "don't stand in stupid" is a common trope. Here it's almost as if the patch is just there to tell you where you shouldn't have been standing a couple seconds before the patch appeared. If it is a graphics issue then I suppose I should just skip this tf since I'm too lazy to adjust every time and like having multiple instances going, but I've run this quite a few times now and seen plenty of otherwise very good players having similar issues, some of whom I know to be playing with ultra mode cranked.
  23. Re-posting my .txt with the following addendum - figured out with some finagling how to minimize travel on invader if the toon with the contact isn't in need of the badges: The Invader locations seem to be more or less static so recommended procedure assuming a bot toon is at the contact: 1) IP with the toon getting invader entering PO using the east ferry. 2) Bot Assembles for Atlas and KR near the contact. (Sometimes need to abandon KR a couple times to get it here.) 3) Sky, Steel and FF are usually at the same location or can be abandoned to be. The location will either be the same as Atlas/KR or at the southwest corner. Take whichever comes first for sky. If SW corner bot uses his Team Transporter. Recommend actually completing Sky and Steel if toons aren't below level range to get the rez and team tp. 4) After sky abandon if necessary to get Steel and Founders to the door team is at. 5) Bricks - near the SW location. Travel normally if that's where team is. If still at contact now's the time for bot to use Team Transporter. Everyone should leave this mish via base macro or base teleporter. 6) Peregrine and Talos will both be in a location near the SG base porter exit. Accolade_Guide_Forums_Revised.txt
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