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Currently, if you time putting in a base code when the teleport menu is popping up on Base Transporter(P2W)/Long Range Teleporter (only ones I've tested personally) then the cooldown of the associated power is not triggered and it can be used immediately. This can be done through any method whether it is keybind, macro, popmenu or other. Steps to Repeat: Activate Long Range Teleporter While Teleport menu is loading immediately press macro for enterbasefrompasscode for any base When you arrive at said base you will see the power is off of cooldown Rinse Repeat Enjoy duty free champagne and unlimited porting Tested on both Excelsior and Everlasting. Please fix as quick as you can since this defeats the purpose of removing the old ebfp behavior. Thank you. All credit and potential Bug Hunter badge goes to @Cirque
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Is it time to do something about ATOs?
zenblack replied to Greycat's topic in Suggestions & Feedback
The market can decide. Since there are multiple ways for people to get them there is no need to change it outside of reward variety on mission/TF/GM/Badges. -
Stop Respec From Reshuffling Tray Icons
zenblack replied to Tailcoat's topic in Suggestions & Feedback
So previously I was using the raw .json to find the internal names for use for Power Ready but now City of Data has most of this information. Check the box at the top that says Match Internal Names" then search for the power(s) you are looking for. For Temporary Powers do a search for "Temporary Powers" then on the right click on the category Temporary Powers and it will list what CoD has. The last category is where most of the obscure/popmenu friendly ones are. Once you are in the power screen there is a checkbox for Show Raw files, check that then at the bottom you can get the internal power name. -
Any server you put online is going to be attacked almost immediately. Don't go online until you're ready to jump in those waters. I've seen servers have intrusions in less than an hour.
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issue 27 [Beta] Patch Notes for May 24th, 2021
zenblack replied to Jimmy's topic in [Open Beta] Patch Notes
I support and like the change to Lady Grey Taskforce, it fixes a real problem. It's the gold equivalent of the Ms Liberty Taskforce and Lord Recluse Strikeforce. It contains an endgame enemy type and difficulty level (though I would support a more "rikti supergroup av fight" at the end. Perhaps with 1 extra AV at each pylon or buffed up Riders or something). The one thing that might help distinguish this would be changing it's Incarnate component reward and swap it with a Synthetic Hami-O, but even if not it seems fine. I also appreciate the fix to Emp Arrow and Arcane Bolt/power. I would like the strenuously suggest having an alternate effect for Arcane Bolt though, please, it's terrible. Perhaps a Psychic Blast projectile to simulate a Magic Missile. -
Light Control: A Luminous PBAoE Control Powerset
zenblack replied to Blackfeather's topic in Suggestions & Feedback
Looking over this set as where it is right now worked a bit I have to say I think the duration on the CC effects seem far too long. Also in part this sets is a child of dark/illusion and I wonder if there isn't an opportunity to do more with it than just be a "PBAOE control set" as it seems the intent. Since light is energy there seems like an opportunity to have unique control play-style with that as the basis. This may not be helpful feedback at all since it's not specific feedback about individual powers.- 101 replies
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@JimmyAs someone who didn't look at this thread until now I was wondering if you could give us a framework of what HC would like if that doesn't cause you problems legally. Things like subscription, microtransactions (please no), pay to win (please no). Not set it stone but maybe things that HC feels is their vision of the game.
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If you are going to adjust merits for MLTF then equate it to redside LRSF. Currently without the extra flier merits MLTF gives 12 more merits than the equivalent redside TF. You complete them roughly in the same amount of time on less than world record speedrun timings.
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This is a great suggestion and should be implemented ASAP.
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Haunt for Darkness Control on Dom not accepting -tohit or acc -tohit sets
zenblack replied to Bel's topic in Bug Reports
There is so much going on and so many things to do that I can completely understand that HC overlooked or low prioritized this. Even things that are reported and consistently have bug reports put in take time to get done. -
It's even worse on uneven ground where the entire ground effect disappears. I'm not a fan of where they left it and wish they would have considered usability a little more.
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This a million times. Also port the arachnos mace to and from normal maces in weapon customization and stop Spiderlings (and other spiders) from constantly firing off their VFX and SFX crackle.
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When using the Windfall temp power the warning text (before you use the power) states it gives 25% influence. The power itself no longer provides an influence bonus (and verified with CoD) so this text should be adjusted or even better it could be reinstated now that the AE double inf bug has been fixed. Either way it should reflect what the actual values are. Thanks.
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No I wasn't aware it was going to be fixed. But assuming that is a bit counter productive. If I did I wouldn't have wasted the time or the respec on my 2 Trick Arrow characters.