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HelenCarnate

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Everything posted by HelenCarnate

  1. The bug fix only caused the debuff to always happen. Removing the debuff should cause no issues with that bug fix.
  2. The market gets clogged enough with just trying to pull all the funds from 30 sales at once. I can't imagine what would happen if it had to try to move 1000 items at once. But hey if they can make it work without breaking things I am all for it.
  3. That would be very nice. It is easy to see who they are targeting before the battle starts but once powers are flying everywhere it does get a bit more chaotic.
  4. Do you want everyone to get kicked from teams for leeching? Because that's how you get everyone kicked from teams for leeching. Seriously, 'have yourself on follow/auto-attack on another character' is the most common leech tactic aside from the old tried-and-true 'Go. Hunt. Kill Skuls." method. Did I say follow/auto-attack? No. If you target another player and hit an attack, you automatically assist them. Meaning you attack whatever target they have targeted. You would still use your normal attack chain but not have to worry about attacking the wrong mob and pulling aggro (as much).
  5. Windows Update. Thank you for the information. Loving the transparency with you guys.
  6. Or they can just click on the tank and they auto assist and attack their target.
  7. I would like to see a test dummy. Something with parameters we could set to figure out effective attack chains. Set number of hp and regen rates and resists and figure out the best chain of attacks without having to run a spreadsheet.
  8. Speaking of RV I remember making an Ill/emp troller and would buff the signature heroes that spawned while hovering above invisible. Chaos can be so much fun.
  9. Needs an attack where you grab a mob (using high kb stat) and hurls or slams them into another mob for high damage to both. Call it HAMFWAMF. https://i.pinimg.com/474x/6a/87/3d/6a873ddfc2dc42bb8786dd3335d11d8f--funny-texts-lol-funny.jpg
  10. Oh I agree. I would love to be able to run around 10 feet tall in a cave but as it is even now I have to switch costumes to a smaller size on my max height characters when I get in a cave map.
  11. Yes please. Allow it to be used with jump powers and have no speed or jump benefit and no endurance cost.
  12. Also caves already cause odd camera issues with tall characters. Adding another several feet of height would cause even more issues.
  13. Height could be an issue as you could not fit in some dorways if you were 12 feet tall but no issue with a 2 foot tall character.
  14. Mu is great for any set for more aoe power. And in this case would go well from a thematic point as well.
  15. Outside of incarnates yes it does not have perma hasten but with Agility alone it has some overlap and FF proc will get you to perma status even if you manage to afford the build before you get your alpha slotted. And yes, I think they were mistakenly including the FF proc on with the 4 second number. It should be between 4 and 5 seconds depending on how often it goes off.
  16. Just search for attuned ones. If there are normal IOs for sale and you bid on attuned it will convert it when you buy it.
  17. Endurance cost is static. Period. The amount of your endurance pool has zero effect on how much toggles or powers cost. Recovery is percentage based (also static). So higher endurance total means your recovery per second is better while your % of recovery stays the same. More likely you leveled up and do not have IOs slotted and your current enhancements are not as effective or something else changed. Or you just didn't write down the numbers you had before and are incorrect in your assumptions.
  18. I remember why drones were put in. Very early before the aggro cap higher level tanks could taunt all of perez park into the zone in area then zone out. Any poor low level that zoned in would be dead before they finished loading. I remember when flashbacks first started you could use the O portal inside the Ourobors area. People would place one in the same spot as the exit. You would watch people click and disappear only to pop back in seconds later.
  19. It checks on every target and Dark Regen has a huge radius so everything hit has a chance to give you back some endurance. Against large groups, many times you end up gaining endurance instead of using it.
  20. Theft of Essence proc in Dark Regeneration. It will change your life.
  21. Cardiac is the best for endurance. It not only reduces the amount your toggles use but all your attacks as well. By far this is the best one to pick for those with endurance issues. But what else does it have? Range and Damage resistance boosts. Nether of those really make a difference in fire farm builds. Musculature adds damage which is where you would go if you have no endurance issues and an uninterrupted attack chain. Neither of these is the case with spines/fire. Nerve boosts accuracy which is helpful on higher level mobs but not needed once your build is fleshed out. It also has defense boosts which can help on some builds and hold duration which is not that helpful for spine/fire. This would be a decent one to get until you have 2 purple sets that have accuracy bonuses and Kismet unique slotted. After that it becomes useless as Agility is better. Spiritual is the best for Recharge but its other bonuses for healing and stun duration are mostly unused. Vigor is similar to Nerve as it adds to accuracy but also adds helps with endurance use as well. Another one to look at before you are fully slotted. Resilient is useless to spine/fire. You will already be at the resist cap, there is no need to increase your immobilization duration and it helps To Hit, not accuracy. So when you hit Build Up, you go from hitting 95% of the time to hitting 95% of the time. Skip this one like it was Hand Clap. Skip Intuition as well as that is mainly for support types with holds and defense debuffs. Last we have Agility. Not as much of a boost to your endurance as Cardiac as it boosts end modification instead of endurance use. For those that are new to the game, this means you will recover faster instead of use less endurance. It also adds recharge and in many cases just enough to get hasten permanent. It also adds to Defense and can be just enough to bump over that magical 45% mark as well. The short version is , while you are still fleshing out your IO sets you may want to consider Vigor or Nerve. After you have 95% to hit on +3 mobs then if you will likely have endurance issues still. At that point, if you have perm hasten and are past 45% defense then go Cardiac. If not Agility will help in all 3 of those categories instead of just 1.
  22. I have a rad/fire and some friends do too for farming. If you want to hit 54's after you get the level shift from incarnates etc for your alpha you're probably going to be wanting more accuracy in your build from Nerve along with its defense buff Destiny's Barrier core epiphany for the extra protection Hybrids Melee Radial Emb Judgement's Pyroclastic Fireball If you want an untouchable pet with some... quirks... probably Banished Pantheon's Radial one etc etc As for patron/Epic pools it also depends. People talk more on the patron side but if you go epic fire mastery, you can take fire blast to hit mobs while you jump around to grab agro from a distance to gather groups to farm, melt armor to debuff significantly and fireball as an extra aoe too. Char usually gets taken too simply as a place holder but a hold at certain situations can be helpful too even if only single target. All solid advice while you are getting all your enhancements or for content outside of fire farms (not the OPs intent). After that, not so much. Barrier is handy until you get your defenses soft capped. After that the only other reason to take barrier would be to have your lore pets live a bit longer or if you farm with someone else and they need the help. Melee is also pointless in the same situation. On the build I posted (yay for test server) I only need to hit my heal when the boss mobs pile up and even then its not really needed, just a precaution after I get to 75% health or so. As a test I ran the mission like I normally without healing and did fine. My HP got to around 50% at one point but was never in any real danger (one click on the heal and I'm back to full) and for test purposes did not us any incarnate abilities outside of Alpha Agility and did not use any inspirations. Kismet and 2 purple sets gets you to 95% to hit for anything +3 levels so no need to waste your alpha slot on Nerve when you can get more recharge and end mod with Agility but the extra accuracy can be handy before you get those IOs. Personally I like the recharge more and just popped yellows to compensate until that point. This is also why I like Mu as you have room for those 2 purple sets but with fire I would have to drop the damage down on ring of fire and slot it with GA set for the purple bonuses or just take Char instead.
  23. Soul has Darkest Night. I have that on many of my /WP brutes for when I get hit with defense debuffs.
  24. The reason you don't see blue side is because the patron pools are better for farming. Blue side you get Ice with 1 AoE on a long timer, Earth with the same but shorter time but still too long, Energy with a cone and finally Fire. Fire is the only one with a half way decent AoE but all of these have the AoE locked behind needing 2 other powers, most of witch are low damage single target attacks. On the red side we have Leviathan which is meh. It has 2 AoEs but they are both cones and you have to take a single target attack first. Mace has 1 AoE attack and another imob. Soul is decent as you get Gloom which hits hard or you can pick an AoE cone instead followed up with Dark Obliteration. This is the set that many take when their main set has mostly single target damage. It gives a solid ranged attack and decent AoE. The best for farming however is Mu as you can get 2 15' radius AoE attacks without having to waste power slots to get them. This is why you see almost no builds with the normal Epic pools and almost all of them have Mu. If you are sticking with blue side for RP purposes then I would go with fire and would make this. For Incarnate I go with Agility for the Alpha slot. Higher recharge plus endurance and both are needed on this set up. Destiny I would go ageless because once you get the build to that point, the other powers are useless (at least inside the AE farm). You already have capped defense and resists and a heal on 11 second timer if you get unlucky and hit by several bosses at once. And even with Agility, you have haste crashes and are shooting off AoE after AoE after AoE and that can still put a hit on the endurance bar. Normally by the time it recharges my blue bar is starting to move and hitting it again fills it and keeps it full. I really only have consume as a mule for set bonuses. Of course this is based off of having 1 more AoE attack in my rotation so YMMV with Fire vs Mu. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;680;1360;HEX;| |78DA6594D94F135114C667DAA948E90A42CB2E208B05865678704B0C8A351030242| |4BE92AA5718AD85B4C5C8A3FF81E282BBE0F2EA936CEA3FA026BE1A8D7F801BEAB3| |89A9A7F7FB44934E3AFDCD7CF79C7BBF73EECC8C5D1CF23D3D76E99061561C49A77| |2B9C9C3D9B9BC2A3B9ECACF655369B72147999C955A9E1C5369A5EC895927A37251| |4843EA8CCAE4949D7454767E7250B2C2C39969955599BCFDF7C2373E3393B647554| |A12A7BCFA666256A9D37E7D9974A6A6F33210D677C3990B4ECE39E9A49DFC7CF8E8| |AC73CA1E9FCFCACAA95C5E16888A970E395F15FFF451F018972DC3485846DB1570D| |7027995BC06F65E07578A69A6CE751903A6D65C71B21F5C2D8620C6632EB9B556B9| |0CEE78483E026B1E83B127E09A64B9E9CDFD099AF599FC026EFB4A7EE3DC9BE01BA| |9CB835CC3D36D68ED7507F64034AB6CAF4B6BDBF791FB41EF013070105C97E872F8| |37CBF7606E6F448446F12B935560CCAAA846BDBE11C4F892606018ECFD6DE89C56C| |9F1733E3F7DB5911B8220FB19643F43EC6788FD7C2B3584D9CFF05DEC43CD3D70E7| |7DF201B904C696C1E79255A537ACE0A99A467D9DE7C13E873C4B9E031369D014DFD| |5EC6775410EC32D4A048A2B42B751BA8DD2AD2531B570EBAE6587EAD8A13A76A889| |1D7A2151F5DCED7A1F1C37F8C900D81424436067188CC83A8D74D7F8118EFDA2355| |36BE6DA2FE5AE159AD9CAAE27C87762A39D4F477B0FE6E8E8256DB28F5D8B83EF25| |A78B395D8B824ECBD87D93BC45DE066377C00F92D3CD3ABB9FC17FCF0AB94AAEF14| |D5B07131B60406AB25993CD9A82A2C5A9C5A935585B6FB5FC8ABB152B51E2254AA2| |44E92F51064A94645131078B4A61B46474DCE2274214532BE5A1ADB7BAB0E9DDFA3| |A70F4C73FC5659E40352D23A6EE5C5B0B9E94EF25593FFFCF5AC4DEB4DC2017C05F| |3502C414FE00B351EB9A| |-------------------------------------------------------------------|
  25. That is a decent budget build. Once you make some money you can get perma hasten and drop Maneuvers for less endurance use, get more recovery on top of it and have room for Kismet and a travel power. Not as effective outside of fire farms but still respectable S/L defense. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (46) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fire Shield (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Endurance/Recharge Level 2: Blazing Aura (A) Superior Brute's Fury - Accuracy/Damage (19) Superior Brute's Fury - Damage/Recharge (21) Superior Brute's Fury - Accuracy/Damage/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (43) Superior Brute's Fury - Recharge/Fury Bonus Level 4: Healing Flames (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Endurance/RechargeTime (7) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Chance for +Absorb Level 6: Build Up (A) Recharge Reduction IO Level 8: Spine Burst (A) Armageddon - Damage (9) Armageddon - Damage/Recharge (9) Armageddon - Accuracy/Damage/Recharge (11) Armageddon - Accuracy/Recharge (15) Armageddon - Damage/Endurance Level 10: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (13) Shield Wall - Defense (13) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Endurance/Recharge (46) Kismet - Accuracy +6% Level 14: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 16: Plasma Shield (A) Aegis - Resistance (17) Aegis - Resistance/Endurance (17) Aegis - Resistance/Endurance/Recharge Level 18: Quills (A) Superior Avalanche - Accuracy/Damage (23) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 20: Consume (A) Mocking Beratement - Taunt (48) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Recharge/Range (48) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Aegis - Resistance (25) Aegis - Resistance/Endurance (25) Aegis - Resistance/Endurance/Recharge Level 26: Weave (A) Luck of the Gambler - Recharge Speed (27) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (31) Shield Wall - Defense/Endurance/Recharge Level 28: Burn (A) Superior Unrelenting Fury - Accuracy/Damage (29) Superior Unrelenting Fury - Damage/RechargeTime (29) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 30: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Stealth (A) Luck of the Gambler - Recharge Speed Level 35: Fiery Embrace (A) Recharge Reduction IO (50) Recharge Reduction IO Level 38: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (39) Superior Frozen Blast - Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 41: Ball Lightning (A) Ragnarok - Damage (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance Level 44: Mu Lightning (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance Level 47: Grant Invisibility (A) Luck of the Gambler - Recharge Speed Level 49: Invisibility (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (34) Miracle - +Recovery (36) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod/Accuracy (34) Performance Shifter - EndMod Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;671;1342;HEX;| |78DA6594594F1351188667DAA948E90A96965D40160B1D5A40E39618056B2060484| |8BCAD558F305A0B698B914BFF81E276E3022EB75EC9A6FE0135F117F803DC50AF4D| |4CFD3AEF6B359949A7CFCC7BCE77CEFB7DE79C99BE3EEE7B71FAC6714DAF1BCB658| |BC5CCC9C25249D59CC996960AD99C5B93AB46EE7A5BCE4CAB9C52E6ECA29557C518| |A4717549E58BCA4C5BAAB09C392151E189FCBC2AA87CC9FCFBE09B5958C899532A2| |B81735EFB657651A98B7EFB316DCDCD97A4216CBF4DE4AF5945EBBC95B34ACB9153| |8BD60593532F65A6B3C5924C12133FBD72BFADFCD957D9A3DD34342D6568DDB7C07| |D2BE46DF20E98B80BAE57C2743BD6A58DEAB6E64A9223E046A50BFA78F455B7ADD5| |AF817B9E904FC1C66760FC39B829516E7A737F82667C26BF80BBBE92DF38F60EF85| |EF2F22056F30C68B6F6AE17EB209A5173C8656BBB0F934740EF5130700CDC92DEB5| |F0AFD70E636C6F548436F12B83D5A1CDA88B205FDF24FAF8D26060024CFCD6EC982| |E89F1733C3F7D7593DB8220EB19643D43AC6788F5FC20398459CFF003AC43E34370| |EF23F231B90AC6D7C05712D5602F58D9D3308FFC862CF23279054CE5C8ABA02EBE2| |3AC67A42C97E616250AC515A5DB18DDC6E8D6903E4D70EB6E62859A59A16656A89D| |157A2DBD5A98598B0F8E5BFD64006C0F9221B02F0C46659E36BA6BFB08C77ED13AA| |87570EE37F2D6054DEF62D553E439B1D1C3DDD6F312E3F6AE931BE426E7DD22B7C1| |ACC4F67367F50F63FEFD23E42879008C1F04331233C0988141688309D22487C0449| |2BB5272329993C99C82A225A925A9B51AD5532DBFCA6AC51D4AD2A1A41CCA884319| |752869A3FA15284F395A670C368AA2DB4A6DA87AAACB3BDEEAD781AD3FFE292EFD2| |CB2E99C14F6C939E9C44EF9EE88FAF97FD47DD4AAF31EB902FE6A14D0E71F37C6E9| |BA| |-------------------------------------------------------------------|
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