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Everything posted by Troo
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@Replacement I'll consider taking that challenge. As my experience is highly slanted toward Regeneration on a Stalker, I'll give it a go on Brutes. I believe that the different playstyle that Regeneration presents does not translate well to some players for a number of reasons. It is gonna get hit, this is the devils bargain. It is click heavy and as such can impact DPS. It is not a defensive set. It is actually more similar to resistance sets. Some folks struggle with pure resist options and tend to try for the 'safe place' that is defensive softcaps. It takes timing. As well as some thought or sense of tradeoffs regarding 'if I do this, I will not be able to do that for X amount of time' The closest example where a common misconception or disconnect exists, to me at least, is Dark Armor and trying to run all the toggles at once. There are trade offs and some situational awareness that folks miss sometimes. @BrandX toxic resist does exist for Regeneration. (some in Reconstruction & Resilience)
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Capable.. sure. Able to... .. . Such action could require overcoming the hidden inherent power 'tunnel vision', and would of course be considered extraordinary
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Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
Troo replied to Jimmy's topic in Announcements
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Wow, I can't believe I never tried this before...Shield Defense/Stone Melee
Troo replied to SeraphimKensai's topic in Tanker
shhh we don't want.. you know.. n e r f s / r e e n v i s i o n i n g 😉 Stone Melee is under appreciated out of the box and on complete builds. Simple & hard hitting with a skosh of utility.- 7 replies
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Stalker/Claws/Focus and Shockwave using wrong damage scales (PvP)
Troo replied to macskull's topic in Bug Reports
If you are correct this is a great catch. -
definitely both! 🙂
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necro!! ..but now I'm curious.
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Sadly no. Regeneration is the knifes edge and as such very challenging to 'improve' without overpowering. As shown in recent changes, overpowered is not what the HC team is shooting for. That means for each improvement there would likely need to be some form of trade off. This is how it works. Regens can solo ITFs at max diff currently. (folks who have can do it with many powersets, so don't think I'm pointing to regeneration as being the best or superior. **please don't nerf me.. again)
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There is no 'insanely benefit' there are tradeoffs and balance. It would be simpler, at least to me, to create a 'New Regeneration' power set if there is enough interest rather than re-working an existing popular power set.
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sounding like you might not be alone. HC folks will jump on it. It might be something simple.
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and yet others are having problems as well.
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Okay, I am resisting the urge to /jranger this. This makes no sense to me. Reconstruction is the heal for all archetypes. Your stated baseline is not where considerations are made. Um.. no thanks. This removes the reactive skill and timing for always on? Just no. Dull Pain (Self +Max HP) 100% chance (4.0 * Melee_HealSelf) points of Heal Dmg (self only) (2.0 * Melee_HealSelf) maximum HitPoints for 120s (self only) (2.0 * Melee_HealSelf) maximum HitPoints for 120s (self only) Dismiss Pain (Auto: Self +Max HP) 100% chance (1.2 * Melee_HealSelf) maximum HitPoints for 10.3s (self only) (1.2 * Melee_HealSelf) maximum HitPoints for 10.3s (self only) Adding -regen resistance & -recharge resistance.. I mean I'll take it. It might be worth skimming the numerous other Regeneration threads to get familiar with those who think it is a fine set and enjoy the reactive nature of it. whew.. I made it this far without pointing to Willpower as the set it and forget it set. Yay me!
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Fixed. 🙂 Okay that presentation. I am trooly jealous.
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Appreciate the out-of-combat efforts. Dialing them in without making them game breaking is an envious task.
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KB is pretty strong. Do you have any screenies or additional specifics. When I get home I'll see if I can confirm this on live.
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Those happen?! frack them. Glad to have your participation.
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issue 27 [Beta] Patch Notes for April 24th, 2021
Troo replied to Jimmy's topic in [Open Beta] Patch Notes
No one should have to find a workaround to an issue created by the devs. Simply dropping an arena vendor fixes it. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Troo replied to Jimmy's topic in [Open Beta] Patch Notes
You can be wrong too Faultline. Was the intention to eliminate accolades that were earned and make the replacements available less than 50% of the time? No it wasn't. Engaging with players is a sarcastic and snarky manner is simply poor form and sends mixed messages. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Troo replied to Jimmy's topic in [Open Beta] Patch Notes
Thought the exclusivity of travel powers was being removed. Stealth de-toggles when using Infiltration. While this was the case formerly with Invisibility, it seems Infiltration should not behave the same in this regard. Instead behaving similar to Fly and Hover. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Troo replied to Jimmy's topic in [Open Beta] Patch Notes
Well, you're wrong. It's okay that you're wrong but you need to understand you are wrong. The intention was not to eliminate accolades that were earned and make them available less than 50% of the time. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Troo replied to Jimmy's topic in [Open Beta] Patch Notes
No new vendor for Siren''s Call mentioned yet? -
issue 27 [Beta] Patch Notes for April 24th, 2021
Troo replied to Jimmy's topic in [Open Beta] Patch Notes
So these can be used while buffing? Thanks for addressing the broken out of combat functions. (and just fyi Defense has an 's' Luck: +12.5% Defense to all attacks) -
Well I'm impressed............... ...and that wont last long.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Troo replied to Jimmy's topic in Patch Notes Discussion
Who do we ask to get a shhhhh emoji added to the forums? @Myrmidon