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Troo

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Everything posted by Troo

  1. Take the feed back you're receiving. You're not the first to think defense should be addressed and you're not gonna be the last. While I will not say your ideas are ludicrous, they may need a little more refinement. For my perspective, I've always thought recognition and reaction should be rewarded a bit more in the game. My preference leans toward anything that rewards situational awareness over just button mashing. Good luck.
  2. We’ve likely all heard the quip “A lack of planning on your part doesn’t constitute an emergency on mine.”
  3. without defeat there can be no win.
  4. Is this such an issue it should require dev effort, or just a request to be added to the list? I've never really prioritized running to Null the Gull for group fly or such. I've only had Group Fly happen to an annoying level a handful of times over years and years. I appreciate Null being a special resource we can head to in order to do some specific things. For folks lobbying to have Null or those capabilities proliferated to zones and bases, maybe lobby instead to have those settings with an option to be account wide defaults. I mean just skip to what you really want.
  5. Troo

    Regen Tanker

    A guess (haven't tried fm/rg): Fire could be one of the most challenging pairings to level up for Regen as it has no secondary mitigation effect other than "you 0n fir3 n0w skullz, buuuuurrrrn". My opinion Early brooting on a regen is likely a lot of Reconstruction and trying to get Dull Pain up at least half the time. That early experience does show players how to time things for most benefit. DP at 100% green bar could be a waste where between 60%-90% could get more benefit.
  6. Troo

    Regen Tanker

    Yeah I was too lazy to put that much effort in. I just threw a build together and started smashing stuff. 4x8 ITF update: It feels like cheating. I am simply cycling Rune of Protection, Instant Healing, Demonic Aura, & MoG. Heavy hitters get Darkest Night. Every once in a while popping Dull Pain if I get to 1/2 health. (side note: Seismic Smash is so awesome) Regen with any decent def or resist numbers feels like a resistance set. Gotta keep an eye on the green bar and its definitely manageable. (note: the nictus + ambush = run when I forgot it was coming) -recharge is definitely Regens weakness and the Black Dwarfs apply it pretty quick. Just the Nictus spawns are okay, but throw heavy hitters on top and better be ready. A regen tanker as is would be pretty bad ass.
  7. Yep. Though if you've already leveled up to where there is a choice. Copying over and making one power selection is wicked easy. (that's at least my thought)
  8. https://forums.homecomingservers.com/beta/ >> Character Copy << Save yourself a respec. Take your character to one of the test servers and try it out.
  9. Yes & yes. Do you upgrade attacks to a certain level of IO? Replace everything with level 50 sets? At or even before 50, before dialing in a build, Attuned Enhancements. What would you advice me to upgrade and swap and what do I leave alone on a new 50? At or even before 50, I am opportunistically crafting or low bidding on standard less expensive attuned sets that I know I can use in a cheap build. I'm also on the lookout for the standard Uniques. (Miracle, Numina, Performance Shifter, Steadfast, etc) Level 45 example with a Archery/Kinetics Corruptor. Ranged: Thunderstikes (we can use 4 or 5 full sets) Defense: Red Fortunes (we can use 4 full sets) (not so cheap due to convertor-ing to Luck of the Gamblers) Ranged AoE: Positrons (we can use 1 or 2 full sets) This can build a fairly strong character (see attached) while deciding what powers we're keeping and which are not gonna work out. Ding 50, first thing, use any Enhancement Boosters we may have acquired on basic IOs that we are gonna keep. Prioritizing Recharge then Accuracy. This gets us to where we can keep playing while fiddling with dialing in attack chains and acquiring final build components. Corruptor - Cheap Kinetics w Archery.mxd
  10. cuz
  11. Juice - Radiation Kinetics
  12. awesome hey now..
  13. @Yomo Kimyata Do you really feel things are gradually waning? We definitely have swings. To me it has felt like many or most folks are just doing the same thing. More and more concentrated on specific needs. Things that are popular are really popular while other things just aren't.
  14. I'm not against this idea.
  15. Troo

    Regen Tanker

    Update: I have run a number of 4x8s missions on Brainstorm working my way up to an ITF. Y'all had me nervous and I started on 2x8 but it was a bit comical. No inspirations needed and avoiding using Instant Healing except in very rare 'oh sh*t' moments. Using Stone Melee and the knockdowns help but aren't required to stay upright. The build (accolades, no incarnates) is not super dialed in, but cycles Heavy Mallet, Gloom, Seismic Smash with a bit of a gap every other cycle to sprinkle in Tremor. It just works its way through mobs. Found myself pausing in front of 3 Hercules & 2 Zeus Titans. Their -regen was there, but just not enough to cause a crash in regen. I was comfortable enough to try different toggle combinations. (2 Sappers though, different story).
  16. @Cancrusher nope Energy/Regen Stalker No toggles or DoT.
  17. Sam Che, former Widow
  18. Troo

    Regen Tanker

    I copied over to test but got distracted playing it.. and adjusting costume..
  19. New demon, SM/RG brute. Techmo
  20. Troo

    Regen Tanker

    I love the Regen hate. That's a lot of the upside. Regen + Resists is pretty strong add any decent mitigation and Def can be overkill. A reason folks don't like it is because using it effectively means interrupting attack chains. Not as important on a Tank or say a Stalker. I'm glad it's not super popular. I'm gonna go make a Stone/Regen now.. out of spite. ; ) I've been eyeballin a Dark/Regen, maybe it's time.
  21. SM feels slow but man it hits, add a quick attack or two and it shines without all that combo mumbo jumbo.
  22. Troo

    Regen Tanker

    why not? isn't it time?
  23. Always excited to see some epic SM success
  24. Good vs top, for normal play. Generally Most players live in the average to good range. Elite dps requires specialized builds and dialed in attack chains. Good is likely around 200 Very good is likely above 250 Elite could be above 300 with some pushing above 400. (there are higher dps) Link
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