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Everything posted by Troo
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Focused Feedback: Pool Powerset Revamp: Sorcery
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
How about: 'could be confusing and less than ideal' -
Focused Feedback: Pool Powerset Revamp: Sorcery
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
I realize some dislike the term 'combo mechanic'. It is what it is. Don't get me started on the now obvious exploit to trigger this latest combo mechanic. -
Wish it did but it doesn't There may have been a point where it did similar to when we could have 2 letter names.
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Focused Feedback: Pool Powerset Revamp: Sorcery
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
A fix to a fix to correct or justify the original 'fix' While in favor of reducing the abuse of powers and avoiding power creep. These changes lend to three comments: There are bold changes a foot. Design is often about knowing when to stop and realizing more often than not, less is more. Designing powers by spreadsheet is a flawed premise. Sure the numbers are good as a guide but great design is not limited by them. I am not in favor of adding combo mechanics where they previously didn't exist. The number of them that seem to be proliferating is alarming. new pool power mechanics pop up power trays existing power sets getting mechanics added These sorcery changes at the surface look interesting but really amount to a nerf at worst and a wash at best. Enflame was fun if you had an immobilize, awful if you didn't. The toggle.. I guess we're just supposed to cast it on a taunting teammate or pet. Are there other pool sets that have two .52/sec end cost toggle powers? I guess that is special. RoP changes are yanking the band aid off a broken power. Yes, maybe the fix could have been simpler. -
Focused Feedback: PvP Changes (Release Candidates)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
Do these changes effect vs players or all pvp zone play? -
Focused Feedback: Pool Powerset Revamp: Sorcery
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
lol, this wont see live. -
Focused Feedback: Travel Power Updates (Build 4)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
These are nice. Teleports reduced end cost after initial use & activation time. Does Translocation get the same benefit? These are AWESOME Rocket Board + Magic Carpet + Void Skiff No longer disables all other powers <<--- ..you can now stack them with other flight powers to fly at high speeds in style! -
?! I think it's mostly the opposite of this. Additional slots will now have value to be able to increase speed. Any additional speed without additional slotting is negligible. Keep using a travel power as a mule = negligible increase Change from mule to slot for travel = increase Add slot for travel in addition to mule = increase "Free buff" to Afterburner is objectively not the same as Live Afterburner. This is worthy of consideration.
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both?
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Yep that's totally a Jackpot! Scrapper Titan Weapons (Jackpot Winner!!) (I totally get the forced reroll too) Dark Control/Fiery Assault does sound really good. So does the Stalker.
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Nah, this is simply to encourage trying unlikely combinations we might not otherwise.
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EATs are in the last section. Almost put masterminds down there.
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Elec/Shield, s/l
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Ever think to yourself, "Oh damn what have I done"
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From the Depths of Madness Spectre Spectre.costume
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Yes you did hit a jackpot! Ultimate Teammate Winner!! ..and a classic combo.