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Mr. Vee

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Everything posted by Mr. Vee

  1. Using it as alpha with explosive arrow (with kb to kd IO) following it up will help that as the explosive arrow will actually hit first and knock them on their butts for the rain. I've also not noticed anyone running out when I use it from out of line of sight, but me not noticing doesn't mean it doesn't happen.
  2. 41s aren't that much more expensive and when you get into these in bulk any saved clicks are gold.
  3. I've added a zero with converters and on a purple here and there but nothing like that in bulk before. Of course I've been using merits for boosters cuz even though i have the money i decided i should probably use merits for something since they're just sitting there piling up.
  4. You can choose to do without it, you just won't be as tough as you would be otherwise. I really don't understand you character concept folks but what kind of sword fighter wouldn't also learn some hand to hand stuff on the side? or do cardio for that matter?
  5. You could presumably cap melee fairly easily with a whack of defensive sweep. The problem is that unlike parry or divine avalanche or guarded spin, the devs for some reason known only to them decided to make defensive sweep melee/smashing instead of melee/lethal. Practically this means that all those ranged attacks that are lethal and debuff defense, i.e. tons of them, are hitting you full on and causing cascading defense failure. With basically no source of defense debuff resistance outside of ageless radial if you took it and your teammates, that can get bad fast. Now of course /bio has layered defenses so you're probably still going to cakewalk council no matter how many minions are pinging you from ranged with their rifles. But a couple of crabs at ranged adding to the bowl of pain arachnos already is can ruin your day. As far as fighting pool, i wouldn't skip it, especially if you're planning on keeping offensive adaptation running.
  6. I'd post mine but the last mids update decided to change a slotted electrified net arrow into an unremovable raptor pack so I'd have to completely recopy it from the in-game version for it to be accurate 😄
  7. I'm a few seconds off on paper but actually perma-hasten with my offensive amplifier and the likelihood of the force feedback proccing a time or two over the duration of hasten. Really though I don't know that I couldn't get by without hasten altogether. At +3/8/bosses (I'm not level boosted yet) anything short of an EB is dead before I ever even get to use follow through, and that was true leveling when I didn't even have hasten.
  8. Just because they exemplar normally doesn't mean you necessarily want to dump your attuned. Exemplaring normally means you lose your set bonuses below level 47 on a 50 or 50+5 set that isn't pvp or purple. My general approach is to use all attuned of normal sets, and then boost generic IOs, pvps and purples. But then I exemplar a lot and keeping my set bonuses to 3 levels below the bottom level of the set is more valuable to me than the % gains from boosting them at 50, especially with the boost you already get at 50 from incarnate stuff. If you're only playing the alt at 50 or only rarely exemp for weekly tfs or something then by all means, boost away.
  9. But they often come back soon after. Unbreakable Guard is a good example - when the price goes down you can just convert them to the more stable aegis. When it's up they're worth good money on their own. Sometimes it's just a piece or two that gets too much or too little supply. People jump on and off these niches quickly so it pays to check things you know earned well in the past now and again.
  10. Here's the one i just made. Mine's 47 so haven't tried it yet. Also note that it'll be keeping the amplifiers on so that's why defenses can stop at 40.
  11. 3 seconds on bonfire is glacial, unless you're behind a wall and haven't aggroed the mob yet, in which case it's leisurely 😄
  12. Just went and checked. Certainly not happening anymore on my defender - checked on grey, white and red conning enemies.
  13. This was supposed to have been patched in this week's bug fix patch. I didn't notice it on my beam today but I went back to opening with disintegrate as soon as the fix was announced before I got too attached. Have you seen it still happening since Tuesday?
  14. Yes please. Did 75 boosters yesterday and even with the exit/reclick trick it's annoying. For someone who watches tv shows somewhere between 2x and 3x speed it's excruciating.
  15. Off topic but i didn't mean i can't hit them, i meant i can't catch the buggers. Also gonna have to tap out of this thread cuz went tldr super quick 😄
  16. Idk, it's strong but it has definite weaknesses. Most of the newer sets are really strong, and many of them don't have as glaring a weakness as TW. And its weaknesses aren't the kind that will show up well when you're fighting a stationary pylon. I've mentioned before how it is on good teams but even solo against moving enemies there are problems. E.g, most of us over the years have gotten quite good at lining up our cones for max targets even when we're saturated with enemies. But those techniques kind of depend on us then using the cone before the enemies move back around behind us. Now try doing that with TW - you might hit fewer enemies than if you'd just used the cones in the pile because they all had time to move behind you while you were animating. Now sure you can herd yourself into a corner to max cones but that's not always possible. Another thing - probably confirmation bias but it seems to me that if i'm going to miss with the set, 9 times out of 10 it will be on my first attack so that I have to have two slow animations before I hit anything. So yeah, it's a great set, maybe even insanely great with bio or fire, but if it gets a nerf because of its pylon numbers or because a few people are savants and can solo apex on it when i can barely manage to hit those stupid swords with any melee toon, it's likely to become just crappy enough that the greater number of folks abandon it as has happened with nerfs in the past.
  17. It's pretty much a wash. Charged is +1 in DPA according to pine's. So pretty much use whichever you prefer. All other things being equal i'll take shorter animation. There are many who'd default to higher damage in such a scenario though.
  18. It's the steel sig arc. look for the book
  19. the 100k? turn off your shields and go to the abyss (submarine in south Grandville). pick a fight with some GMs. Hospital is super close if you need to repeat. That should blow you past the 100k and the 200k you need for High Pain tolerance in a couple rounds.
  20. Yes, just kill. If you want exp for them run first mish of veluta lunata's arachnos ghost story arc in ouro or at level.
  21. I wrote out what I do leveling up for the passive accolades and demonic/magus. Echoes a lot of the OP and subsequent posts but focuses on order a bit more for those leveling/wanting exp. Spoilering/uploading cuz wall of text. Accolade_Guide_Forums.txt
  22. Yeah morty's a mixed bag of pain - melee would have trouble with posi and monty et. al. would rough up the squishies. Mantis is a pretty easy solo, just a bit of a slog to kill enough defenses at the end to spawn Duray. Mistral's easy but I wouldn't recommend melee fighting the AV without high defense - his heal is annoying enough even when it just gets through from streak breaker. Really though the best intro to soloing TFs is Penny - when it was tf of the week I soloed it on my mid 20s sonic/beam fendur.
  23. I'd not nerf TW. Sure it's a bit overtuned with a high damage secondary but that's balanced by the speed. On good teams it feels like a nuking blaster when build momentum is up and an old-style stalker when it's not - i.e. maybe an attack or two before the team's moved on to the next mob.
  24. What're you doing it on? I've thought about trying to solo it since it's one of my favorites but I was convinced I don't really have anything that could both solo it and keep the flames away from posi properly. That can be an adventure even with a team.
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