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Everything posted by 0th Power
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Even one ore two of these changes would go a long way
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I was aware of that. I think stalkers should have +recovery as well as hide
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This thread got me to roll a Regen stalker and I’d say it’s been more durable than I anticipated. The only thing regeneration needs on stalkers is endurance recovery, maybe add it to fast healing
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/offtopic You can buy pre-attuned from the /ah for the same price (FWIW).
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Wonder if making moment of glory a little more useful would help out regeneration? Either cut the recharge or lengthen the power would make it more than an "oh shhhhhh" power.
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I think there should be a legal assault and a legal defense set as well
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The Good, The Bad, and the City of Heroes...
0th Power replied to madpoet67's topic in General Discussion
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the only ranger i care about
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My play time has taken a big hit so i have been focusing on playing the game, but I will buy a super pack or two and convert until its worth 10 mil or more, breaking even. I haven't checked my niche recipe market in almost a month, so I don't know if anyone has moved in. I have given up on crashing the price of rare salvage, it would just burn too much influence. I end up spending inf as fast as i make it, but i try and keep 1.5 billion liquid on my main for "emergencies"
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I need flaming and electric nunchucks now... it probably would make more sense, but i dont like the stances/combo mechanics so i didn't put it in
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Little bit of fleshing out on a nunchuck idea. Most of it is pretty basic. The +rech would be dependent on the to-hit check and could probably be added to a couple other attacks if the number was low enough. The T9 ability is what I think would be really cool if it could work. You would toggle on your t9 and you would start your attack and it wouldn't stop until you detoggled, defeated the enemy, were defeated, and possibly a range check (if possible). The damage and endurance cost would slowly increase as the animation looped. Scrapper Stalker Brute Tanker T1 melee, light smashing, +rech self melee, light smashing +rech self melee, light smashing, +rech self melee, light smashing, +rech self T2 melee, moderate smashing melee, moderate smashing melee, moderate smashing melee, moderate smashing T3 melee, high smashing melee, high smashing melee, high smashing melee, high smashing -res T4 melee, moderate smashing +tohit +dmg +rech Assassin strike melee, moderate smashing +tohit +dmg +rech Taunt T5 cone, moderate smashing Build up cone, moderate smashing cone, moderate smashing T6 Confront Placate Taunt melee, moderate smashing +tohit +dmg +rech T7 Range, moderate smashing forced redraw Range, moderate smashing forced redraw Range, moderate smashing forced redraw Range, moderate smashing forced redraw T8 pbaoe, moderate smashing pbaoe, moderate smashing pbaoe, moderate smashing pbaoe, moderate smashing T9 toggle on target and auto follow target looping toggle on target and auto follow target looping toggle on target and auto follow target looping toggle on target and auto follow target looping animation melee attack, light-high damage animation melee attack, light-high damage animation melee attack, light-high damage animation melee attack, light-high damage increasing, endurace cost increases the higher increasing, endurace cost increases the higher increasing, endurace cost increases the higher increasing, endurace cost increases the higher the damage goes the damage goes the damage goes the damage goes
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Question about Safe Mode client, out of curiosity...
0th Power replied to Williwaw's topic in General Discussion
OS X El Capitan version 10.11.6 Island rum build 111720191 -
Question about Safe Mode client, out of curiosity...
0th Power replied to Williwaw's topic in General Discussion
I am too -
I was thinking about the uniquedragon post and I thought it would be fun to see how close everyone could get to the original post, without looking at it, of course. I will have trouble with the middle section for sure. This is how it starts (Dupin’) This is what happened in the last game I played all were busy dupin and the gold farmers ... coh we’ll be gone the Americans!!!
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Brainstorms from the super packs helps a lot
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Probably either Sunday or Monday 7-9ish central time would be when I would want to run it
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Probably not too long, but it would be fun to see for a little while
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The server has not been chosen
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Would there be any interest in a semi-static street sweep team? Idea is to not do any missions/tf until lv 40 Atlas 1-4 Sewers 4-7 Perez 7-12 Boomtown 12-18 Terra volta 18-21 Echo Astoria 21-29 Crey's 29-36 Abandoned sewers 36-40 Characters would be team built (leadership) and slotted for damage. Any ideas or suggestions are welcome.
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Anyone want to get together and crash the price of rare salvage?
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I like the shadow shard accolade idea.
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I like it, sounds fun
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Is a "sell all" button possible?
0th Power replied to molten_dragon's topic in Suggestions & Feedback
You can right click and sell stack makes it a bit quicker -
Didn’t think of that. Im not a programmer (but I do play one on the forums) so I have no idea if this would work, buuuut, could the knockdown be converted after the power boost effect ie. for kB: (kb *powerboost) for kd: (kb * powerboost) *0 +.99 or something to that effect