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Double XP is active on all shards until October 21st
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Everything posted by Troo
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Many of the changes coming from the Homecoming team impact existing power sets and as such, existing characters. This could mean a Power Respecification is needed or required. (aka Respecification or Respec) Tip: use the slash command ' /respec ' Do folks like doing Respecs? Are there improvements that could be made to the Respec function? Do you plan to Respec? Note: It is usually an option to keep the build(s) a character has.. with caveats.
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Good news / Bad news | Before the Release Candidate Once folks have some time and dial in Brutes / Tankers with the Resistance + Massive Regeneration, some further adjustments are likely (after release). Scrappers with the 75% will function well and scrappy. They just won't be unkillable. Sentinels, it's nice to have friends in high places, these changes/tunings are a gift from the powers gods. Staying at range and racking up the stacking effects as needed. Stalkers with the smaller HP pool + being in melee range are unable to take advantage of the 10x stacking mechanic the way other ATs can and as such the loss of a second heal is very noticeable. (possibly gimped) New Regeneration also got little in the Recharge / Recharge Debuff area (highly requested, Regen and Rech Debuff Resistence) Regen being survive-ability. Rech being able to prop up survive-ability and make up the offensive hit taken as an active armor set with no damage aura. Folks asked for protection from debilitating levels of debuffs. Suggestions at this point before the Release Candidate: Let players use Second Wind earlier. (explain any 'trap' if needed in the description) Let folks who choose Instant Healing over RR still get some of the changes and benefits rather than punishing them. Add some additional Recharge Debuff protection. (for all ATs and common build choices) Coming up with a reactive solution to avoid adding absorb to smooth out the Regeneration experience deserves big kudos.⭐⭐⭐⭐ Clubbing existing characters, frowny face. (forced respecs and "screw your active playstyle" aka ours is the right-way-to-play) Having blinders on for some ATs over others,.. disappointing. Tankers are exciting with this setup. Hopefully Willpower will be getting a revamp to differentiate itself from Regeneration
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Is the game harder to learn today than back on live?
Troo replied to Intermipants's topic in General Discussion
Sorry I just wanted to randomly include you. You do seem to be a defender of 'the game and it's exotic mechanics aren't that hard'. (at least that's what I took from the thumbsdown above regarding procs and stuff are hard. Maybe you are thumbsdowning Skrulls.. which they deserve) -
Is the game harder to learn today than back on live?
Troo replied to Intermipants's topic in General Discussion
It is a big game. The number of zones, missions, power combinations. The gap between new player and vet player is massive. (yes, @Erratic1 a gamer can pick it up and catch on to what is actually happening) I love/hate when a clearly new person asks for help coming up with a character or power suggestions and an experienced player invariably shares a build that is totally optimized, costs a billion and includes tier four Incarnates. It makes me laugh and cry at the same time. The wheels do start to come off with Incarnates. <-- Trooism -
John Ratzenberger says he travels around expounding the value of shop classes "we are running out of people who know how to use tools", if so, we might run out of farmers.
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I agree. It is one of many ways to play.
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A controversial topic: is it time to make all items free?
Troo replied to Yomo Kimyata's topic in The Market
I'd be interested in seeing if that is troo. -
When changes come out that are designed to curb farming excesses perpetrated by a few and those changes affect others, that's what I dislike. My point has always been farmers who abuse (excessive use) and/or exploit (use something for your own benefit) are actually the ones who impact the more casual farming done by those who do not abuse and/or exploit.
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I wanna know!
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..at least until the inevitable Super Strength revamp where Rage, Hurl, Hand Clap, and Foot Stomp are "addressed" in order to proliferate the set to Stalkers, Scrappers, and Dominators.
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So far this Page it appears folks are most concerned about or interested in: 14.6k+ views [---] Focused Feedback: Powerset - Plant Control 13.4k views [---] Focused Feedback: Tanker - Archetype Inherent Changes 9.8k+ views [---] Focused Feedback New Powerset - Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers) 9.1k views [---] Focused Feedback: Powerset - Regeneration / Proliferation to Tankers 5k views [---] Focused Feedback: New Powerset - Pyrotechnic Control (Controllers, Dominators) 3.1k views [---] Focused Feedback: Powerset - Electric Armor Plant Control & Psionic Armor have had "numerous changes", Tanker Inherent Change has also had changes/adjustments.
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A controversial topic: is it time to make all items free?
Troo replied to Yomo Kimyata's topic in The Market
The game is filled with mini-games. Some folks may enjoy one mini-game while others enjoy another. Most all mini-games are optional. Improving our character is a core aspect of City of Villains / Heroes. It is not a mini-game. Do I think 'is it time to make all items free?" No. Do I think some items could be free or reduced in price? Yes. I like @lemming suggestion on upgrading enhancements. Seems like that is how it should have worked from the implementation of the upgrade button. We could drop the crafting cost 80-90% or make crafting free (not the acquisition of recipe and salvage). Do folks appreciate new 'costs' being introduced to the game? -
More overall. I agree, I have had to spend more time testing regen than I wanted but my participation has not been limited to just regen. There are a lot of new shinys and changes.
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Some folks don't know what the cottage rule is or where it came from. If you would like to discuss it, feel free. I included my thoughts regarding the cottage rule, do you have any?
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The Cottage Rule is less of a hard rule and more of a design guideline. "The original quote used the analogy of a player using Build Up one day to buff their own damage and tohit, then the next day after a patch it now builds a small cottage at your feet instead. It can be a nice cottage, the best around in fact! But it doesn't buff the player as they had expected anymore." Is Homecoming throwing this concept out? I don't think so. I've gotten the impression there is effort to be mindful of impacts of changes. Has the Homecoming team made changes that seem to go against the Cottage Rule? It can be subjective. "as long as the original, core functions and purpose of the power is intact it does not violate the rule." - Player-1 My take or wish has been that Devs be respectful of existing characters and the time that players had put into them. Tweaks up and down are to be expected, this is how it is. Significant functionality changes to existing characters would be taken seriously with care and thoughtfulness. Has this always happened here on Homecoming? No.. but there is often, like it or not, a reasonably decent explanation. Players stating what is or isn't worth a Dev's time: "I've also heard the devs say that their time shouldn't be used by players as a rhetorical sword or a shield. The Devs are big boys and girls and can decide for themselves if they think an idea is worth their time." -the Great @GM_GooglyMoogly
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It's effectively 13.5 seconds. (15s - 1.5s MoG cast time) 3.5s of +25% (5%+10%+10%) 5s of +15% (5%+10%) 5s of +5% Maybe using Moment of Glory every ~3 minutes makes up for "Regen's clickiness cut into your damage output". (I guess 'clickiness' is Reconstruction usage interrupting an attack chain maybe every 20-30 seconds and Dull Pain/Second Wind once every ~2 minutes) The +Damage is likely not offsetting a proc'd out damage aura. Here's how it is shown in game for a level 50 Brute: +10.00%% strength to all damage for 5.00s on target Ignores buffs and enhancements unresistable +10.00%% strength to all damage for 10.00s on target Ignores buffs and enhancements unresistable +5.00%% strength to all damage for 15.00s on target Ignores buffs and enhancements unresistable Thematically? Like character just had to heal 40% of their health and now the character is 'pissed off' or 'focused' at/on attackers for a short time? So could go in a heal. Could go in Resilience as the ability to _________ despite being attacked resulting in slightly increased damage. Could go in Revive/Second Wind as part of an ability related to coming back from the brink of defeat. It's all made up stuff.
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Having a second heal earlier in the game helps. This adds to the responsive feel of the set even if it is only used occasionally. It also separates Regeneration from Willpower's set-it-and-forget-it. If not level 10, maybe level 16. Taking the option away from existing characters to use Reconstruction and Dull Pain (now Second Wind) situationally is painful. My squishy Stalker sure notices. Dull Pain has never been available all the time, folks know that, it is in the description for new folks, there is no trap here. No more trap than building Defense on Regeneration which is now even more designed to take hits.
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It appears there are undocumented changes in Moment of Glory Removed in exchange for lesser values? 100.00 knockup protection for 15.00s on self (reduced to 7.50) {at level 1} 100.00 knock protection for 15.00s on self (reduced to 7.50) {level 1} 100.00 repel protection for 15.00s on self (reduced to 7.50) {level 1} 1,000.00%% resistance to knockup for 15.00s on self (reduced to 100) {level 1} 1,000.00%% resistance to knock for 15.00s on self (reduced to 100) {level 1} 1,000.00%% resistance to repel for 15.00s on self (reduced to 100) {level 1} 9.00 immobilize protection for 15.00s on self (reduced to 7.50) {level 1} 20.76 reduced to 17.30 at level 50
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oof a SSD.. with a harddrive that has or is failing; removing the drive and FREEZING it then put it back and start the computer can and has provided me the time to copy what I could. Not sure that will help a SSD.
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As I am assuming we are fairly committed to something along these lines at this point. Suggestion: Take another look at the power ordering. I would strongly suggest at a minimum moving Second Wind (if it is to remain the second heal) to the level 10 spot. (Sentinels could have a different opinion and stick with their order) This could help mitigate the feel of losing Dull Pain for existing characters. It may also help retain some of the reactive aspect. Doesn't depart substantially from the beta design. Part of me is guessing this was already a potential adjustment that would be considered if (reasons). Heaven forbid Regens get a rez earlier in the game.